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Tables tennis... 2 player game

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2 children sharing 1 tablet

(Ages 7 and up)

Tables Tennis is a fast-paced, 2-player times tables game.
Sit with a tablet between you and a partner.
Select the times tables you wish to practise.
Decide if you want to make it really fast (select 'Fast Return').
Then press 'Go'.
The net will show you a tables fact to answer and you hit the ball by answering correctly.
Speedy responses get you a 'Speed Smash' bonus.
After 10 returns each you will move onto the 'Mega Rally' division round. Here you develop your mastery of times table uderstanding by applying it to division.

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Tables Tennis || Practise times tables facts on a table tennis theme

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Galaxy Pals - given an amount of fuel, you must hit the target dropping from the sky to fill the tank with fuel

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Mental Math - practice adding decimal numbers

Common Core Connection for Grades 4 and 5

Add and subtract decimals to hundredths.
Compare two decimals to hundredths by reasoning about their size.
Recognize that comparisons are valid only when the two decimals refer to the same whole.

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Galaxy Pals | Decimal Number Pairs | Math Playground

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Play Galaxy Pals Decimal Number Pairs at Math Playground.com! Help the space explorers refuel their spaceships.

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Guess the correct place on the grid for the bingo ball

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Mental Math - visualize decimal number patterns

Common Core Connections - Grades 4 and 5

Understand decimal notation.
Compare two decimals to hundredths by reasoning about their size.
Identify arithmetic patterns.
Compare two decimals to hundredths by reasoning about their size.

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Treasure Quest Decimals | Math Playground

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Mental Math - visualize decimal number patterns Common Core Connections - Grades 4 and 5 Understand decimal notation. Compare two decimals to hundredths by reasoning about their size.Identify arithmetic patterns.Compare two decimals to hundredths by reasoning about their size.

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Pick the correct decimal

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Mental Math - convert fractions to decimals
Problem Solving - match equivalent fraction and decimal numbers

Common Core Connection for 4th Grade

Use decimal notation for fractions with denominators 10 or 100.

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Play Puppy Chase at Math Playground! Convert fractions to decimals.

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Video animation to explain division

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Maths Division 1 to 20 | Learn to Count | @Numberblocks

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There are countless different shapes that can be created using the seven Tangram tiles. What can you come up with?

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Geoboard is a tool for mathematical exploration. Stretch bands around the pegs to form line segments and polygons, and make discoveries about perimeter, area, angles, congruence, fractions, and more.

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Probability problems

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Practising Fourth class maths: 'Find the probability'

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Fun maths practice! Improve your skills with free problems in 'Find the probability' and thousands of other practice lessons.

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Find the correct number in a sequence. Lots of choice over level, count forwards or back, count in whole numbers, multiples of 10 or decimals, including negative numbers.

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A great site with interactive clock... Both digital and analogue

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A tablet friendly clock demonstration tool.

Learning objective:
Y1: to tell the time to the hour and half past the hour and draw the hands on a clock face to show these times
Y2: to tell and write the time to five minutes, including quarter past/to the hour and draw the hands on a clock face to show these times
Y3: tell and write the time from an analogue clock, including using Roman numerals from I to XII, and 12-hour [ and 24-hour clocks - not covered]

Have fun!

This game is © copyright 2022, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Learning objective: Y1: to tell the time to the hour and half past the hour and draw the hands on a clock face to show these times Y2: to tell and write the time to five minutes, including quarter past/to the hour and draw the hands on a clock face to show these times Y3: tell a…

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Discover Mathigon, the Mathematical Playground. Learning mathematics has never been so interactive and fun!

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Daily 10 - Mental Maths Challenge - Topmarks

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Daily 10 is a primary maths resource for teachers of Years 1 to 6. It asks ten random questions on addition, subtraction, multiplication, division, fractions, ordering, partitioning, digit values and more. Ideal for use on a IWB and as a starter or plenary activity.

