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Get those butterfly fingers ready and jump into the grid for Patintero. This traditional game from the Philippines will have students tagging, evading, and laughing as they try and cross […]

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From Wikipedia, the free encyclopedia

An example of children playing luksong baka

Luksong baka (English: Jump over the Cow) is a traditional Filipino game that originated in Bulacan. It involves a minimum of three players and a maximum of 10 players, and involves them jumping over the person called the baka, or "cow". The main goal of the players is to successfully jump over the baka without touching or falling over the baka.[citation needed ]

At the start of the game, one player is designated taya (it), or in this game the bakang lala (cow). The players should avoid touching or falling over the baka player while jumping over. The baka player should start with a kneeling-down position (a baka player bends over with their hands placed on his knees). All players are to jump over the baka until all the players have jumped. Once the first set of jumping over the baka is done, the baka player will slowly rise up after jumping over the baka player. Only the hands of the jumper may touch the back of the person who is bent over. If a player fails to avoid contact or fall over the baka, they will replace the baka player with a kneeling position (step 3), and the game continues until the all players decide to end the game.

Players should find a safe area to play the game (such as a grassy area) so whenever a player falls, the landing will not cause as many injuries.

Players should also be fit enough to play in order to jump high, but not that would cause injuries.

Also, players are recommended to be energetic, especially after a long succession of jumps over the baka player.

Players must be cooperative with others and have self-confidence.

It is recommended that players ask the baka or taya to put their head down in avoiding the players' foot hitting the baka's head.[citation needed ]

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From Wikipedia, the free encyclopedia Luksong baka (English: Jump over the Cow) is a traditional Filipino game that originated in Bulacan. It involves a minimum of three players and a maximum of 10 players, and involves them jumping over the person called the baka, or "cow".

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Chinese Garter, a game requiring flexibility, adjust and coordination, is a famous game for Filipino kids, most particularly among young ladies amid their elementary years. The game rotates around a normal garter, around a few yards in length, which be brought from sewing store at around twenty pesos or less.

Let the game begin ... Chinese Garter!

This is the way the game played. Initially, there ought to be two individuals holding the two ends of the garter which is extended on a level plane while others are attempting to transfer over to the opposite side of the garter. The primary objective of this game is to crosswise over the garter without being tripped. In each round, the stature of the garter increases. The garter by and large begins from the lower leg - level and after that knee - level, et cetera until the point that the garter is situated overhead. Higher rounds request agility since players jump with their feet first noticeable all around and they traverse the strap and wind up arriving as an afterthought. This implies players ought to be dexterous, rationally gifted and should have beauty keeping in mind the end goal to complete the game. Also, doing cartwheels (to cross the strap) in higher levels is allowed.

Players are divided into at least two groups, with a base number of two individuals for every group. Amid the game, two individuals from the "it" group will fill in as "game posts" as they remain inverse each other and hold each end of the garter. The goal of the game at that point is to have the capacity to effectively bounce over the garter as it is step by step held higher by the "game posts". Much the same as in the game ten - twenty, each group likewise has its own team leader, all the more ordinarily known as the "Mother". Once a colleague either contacts the strap or neglects to seize a specific level, the Mother can even now spare her group by taking her colleague's turn. Inability to do as such will prompt the group's end by making them the new "game posts" and will take the game back to the primary level.

The Chinese Garter game is generally subdivided into ten levels. More often than not, notwithstanding, the players may choose for their coveted number of levels for their game. Here is a case of the levels being utilized to give you a thought of the game:

Level 1 - The garter is being held by the posts closer to the ground.

Level 2 - Knee high

Level 3 - Around the height of their hips

Level 4 - Waist high

Level 5 - Chest high

Level 6 - Shoulder high

Level 7 - Head high

Level 8 - At the tip of the head

Level 9 - A couple of inches over the head

Level 10 - Also known as the Father/Mother Jump, as high as a child raising his arms high on tip toes.

Along these lines, in the wake of knowing the background and the Mechanics or Rules of the game, we should make sense of by what means will this game end.

All things considered, the game normally closes after the most astounding bounce. Be that as it may, a few children would keep playing the game in reverse. Rather than raising the garter higher, the posts will keep the strap down to its lower position. The game currently has another goal: to have the capacity to achieve the garter by bowing in reverse. The game proceeds with along these lines until the point when the player comes to back to the least level.

