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ABOUT ME: Write a about you and your interests in music, giving examples of artists or bands that have inspired you. You should discuss:

Who you are and your interests and hobbies

Do you play, sing or produce music?

Favourite bands and artists

Favourite songs - explain why you like them

Have you been to any gigs? Who would you like to see perform live?

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This is where you will write a final evaluation of your assignment work. You should discusss:
What went well?
What would you improve?
What did you learn?
What did you enjoy?

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Each week, you should reflect on your practical sessions. You should discuss:

What you did

What you learnt

What went well

What you could improve on

Include screenshots and videos from your own projects and performance sessions

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Present research on music industry job roles explored in class each week, discussing the responsibilities needed for each job. Give examples of famous people.

TIP: You should make us of at least 2 research sources to help you gather your information (websites, articles, videos etc)

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Write a bit about yourself and what you want to achieve with your music one day:

What are your aspirations in music?

What job in music would you like to have one day?

Why do you want to achieve these things?

How do you think you will achieve them (college study, making beats, university, playing in bands etc)?

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Add links to at least 2 songs that you listen to. You should discuss:

What it is you like about each song

The types of sounds and instruments used

What the lyrics, vibe or mood of the songs mean to you?

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Explain the importance of health and safety in the music industry. Provide examples from different environments:

Live performances

Recording studios

Theatres

Music Festivals

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Explain the following keywords, using definitions ions and explanations from your own research sources

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1. Theatre Director

2. Sound & Lighting Technician

3. Stage Manager

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PLAYLIST: Create a playlist of music that inspires you. Try to pick a range of genres and tracks that highlight your interests within music. This can be:

Spotify links

YouTube links

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PROMOTION - Using the online graphic design software Canva, create some artwork that represents you as an artist.

https://www.canva.com/

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Using CANVA, design a H&S poster for a chosen performance/production space.

Upload your final poster here

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I have played Drums for over 10 years and Piano for 3 months i can also sing a bit but not much.

arctic monkeys are so chill, and ACDC is just fun to lessen too.

ordinary by Alex Warren it's just chill and relaxing.

I've seen the rolling stones in Stockholm. and i would like to see ACDC live they just have better songs.

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505, no 1 party anthem, runaway, swim, are just a couple of songs anything relaxing. E.G

https://youtu.be/qU9mHegkTc4?feature=shared

https://youtu.be/mGUjVbsYG6E?feature=shared

https://youtu.be/X3gU9m17Th0?feature=shared

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A performer is someone who will be on stage or on set being recorded.

Roles and Responsibilities.

Perform, Audition, practice, Rehearse, Find locations, Travel, Promote.

Characteristics and skills.

confidence, outgoing, inventive, unique, talented, should know how to produce, how to play an instrument, vision.

The Weekend is one of the digest names in music. He has had some of the biggest songs in the world like Blinding Lights. and with over 5 billion plays for this one song his influence is tremendous. He doesn't just need to show all of the characteristics and responsibilities he needs to live and breathe them.

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we leand about the recording concole/ DAW/ audio inter face and more. see notes for more info. learning proper etuket and cabell manigment. WWW meeting more class mats and setting up mike stands. CDI learnd about difrent mike setups.

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Skills needed for a producer

A modern producer will be a one man army in some cases. writing, playing and producing the song. They have meany qualities like good workflow, managing, communication skills and more. some of the responsibilities include budget management, keeping the project on time and too get the artist at the top of there game. Kaytranada, to be nominated for over 23 awards and win another 11 on-top of that you must poses all the skills previously mentioned. This includes the 2021,2,3 where he was nominated for producer of the year.