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Symmetry Matching is a maths game which involves mirroring an image along a line of symmetry. Options include pictures, shapes and randomly generated patterns.

The pictures and patterns have vertical lines of symmetry while the shapes include both vertical and horizontal lines of symmetry. The randomly generated patterns is the most difficult option.

For further practise on symmetry you can try our Symmetry Sorting game.

AGE

4-8 Years

SUBJECTS

Maths Shapes Symmetry

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Symmetry Matching - Reflective Symmetry Game

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Symmetry Matching is a maths game where children complete an image by adding its mirror image along a line of symmetry. It includes matching objects, shapes and patterns. Tablet-friendly.

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Calculating the mean and the mode

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Practising Third class maths: ‘Interpret charts to find mean and mode’

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Improve your maths skills by practising free problems in ‘Interpret charts to find mean and mode’ and thousands of other practice lessons.

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Combinations - problems to solve

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Practising Third class maths: ‘Combinations’

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Improve your maths skills by practising free problems in ‘Combinations’ and thousands of other practice lessons.

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Certain, likely, unlikely and impossible

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Practising Third class maths: 'Certain, probable, unlikely and impossible'

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Fun maths practice! Improve your skills with free problems in 'Certain, probable, unlikely and impossible' and thousands of other practice lessons.

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The Vile Drink Vending Machine interactive game

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Slushy Maker interactive chance game

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12, 20 and 30 sided online dice

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Explore the world of probability with this interactive dice simulator. Choose from 12, 20 or 30-sided dice, simulate making hundreds of rolls at once, and log the results automatically for analysis. Or just use it to play games!

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Learning Odds | Fun Money Games Online | MoneySense

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Learning about probability is simple and fun with our interactive dice simulator. Roll the dice to learn while you play. For ages 8-12. Great teaching resource!

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Online dice and chance games

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Chance Games or Random Results Games - impossible to predict, completely random, only luck will help you win!

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Video explaining chance

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Array Display

Model multiplication and The Commutative Law in multiplication

Learning objectives:

Y1: solve one-step problems involving multiplication and division, by calculating the answer using concrete objects, pictorial representations and arrays with the support of the teacher

Y2: recall and use multiplication and division facts for the 2, 5 and 10 multiplication tables, including recognising odd and even numbers

Y2: show that multiplication of 2 numbers can be done in any order (commutative) and division of 1 number by another cannot

Y2: solve problems involving multiplication and division, using materials, arrays, repeated addition, mental methods, and multiplication and division facts, including problems in contexts

A whole-class teaching tool.

A great tool to demonstrate that multiplication can be done ina ny order and that division is the inverse of multiplication. Write a multiplication maths story, then press '=' to create an array.
Click on each column of the array and say'That's time number 1. That's time number 2... etc
Rotate the array to demonstrate that multiplication can be done in any order.

Have fun!

HAVING TROUBLE LOADING? Please try this version.

Homework suggestions:

This game is © copyright 1999-2023, J.Barrett, ictgames ltd. All Rights Reserved.

Made using the and libraries.

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Learning objectives: Y1: solve one-step problems involving multiplication and division, by calculating the answer using concrete objects, pictorial representations and arrays with the support of the teacher Y2: recall and use multiplication and division facts for the 2, 5 and 10 multiplication tables, including recognising odd and even numbers Y2: show that multiplication of 2 numbers can be done in any order (commutative) and division of 1 number by another cannot Y2: solve problems involving multiplication and division, using materials, arrays, repeated addition, mental methods, and multiplication and division facts, including problems in contexts A whole-class teaching tool.

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Coconut Ordering is a versatile maths game that's been designed to help you gain confidence in comparing and ordering different numbers, including decimal numbers, and metric quantities involving length, mass, capacity and money.

The game has different ability levels; the more difficult levels will help you to expand your experience of decimal notation and how decimals are used to record money and measures. It will also aid your ability to compare different units of measures.