Photocredits: 1 2 3 4 5 6
Sources:
http://larong-pinoy.weebly.com/all-traditional-filipino-gamescompilation.html
https://en.wikipedia.org/wiki/Traditional_games_in_the_Philippines#Other_advocates

My Previous Traditional Philippine Game Posts:
Calahoyo - A Traditional Philippine Game
Bulong Pari - A Traditional Philippine Game
We played "Dragon Tail / Buntot Ng Dragon " - A Traditional Philippine Game!
Shatung Ta Bai: Traditional Philippine Game
Bati-Cobra - A Traditional Philippine Game!
Bahay-Bahayan - A Traditional Philippine Game
Agawan Base - A Traditional Philippine Game
Araw-Lilim - A Traditional Philippine Game
Sekyu Base - A Traditional Philippine Game

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Chinese Garter - A Traditional Philippine Game - Steemit

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Chinese Garter, a game requiring flexibility, adjust and coordination, is a famous game for Filipino kids, most particularly among young ladies amid their elementary years. The game rotates around a normal garter, around a few yards in length, which be brought from sewing store at around twenty pesos or less.

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This is the improvised SHATONG when you are living in an Urban Area and you want to play this game

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Shatong/Shato/Syato/Shatung (whatever) - A Stick Game

Stick game, better be good at it - Two players, one flat stick (usually 3') and one short flat piece of wood (4" usually a piece cut from the flat stick).

Player A hitter and Player B as the catcher. Played outside on the ground where you dig a small square hole (slanted) where you put the small wood so it sticks out.

Player A hits the wood with the stick so it catches air enough to be hit by the stick.

The further the wood gets hit the more points you get (usually counted by the number of stick length

Player B on the other hand has to anticipate and catch the small piece of wood to nullify the points and become his turn OR looks forward to Player A to miss hitting the wood.

I used to play this game when I was a kid and I usually won but ...once I lose, I am prepared for a vocal exercise..shaaaatong!!!! Note: Number of players: 2 teams with at least two players but you can play it as singles as well. We were lucky as kids cause we got to play all kinds of game which kids of these days no longer do (I don't think they even know how to play those kinds of game.) Our favorites were dakpanay (habulan), taguanay (taguan), patintero, piko, holenay (marbles), tumbang preso, takyan, palupad tabanog (kites), and playing shatong or syatong...

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Shatong - A Filipino Kids Past Time: One Of The Traditional Games - Steemit

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source This is the improvised SHATONG when you are living in an Urban Area and you want to play this game... by diosarich

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From Wikipedia, the free encyclopedia

The native game Tumbang preso where the players try to hit the can. This photo was taken in Buhi Camarines Sur

Tumbang preso ("knock down the prisoner"), also known as tumba lata ("knock down the can") or bato lata ("hit the can [with a stone]"), is a Filipino traditional children's game. The game involves throwing a slipper at a can or bottle, which one player - the tayà - attempts to guard. The game is usually played in backyards, parks, or in streets when there is little traffic in an area.

The equipment needs an empty soda can or any kind of can or bottle, and a slipper for each player. To make the game enjoyable and exciting, there should be no more than nine players. One player or the tayà (the "It") guards the can. The objective is for the players to hit and knock down the can with the slipper, and for the tayà to put back the can inside a small circle a few meters away from the toe-line. When a player is tagged while recovering their slippers, they become the tayà.

This variation is played on narrow streets or sidewalks. The same rules apply except for some changes:

Two toe-lines are drawn, on opposite sides, and are closer to the circle.

The number of hitters will be divided on opposite sides.

The can may also be flattened a little to make it harder to topple. This can be done by slightly hitting the sides of the can with a blunt object until it folds, then stepping on the can carefully.

When the hitters run out of slippers, the game turns into a chase. Players on one side will act as bait while those on the other side will try to kick the can, all while trying to avoid being tagged.

After the can falls down, the game is paused and all slippers are retrieved.

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From Wikipedia, the free encyclopedia Tumbang preso ("knock down the prisoner"), also known as tumba lata ("knock down the can") or bato lata ("hit the can [with a stone]"), is a Filipino traditional children's game. The game involves throwing a slipper at a can or bottle, which one player - the tayà - attempts to guard.

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Learn all the rules and winning strategies for this simple board game

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If you're looking for something fun to play, congkak (pronounced "chong-kak") is a classic Malaysian game that's easy to learn. While congkak looks and plays similar to mancala, there are a few different rules to keep in mind before you start your game. Keep reading, and we'll walk you through how to play, including how to set up the board and take your turn.

