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There are so many wonderful benefits of gaming in the classroom. I personally love that they are learning a topic or idea throughout the process of "playing" the game.

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Gaming is a great idea to incorporate into the classroom as long as its purposeful, meaningful, accessible to all different learners, and thought-provoking.

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I feel that gaming gives the students a chance to see how to apply the book learning and lectures.
Instant feedback instead of the lag time between taking an exam and getting it back

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I'm a fan of gaming in the classroom because it gets students to work on their problem solving abilities. Most of the time they can transfer these skills to real life situations.

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I like how gaming gives students instant feedback while working for a goal. Also the competitive nature of gaming helps engage students in learning

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Using gaming in the classroom creates the opportunity for interaction between the students and the content. I really like the Legends of Learning game and will definitely use that one in the future!

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Gaming motivates students because they are getting rewarded as they go. Rewards give students a purpose for keep wanting to play

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I like the engagement aspect of gaming in the classroom. The idea of a student or students working for a goal or competing against each other. I enjoyed the games I saw and really loved how many of them cause students to work together to achieve a common goal. Gaming can certainly help build your classroom community.

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Gaming and learning can sometimes be cheesy. Math at the mall though shows math problems on a medium that is not just a pencil and pen adding flair and something to look at. The game encompasses life experiences that may happen to a student in real life. Just a simple addition of a game makes the math a lot more interesting.

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I loved the fact that Prodigy was user friendly and that students could level up by completing math problems.  It feels like areal game and students will be engaged.

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I feel gaming and play in the classroom is very important. It creates a fun way of learning. Providing a reward for "winning, provides competition that drives the students to want to participate.

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Gaming is a great way to engage students in basic learning activities. During the activity a moment ago I saw a game where students earn rewards as they progress through the game which is another awesome way to keep engagement high.

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The idea of gaming in the classroom is fun and beneficial for learning. I believe that the idea of gaming in education builds motivation for students to learn. The students are having fun by setting goals and playing games but at the same time they are learning and building knowledge.

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I like that students become engaged playing games and they like getting rewards and badges. I liked the Jeopardy game. kids love the competition.

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I agree with Alyx, I love the fact that students can work towards stickers and badges. There is definitely a sense of accomplishment that comes with earning a badge which motivates students to continue move through the game.

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Even though it was geared toward lower levels of mathematics I thought the Math Playground site was great. Provided a "real world" virtual landscape for students to understand application of some things they have learned.

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I like the idea of a gaming world where everything you do to earn coins to use in the world is based upon answering math questions correctly.

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I feel that gaming provides students with more motivation to be productive on a specific task.

I really like the idea of using it as a review sheet for students to add ideas/thoughts that they feel are important for the next upcoming assessment.

I can also see how beneficial it can be as more of an interactive exit slip as opposed to writing something on a post-it note and simply giving them to the teacher. This does not allow the students to know about how their classmates feel.

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I found that using game-based learning in the classroom has been every effective. My students were very engaged during the gaming process. They were making mistakes and learning from them.

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I think that utilizing gaming in the classroom is extremely beneficial. Whether the students are working together or independently, they are working towards achieving a goal. By doing this, students are able to learn the topic intended.

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I am a fan of gaming in the classroom because it can bring out the best in students who aren't usually "active." The games that I saw today can be really beneficial for students who usually aren't engaged in a traditional classroom.

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I like the engagement and enjoyment that students can potentially get out of gaming during class. It definitely changes the dynamic of a classroom by incorporating fun into the learning process. I do see how things could become out of hand with inappropriate usernames and comments, but that can be controlled by the teacher nonetheless.

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I wish I had known about legends of learning during my last placement. I actually texted the teacher I used to work with to let her know about it.

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I love the idea of working towards something, such as a sticker or a badge in a game. It gives an individual a sense of accomplishment.
I do feel like the competition part can hinder some of the great aspects of game play. Some people do not work well with competition.

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It seems that even though a lot of the games for "play" is more game-based learning as opposed to gamification, the students are still playing and learning at the same time whether it's for a quick review or for a badge/medal of some sort at the end of the one game. The idea of "play" is important in incorporating the whole child. Children are supposed to play--they're children, so if we can find things for them to play and learn at the same time, it's a win-win. Programs like the Jeopardy PPT or the Food Web Builder from Legednds of learning was both interactive and educational.