# data[].attributes.body
Summary: Creating muscular male sculpture in Zbrush(personal project)

Monday

- Research on the procedure of sculpting a basic human mesh
- Studying Dynamesh and its applications

Tuesday

- Started sculpting from a sphere
- Roughly blocking the shape of the human head
- Dynamesh applied when necessary

Wednesday

- Extruded bottom part of head to form neck and body
- Dynamesh applied where necessary

Thursday

- Shaping the torso to fit the form of a muscular male
- Extruded the lower part of body to form hips and legs

Friday

- Shaped legs to better fit human shapes
- Cleanup around the body

# data[].attributes.body
Summary: Blender introduction
(personal practice)

Monday
-First day in Kromosom Lab
-Introduction to Blender software

Tuesday
- Modeling an office chair in
Blender
- Learning basic Blender shortcuts

Wednesday
- Modeling an office chair(cont.)

Thursday
- Modeling a table lamp

- Learning materals and the node
editor basics in Blender

Friday
- Introduction to Blender render
engines(Internal, Cycles, Game

# data[].attributes.body
Summary: Making a Bike Model (personal practice)

Monday
- Research for working material
- Collecting reference images

Tuesday
- Modeling a mountain bike
- Blocking the rough shape of the
model

Wednesday
- Modeling a mountain bike(cont.)
- Adding large details

Thursday
- Modeling a mountain bike(cont.)
- Adding small details

Friday
- Creating and assigning materials
- Adding finishing touches

360 VIEW:
https://sketchfab.com/models/a6c4792536cc4559b01b0e808b67b70d

# data[].attributes.body
Summary: Making a Mecha Model (personal practice)

Monday
- Research for working material
- Collecting reference images

Tuesday
- Starting the modeling
- Blocking the rough shape of the
model

Wednesday
- Detailing the leg parts
- Researching on the joints

Thursday
- Detailing the arm & torso parts
- Researching on the joints

Friday
- Adding minor details
- Adding finishing touches

360 VIEW:
https://sketchfab.com/models/013474dfeda54f72b11d44be13362857

# data[].attributes.body
Summary: Making a Male Human Model (personal practice)

Monday
- Research for working material
- Collecting reference images

Tuesday
- Starting the modeling
- Using extrusions to shape the
basic male human

Wednesday
- Finding a male face reference
- Modeling the male head
Thursday
- Muscle anatomy research
- Extruding muscles according to
male anatomy

Friday
- Creating clothing for the model
- Adding finishing touches

360 VIEW:
https://sketchfab.com/models/cdca5fd0d2344a339e31c63c089c5b8d

# data[].attributes.body
Summary: Making a Car Model (personal practice)

Monday
- Research for working material
- Collecting reference images

Tuesday
- Starting the modeling
- Using extrusions to shape the
rough fenders, doors, hood and
bumper shapes

Wednesday
- Using extrusions to shape the
rough roof, doors and bumpers
- Adding head and taillights

Thursday
- Modeling the tires and rims
- Checking the reflections using
Matcap

Friday
- Minor curve adjustments
- Adding finishing touches

# data[].attributes.body
Summary: Learn about basic character rigging in Blender

Monday
- Researching the definition of rigging in 3D software
- Understanding the concept of Forward Kinematics(FK) and Inverse Kinematics(IK)

Tuesday
- Learning about basic rigging from tutorials
- Two kinds of rigging in Blender: manual and Rigify add-on

Wednesday
- Starting manual rigging process with the guide of tutorials
- Examining the bone roll of joints to ensure correct bending with IK

Thursday
- Practiced rigging human character using Rigify in Blender
- Testing and correcting incorrect bone rolls and bending
- Practiced with poses and taking note of mesh distortions with each pose made

Friday
- Further study on correct rigging
- Attempting to rig animal model(horse) using basic bone setup

# data[].attributes.body
Summary: Introduction to Physically Based Rendering(PBR) and its Workflow in Game Asset Creation