Player Count: 2

Age range: 6 and up

Required materials: Congkak board, 98 pieces (marbles, shells, seeds, or other small counters)

In a game of Congkak, players compete to have the most pieces into the large holes on the ends of the board, known as "storehouses".

During a turn, a player picks up all the pieces in one of the smaller holes ("houses") and distributes them one at a time around the board.

Depending on where a player drops the last piece on their turn, they may be able to take another turn or capture pieces from their opponent.

1. Fill the smaller holes on a congkak board with 7 pieces each. A congkak board has 2 rows of 7 smaller holes called the "houses" and 2 larger holes on the ends called "storehouses."

Each player sits in front of one row of houses so their storehouse is on their left.

Fill each of the houses with 7 pieces, like marbles, shells, seeds, or any other small objects you have on hand. Leave the storehouses empty.

2. Choose a first player at random. It doesn't matter how you decide who takes the first turn, so flip a coin, play rock-paper-scissors, or choose at random.Alternatively, let the youngest player or the person who won the last game go first.

1. Take the pieces from one house and distribute them clockwise. On your turn, choose one of the 7 houses in the row closest to you and take out all the pieces. Go clockwise around the board dropping 1 piece at a time into each house.

Be sure to drop a piece into your storehouse each time you pass it, but skip over your opponent's.

In some variations, both players choose one of their houses and distribute pieces at the same time before alternating turns.

2. Continue your turn if you drop your last piece in a house with other pieces. If you put your last piece into any house that already has pieces in it, pick them all up and keep distributing them clockwise around the board.

If you place the last piece in your storehouse, choose any other house on your side of the board and take another turn.

Strategy Tip: Pick houses on your turn that will let you make multiple moves. Count how many pieces are in a house before choosing it to figure out where the last piece will end up.

3. Capture opponent pieces if your last piece goes in one of your empty houses. If you drop your last piece into one of your empty houses, place that piece and all the pieces in the house directly across from it in your storehouse.

If the house on your opponent's side of the board is empty, just place your last piece into your storehouse.

Capturing pieces ends your turn immediately.

4. Lose your turn if you put your last piece in an opponent's empty house. If you place your last piece into an empty house on your opponent's side of the board, then it immediately ends your turn. Try your best to plan your moves so you end in a house that has other pieces in it.

1. Win if you have the most pieces in your storehouse. Alternate turns until you've moved all the pieces from the houses into the storehouses on the board, which ends the game.

Count up all the pieces in your storehouse, and whoever has the most is the winner!

2. Redistribute the pieces and continue playing for a longer game. If you want to play a second round of Congkak, empty your storehouse. Start at the left-most house, and place 7 pieces into each of your houses.

If you're able to fill all your houses with pieces, put any extras back into your storehouse.

If you don't have enough pieces, any empty houses on your side of the board are considered "burnt." If a player accidentally drops a piece into a burnt house, the piece goes straight into their opponent's storehouse.

Whoever had fewer pieces starts the next round, following the same rules as before. The game ends once a player loses all their pieces or once all their houses are burnt.

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Of course. This website is for everyone to enjoy and learn new things.

Thanks for submitting a tip for review!

This article was reviewed by Ashton Wu and by wikiHow staff writer, Hunter Rising. Ashton Wu is a Board Game expert at Shelfside. After delving into the Yugioh tournament community while growing up, Ashton launched himself into the board gaming community in 2014 and went into reviewing board games as a career full-time in 2019. His YouTube channel Shelfside has over 35K subscribers and over 4 million views, assisted by written reviews on the Shelfside website and BoardGameGeek.com. He also consults with gaming companies to build high-quality gaming products. Ashton is a tournament commentator, board game playthrough director, and host of the Shelfside Podcast, where he talks about board games with his business partner, Daniel. He received a Bachelor of Arts in Economics at the University of California, Santa Barbara, in addition to the Technology Management Certificate. This article has been viewed 231,639 times.