(wiki)

His boiler room set in Montreal is debated to be one of his best persistence consistently switching between different stiles of music but still keeping the vibe is very impressive, and after listening for only 10 minutes I can understand why this is one of the most renowned performances. He's done after watching you can see his demeanor is very relaxed. He's not rushing around all over the equipment. He's even chatting to some of the people dancing around him. His calm demeanour and care for the equipment shows he's mindful and responsible when it comes to using his equipment more than once in comparison to some producers and DJs, etc., who will thrash around the equipment trying to look cool, damaging it he's very calm and gentle. https://youtu.be/-5EQIiabJvk?si=1YR6JM39tdxIUaMY

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looking at the drum sequencing in logic and creating a song.

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A performer is someone who will be on stage or on set being recorded.

Roles and Responsibilities.

Perform, Audition, practice, Rehearse, Find locations, Travel, Promote.

Characteristics and skills.

confidence, outgoing, inventive, unique, talented, should know how to produce, how to play an instrument, vision.

Alex Warren

Ordinary, this song is about being different. Not blending in and living a out of the Ordinary life as i talks about death and angels.

This some inspires people to be different and live a grate life.

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it's time signature in 4/4 and its tempo is 118

It uses the violin, guitar, drums, bass, key-bored, synth, trumpet, piano and the saxophone. the song starts relaxed and silent as MJ walks into the room and after about 20 seconds it immediately starts into the mane cores of the song. Keeping it's some beet throughout and at the end using a synth they recreate the sound of gun shots in the song. it's quite a long song being over 9 mins long. It's use of lots of off beats makes it sound more swung even thew its not giving it a more of beet feel. https://youtu.be/h_D3VFfhvs4?feature=shared

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Michael Jackson - Smooth Criminal (Official Video)

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the song's tempo is 140, and the timing is in 4/4. they use drums, bass, keyboard, guitar and electric guitar. starting slow the song billds towards the corers over two mins into the song. It's a mix of pop and rock splitting it into, two halves with pop in the first half and rock in the second half. keeping the same beet throughout the whole song making it cache and easy to follow for everyone. https://youtu.be/qU9mHegkTc4?feature=shared

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to be able to work in japan as a freelancer.

producing music for artists all over the world.

i'v always wanted to go over to japan so if i can work remotely i can get clients all over the world.

start small and do cheep work on apps like fiver to building a CV and got bigger and better clients over time.

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A sound and lighting tech work on all parts of the production pre-production, production and post-production. during pre-production they work on proper mike settings, sound effects, setting up hardware like mikes, speaker ETC and much more. pre-production they check all the equipment too see if it works properly and reports if not. Production they control what volume output and mike inputs. they also fix any problems that ocker. post-production they check all the equipment and report any damage.

Evidence

https://en.wikipedia.org/wiki/Audio_engineer

https://youtu.be/hqRppM3bVgg?feature=shared

A lighting tech set's up the lighting for the show or performance. Same as sound tech's they are also partake in all stages of production. Pre-production, production and post-production. pre-production they check all the equipment too see if it works properly and reports if not. they also plan how to safely put them up. production they operate the equipment and fix any problems that arise through mid performance. post-production they would safely and fix any problems with equipment.

Evidence

https://en.wikipedia.org/wiki/Lighting_technician

https://youtu.be/wqMYsjHU5rU?feature=shared

Both roles need to keep health and safety in mind as they are responsible for setting up and talking down the equipment. They also should consider proper PPE when setting up and talking down. Falling lights and speakers, lose wires, damaged equipment and SWL of lifting equipment are just a few things that they need to be mindful of while working.

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An audio engineer with audio console, at a recording session at the Danish Broadcasting Corporation

An audio engineer (also known as a sound engineer or recording engineer) helps to produce a recording or a live performance, balancing and adjusting sound sources using equalization, dynamics processing and audio effects, mixing, reproduction, and reinforcement of sound. Audio engineers work on the "technical aspect of recording-the placing of microphones, pre-amp knobs, the setting of levels. The physical recording of any project is done by an engineer... the nuts and bolts."

Sound engineering is increasingly seen as a creative profession where musical instruments and technology are used to produce sound for film, radio, television, music and video games. Audio engineers also set up, sound check and do live sound mixing using a mixing console and a sound reinforcement system for music concerts, theatre, sports games and corporate events.