Monday
- Researching the definition of Physical Based Rendering
- Learning about the basic elements(materials,maps) that is related to PBR
- Observing software that use PBR

Tuesday
- Started following a tutorial about PBR materials for Blender
- Studied the tutorial material before attempting to use them

Wednesday
- Followed procedure to bake high-poly mesh detail(sculpt) to a low-poly mesh(retopologized from the sculpt)
- Arranging nodes correctly to create a good shader network

Thursday
- Utilized texture paint mode in Blender to create a simple base color map(albedo) for the mesh
- Baked necessary maps such as ambient occlusion(AO), normal, cavity etc.

Friday
- Learning about the uses of nodes and how they affect the final material
- Arranging and experimenting with the node editor

# data[].attributes.body
Summary: Exporting Assets into Game Engine

Monday
- Determining the best game engine for the project
- Obtaining Unreal Engine 4
- Self-study and tutorial in Unreal Engine 4

Tuesday
- Continued self-study to familiarize with the engine's
workflow and tools

Wednesday
- OFFICE CLOSED(WESAK DAY) -

Thursday
- Assets exported in FBX format and imported into
Unreal Engine
- Baked lighting onto assets and tested
specular/normal maps for errors

Friday
- Repairing and retesting the problematic assets to
confirm quality inside the game engine
- Physics testing on applicable assets and setting
correct parameters to each asset

# data[].attributes.body
Summary: Arranging Game scene for Game Project

Monday
- Determining the measurements of the scene area
- Creating the scene base in Unreal Engine
- Determining the place of assets and walking space

Tuesday
- Researching past game designs on their levels
- Referencing scenes from the Malayan Sultanate
age(villages, towns)

Wednesday
- Placement of game assets in their assigned spots
- Randomized some of the asset placements to
create a non-uniform feel to them
- Adding ideas to fill up the scene space

Thursday
- Testing with the player walking around the built
scene and finding faults and wrong placements
- Tweaking, repairing and omitting the problematic
asset placements where necessary

Friday
- Minor adjustments for better look and feel
- Baking shadows using Unreal Engine's Build
Lighting command

# data[].attributes.body
Summary: Modeling Props for Game Project

Monday
- Briefing of project with the coach(En Kamal)
- Brainstorming for props suitable with the game theme (wheel cart, rice sacks, lamp posts etc.)
- Dividing the workload among team members

Tuesday
- Sketching concepts for the props
- Starting the modeling process for the wheel cart
- Using rough dimensions of real life cart while modeling
*2 wheel carts were made in this process.

Wednesday
- Starting the modeling process for the rice sack
- Keeping in mind where the sacks should bulge, flatten
and flop when stacked/opened
*Both stacked and open bags were made in this process.

Thursday
- Starting the modeling process for the lamp post
- Mildly distorting the wood to make it look more natural
- Using a rough estimation for its height

Friday
- Showing the coach the modeled props
- Fixing the parts where necessary

# data[].attributes.body
9:00am - 6:00pm

# data[].attributes.body
(day | enter - exit)

WEEK 1(13-17 MARCH)
Monday       |  0900 - 1800
Tuesday       |  0900 - 1800
Wednesday |  0900 - 1800
Thursday     |  0900 - 1800
Friday           |  0900 - 1800

WEEK 2(20-24 MARCH)
Monday       |  0900 - 1900
Tuesday       |  0900 - 2000
Wednesday |  0900 - 2000
Thursday     |  0900 - 1900
Friday           |  0900 - 1800

WEEK 3(27-31 MARCH)
Monday       |  0900 - 1830
Tuesday       |  0900 - 2030
Wednesday |  0900 - 2000
Thursday     |  0900 - 2030
Friday           |  0900 - 1800

WEEK 4(3-7 APRIL)
Monday       |  0900 - 1800
Tuesday       |  0900 - 2030
Wednesday |  0900 - 2030
Thursday     |  0900 - 2200
Friday           |  0900 - 1800

