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A Collection of Pictures that fit as ‘Liminal Space’

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The main aesthetic theme I plan to use for this project is the topic of liminal spaces. This was a concept that has always fascinated me, but with the chance of directing everything by myself for this final project, I believe this is the perfect sort of setting for the narrative I am striving for.

From an aesthetic standpoint, it compliments the feeling of uncanny and surreal-ness I am trying to achieve as the animation is being viewed. A person’s psyche is not a physically visible subject or setting, so turning it into environments should have it appear as something that is uneasy and hard to comprehend.

Additionally when looking from the narrative side, this also fits for that aspect as well since liminal spaces are described to created an odd sense of nostalgia or even get people to feel sentimental. It’s the feeling that such everyday places are definitely locations people are familiar with, but are suddenly devoid of all life.

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The overarching narrative theme that exists alongside liminal space is the subject of loss and discovering yourself and finding the solution to an impossible answer.

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This theme is represented at the conclusion of the narrative, aiming to be used to showcase the brutal reality of the world. How someone such as Jackson, who agonizingly overcame all his insecurites, flaws and other mideeds, suddenly passes on without warning.

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Jackson is the main protagonist of the narrative, serving as the main character to which all the other manifestations originate from, as it is part of his psyche and emotions.

Jackson appears as a middle-aged businessman, although compared to his 'Orator' counterpart, he is very disheveled in appearance. He also carries around a leather briefcase and wears slippers instead of proper shoes.

Jackson's personality fluctuates easily, going from cranky to gloomy easily while looking exhausted. Doesn't have much patience for anything other than his work.

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This character appears in the office setting in the animation, situated in a dark corner of the room.

Sloth appears as an entity that resembles an elderly man with extremely long hair and a white beard. Sloth rarely even makes any movements and is shown always chained and held down by restraints of his own making. His body is composed entirely of messy scribbles while his eyes are two hollow white holes.

Sloth represents Jackson's reluctance to partake in any activity that isn't related to his work, such as spending time with family or daily tasks Jackson deems unimportant. On rare occasions, it would also be agitated if Jackson wants to go to work as if urging it to stay home (office) and work from there.

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Project Outline, "Passing By a Lifetime"

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Project Outline, "Passing By a Lifetime"

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The plan for my final year project will be a short 1-2 minute animation that features the technique to create a film by combining both digital 2D animation and Stop-Motion.

I also plan to utilize my skills in set building for this particular project as well.

The main reason for this type of animation is so that I can hone and strengthen my weak skills, while still incorporating my strengths to assist me.

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This is a basic synopsis of the story I have settled one, including the appearing characters as well as their respective scenes and sets.

This has since been revised and updated.

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This will be the schedule I follow to accomplish this project.

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Passing by a Lifetime - Script - February 17

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This is the script for everything that'll play out during the animation. This is still a draft and will need to be revised for length and quality.

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Copy of Passing by a Lifetime - Script - February 17, 11_52 AM

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This is the first character that Jackson would meet. This is his ego, confidence, pride, and similar emotions manifested into this being.

The Orator takes the form of a humanoid person in a suit that appears to have multiple types of designs and colors fused. Additionally, in place of where it's head should be, there is instead an enlarged mouth and a single eyeball.

As its appearance would suggest, he is a rather loud and outspoken person, eager to spread his voice to whichever corner he can reach.

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This is a character that would appear between scenes when Jackson makes his way to the next location or is traveling between places in the story.

Segmented takes the form of a distorted head that splits into countless smaller versions while barely balancing on a very thin pin.

Segmented represents Jackson's selfless, yet selfish nature of wanting to care for everyone but himself.

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This is the concept art for the stairways and how it will be arranged/shot during the production phase.

Only four pieces of stairs will be made with foam blocks and then layer on top of repeating stairs added in post.

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Finished Concept - The Speaker's Chamber

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Finished Concept - The Speaker's Chamber

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This set features a stage and podium with curtains in the back and a series of audience members. All the props within this set aren't fixed and will be repositioned according to how the shot should be filmed.

The podium is to be made out of wood, the stage and audience seats out of foam blocks and the curtains will be either knitted or felted. The audiences are paper cutouts.

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This set features grass fields. It will be accomplished by padding the surface with raised fake grass (made from clay or other materials) and gluing large and small flowers onto it. There is also a tree.

During the shooting, the walls of this set will be covered in red to serve as red screens for chroma keying.

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These are the props that will be needed for each scene, some props are still being determined if they are necessary during the two weeks of set and prop building.

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This character does not have a dedicated setting, it will occasionally swap places with Jackson during the story through glitching transitions.

Fear's appearance is that of a tall and lanky figure comprised of being entirely black. It has several faint features on its body, mainly the visible skinny chest wrapping around its bones, and its root-like feet and clawed hands.

Fear represents the many factors of Jackson's depressive thoughts, along with his possible harmful impulses. Fear also represents Jackson's doubtfulness about himself.

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This is the revised version of the script, where I have cut out a lot of parts and reduced the length of the runtime and content to better fit the amount of work I am able to complete.

https://docs.google.com/document/d/1rerS_buE2sqQ990LVvwOaAL8McS5C9Gcybx7bbuE6zE/edit?usp=sharing

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This is the set that appears at the beginning and towards the end of the animation.

The table, computer, and chair will be made from wood. The mattress is still being decided, and the wallpaper "tears" will only be paper cutouts stuck to the wall, designed to look like real tears.

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This is the first two pages of the entire storyboard as an example. Some shots for the other pages still need some minor final adjustments.

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With assistance from the Cook Workshop, the base foundation for the set is finished and built.

All the remaining work is now focused on creating the props needed for each scene (office, speaker's chamber, flower field).

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My painting the base of the wooden foundation for the Office Set.

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I first got to work on painting the wooden foundation made a week prior in the workshop with most a grey palette in the A3.01 craft room.

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The desk and chair being made in the Cook Building Workshop

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I took several trips to the Cook Building to craft pieces for the Office, Stairways, and The Speaker's Chamber.

The current image above is for the Office.

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I finished these props into the first week of proper filming, which was slightly late compared to the initial schedule but it still worked out in my favor.

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I also finished the foam stairs in the same week while crafting the other pieces in the Cook building, with four pieces all distinctly different from each other.

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Showcase of building progress for the Speaker's Chamber's props.

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Lastly, I managed to finish the props for the Speaker's Chamber on the last few days of the week. I did have to improvise slightly with the stage base for the set, as you can see it was multiple pieces stuck together to create the final shape.

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The finished probs for Scene 3, the Speaker's Chamber.

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Some final touches for the finished props for the third setting (The Speaker's Chamber) were done in Week 8 on the same week as shooting.

I wasn't quite satisfied with the look of the stage base, but luckily the storyboarding rarely had me show the surface of the stage.

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As I was shooting the first few scenes, I realized there's not much animation to the sets and props themselves.

So instead I decided to use Dragonframe to mostly shoot high-resolution shots for them to be later rendered out into individual image sprites.

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A showcase of how the sprites would be done.

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I was able to complete all the Stairways shots with the rest of the week without too much difficulty, and this is to demonstrate how this workflow would work.

Since this sequence was especially sprite-heavy, I needed to work out all the possible images I could extract to be later used in the post by doing them separately.