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Legends of Learning is an educational platform that uses games to help students learn math and science in an interactive and fun way. It is used by teachers and schools to make lessons more engaging. Students play mini-games related to specific math and science topics, such as physics, biology or ecology. The games are structured by levels so that they are suitable for different age groups. All questions are in English which also encourages students to develop their communication skills in a foreign language. It is a great platform to make learning more engaging through play!

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Geometric shapes

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Musical Paths - by Magdalini Papadopoulou

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Musical Paths - by Magdalini Papadopoulou

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Mathematics in Special Kindergarten-Ολυμπία Τσιαντού και Αργυρώ Παπαδοπούλου

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Mathematics in Special Kindergarten-Ολυμπία Τσιαντού και Αργυρώ Παπαδοπούλου

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Μathematics in Primary School of Larissa

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Maria Sarandinoudi A class 6th Primary School of Chios!

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Learning Maths and Science through play_Avagianou

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I learn geometric solids better through play!

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Monteola GHERLAN - Learning Maths and Science through play

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Monteola GHERLAN - Learning Maths and Science through play

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Legends of Learning is a learning platform that enhances math and science education through interactive games. Designed for schools and teachers, it helps make lessons more engaging. Students can explore mini-games focused on various topics like physics, biology, and ecology, with levels adapted to different age groups. Since all questions are in English, the platform also supports language development.

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By integrating play into learning, Legends of Learning makes education both fun and effective! All questions are in English, which contributes to the development of language skills.Through this game, students learn concepts about mathematics and science.

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Park your car!!

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3. Learning Maths and Science_Georgia Sfyraki

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Exchange of Good Practices / Cross-Curricular Activity

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Exchange of Good Practices / Cross-Curricular Activity

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This activity is an example of a cross - curricular activity as it combines Maths and Spelling. It is also an exchange of good practices as we got the inspiration from Primary school of Larissa and from the team of travellers from our school. Thank you all for the inspiration! we hope you like our idea to!

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exchange of good practices, cross-curricular activity

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Learning Maths through playing a board game

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Learning Maths through playing a board game

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Grouping animal acording to climate zones

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Grouping animal acording to climate zones

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Each student bring to school an animal toy that lives in diffrent part of Terra. We did 3 groups. They have to group their toys acording to climate zone. It was an amazing activity!

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This activity is an example of an inclusive activity on how we learn numbers.

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We are just before Easter and in our kindergarten we are playing Easter games!! In the integration department we played a game with a small group of children from the integration department and so

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Learning Maths and Science through play

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Learning Maths and Science through play

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Page 2. Learning Maths and Science Through Play_Kazaki_Vasiliki

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Spring Math Fun – Ladybug Number Match

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Spring Math Fun – Ladybug Number Match

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Spring Math Fun – Ladybug Number Match

As part of our spring-themed activities and our exploration of insects, we created a fun hands-on game to help children recognize and match numbers from 1 to 10.

Each child was given a number card (from 1 to 10) and had to find and combine the two halves of a ladybug that had the corresponding number of black dots on its wings. The ladybugs were cut in half, and each wing had a certain number of dots. The children had to count the dots, find the correct halves, and place the completed ladybug on the matching number card.

This activity supported:

Number recognition and counting up to 10

Visual discrimination and matching skills

Fine motor development through handling and positioning the pieces

Cooperation and communication among peers

The children were excited to play and learn with their little ladybug friends!

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This activity contains an experiment (we planted lentils on cotton), an experiment verification (we planted lentils in soil) and a presentation of conclusions in a multi-sensory way (we made a story with materials of different textures such as soil, water, cardboard and ribbons to show what plants need to grow). Also students logged in from their accounts and present to you their contribution to this activity.

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Jump to Ten

Each student transforms into a little bunny, starting from a number and taking steps toward 10, where Floppy—the bunny gifted by the 6th Primary School—rests. With every step, the bunny leaves a carrot until it reaches 10, where it stops to rest.

At this point, the child calculates how many carrots they still hold and continues adding. For example:

If the bunny starts at 8 and has 5 carrots:

It will move 2 steps to reach 10, leaving 2 carrots.

At 10, it calculates that 3 carrots remain.

The bunny continues, leaving the remaining 3 carrots, reaching 13.

Therefore: 8 + 5 = 13.

This game was designed by the teacher of the integration class and implemented in collaboration with the first-grade teacher to reinforce the understanding of addition and subtraction, making learning fun and interactive.

Objectives of the Activity

✔ Learning Objectives

Understanding the concept of bridging to ten in addition and subtraction.

Developing strategies for simplifying mathematical operations.

Strengthening mathematical thinking through experiential learning.

✔ Pedagogical and Social Objectives

Inclusion of the integration class in the general classroom learning process.

Promoting cooperation and communication among students.

Boosting children's confidence through participation in a group, interactive game.

Encouraging physical movement by engaging them in active play.

But the most important thing was… we had an amazing time!

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Vurma labirinti.
Cütlərlə iş. | By Zehra | Facebook

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Miss Decimal dances with the numbers - 4th grade

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Miss Decimal dances with the numbers - 4th grade

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By Olga Kousi & Antonia Kostari

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A toys shop for decimals - by Olga Kousi & Efi Paliou

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A toys shop for decimals - by Olga Kousi & Efi Paliou

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Learning about animals and their habitats 

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Learning about animals and their habitats 

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Second and third game.

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Page 2. Learning Maths and Science Through Play_Kazaki_Vasiliki (Part 2)

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Time for discount! - by 6th grade students & Eleni Tzana, Olga Kousi, Marianthie Prinia

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Time for discount! - by 6th grade students & Eleni Tzana, Olga Kousi, Marianthie Prinia

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The Decimal Shop: Time for Discounts!

The 6th-grade class has built its own store, and now it's time for the big visit! The shopkeepers have their products ready, the customers hold their shopping lists in their hands, and the adventure begins!

Customers browse the shop, select products, and calculate the total cost of their purchases. But just when they are ready to pay, a surprise awaits them…

“Today we have a DISCOUNT!” announces an enthusiastic shopkeeper.

Now, the customers must calculate the discount percentage before completing their transaction. How much less will they pay? How does this affect the total value of their purchases?

With the support of students from the Inclusion Department, the activity becomes even more dynamic! Together, they explain, calculate, reflect, and discover the importance of percentages in everyday life.

The number game continues, the joy of learning is everywhere, and everyone leaves with new knowledge and—of course—with the best deals of the day!

Objectives:

Operations with decimals: Students apply mathematical concepts to real-life situations, practicing accuracy in their calculations.

Economic reasoning: Understanding the connection between numbers and real transactions, providing students with a hands-on mathematical experience. ✔

Practicing percentages: Calculating discounts, adjusting prices, and understanding the relationship between original and final values—skills with real-life applications.

Social interaction: Cooperation, communication, and boosting mathematical confidence as students take on roles and engage in calculations.

Classroom inclusion: All students actively participate, discovering the power of collaboration and strengthening their learning skills through play.

The activity was carried out during the English lesson.

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3. Learning Maths and Science through play_Avagianou (2)