Updated: December 11, 2023

Congkak is a fun two-player game where each player tries to get more shells into their home than their opponent. To set up the game, place the Congkak board between you and your opponent, and place 7 shells in each hole on the board, not including the two homes at the ends. Then, choose one player to go first. On a player's turn, they scoop up all of the shells in any one of the holes on their side and drop one into the next hole to the left, followed by the next hole to the left, and so on until they run out of shells in their hand. Players always drop a shell into their own home (the home to their left) when they pass by it, but they skip their opponent's home. If a player's last shell drops in an occupied hole, the player picks up the shells in that hole and continues around the board. If a player drops their last shell into their own home, they take another turn and choose another one of their holes to grab shells from. If a player drops their last shell in an empty hole on their side, they collect all of the shells in the neighboring hole on their opponent's side and put them in their home. Then, their turn is over. If a player drops their last shell in an empty hole on their opponent's side, their turn is also over. The game continues until there are no shells left in any of the holes on the board. The player with the most shells in their home wins! To learn more, including how to play different variations of Congkak, scroll down!

Thanks to all authors for creating a page that has been read 231,639 times.

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How to Play Sungka (Congkak): Game Rules & Strategies

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Learn all the rules and winning strategies for this simple board game If you're looking for something fun to play, congkak (pronounced "chong-kak") is a classic Malaysian game that's easy to learn. While congkak looks and plays similar to...

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Set up and learn how to play this fun strategy game in minutes

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Are you looking for an exciting 2-player game that's super simple to learn but takes years to master? Othello, also known as Reversi, is the perfect game that has complex strategies but is still suitable for all ages. Whether you're playing the game for the first time or just need to brush up on the rules, we've got you covered. Keep reading, and we'll teach you everything about Othello so you're ready to crush your opponent on your next game night!

Number of Players: 2

Materials Needed: 8 x 8 square Othello board, 64 double-sided disks (black on one side, white on the other)

Objective: Have the most disks of your color on the board at the end of the game.

1. Set out the Othello board and give each player 30 disks. Set the square 8 x 8 board in between the players. Decide who wants to play as black and who wants to play as white. Then, give each person 30 disks, which are black on one side and white on the other. Flip all of your disks so the color you chose is face-up.

Don't have an Othello board at home? Just use a chess or checkerboard instead.

Because the black player has a slight advantage of going first, let less-experienced players use the black pieces.

Tip: If you do not have a board or pieces, then draw one on a piece of paper. Get a piece of 8 by 8 in (20 by 20 cm) paper or cardstock, and draw lines to create a grid of 64 spaces. Use coins in place of pieces and have each player choose heads or tails to represent them on the board.

2. Place disks in the corners to give an inexperienced player an advantage. If one player is more inexperienced than the other, the more skilled player can place up to 4 of their disks in the board's corners. Because the less experienced player uses the black side of the disks, place the 4 pieces with their black side face-up to give them better positions on the board and a 4-point headstart.

If you're closer in skill level, only place 1-2 disks in the corners instead.

If you and your opponent are at the same level, don't place any additional pieces on the board.

1. Place a disk so it forms a row of pieces that ends with your color. Look for an open space on the board that's adjacent to one of your opponent's pieces. If placing a disk encloses a straight horizontal, vertical, or diagonal row of your opponent's pieces between 2 disks of your color, then it's a legal move. This is also known as " outflanking" in Othello.

Example: On black's first turn, they could play a disk on e3, f4, c5, or d6. They couldn't play on d3 because there are no white disks between the 2 black ones.

Once you play a piece on the board, you can't move it to a different space.

2. Take turns placing disks until you can't make a legal move. As the board fills up with more disks, keep looking for a space that outflanks a row of your opponent's pieces. If you don't see any legal spaces on the board where you can play, forfeit your turn. If neither player can perform a legal move, then the game is over.

If you have a legal move, you have to take it even if it isn't advantageous for you.

You're able to come back into the game after you forfeit your turn. If your opponent plays a piece that opens up a space for you on the board, play a disk there on your next turn.

3. Give your opponent a disk to play if they run out. If you had to forfeit a few turns and your opponent keeps playing disks, then they may run out of pieces before you do. If they still have a legal move but are out of pieces, you must hand them one of your pieces instead. If you both run out of pieces, then the game ends.

4. Win the game if you have the most disks of your color on the board. Once there are no more legal moves, count up all of the disks of each color. Whichever player has more disks of his color wins the game.

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The discs at 4 corners of the board cannot be flip after being placed there right? But we can flip those alongside the edges?

This answer was written by one of our trained team of researchers who validated it for accuracy and comprehensiveness.