Alternatively, audio engineer can refer to a scientist or professional engineer who holds an engineering degree and who designs, develops and builds audio or musical technology working under terms such as acoustical engineering,[citation needed ] electronic/electrical engineering or (musical) signal processing.

Research and development audio engineers invent new technologies, audio software, equipment and techniques, to enhance the process and art of audio engineering. They might design acoustical simulations of rooms, shape algorithms for audio signal processing, specify the requirements for public address systems, carry out research on audible sound for video game console manufacturers, and other advanced fields of audio engineering. They might also be referred to as acoustic engineers.

Audio engineers working in research and development may come from backgrounds such as acoustics, computer science, broadcast engineering, physics, acoustical engineering, electrical engineering and electronics. Audio engineering courses at university or college fall into two rough categories: (i) training in the creative use of audio as a sound engineer, and (ii) training in science or engineering topics, which then allows students to apply these concepts while pursuing a career developing audio technologies. Audio training courses provide knowledge of technologies and their application to recording studios and sound reinforcement systems, but do not have sufficient mathematical and scientific content to allow someone to obtain employment in research and development in the audio and acoustic industry.

Noted audio engineer Roger Nichols at a vintage Neve recording console

Audio engineers in research and development usually possess a bachelor's degree, master's degree or higher qualification in acoustics, physics, computer science or another engineering discipline. They might work in acoustic consultancy, specializing in architectural acoustics. Alternatively they might work in audio companies (e.g. headphone manufacturer), or other industries that need audio expertise (e.g., automobile manufacturer), or carry out research in a university. Some positions, such as faculty (academic staff) require a Doctor of Philosophy. In Germany a Toningenieur is an audio engineer who designs, builds and repairs audio systems.[citation needed ]

The listed subdisciplines are based on PACS ( Physics and Astronomy Classification Scheme) coding used by the Acoustical Society of America with some revision.

Audio engineers develop audio signal processing algorithms to allow the electronic manipulation of audio signals. These can be processed at the heart of much audio production such as reverberation, Auto-Tune or perceptual coding (e.g. MP3 or Opus). Alternatively, the algorithms might perform echo cancellation, or identify and categorize audio content through music information retrieval or acoustic fingerprint.

Acoustic diffusing mushrooms hanging from the roof of the Royal Albert Hall

Architectural acoustics is the science and engineering of achieving a good sound within a room. For audio engineers, architectural acoustics can be about achieving good speech intelligibility in a stadium or enhancing the quality of music in a theatre. Architectural Acoustic design is usually done by acoustic consultants.

The Pyramid Stage

Electroacoustics is concerned with the design of headphones, microphones, loudspeakers, sound reproduction systems and recording technologies. Examples of electroacoustic design include portable electronic devices (e.g. mobile phones, portable media players, and tablet computers), sound systems in architectural acoustics, surround sound and wave field synthesis in movie theater and vehicle audio.

Musical acoustics is concerned with researching and describing the science of music. In audio engineering, this includes the design of electronic instruments such as synthesizers; the human voice (the physics and neurophysiology of singing); physical modeling of musical instruments; room acoustics of concert venues; music information retrieval; music therapy, and the perception and cognition of music.

Psychoacoustics is the scientific study of how humans respond to what they hear. At the heart of audio engineering are listeners who are the final arbitrator as to whether an audio design is successful, such as whether a binaural recording sounds immersive.

The production, computer processing and perception of speech is an important part of audio engineering. Ensuring speech is transmitted intelligibly, efficiently and with high quality; in rooms, through public address systems and through mobile telephone systems are important areas of study.