AGE

5-11 Years

SUBJECTS

Maths Number Money Measures

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Coconut Ordering - Comparing Numbers, Prices, Mass, Length and Capacity

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Coconut Ordering is a free, tablet-friendly maths game designed to help children from 5 to 11 years of age compare numbers, money, mass, length and capacity. The higher levels involve metric notation.

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Caterpillar Ordering is an interactive ordering and sequencing numbers game, which would complement a minibeasts topic in the classroom.

This maths game has different levels which can be matched to mathematical ability level.

The drag and drop activities help children to order numbers, beginning at a basic level and progressing to more challenging exercises ordering decimal and negative numbers. The sequencing activities help children to recognise number sequences and reinforce their knowledge of multiples.

AGE

5-11 Years

SUBJECTS

Maths Ordering Sequencing Odd and Even

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Caterpillar Ordering - An Ordering and Sequencing Game

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A super game for ordering numbers and for number sequences. You can order numbers up to 100 and complete sequences counting on and back in multiples up to 10.

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Fishing Pictograph Game | 2nd Grade Math Games | Toy Theater

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Are you ready to catch some fish? Play this fun game to boost your graphing knowledge and practice important reading and math skills.

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Data - Tally and Chart (Fruit Fall Game)

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Data - Tally and Chart (Fruit Fall Game)

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Fruit Fall Pictograph Game | 2nd Grade Math Games | Toy Theater

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Watch out for the falling fruit! This fun picture graph game introduces students to graphing and helps them practice numeral recognition. Try it, it’s free!

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Bar Charts

Scan to open this game on a mobile device. Right-click to copy and paste it onto a homework sheet.

Game Objectives

New Maths Curriculum: Year 3: Interpret and present data using bar charts, pictograms and tables Year 3: Solve one-step and two-step questions such as 'How many more?' and 'How many fewer?' using information presented in scaled bar charts and pictograms and tables Year 4: Interpret and present discrete data using bar charts and continuous data using line graphs KS2 Primary Framework: Year 3: Answer a question by collecting, organising and interpreting data; use tally charts, frequency tables, pictograms and bar charts to represent results and illustrate observations; use ICT to create a simple bar chart Year 4: Answer a question by identifying what data to collect; organise, present, analyse and interpret the data in tables, diagrams, tally charts, pictograms and bar charts, using ICT where appropriate Year 5: Interpret a reading that lies between two unnumbered divisions on a scale Year 6: Construct and interpret frequency tables, bar charts with grouped discrete data, and line graphs; interpret pie charts

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Interpret data using bar charts. A number of different levels available.

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These free online fraction games can help you to learn how to recognise different fractions such as one quarter, one half, two thirds. There are games to help with recognising equivalence, such as one third = two sixths, how to cancel fractions down and to practise comparing and ordering fractions.

Click on any of the pictures below to start a times table game. Games will open in a new window:

Equivalent Fractions

Use the buttons to make the shape on the left match the shape on the right using a different, but equivalent, fraction. As well as the game there are also some useful fraction equivalence demonstrators at the same site. Mark Wedell.

Falling Numbers

In this game from Count On you practise finding a fraction of a number. You can play it as a two-player game or a single player can play against the computer.

Fraction Games from Amazon

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These free online fraction games can help you to learn how to recognise different fractions such as one quarter, one half, two thirds. There are games to help with recognising equivalence, such as one third = two sixths, how to cancel fractions down and to practise comparing and ordering fractions.

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Toy Shop Money is a game for helping children understand UK money. There are two game modes; the first where children use coins to make up varying amounts to buy the toys and the second where they work out change.

This money game has varying levels of difficulty; the easiest levels involve working out amounts with coins of the same denomination and the activities progress from counting out amounts with mixed coins to working out change from up to a £10 note.

The game also supports other currencies including Euros, and Australian and US money.

