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http://www.generazioniconnesse.it/site/it/cyberbullismo-scuole/
https://m.youtube.com/watch?v=Ia2uT8n6_lI (Cortellesi)
https://m.youtube.com/watch?v=jBlf9im69LU (luca)
https://youtu.be/oPFZObMOPuA (Garfield)
https://youtu.be/EUZZmZhvvUk (personal info)
https://youtu.be/S-bXzmCltm8 (cyberbullismo ita)
TabbyEUproject
https://youtu.be/YWg-d8WPXk0 (diritti nativi digitali Erickson)

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http://www.wildwebwoods.org/popup.php?lang=it (ita)
http://pbskids.org/curiousgeorge/games/#1
https://www.att.com/Common/images/safety/game.html

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The Council of Europe defines hate speech as covering“all forms of expression which spread, incite, promote or justify racial hatred, xenophobia, anti-Semitism or other forms of hatred.
Childnet – member of the UK Safer Internet Centre – conducted an online survey on online hate speech for Safer Internet Day 2016 in the United Kingdom. An overwhelming 82% of 13-18s said they have seen something hateful on the internet about a certain group in the last year, which made them angry (37%), sad (34%) or shocked (30%).
http://unesdoc.unesco.org/images/0023/002332/233231e.pdf

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No Hate Ninja Project - A Story About Cats, Unicorns and Hate Speech

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https://www.dove.com/uk/dove-self-esteem-project/school-workshops-on-body-image-confident-me.html

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If you would like to read more about this type of approach then please read “Beyond Sexting” which is an interesting position paper from Yfoundations Youth Health Sector Support officer Jessie Hunt
Sextorsion involves individuals being persuaded to share sexual content, often believing that they are in a relationship (albeit online) with the other person

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8 Things You and Your Teen Need to Know About Sexting

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Danah Boyd spoke of the net effect where she described how being online changed the way that people behaved for a number of reasons.

1. Disinhibition – the lack of visual cues can reduce emphathy.

2. Persistence and searchability

3. Replicability – the internet provides the ability to copy and paste from anywhere to anywhere.

4. Scalability – as Justine Sacco discovered.

5. Invisible audiences – if you post something publicly it is impossible to know who is watching or reading.

6. Blurring of public and private –

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Common Sense Media research brief on Children, Teens, Media and Body Image found that 35% of teens who were active on social networks reported having worried about people tagging them in unattractive photos; 27% reported feeling stressed out about how they look when they post pictures and 22% reported feeling bad about themselves when nobody comments on or “likes” the photos they post.
Another report from the Children’s Society found that 34% of 10-15 year old girls were unhappy with their appearance and also noted that much of this unhappiness was due to pressure from social networking.

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More time children spend chatting on Facebook, Snapchat, WhatsApp and Instagram, the less happy they feel about their school work, the school they attend, their appearance, their family and their life overall. However, they do feel happier about their friendships.
Girls are more adversely affected than boys, as online social networking makes them feel less happy about specific areas of their life, in particular about their appearance and the school they attend. Boys were less happy with their friendships.
We can’t say any social media is bad but we can say that the more social media children use, the higher the likelihood that they will be dissatisfied with different domains of their life and their life overall.”

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Perhaps Facebook should carry a health warning. A study has revealed that the children who spend more time on online social networks feel less happy in almost all aspects of their lives.

The research by a team of economists at the University of Sheffield, to be presented at this week's Royal Economic Society annual conference in Bristol, shows that the more time children spend chatting on Facebook, Snapchat, WhatsApp and Instagram, the less happy they feel about their school work, the school they attend, their appearance, their family and their life overall. However, they do feel happier about their friendships.

Economists found that spending just one hour a day on social networks reduces the probability of a child being completely happy with his or her life overall by around 14%. They found that this was three times as high as the estimated adverse effect on wellbeing of being in a single-parent household - and larger than the effect of playing truant.

The findings are likely to stoke the debate about the upsides and downsides of social media.

More than 90% of 16- to 24-year-olds use online social networks and while most sites stipulate a minimum user age of 13, few apply any checks. A BBC survey found that more than three-quarters of 10- to 12-year-olds have social media accounts. A report by the media watchdog Ofcom found that more than half of children aged as young as three and four use a tablet while one in seven has their own device.

The amount of time that children between eight and 11 and those aged 12-15 spend online has more than doubled in a decade, the Ofcom report found. Teenagers now spend nearly three and a half more hours a week online than they do watching television.

