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Often times, we hear that violent video games are part of the reason that gun violence is so common. However, this is not true. Contradictory to common belief, video games have not been proven to be directly linked to violent behavior. They can actually act as a stress reliever for the people that play them, and it's often the competitive nature of the video game that raises feelings of aggression, not the violence in video games itself.

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"Do Violent Video Games Cause Violence?" (cont.)

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"Do Violent Video Games Cause Violence?" (cont.)

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"The competitive nature of a video game is what arouses aggression, not the level of violent content. A peer-reviewed study in Psychology of Violence determined that the competitive nature of a video game was related to aggressive behavior, regardless of whether the game contained violent content or not. The researchers concluded: "Because past studies have failed to equate the violent and nonviolent video games on competitiveness, difficulty, and pace of action simultaneously, researchers may have attributed too much of the variability in aggression to the violent content." [125] A follow-up study tracked high school students for four years and came to the same conclusion: the competitive nature of the games led to the increased hostile behavior. [126]"
https://videogames.procon.org/

# data[].attributes.body
https://www.google.com/search?rlz=1C5CHFA_enUS712US714&biw=1366&bih=671&tbm=isch&sa=1&ei=QKO1WvKdCI-B8AOkta5Q&q=person+playing+virtual+gun+game&oq=person+playing+virtual+gun+game&gs_l=psy-ab.3...23631.25153.0.25250.9.9.0.0.0.0.77.586.9.9.0....0...1c.1.64.psy-ab..0.0.0....0.AehMi288c7k#imgrc=DYJNPw4Yg-vMTM:
https://www.google.com/search?rlz=1C5CHFA_enUS712US714&biw=1366&bih=671&tbm=isch&sa=1&ei=q6S1WrDyIIbujwOl4rWoBA&q=shooting+game&oq=shooting+game&gs_l=psy-ab.3..0l10.11615.13746.0.13840.14.10.0.4.4.0.78.649.9.10.0....0...1c.1.64.psy-ab..0.13.671.0..0i67k1j0i10i67k1.69.XUWPmoIxPpE#imgrc=g0oFGV4vq8ByvM:
https://www.google.com/search?rlz=1C5CHFA_enUS712US714&biw=1366&bih=671&tbm=isch&sa=1&ei=wqi1WtaiGsvejwPlpZGADg&q=video+games+&oq=video+games+&gs_l=psy-ab.3..0i67k1l3j0l7.3784.6465.0.6759.16.16.0.0.0.0.85.1147.16.16.0....0...1c.1.64.psy-ab..0.16.1145...0i24k1j0i8i30k1.0.jDOcLt5lvV8#imgrc=PO8QhWdDPKd2jM:

# data[].attributes.headline
"Do Violent Video Games Cause Violence?"

# data[].attributes.subject
"Do Violent Video Games Cause Violence?"

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"However, once studies were conducted that measured the long term effects of violent video games, the results changed. Studies that looked at gamers and aggression levels over longer periods found no difference between those who play video games and those who don’t."
https://www.huffingtonpost.com/entry/do-violent-video-games-cause-violence_us_58f64c4ce4b0156697225316

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"Do Violent Video Games Contribute to Youth Violence?"

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"Do Violent Video Games Contribute to Youth Violence?"

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"Violent video games allow players to release their stress and anger (catharsis) in the game, leading to less real world aggression.A peer-reviewed study published in the Journal of Adolescent Health found that children, especially boys, play video games as a means of managing their emotions: "61.9% of boys played to 'help me relax,' 47.8% because 'it helps me forget my problems,' and 45.4% because 'it helps me get my anger out." [37] Researchers point to the cathartic effect of video games as a possible reason for why higher game sales have been associated with lower crime rates. [84] A peer-reviewed study in the Journal of Adolescent Research concluded that "Boys use games to experience fantasies of power and fame, to explore and master what they perceive as exciting and realistic environments (but distinct from real life), to work through angry feelings or relieve stress, and as social tools."[36] The games serve as a substitute for rough-and-tumble play. [36]"

https://videogames.procon.org/

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https://emilylaurenwhitson.files.wordpress.com/2015/09/video-games-violence-comic-1024x546.jpg
https://www.google.com/search?q=person+playing+video+games&rlz=1C5CHFA_enUS712US714&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj46sze2oPaAhWmr1QKHaOOBL4Q_AUICigB&biw=1366&bih=671#imgrc=lVZcpRiV8dYhsM:

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"No Evidence to Support Link Between Violent Video Games and Behavior"

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"No Evidence to Support Link Between Violent Video Games and Behavior"

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"Dr Zendle said: 'We found that the priming of violent concepts, as measured by how many violent concepts appeared in the word fragment completion task, was not detectable. There was no difference in priming between the game that employed 'ragdoll physics' and the game that didn't, as well as no significant difference between the games that used 'real' and 'unreal' solider tactics.'"
https://www.sciencedaily.com/releases/2018/01/180116131317.htm

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https://www.youtube.com/watch?v=m2Jq7vPxYGg