Correct, any disks placed in the corners will stay their original color throughout the entire game, but pieces along the edge may still be flipped as long as there are open spaces.

Is it a valid move to place disc between the two opponent's discs as long as it outflanks other discs of the opponent?

This answer was written by one of our trained team of researchers who validated it for accuracy and comprehensiveness.

Yes, you can place your disk anywhere as long as at least 1 of your opponent's disks sandwiched between 2 of your pieces a straight horizontal, vertical, or diagonal row.

If you place a black peice in the middle of a white line with black pieces at either side can you flip the whole line ?

This answer was written by one of our trained team of researchers who validated it for accuracy and comprehensiveness.

Yes, you can flip multiple rows if playing a piece outflanks 2 or more at the same time.

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Set a 30-minute time limit for each player's total moves if you want to play a fast, intense game of Othello. Keep the clock running when you take your turn and pause the clock when you finish.

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Thanks for reading our article! If you'd like to learn more about cosplay, check out our in-depth with Tara Blau Smollen.

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This article was co-authored by Tara Blau Smollen and by wikiHow staff writer, Hunter Rising. Tara Blau Smollen is a Presentation & Acting Skills Coach based in Mill Valley, California. With over 35 years of professional and academic experience, Tara helps fellow coaches, entrepreneurs, and creatives become more comfortable speaking in front of an audience. She is a three-time Bay Area Theatre Critics Circle (BATCC) Award Nominee and a two-time Dean Good Award Recipient. She was an Associate Professor of Theater and Drama at SF State, Contra Costa College, and at Los Medanos College where she taught Beginning Acting and Theater History. Tara received her BA in Theater and English from the University of Wisconsin and her MFA in Theater and Acting from The National Theater Conservatory. This article has been viewed 423,665 times.

Updated: September 17, 2023

Othello, also known as Reversi, is a fun 2-player board game where players try to trap and collect more pieces than their opponent. To set up the game, place 4 pieces in the center squares on the board so 2 of the pieces are white-side up and 2 of the pieces are black-side up, with the matching colors diagonal from each other. Flip a coin to see who gets to be black, since black goes first. Then, split the remaining tokens up equally between you and your opponent. On your turn, place one of your tokens on the board with your color facing up. In order to place a token on the board, you must place it somewhere that outflanks your opponent, which means it sandwiches one of the horizontal, vertical, or diagonal rows of their tokens between two of your tokens, one on each end. When you outflank an opponent, you flip all of their tokens in between your 2 tokens on the end upside down so they're your color now. After your done with your turn, your opponent goes and places one of their tokens on the board to outflank one of your rows. If you're unable to outflank your opponent on your turn, you skip your turn. Play continues like this until every square on the board is filled or neither your nor your opponent can make a legal move. Then, you both count the number of tokens you have on the board. Whoever has the most tokens at the end of the game wins! For tips on how to be strategic when playing Othello, scroll down!

Thanks to all authors for creating a page that has been read 423,665 times.

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How to Play Othello: Board Game Rules & How to Win

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Set up and learn how to play this fun strategy game in minutes Are you looking for an exciting 2-player game that's super simple to learn but takes years to master? Othello, also known as Reversi, is the perfect game that has complex...

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Red Light, Green Light is a fun kid's game that adults can join in as well! It is a lot of fun to play in school, daycare, or summer camp. To play, you will choose a traffic cop and have the rest of the kids go to the starting line. When the cop yells, "Green light," the kids will run forward. But when the cop yells, "Red light," the kids must immediately freeze. Anyone caught moving on "red light" will be sent back to the starting line. This will continue until the first kid reaches the traffic cop. This player wins!

1. Choose the traffic cop. The traffic cop will be the one calling out the commands, directing traffic by yelling, "Red light" or "Green light." The traffic cop is also the judge as to whether a child has moved on "red light." Additionally, the traffic cop can be considered the finish line, the goal of the game being to make it to the cop. If playing with a class, the teacher can start as the traffic cop. If the teacher doesn't wish to play, have a kid volunteer to be the traffic cop. Make sure the traffic cop has a loud voice so that everyone can hear the commands.

This person can also be called a "stoplight" if you prefer. Whether you call them a traffic cop or stoplight, the function is the same. They will call out the commands and be the one in charge.

2. Distance the cop at least 5m away from the other players. There needs to be enough distance between the traffic cop and the kids to make the game fun and challenging. Have the traffic cop move at least 5m or 15ft away from everyone else. Wherever the traffic cop stands will be the finish line.