Social networking has altered childhood dramatically in the past decade and is becoming a concern for politicians and organisations responsible for safeguarding children. The NSPCC cited social media as a major cause of the dramatic increase in the numbers of children admitted to hospital after self-harming. The new research, which asked 4,000 10- to 15-year-olds to rate from one to seven how happy they were with different aspects of their lives, reveals that girls are more adversely affected than boys, as online social networking makes them feel less happy about specific areas of their life, in particular about their appearance and the school they attend. Boys were less happy with their friendships.

The research suggests that going online makes children more likely to make negative social comparisons with others.

"The problem with making comparisons in online media is that people tend to portray themselves in an idealised state," said Philip Powell, one of the economists who conducted the research. "There is evidence that people think other people are happier than them after interacting with them online because we tend to post videos and chat that presents this positive image."

Powell and his team split the data so that they could compare the effects of going online on children with low and high self-esteem. Unsurprisingly, perhaps, they found the effects were worse for those who lacked confidence.

Powell said cyberbullying could be another explanation for links between unhappiness and children's use of social media. "There's evidence the longer young people spend online the more likely they are to be victims of bullying," he said.

However, the economists were surprised to find nothing to support the popular theory that time spent on social networks had an adverse effect on children because it left them less time to do other, potentially more rewarding, activities.

"Our findings show that social media use can be detrimental on average to young people and this is consistent with a number of findings in previous studies," Powell said. "We can't say any social media is bad but we can say that the more social media children use, the higher the likelihood that they will be dissatisfied with different domains of their life and their life overall."

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Revealed: the more time that children chat on social media, the less happy they feel

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Perhaps Facebook should carry a health warning. A study has revealed that the children who spend more time on online social networks feel less happy in almost all aspects of their lives.

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The WebWeWant

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http://www.childnet.com/resources/cyberbullying-guidance-for-schools

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Guida galattica per esploratori di notizie

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Scopri la guida galattica per giovani factcheckers. Gira le carte e impara a informarti meglio online! #FactCheckIt

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It is important that schools create a culture where young people feel that they can share their concerns about things that have happened online.

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Teachers are entitled to a private life, but the extent of that privacy can often be determined by how much content is shared on social media.

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Garante per la protezione dei dati personali

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Social network: quando ti connetti, connetti anche la testa!

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La ragazza visibile - L'inizio della Storia

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1. Live the Golden Rule by acting with empathy, compassion and kindness in every interaction, and treating everyone they connect with online with dignity and respect.

2. Respect differences and honor diverse perspectives, and when disagreements surface to engage thoughtfully, and avoid name-calling and personal attacks.

3. Pause before replying to things people disagree with, and not posting or sending anything that could hurt someone else, damage reputations or threaten people’s safety.

4. Stand up for myself and others by supporting those who are targets of online abuse or cruelty, reporting activity that threatens anyone’s safety, and preserving evidence of inappropriate or unsafe behavior.

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It's Safer Internet Day 2017, and Microsoft is challenging people around the world to embrace "digital civility" and to treat each other with respect and dignity online. It may sound simple, but new Microsoft research shows people are concerned about the tone of online interactions and worry that risks will increase in the future.

The research prompted the creation of our Digital Civility Index, which we're also announcing today - a new measure of people's safety online and exposure to risks.
New global study on civility, safety and online interactions
Last June, we conducted a study in 14 countries,[1] gauging the attitudes and perceptions of teens (ages 13-17) and adults (ages 18-74) about the state of digital civility today. We measured survey respondents' lifetime exposure to 17 online risks[2] across four categories: behavioral, reputational, sexual and personal/intrusive.

Some of the questions we asked included:

How do you feel about civility, safety and interactions online?

Which online risks have you and your close circle experienced?

How concerned are you about those 17 risks?

When and how often have the risks occurred?

What consequences and actions were taken?

Where did you and others turn for help?

Results show people experienced these top five risks online:

1. Unwanted contact

2. Being treated mean

3. Trolling

4. Receiving unwanted sexts

5. Online harassment

Here are some additional highlights from our research:

Two out of three respondents said they had fallen victim to at least one risk; that percentage swelled to 78 percent when participants also accounted for the online experiences of their friends and family members.

50 percent reported being "extremely or very" worried about life online generally.

62 percent said they did not know or were unsure where to get help when they encountered an online risk.

Benchmarking the state of digital civility
We used the results to inform what we're calling our "Digital Civility Index." We computed the index for each country surveyed, as well as an international reading that includes all 14. The index works like a golf score: the lower the value (on a scale from zero to 100), the lower the respondents' risk exposure and the higher the perceived level of online civility among people in that country.