Live sound mixing

At the front of house position, mixing sound for a band

A variety of terms are used to describe audio engineers who install or operate sound recording, sound reinforcement, or sound broadcasting equipment, including large and small format consoles. Terms such as "audio technician," "sound technician," "audio engineer," "audio technologist," "recording engineer," "sound mixer," "mixing engineer" and "sound engineer" can be ambiguous; depending on the context they may be synonymous, or they may refer to different roles in audio production. Such terms can refer to a person working in sound and music production; for instance, a "sound engineer" or "recording engineer" is commonly listed in the credits of commercial music recordings (as well as in other productions that include sound, such as movies). These titles can also refer to technicians who maintain professional audio equipment. Certain jurisdictions specifically prohibit the use of the title engineer to any individual not a registered member of a professional engineering licensing body.

In the recording studio environment, a sound engineer records, edits, manipulates, mixes, or masters sound by technical means to realize the creative vision of the artist and record producer. While usually associated with music production, an audio engineer deals with sound for a wide range of applications, including post-production for video and film, live sound reinforcement, advertising, multimedia, and broadcasting. In larger productions, an audio engineer is responsible for the technical aspects of a sound recording or other audio production, and works together with a record producer or director, although the engineer's role may also be integrated with that of the producer. In smaller productions and studios the sound engineer and producer are often the same person.

In typical sound reinforcement applications, audio engineers often assume the role of producer, making artistic and technical decisions, and sometimes even scheduling and budget decisions.

Audio engineers come from backgrounds or postsecondary training in fields such as audio, fine arts, broadcasting, music, or electrical engineering. Training in audio engineering and sound recording is offered by colleges and universities. Some audio engineers are autodidacts with no formal training, but who have attained professional skills in audio through extensive on-the-job experience.

Audio engineers must have extensive knowledge of audio engineering principles and techniques. For instance, they must understand how audio signals travel, which equipment to use and when, how to mic different instruments and amplifiers, which microphones to use and how to position them to get the best quality recordings. In addition to technical knowledge, an audio engineer must have the ability to problem-solve quickly. The best audio engineers also have a high degree of creativity that allows them to stand out amongst their peers. In the music realm, an audio engineer must also understand the types of sounds and tones that are expected in musical ensembles across different genres- rock and pop music, for example. This knowledge of musical style is typically learned from years of experience listening to and mixing music in recording or live sound contexts. For education and training, there are audio engineering schools all over the world.

According to Women's Audio Mission (WAM), a nonprofit organization based in San Francisco dedicated to the advancement of women in music production and the recording arts, less than 5% of the people working in the field of sound and media are women. "Only three women have ever been nominated for best producer at the Brits or the Grammys" and none won either award. According to Susan Rogers, audio engineer and professor at Berklee College of Music, women interested in becoming an audio engineer face "a boys' club, or a guild mentality". The UK "Music Producers' Guild says less than 4% of its members are women" and at the Liverpool Institute of Performing Arts, "only 6% of the students enrolled on its sound technology course are female."

Women's Audio Mission was started in 2003 to address the lack of women in professional audio by training over 6,000 women and girls in the recording arts and is the only professional recording studio built and run by women. Notable recording projects include the Grammy Award-winning Kronos Quartet, Angelique Kidjo (2014 Grammy winner), author Salman Rushdie, the Academy Award-nominated soundtrack to "Dirty Wars", Van-Ahn Vo (NPR's top 50 albums of 2013), Grammy-nominated St. Lawrence Quartet, and world music artists Tanya Tagaq and Wu Man.[citation needed ]

There certainly are efforts to chronicle women's role and history in audio. Leslie Gaston-Bird wrote Women in Audio, which includes 100 profiles of women in audio through history. Sound Girls is an organization focused on the next generation of women in audio, but also has been building up resources and directories of women in audio. Women in Sound is another organization that has been working to highlight women and nonbinary people in all areas of live and recorded sound through an online zine and podcast featuring interviews of current audio engineers and producers.

One of the first women to produce, engineer, arrange and promote music on her own rock and roll music label was Cordell Jackson (1923-2004). Trina Shoemaker is a mixer, record producer and sound engineer who became the first woman to win the Grammy Award for Best Engineered Album in 1998 for her work on The Globe Sessions.

