# data[].attributes.body
Ada Lovelace developed the first programming language when she wrote an algorithm for Charles Babbage's Analytical Engine.

# data[].attributes.body
("The IBM Mathematical Formula Translating System"):A high-level, general-purpose programming language. For numerical and scientific calculation as an alternative to assembly language. It is the oldest programming language used today.

# data[].attributes.body
("List Processor") Used for mathematical notation and computer science topics.

# data[].attributes.body
('Common Business-Oriented Language) Used primarily for business computing. It is the first programming language to be sued by the U.S. Department of Defense.

# data[].attributes.body
("Beginner's All-purpose Symbolic Instruction Code") Designed for simplicity. Its popularity exploded in the mid-70s with personal computers.

# data[].attributes.body
(In honor of French mathematician/physicist Blaise Pascal) Used for teaching structured programming and data structuring.

# data[].attributes.body
(Based on an earlier language called "B") Built for Unix systems. Many of the world's most popular programming languages are derivatives of it, including C#, Java, JavaScript, Perl, PHP and Python.

# data[].attributes.body
(In honor of Ada Lovelace): It is derived from Pascal. Hired by the U.S. Department of Defense in 1977 for the development of large software systems.

# data[].attributes.body
(Object-oriented "C" extension) Extension of C, the functionality of message passing based on the Smalltalk language is added.

# data[].attributes.body
("C with classes"; ++ is the increment operator in "C") It is an extension of the C language, with enhancements such as classes, virtual functions, and templates.

# data[].attributes.body
Created for report processing on Unix systems. Today it is known for its great power and versatility.

# data[].attributes.body
Created to support a variety of programming styles and make it fun to use.

# data[].attributes.body
A language influenced by Perl, Ada, Lisp, Smalltalk, etc. Designed for productive and enjoyable scheduling.

# data[].attributes.body
Made for an interactive television project. It works cross-platform. It is the second most popular language (behind C language).

# data[].attributes.body
("Personal Home Page") Used for the creation of dynamic web pages.

# data[].attributes.body
Created to extend the functionality of web pages, it allows the use of presentation/validation forms, interactivity, animations, monitoring of user activity, etc.

# data[].attributes.body
SQL (for its acronym in English Structured Query Language; in Spanish structured query language) is a domain-specific language that gives access to a relational database management system that allows specifying various types of operations on them. One of its characteristics is the handling of algebra and relational calculus that allow queries to be made in order to easily retrieve information from databases, as well as make changes to them.

# data[].attributes.headline
Script Creation Utility for Maniac Mansion (1987)

# data[].attributes.subject
Script Creation Utility for Maniac Mansion (1987)

# data[].attributes.body
It was the "graphic engine" par excellence of the graphic adventures type "point and click", since it served as a common basis to give life to games as well known as Maniac Mansion or Monkey Island, launched between the late eighties and early nineties.

# data[].attributes.body
It was used to give life to the original DOOM, which as we know is universally considered "the grandfather" of current first-person action games.

This engine worked in C language and allowed to achieve a very good false 3D effect without consuming a large amount of resources.

# data[].attributes.body
It was the engine of the original Quake and the first to resort to authentic and real-time 3D rendering, something revolutionary at the time.

Its success was huge as it was used in a lot of different games. Quake II and Quake III used improved versions of the engine, known as id Tech 2 and id Tech 3, which also served to bring classics such as the original Half Life to life.

# data[].attributes.body
It is another of the best known and reasons are not lacking. This graphics engine came at a time when id Software clearly dominated the game and managed to establish itself as a great alternative that finally ended up enjoying enormous popularity.

Although initially it was limited to first-person action games, today we can see its most current versions in a large number of games that are developed in third person, such as Rocksteady's Batman franchise or Gears of War.

# data[].attributes.body
Although its popularity has skyrocketed relatively recently, especially after the arrival of the original Crysis, the truth is that its origin is earlier.

It started as an engine to generate demos with which NVIDIA could show the potential of its graphics cards, and in the end ended up giving life to conventional video games.

His debut came with the first Far Cry.

# data[].attributes.body
A little-known engine that has nevertheless been key to the development of a large number of very popular games, such as Bully and Fallout 3.

As we see its importance is beyond doubt since it has served to create authentic jewels.

# data[].attributes.body
It was created by Bethesda from the basis of the Gamebryo Engine, and has been used in games such as The Elder Scrolls V: Skyrim and Fallout 4.

Although it is not particularly well known, it is able to achieve splendid results in totally open environments.

# data[].attributes.body
It is the latest novelty of the giant id Software and one of the most impressive engines we have seen, and not only for its enormous graphic potential, but for its scalability, support and optimization possibilities.

We've seen him give his best in the new DOOM, and we'll soon see him in other games like Quake Champions.