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An upper-class nobility whom went into the Nolands to explore the reaches of magic there.

PS. The only character I actually designed, but I forgot to put her in so just use your imagination.

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Ever the shrewd businessman, Mr Mundy is happy to assist Trips in getting back to his home dimension, provided he works for it.

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Dropping in through a gateway by accident, Trips is now working for the Clipped Imp to get by and find a way back home.

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The incredibles used paper cutouts to create character concepts, I thought we could do something similar.

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Monkey Island uses this cartoony art style to guide the player towards the goal by coloring its points of interest such as items, npcs and directions.

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The main theme is obviously inspired by the Colonization of America and the Wild West. Frontier days, essentially.

I think giving our players the feeling of exploration doesn't necessarily mean we need to give them a fully non-linear environment to traverse. I believe that as long as we don't give them the incentive to keep moving, they will keep finding new things anyway, just need to keep the environments interesting and new so that they want to see what's next.

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The Basic movement is a 2D platformer. Running, jumping and all that.

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The Music of the traversal sections should be a mix of western rock and bluegrass music. Something fast-paced and jovial, incentivizing the player to keep up the constant pace of the movement. Meanwhile, the music playing during the calmer parts should still contain western elements.

I want to invoke this sense of the "New World" theme. Allowing players to feel like they're part of an exploration mission, doing something that lets them traverse new and unforeseen landscapes while still having the incentive to never stay in one place for too long. I believe these choices will help us achieve that.

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Welcome to the BBC Sound Effects Archive site

You can search over 30,000 BBC sound effects, experiment with them in our mixer, use them in your own personal/educational projects, or licence them for use.

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You can search over 30,000 BBC sound effects, experiment with them in our mixer, use them in your own personal/educational projects, or licence them for use. You don't appear to have JavaScript enabled - you will need to enable Javascript to run this app.

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Bustling markets in hubs allow the courier to relax and chat the vendors and customers.

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Gravity Magic can be used to lift, throw, freeze and even crush objects.

Magic beams shot through the ground.

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The islands of NoLands have a set gravity, but you can use gravity magic to temporarily lessen its effects.

Gravity Magic can also be used to change the direction of gravity, helping the player move faster or slower as they need be.

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The gameplay loop would consist of changing the effect of gravity on your character and the items you touch to solve puzzle and do platforming.

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Nobody is native to the NoLands, everybody inhabiting it has come here from somewhere else.

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Primary transportation method of the Clipped Imp couriers. Once mastered, allows the user to traverse the sky like they would the land.

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Large Market Hubs are sparse, but accessible by most residents. The bustling crowds are always a sight.

Produce trade is most common, but there is always an odd shop here and there.

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The NoLands exist in-between dimensions, and manifest the subconscious thoughts of the inhabitants of dimensions surrounding it in the forms of floating islands.

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Melinda Violavis' home in the Nolands. Repeat client of the Clipped Imp.

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The Nolands is primarily made up of and endless sky and floating islands. Most islands have a stone and dirt base with shrubbery and plant life covering it's surface.

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Delivering packages for the residents of the Nolands, a little lax, with how little there are.

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Helps people travel from hubs, they also go to more populated central islands that make it easier to go the rest of the way on foot.