If playing with older kids, make the game more advanced by adding more distance between the traffic cop and the other kids. You could even use the full length of a soccer or football field! Just make sure the traffic cop's voice can carry that distance.

It is best to start closer together and gradually add more distance as everyone learns the game.

Let the winner be the next traffic cop. The reward for winning the game is to take the place of the traffic cop and be the one in charge. Then whoever wins the following game will take that cop's place. The former traffic cop can move to the starting line to play the game with everyone else.

1. Allow for multiple "red lights" in a row. This is a lot of fun with older kids because you can trick them. Since they are used to "red light" interchanging with "green light," they are likely to move on a repeated "red light," expecting it to be a "green light." This forces everyone to pay close attention and makes the game more challenging. The traffic cop simply faces away from the kids and acts as if they will say, "Green light," but then quickly turns around and says, "Red light" instead, surely catching a few kids off guard.

You can warn the kids that you will be adding multiple "red lights" so that they know to look out for it.

You can do a few times where you alternate "red light" and "green light" as usual, and then suddenly do two or even three "red lights" in a row to add to the surprise.

2. Choose a different form of movement. Since kids normally run forward on "green light," a fun variation is to change from running to a different activity, such as skipping, hopping, crawling, crab walking, or walking backwards. The traffic cop should announce the form of movement before calling, "Green light," so that everyone knows how they will move. Any child not doing the appropriate movement will be sent back to the starting line.

3. Make the traffic cop mobile. Let the traffic cop be the finish line and have them move around throughout the game. This will constantly change the scope of the game and will make it more challenging. A moving finish line can be a lot of fun and kids will constantly have to try to keep up. The traffic cop could take several steps away from the kids on each "green light" so that the kids have even more distance to cover.

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What is Red Rover?

Red Rover is a game where you split people up into two groups, and each group stands in a line holding hands. One group yells, "Red Rover, Red Rover send [insert name of a person] on over." Then the person who was called runs between two people, and if they break the bond of their hands, they go back to their group. If they cannot break the bond, they join this group.

What year was this game created?

The origin of red light, green light is unknown, but it has been played for generations.

What do I do if the cop yells "blue light"?

There is no blue light in the regular version of this game. However, you can make adjustments. For example, for a blue light, you could add in skipping or leaping.

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If playing with a class, the teacher can start as the traffic cop and then the winner can be the next traffic cop.

Don't run too fast or you won't be able to stop when the cop yells, "Red light!"

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Be careful if playing indoors. Instead of running on "green light," walk or skip.

Large outdoor space or a large gym area

Line or markers for starter line

This article was co-authored by Jeremiah Thomas. Jeremiah Thomas is a Pickleball Expert and the Founder of Doylestown Pickleball based in Doylestown, Pennsylvania. With over 50 acres of facilities, Jeremiah and his team offer a wide variety of programming for kids looking to create, be active, and play on their dozens of courts and fields. Jeremiah is a certified PPR (Professional Pickleball Registry) instructor as well as a former college tennis player and instructor. He received his Bachelor of Education in Elementary and Early Childhood Education from Gwynedd Mercy University as well as a Master's in Educational Leadership and Administration from Delaware Valley University. This article has been viewed 104,154 times.

Updated: November 17, 2021

To play Red Light, Green Light, try to be the first person to reach the traffic cop. To get started, have the traffic cop stand at least 15 feet from the other players. Then, when the cop calls out "green light," run towards them with the other players. When the cop calls out "red light," stop running. If the cop catches you moving after they say "red light," go back to start and try again. To learn how to play different Red Light, Green Light variations, keep reading!

Thanks to all authors for creating a page that has been read 104,154 times.

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How to Play Red Light Green Light: 14 Steps (with Pictures)

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Red Light, Green Light is a fun kid's game that adults can join in as well! It is a lot of fun to play in school, daycare, or summer camp. To play, you will choose a traffic cop and have the rest of the kids go to the starting line.

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Duck, Duck, Goose (sometimes called Duck, Duck, Gray Duck (original translation from Swedish) or Daisy in the Dell) is a traditional children's game often first learned in pre-school or kindergarten. The game may be later adapted on the playground for early elementary students.

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Teaching the kids how to play Traditional Filipino Games | Tumbang Preso | Shato | Patintero