AGE

4-11 Years

SUBJECTS

Maths Money

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A shopping game where children work out which coins will buy toy shop items and where they can calculate change. Suitable for children 4 - 11 years and tablet-friendly. Different levels of difficulty and currencies - GBP, USD, AUD, EUR.

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It's important to check you've been given the right change when you go shopping - this game makes it fun! Spot the right amount as it pops up behind different doors, then click on it before it disappears again.

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The Money Change Game | Online Money Games | MoneySense

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Introduce your child to the Change Game. Make money learning fun and teach them to check their change with this free and fun interactive activity.

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Multiplication activities (arrays with blocks)

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Multiplication activities (arrays with blocks)

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October 07, 2020

Grades 2,3,4

Arrays are a great way to introduce multiplication in grade 2 and 3. Playing with arrays will help students model multiplication as repeated addition and understand the properties of multiplication. It is very important that we help students visualize and understand multiplication early on so that we build a strong foundation to support the learning of division, fractions and so much more.

Students need to make connections that will help them gain automaticity with multiplication and division facts. These connections come through a deep understanding of the concept and the properties of multiplication.

When we start with multiplication we follow these steps

Multiplication as repeated addition (use arrays and area models so that the students will grasp the concept of multiplication)

Practice the commutative property of multiplication which says that it doesn't matter in what order you multiply numbers.

Practice the associative property of multiplication according to which the grouping of the numbers does not matter when multiplying a series of values together. For example(5×4)x2= 5x(4×2)

Practice the associative property of multiplication according to which the grouping of the numbers does not matter when multiplying a series of values together. For example(5×4)x2= 5x(4×2)

One of my favorite manipulatives when starting with multiplication and arrays is building bricks. They are a fun toy for the students and they allow them to create arrays, represent multiplication expressions, and understand the multiplication properties. I decided to create some printable and digital activity cards based on building bricks to help practice multiplication and its properties. Since many of us are teaching virtually I thought that some activity slides for students to build arrays with bricks would come in handy might even be a fun time for the students.

The printable activity cards can be used along with bricks. The digital ones allow students to drag and drop bricks of different sizes to build arrays and solve the problems.
There are multiple levels of activities.
The students can

start by building arrays based on given expressions.

solve problems after building arrays for the given expressions.

build different arrays for a number (starting with basic multiplication facts).

select the correct expressions for already built arrays. (multiplication properties)

complete the expressions for already build arrays (multiplication properties)

Write expressions for attached brick combinations. (problem solving)
How to use the printable and digital activity cards
The activity cards can be used as virtual manipulatives, for warm ups, practice, assessment, centers, homework, and more. My favorite way of using these cards is to initiate discussions and compare different ways/ arrays of representing a number and solving a multiplication problem.

Here are some samples to get an idea.
Digital Activities Printable Activity cards

Here is a free version of the activity cards (google slides).free google slides version The premium version includes 46 printable activity cards and 100 digital (google slides)

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Multiplication and its properties (Building Arrays with Bricks) Print and Digital

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Grades 2,3,4 Arrays are a great way to introduce multiplication in grade 2 and 3. Playing with arrays will help students model multiplication as repeated addition and understand the properties of multiplication.

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Perimeter and area are basic concepts in geometry. Yet, to master them, students need plenty of practice. Our free online interactive area and perimeter game is perfect for helping your students master these concepts.

Using the interactive area and perimeter game is intuitive and easy. Click and drag the colored blocks onto the grid to create rectangles or irregular shapes. The tool will automatically show students the totals of the perimeter and area in the upper left hand corner of shapes of the same color. Perimeter sums also appear along the edge of the shape. You can toggle these features on and off using the "Hide Totals" and "Hide Perimeter" buttons in the top right hand corner. If you create several shapes, you can click on them to show the perimeter and area of each one. Clear the grid using the trash can button.

