# data[].attributes.body
This is the first community I joined after joining gimkit creative forums, though it's now indeed long dead, I met a lot of people along the way and I gained a tons of important stuffs from interactions with them.

I still want to say thank you to this place, every one of you guys, even though I don't think anyone will see this, I still wish everyone who used to be in here can achieve great things in their life, thank you all, especially Kosm0-o, (we never had the chance to finish that escape room game, dang, that game is gonna be awesome if we finished it, hope you the best, thank you once again!) who spent a lot of time on this place chatting with me.

- NotYoyo

May 23th 2025, it's been a whole year.

# data[].attributes.body
Here is where you will be able to sign up to join PyxelBite Productions. Signups continue throughout the summer!

Comment below your forums account name/your preferred nickname, games you've made, and what you're skilled at.

If you're not on the forums, please join here:

https://forum.creative.gimkit.com/invites/JNcv2VxWqj

# data[].attributes.body
Post memes here

# data[].attributes.body
You must ask permission to Share so we can vote yes or no

Pass:

Qwpolk332

# data[].attributes.body
Easy Mode by Jobozo✅

Medium Mode by IJH✅

Hard Mode by DHYEY✅

Impossible Mode by Yoyo✅

Gimpossible Mode❌

Weekly Challenge❌

Funny Death message✅

Pre-Game Room✅

Waiting Room✅

Host Room✅

Lava Rising✅

Decoration✅

Background✅

Effect✅

BGM✅

Name✅

Laser activity feed✅

Finish✅

Publish✅

--------------------------

Edited by NotYoyo & IJH

# data[].attributes.body
You can comment ideas in this topic string for our current game-in-the-making, GEOMON!

What I have so far (unofficial until Kormorant comes back):

Strength/Damage Multiplier is based on colors in this order: Blue(80%) < Green(10%) < Orange(5%) < Red(3%) < Yellow(1%) < Purple(0.75%) < White(0.24%) < Black(0.01%). The damage multiplier will be based on how much higher up in the ladder a color is. | 1 < = x1.25 dmg; 2 < = x1.5 dmg; 3 < = x1.75 dmg; 4 < = x2 dmg; 5 < = x2.5 dmg; 6 < = x3 dmg; 7 < = x4 dmg;

Geomon Moves (shape specific): |will be inputted later|

Breeding? (update after release maybe): another way to get wack shapes (ex. breed a triangle and a circle and you get a triangle and circle combined/pie; breed 2 triangles together (depending on which type) and you get a quadrilateral)

The more sides a shape has, the more health it has as well, but it does less damage. The less sides a shape has, the less health it has as well, but it does more damage.

Geodex: A geomon version of a pokedex ( already in the making)

Player Battles: Yes, this will be very memory expensive. So i was thinking of player's being able to send each other battle requests so that they could battle each other using their geomon. I already have a thought for the system for this!

Save Codes (V's Idea): I think you get what it is.

MAKE SURE TO COMMENT MORE IDEAS!!!

# data[].attributes.body
Here is where you'll be able to see how far into the development of the current game we're working on!

Game: Geomon

Progress Bar:

🟩⬛⬛⬛⬛⬛⬛⬛⬛⬛

Currently Working On:

Quadtown (home)

Game: The Floor is Lava NEO

(Finished - See more game info under ideas)

Progress Bar:

🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩

# data[].attributes.body
Post your game ideas below! Current game ideas include:

Geomon (made by me): a pokemone-style game where the characters/pokemon are geometrical shapes.

Gimlypics (made by me): a gimkit olympics game.

Metroidvania (made by YoshiKarter): something like Metroidvania, but in gimkit.

THE CoRuPtIoN (made by V): a corrupt village hoping to be saved will you pass all the trails or will you fall in darkness forever

The Floor is Lava NEO (Made by I'm just here, NotYoyo, DHYEY & Jobozo): Basically The floor is lava game but you can explore secrets & pick difficulties

Skybed unlimited (made by V) after the successful creation of skywars platformer a new game is born featuring new weapons, heals, upgrades, and an all new exclusive map!!

# data[].attributes.body
Here is everyone's jobs:

Kormorant - Coder/Manager

NotYoyo - Layout Designer/Decorator

I'm just here - Decorator

Kosm0-o - Adv Coder/Lore Master

OOF - Builder

I_Like_Props - Decorator/Artist

Sythic - Coder/Technical

NovaTheHorrid - Decorator

YoshiKarter - Artist/Technical

Oreo - Builder

V - Decorator/Coder

Jobozo - Adv Coder/Technical

King Thunder - Builder/Decorator

NoNoWahoo - Builder/Bug Fixer

If you want your own custom job, just make it up and give me what it does! Comment below what you want to be!

# data[].attributes.body
I (Kormorant) will post a code below for a game we're working on! Sometimes we will have to use someone's else's slot, and if so, they'll be able to post a code below.

# data[].attributes.body
Below are members of PyxelBite Productions:

Kormorant (Owner)

Not🅨🅞🅨🅞 (Admin)

Kosm0-o (Admin)

Jobozo (Admin)

V (Mod)

I like props (Mod)

eiqcrmeliutgwhc (Mod)

YoshiKarter (Writer)

Sythic (Writer)

Stache/Gimsolver (Writer)

THEHACKER120 (Writer)

King Thunder (Writer)

Silent

NoNoWahoo

NovaTheHorrid

OOF (Can't access Padlet)

I'm just here (Can't access Padlet)

Please don't comment on this post.