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1. For Hyper: we will engage him through addition machine.

2. For Above Avg: first we will engage him via online interactive game then he will move towards extension task( worksheet) so he wont disrupt the classroom environment.

3. For Below AVG: engage him through blocks or counters.

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Topic: Story Sequencing

Above average: jumbled up parts of a story in pairs

Average: puzzle to arrange in a sequence with sentences

Below average: pictures with numbers (can be flashcards or online interactive tool)

Special needs:

Story has to be more simpler and known. Arranging the images after watching it on PC beforehand

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For Hyperactive Students

1. Math Scavenger Hunt: Create a scavenger hunt with addition problems around the classroom or school.

2. Active Math Games: Incorporate physical activity into math lessons, such as "Math Tag" or "Math Hopscotch."

For Advanced Students

1. Multi-Digit Addition: Provide advanced students with multi-digit addition problems.

2. Word Problems: Offer word problems that require addition, such as "Tom has 15 pencils and gets 27 more."

3. Math Puzzles: Provide math puzzles, such as Sudoku or KenKen, that require addition.

For Struggling Students

1. Number Lines: Use number lines to visualize addition.

2. Base-Ten Blocks: Use base-ten blocks to represent addition.

3. Simple Addition Games: Play simple addition games, such as "Addition War" or "Addition Match."

Content

1. Addition Facts: Focus on basic addition facts, such as 1+1=2 or 2+2=4.

2. Multi-Digit Addition: Teach multi-digit addition, such as 14+25=39.

Process

1. Guided Practice: Provide guided practice for students to work on addition problems.

2. Independent Practice: Allow students to work independently on addition problems.

3. Collaborative Learning: Encourage collaborative learning, such as peer-to-peer teaching.

Product

1. Worksheets: Create worksheets with addition problems or written task

Environment

1. Flexible Seating: Provide flexible seating options, such as standing desks or bean bags.

2. Math Centers: Set up math centers with different activities and games.

3. Technology Integration: Incorporate technology, such as math apps or online games.

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Topic : My Happy Garden” Drawing

Objective:

Each child will draw and color a garden scene with flowers, sun, and bugs.

3 Kindergarten students:

* One is advanced: can draw recognizable shapes and stays focused.

* One is struggling: has trouble holding crayons, needs help starting.

*One is hyperactive: moves constantly, doesn’t sit still for long.

Differentiated Strategy

Student Type Strategy

*Advanced:Give them optional challenges: add a tree, rainbow, or animals.

*Struggling:Provide pre-drawn templates (flowers, sun) to trace or color in.

*Hyperactive:Use large paper on easel or wall, allow standing while drawing.

Classroom Management

*Use visual cards to show "what’s next" (draw → color → show teacher).

*Offer soft music to create a calming background.

*Use verbal cues: “5 more minutes!”, “Let’s switch colors!”

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hyperactive Learners: scavenger hunt

where children search for hidden number cards around the classroom. This activity channels their energy into purposeful movement, enhancing engagement and number recognition

Challenging wall +instructions

Average Learners: Use flashcard matching and manipulatives like counting blocks or beads. These tools reinforce number concepts through hands-on practice, catering to their developmental level.

Struggling Learners: Facilitate pair work with floor games such as number mats or hopscotch. Collaborative play supports peer learning and builds foundational number skills in a supportive environment.

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1): Hyper active child.

Differentiation: process

Activity: Scavenger hunt

2): Advanced

Differentiation: Content

Activity: Search for noun in alphabetical order from a newspaper and an online documentary.

3) Slow learner

DIFFERENTIATION: Product

Make a poster by picking up only noun flash cards and pasting on it.

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سیکھنے کا مقصد:

طلباء جانوروں کے نام، آواز اور خصوصیات کو پہچان سکیں۔

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1. مواد (Content)

ہر بچے کو اُس کی سطح کے مطابق مواد فراہم کریں:

سطح مواد کی قسم

کمزور (Struggler) تصویری فلیش کارڈز (جانور اور ان کے نام)

درمیانہ جانوروں کے بارے میں مختصر جملے

ذہین (Advanced) جانوروں کی خصوصیات پر مبنی مختصر پیراگراف یا کہانی

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2. عمل (Process)

سیکھنے کا طریقہ بچوں کے مزاج کے مطابق بدلیں:

گروپ طریقہ کار

زیادہ متحرک (Hyperactive) "کون سا جانور ہوں میں؟" اداکاری والی گیم

کمزور (Struggler) کارڈ میچنگ یا رنگ کروانا

ذہین (Advanced) کہانی سنانا یا جانوروں کا موازنہ کرنا

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3. مصنوع (Product)

ہر بچہ اپنی سطح پر سیکھنے کے بعد کچھ تیار کرے:

گروپ آؤٹ پٹ

کمزور جانور کے تصویری چارٹ پر نام لکھیں

متحرک ایک جانور کی آواز نکال کر کلاس سے پہچنوائیں

ذہین جانوروں کی چھوٹی کہانی لکھیں یا سنائیں

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4. ماحول (Environment)

کلاس روم کا ماحول ایسا بنائیں کہ ہر بچہ آرام دہ محسوس کرے:

سیکھنے کے کونے (Learning Corners): تصویری کارنر، ایکشن کارنر، لکھنے والا کارنر

فرش پر بیٹھنے کی جگہ برائے متحرک بچے

خاموش زون برائے تحریری کام

گروپ ٹیبلز برائے اشتراکی سیکھنا

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(Outcome):

ہر بچے نے اپنی سطح پر:

جانوروں کے نام پہچانے

کسی نہ کسی شکل میں اظہار کیا

خوشی اور دلچسپی کے ساتھ حصہ لیا

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For the three different type of students we will design a activity in which the lesson pattern is same for all of them.

Rhythm / Beats

They will use different instruments, ask questions regarding topic , play games, and hands on activity to engage all of them in the lesson. Through is all of the students will engage,some will learn by playing games, some learn the lesson while question answering, and some learn the lesson by playing instrument while doing hands on activity.