Offer students a given perimeter or area and see how many different ways they can achieve those totals with the blocks.

Visit classplayground.com for more resources and printables related to perimeter and area. For more interactives on geometry visit mathmine.com..

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Area Perimeter Explorer | Geometry for Kids | Toy Theater

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This online interactive area and perimeter game is perfect for helping students practice and master these essential geometry concepts.

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Sharing in an app allows educators to pose problems and investigations for students by using an 8-character code or link. Students can share their thinking with their teachers and classmates. Share codes remain available for continued use for 18 months from the date they are last accessed.
Watch the video to learn how sharing works.

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Sharing in an app allows educators to pose problems and investigations for students by using an 8-character code or link. Students can share their thinking with their teachers and classmates. Share codes remain available for continued use for 18 months from the date they are last accessed.

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IXL offers online maths practice covering junior infants through sixth year maths and everything in between. Students will enjoy learning with IXL’s fun and interactive questions, including graphing, drag-and-drop, select-and-edit and more.

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Math Games – Free Online for Grades K–6 | Math Playground

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300+ free math games to build fluency and problem solving. Kid-safe, classroom-ready, no sign-in.

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For: Upper Primary and Secondary

A magic square is square grid with special arrangements of numbers in them.

Today's maths activity involves placing the first 9 counting numbers into a 3 x 3 grid so that each row, column, and diagonal add up to the same total.

This type of recreational maths is a lovely example of the beauty and wonder of numbers. Magic squares are both simple and yet subtly complex:

" A magic square is like a numerical mantra, an object of endless contemplation and a self-contained expression of order in a disordered world " wrote Alex Bellos in his fascinating book Alex's Adventures in Numberland - Dispatches from the wonderful world of mathematics.

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Maths at Home Activities Here we present daily activities that you can do at home Scroll down for previous activities Daily Activities Magic Squares (07/05/20) Towers of Hanoi (06/05/20) Coin Puzzles (05/05/20) What is the Rule? (04/05/20) Matchstick Puzzles (01/05/20) Crossing

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2023 MrNussbaum.com is a copyright of the Nussbaum Education Network,LLC.

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Mr. Nussbaum - Appropriate Metric Units - Online

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This activity requires students to determine the appropriate metric unit of measurement. It gives immediate feedback.

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measuring length - metric units in third grade math

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SplashLearn - Fun Math Practice Games for Kindergarten to 5th Grade

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Practice math problems like Measuring Length using Rulers in Metric Units with interactive online worksheets for 3rd Graders. SplashLearn offers easy to understand fun math lessons aligned with common core for K-5 kids and homeschoolers.

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Coins game is a money game which introduces children to coinage in British, Australian, American and Euro currencies. The currency defaults to British, but can be changed by clicking on the flags. The game is designed for 4-10 year olds.

It has three game modes. The first activity, Sorting, helps children to recognise the different coins. The second, Ordering, involves arranging the coins from lowest to highest values. Thirdly, the Counting game has eight different ability levels where children count the amounts of money on a piggy bank. It can help to improve children's accuracy in counting money and it is useful for classroom money activities as a better alternative than plastic money. All three activities lend themselves well to use on an interactive whiteboard.

AGE

4-10 Years

SUBJECTS

Maths Money

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Free sorting, ordering and counting games for 4 to 10 year olds. British, Australian, American and Euro currencies supported.

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Pattern Shapes by The Math Learning Center

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Students use Pattern Shapes to explore geometry and fractions, create their own designs, or fill in outlines. As they work with shapes, students think about angles, investigate symmetry, and compose and decompose larger shapes.

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1

QR CODE

Scan this on mobiles and tablets to quickly open this web page.

A measuring game for children aged 5 to 9 years of age. This game provides a useful introduction for children learning to use a ruler. It works well on an interactive whiteboard so that teachers can demonstrate the positioning of objects at the beginning of the scale rather than the end of the ruler.