WEEK 5(10-14 APRIL)
Monday       |  0900 - 1800
Tuesday       |  0900 - 1900
Wednesday |  0900 - 2000
Thursday     |  0900 - 2130
Friday           |  0900 - 1800

WEEK 6(17-21 APRIL)
Monday       |  0900 - 1800
Tuesday       |  0900 - 1900
Wednesday |  0900 - 1930
Thursday     |  0900 - 1830
Friday           |  0900 - 1800

WEEK 7(24-28 APRIL)
Monday       |  - HOLIDAY -
Tuesday       |  0900 - 1900
Wednesday |  0900 - 1830
Thursday     |  0900 - 1800
Friday           |  0900 - 1800

WEEK 8(1-5 MAY)
Monday       |   - HOLIDAY -
Tuesday       |  0900 - 1800
Wednesday |  0900 - 1830
Thursday     |  0900 - 1830
Friday           |  0900 - 1800

WEEK 9(8-12 MAY)
Monday       |  0900 - 1800
Tuesday       |  0900 - 1900
Wednesday |   - HOLIDAY -
Thursday     |  0900 - 1830
Friday           |  0900 - 1800

WEEK 10(15-19 MAY)
Monday       |  0900 - 1800
Tuesday       |  0900 - 1830
Wednesday |  0900 - 1800
Thursday     |  0900 - 1830
Friday           |  0900 - 1800

WEEK 11(22-26 MAY)
Monday       |  0900 - 1800
Tuesday       |  0900 - 1830
Wednesday |  0900 - 1830
Thursday     |  0900 - 1830
Friday           |  0900 - 1800

WEEK 12(29 MAY-2 JUNE)
Monday       |  0900 - 1730
Tuesday       |  0900 - 1700
Wednesday |  0900 - 1700
Thursday     |  0900 - 1730
Friday           |  0900 - 1700

WEEK 13(5-9 JUNE)
Monday       |  0900 - 1730
Tuesday       |  0900 - 1700
Wednesday |  0900 - 1800
Thursday     |  0900 - 1730
Friday           |  0900 - 1700

WEEK 14(12-16 JUNE)
Monday       |  0900 - 1700
Tuesday       |  0900 - 1700
Wednesday |  0900 - 1700
Thursday     |  0900 - 1700
Friday           |  0900 - 1700

WEEK 15(19-23 JUNE)
Monday       |  0900 - 1730
Tuesday       |  0900 - 1700
Wednesday |  - HOLIDAY -
Thursday     |  - HOLIDAY -
Friday           |  - HOLIDAY -

WEEK 16(26-30 JUNE)
Monday       |  - HOLIDAY -
Tuesday       |  - HOLIDAY -
Wednesday |  - HOLIDAY -
Thursday     |  - HOLIDAY -
Friday           |  - HOLIDAY -

WEEK 17(3-7 JULY)
Monday       |  - HOLIDAY -
Tuesday       | -REGISTRATION DAY-
Wednesday |  - HOLIDAY -
Thursday     |  - HOLIDAY -
Friday           |  - HOLIDAY -

WEEK 18(10-14 JULY)
Monday       |  0900 - 1800
Tuesday       |  0900 - 1830
Wednesday |  0900 - 1800
Thursday     |  0900 - 1830
Friday           |  0900 - 1800

WEEK 19(17-21 JULY)
Monday       |  0900 - 1800
Tuesday       |  0900 - 1800
Wednesday |  0900 - 1900
Thursday     |  0900 - 1830
Friday           |  0900 - 1800

WEEK 20(24-28 JULY)
Monday       |  0900 - 1830
Tuesday       |  0900 - 1800
Wednesday |
Thursday     |
Friday           |

# data[].attributes.body
Summary: UV Unwrapping Props for Game Project

Monday
- OFFICE CLOSED(ISRA' MIKRAJ) -

Tuesday
- Conducted self-learning for UV unwrapping in Blender
- Practice UV unwrapping with basic and advanced shapes