The international Digital Civility Index score stands at 65. Results show a person, on average, experienced 2.2 online safety risks out of the 17 included in the study. Countries that registered the lowest index readings (and thus the highest levels of perceived digital civility) were the U.K. (45) Australia (51), and the U.S. (55). Countries on the lower end were South Africa (78), Mexico (76) and Russia (74). The new index builds on the Microsoft Computing Safety Index released from 2010 to 2013, specifically that index's behavioral component.

So, what does all this mean? People are establishing social norms online that include treating each other with respect and dignity, but there's more that we can all do. We'd like to see digital civility - grounded in empathy - become a universal message and a common-sense behavior, so the internet can be a safe place for everyone to exchange ideas, learn, play and connect.
Join our Digital Civility Challenge
In an attempt to put empathy more front and center in digital dialogues, we're introducing Microsoft's Digital Civility Challenge. The challenge calls on people to commit daily to four ideals and to share their pledge on social media, using the hashtags #Challenge4Civility and #Im4DigitalCivility. Specifically, we're encouraging individuals to:

1. Live the Golden Rule by acting with empathy, compassion and kindness in every interaction, and treating everyone they connect with online with dignity and respect.

2. Respect differences and honor diverse perspectives, and when disagreements surface to engage thoughtfully, and avoid name-calling and personal attacks.

3. Pause before replying to things people disagree with, and not posting or sending anything that could hurt someone else, damage reputations or threaten people's safety.

4. Stand up for myself and others by supporting those who are targets of online abuse or cruelty, reporting activity that threatens anyone's safety, and preserving evidence of inappropriate or unsafe behavior.

As we rally people, peers and partners to join our challenge, we recognize and will continue to seek opportunities to unite our work with others'. For example, the Tyler Clementi Foundation 's #endbullying campaign highlights that people behave behind keyboards in ways they would never conduct themselves face to face - largely because empathy isn't naturally present in the digital space.

"We could eradicate most cruelty, bullying and humiliation that occurs online if every bystander became an 'upstander,'" says Sean Kosofsky, executive director of the Tyler Clementi Foundation. "We can interrupt harassment, report it and reach out to the affected person." (Click here for additional comments from other leading advocacy organizations and groups in favor of spreading the word about digital civility.)
Best practices for digital civility
Beyond informative data and fun social challenges, we need to unite and grow a culture of digital civility - and everyone has a role to play. Microsoft's aim with this new initiative is to start a conversation about how being civil online can benefit society. Indeed, civility in everyday interactions fosters vibrant, engaged communities.

Along with the new index, we're also sharing suggested best practices for digital civility. As I recently said, we don't profess to have all the answers - not by any means, but we want to offer an evidentiary starting point for further discussion and engagement. Our hope is that policymakers, companies and organizations will consider our suggestions and build on our initial efforts through fresh digital civility-related projects and programs.
Safer Internet Day resources
We hope you'll get involved this Safer Internet Day, and champion digital civility today and throughout the year. Our website and resources page are a great place to start. They offer advice and guidance for exploring and handling almost any online safety situation. Additionally, beginning today, Microsoft Store locations across the United States will offer free Online Safety workshops available for anyone. Whether you're a student looking for ways ensure your privacy or a parent who wants to learn the best practices for keeping your family safe online, you can learn more by visiting your local Microsoft Store and signing up for a free, in-store Online Safety workshop.

For more regular news and information, connect with us on Facebook and Twitter. Take the Digital Civility Challenge today and let's aim to make Safer Internet Day 2017 the most thoughtful and fruitful yet!

--

[1] Countries surveyed: Australia, Belgium, Brazil, Chile, China, France, Germany, India, Mexico, Russia, South Africa, Turkey, the United Kingdom and the United States.

[2] Risks discussed:

Behavioral - Treated mean, trolling, online harassment, cyberbullying, swatting

Reputation - Doxing, damage to personal reputation, damage to work reputation

Sexual - Receiving unwanted sexts, solicitation, sending unwanted sexts, sextortion, "revenge porn"

Personal/Intrusive - Unwanted contact, hate speech, discrimination, terrorism recruiting

Tags: Digital Civility Index, Online Safety, Safer Internet Day, youths

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Microsoft releases Digital Civility Index, challenges people to be more empathetic online - Microsoft on the Issues

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It's Safer Internet Day 2017, and Microsoft is challenging people around the world to embrace "digital civility" and to treat each other with respect and dignity online. It may sound simple, but new Microsoft research shows people are concerned about the tone of online interactions and worry that risks will increase in the future.

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Storie di ordinario Cyberbullismo 1 - L'amica

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Apps, social networking sites and other platforms

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Better Internet for Kids - Insafe and INHOPE

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Insafe and INHOPE work together through a network of Safer Internet Centres (SICs) across Europe - typically comprising an awareness centre, helpline, hotline and youth panel - to help keep children and young people safe online.