There are two levels; one with whole numbers of centimetres and the second with mixed examples involving whole numbers and halves. The game also provides a good introduction to reading scales.

AGE

5-9 Years

SUBJECTS

Maths Measures

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A measuring game where children need to measure objects against a cm ruler. Suitable for 5 to 7 year olds.

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Read the time on an analogue clock. Lots of choice over levels, including: reading time to the nearest hour, half hour, quarter hour, five minutes or minute. Options include using a 24 hour clock and seeing how many correct answers you can get in a given time.

This new version will work on any tablet or computer.
For more measuring and time resources click here.
Scan to open this game on a mobile device. Right-click to copy and paste it onto a homework sheet.

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Teaching Clock is an open-ended teaching resource to help primary age children explore telling the time in both analogue and digital formats.

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Daily 10 - Mental Maths Challenge - Topmarks

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Daily 10 is a primary maths resource for teachers of Years 1 to 6. It asks ten random questions on addition, subtraction, multiplication, division, fractions, ordering, partitioning, digit values and more. Ideal for use on a IWB and as a starter or plenary activity.

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Hit the Button is an interactive maths game with quick fire questions on number bonds, times tables, doubling and halving, multiples, division facts and square numbers. The games, which are against the clock, challenge and develop mental maths skills. An untimed, practise mode is available in our Hit the Button app along with lots more extra features.

The activities can be matched to appropriate mathematical ability. Regular use of Hit the Button can help students to sharpen their recall of vital number facts in a fun way and learning multiplication tables need not be boring.

AGE

6-11 Years

SUBJECTS

Maths Times Tables Division Number Bonds Doubles Halves Square Numbers

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Hit the Button - Quick fire maths practise for 6-11 year olds

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Quick fire questions on number bonds, doubles, halves, times tables, division facts and square numbers against the clock. Superb!

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Learn the other times tables as well:

Practice your tables against the clock

This is where you can practice your tables against the clock. Select the tables you want to practice. You can practice the tables against the clock separately, a few at a time or all at the same time. You get 10 seconds for each question. The idea is that you give your answers as quickly as possible. In Speed Test X you are awarded 10 points for each correct answer and a point for each second that is left. The most important thing is that you answer the question within the time allowed, because that is how you score most points. The quicker you answer, the more points you score. If you select all tables for this test you will be asked 65 questions. Good luck practicing!

Knowing the tables is an important numeracy skill.

Recently a lot of attention has been given to improving basic numeracy skills which are important to the pupil's future educational progress. For instance, in early school years a lot of attention is devoted to the tables, but the skills learned are needed later on in mathematics. Automation is therefore one of the core objectives of primary education and routine practice of calculations is an important part of being able to do more complicated sums later on in school. This speed calculation test is designed to aid automation of the tables.

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Practice all tables here with the Speed Test X. Practice your times tables against the clock online at Timestables.com.

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Algebra - also multiplication (Tetris game)

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Algebra - also multiplication (Tetris game)

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Tutorial

Factris is a classic risk reward high score game. Just like in Tetris, you have to arrange falling blocks using the arrow keys, and when you fill an entire row, it disappears to make space for new blocks. However, there are two key differences:

The blocks are always rectangles of varying sizes. Rather than rotating them, you can "refactor" them. For example, a block might start out as 12×1 tiles, but by pressing the up key, you can successively change its size to 6×2, 4×3, 3×4, 2×6 and 1×12.

You can exponentially more points if you complete multiple rows at once. Every tile in the first row is worth 10 points, every tile in the second row is worth 20 points, then 40 points, 80 points, 160 points, and so on.

There is no undo, so you need to pay close attention to the size of the rectangles coming next. Improve your numeracy, packing and knowledge of factors with Factris!
Factris was invented by Richard Lissaman at MEI. This version was designed and developed by Philipp Legner.

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Factris is a fun game that teaches about simple arithmetic, divisibility and factorisation.