Wednesday
- Choosing one model from the modeled wheel carts
- Starting the unwrapping process for the wheel cart
- Marking seams according to the shape of the object

Thursday
- Choosing one model from the modeled sacks
- Starting the unwrapping process for the stacked sacks
- Marking seams according to the real-life sack seams

Friday
- Choosing one model from the modeled lamp posts
- Starting the unwrapping process for the lamp post
- Marking seams according to the general shape of the object

# data[].attributes.body
Summary: Texture Painting Props for Game Project

Monday
- OFFICE CLOSED(LABOUR DAY) -

Tuesday
- Conducted self-learning for hand-painted textures
using the pen & tablet
- Practice painting hand-painted textures in Photoshop

Wednesday
- Preparing the wheel cart model for painting
- Exporting the model in OBJ format for texture
painting in Photoshop 3D view
- Painted the base layer with wood colors

Thursday
- Added details(wood grain, end splits) with a darker
color and highlights along the details with a lighter
color to enhance the texture
- Overlaying realistic wood texture to add finer details

Friday
- Preparing the rice sack model for painting
- Painted the base layer with colors common with
sacks
- Added discolorations and irregularities in base
color with the cloud filter
- Painted the crosshatching texture similar to the
threads of a real-life sack

# data[].attributes.body
Summary: Anatomy and basic scupting using Zbrush

Monday
- Image gathering and research on the human anatomy
- Studying the main muscle structure

Tuesday
- Research on Zbrush's capabiities and general use
- Learning the basic skills to operate the software

Wednesday

- Applying basic skills to create a simple sculpture
- Learning about the use of various brushes inside Zbrush

Thursday
- Refining of the sculpture

Friday
- Final touches to the sculpture

# data[].attributes.body
Summary: Building more Props for Game Project
(Chicken Coop & Awning)

Monday
- Brainstorming with team members for more
assets/props for the game scene
- Assets: Arrow Target, Chicken Coop, Horse
Trough, Stable, Awning, Traditional House

Tuesday
- Researching the most suitable design for the coop
- Sketching the final design for the chicken coop

Wednesday
- Blocking out the general shape of the coop
- Working from the major parts(frame, roof) to the
minor ones(walls, ramp etc.)
- Exported to .obj for texturing

Thursday
- Researching the suitable design for the awning
- Sketching the final design for the awning

Friday
- Blocking out the general shape of the coop
- Working from the major parts(frame, roof) to the
minor ones(stone base)
- Exported to .obj for texturing

# data[].attributes.body
Summary: Building more Props for Game Project
(Trough & Stable)

Monday
- Researching the most suitable design for the trough
- Sketching the final design for the trough

Tuesday
- Blocking out the general shape of the coop
- Working from the major parts(frame, roof) to the
minor ones(walls, ramp etc.)
- Exported to .obj for texturing

Wednesday
- Researching the suitable design for the stable
- Sketching the final design for the stable

Thursday
- Blocking out the general shape of the stable
- Working from the major parts(frame, roof) to the
minor ones(stone base, )
- Mild distortion applied to certain parts

Friday
- Continue modeling minor details and minor scale
adjustments
- Unwrapped and exported to .obj for texturing

# data[].attributes.body
Summary: Building more Props for Game Project
(Target & House)

Monday
- Blocking the rough shapes for Arrow Target
- Working from major to minor detailing
- Unwrapped and exported to .obj for texturing

Tuesday
- Researching the best design for a traditional
Malayan house
- Sketching possible designs for the house model

Wednesday
- Starting the modeling of the house
- Blocking out the general parts of the house

Thursday
- Continue modeling the details of the model
- Modeling done with mild cartoon distortion on
most parts
- Copy and pasting parts where applicable to save
time in texturing

Friday
- Continue modeling the House and finish the small
details such as the walls and doors
- Unwrapped and exported to .obj for texturing