Gail Davies was the first female producer in country music, delivering a string of Top 10 hits in the '70s and '80s including " Someone Is Looking for Someone Like You," " Blue Heartache" and " I'll Be There (If You Ever Want Me)." When she moved to Nashville in 1976, men "didn't want to work for a woman" and she was told women in the city were "still barefoot, pregnant and [singing] in the vocal booth." When Jonell Polansky arrived in Nashville in 1994, with a degree in electrical engineering and recording experience in the Bay Area, she was told "You're a woman, and we already had one"-a reference to Wendy Waldman. KK Proffitt, a studio "owner and chief engineer", states that men in Nashville do not want to have women in the recording booth. At a meeting of the Audio Engineering Society, Proffitt was told to "shut up" by a male producer when she raised the issue of updating studio recording technologies. Proffitt said she "finds sexism rampant in the industry".

Other notable women include:

Sylvia Robinson, early hip hop music producer

Susan Rogers, engineer for Purple Rain

Genya Ravan, producer The Dead Boys' Young, Loud and Snotty;

Delia Derbyshire, British electronics pioneer

Lari White, a co-producer on Toby Keith's White Trash With Money

Leslie Ann Jones, recording engineer

Sylvia Massy, engineer and producer for Tool, System of a Down, and Johnny Cash

Ethel Gabriel, producer and record executive RCA Victor

There are four distinct steps to the commercial production of a recording: recording, editing, mixing, and mastering. Typically, each is performed by a sound engineer who specializes only in that part of the production.

Studio engineer - an engineer working within a studio facility, either with a producer or independently.

Recording engineer - the engineer who records sound.

Assistant engineer - often employed in larger studios, allowing them to train to become full-time engineers. They often assist full-time engineers with microphone setups, session breakdowns and in some cases, rough mixes.[18]

Mixing engineer - a person who creates mixes of multi-track recordings. It is common to record a commercial record at one studio and have it mixed by different engineers in other studios.

Mastering engineer - the person who masters the final mixed stereo tracks (or sometimes a series of audio stems, which consists in a mix of the main sections) that the mix engineer produces. The mastering engineer makes any final adjustments to the overall sound of the record in the final step before commercial duplication. Mastering engineers use principles of equalization, compression and limiting to fine-tune the sound timbre and dynamics and to achieve a louder recording.

Sound designer - broadly an artist who produces soundtracks or sound effects content for media.

Live sound engineer

Front of House (FOH) engineer, or A1.[27] - a person dealing with live sound reinforcement. This usually includes planning and installation of loudspeakers, cabling and equipment and mixing sound during the show. This may or may not include running the foldback sound. A live/sound reinforcement engineer hears source material and tries to correlate that sonic experience with system performance.[28]

Wireless microphone engineer, or A2. This position is responsible for wireless microphones during a theatre production, a sports event or a corporate event.

Foldback or Monitor engineer - a person running foldback sound during a live event. The term "foldback" comes from the old practice of "folding back" audio signals from the front of house (FOH) mixing console to the stage so musicians can hear themselves while performing. Monitor engineers usually have a separate audio system from the FOH engineer and manipulate audio signals independently from what the audience hears so they can satisfy the requirements of each performer on stage. In-ear systems, digital and analog mixing consoles, and a variety of speaker enclosures are typically used by monitor engineers. In addition most monitor engineers must be familiar with wireless or RF (radio-frequency) equipment and often must communicate personally with the artist(s) during each performance.

Systems engineer - responsible for the design setup of modern PA systems, which are often very complex. A systems engineer is usually also referred to as a "crew chief" on tour and is responsible for the performance and day-to-day job requirements of the audio crew as a whole along with the FOH audio system. This is a sound-only position concerned with implementation, not to be confused with the interdisciplinary field of system engineering, which typically requires a college degree.

Re-recording mixer - a person in post-production who mixes audio tracks for feature films or television programs.

Correcting a room's frequency response

An audio engineer is proficient with different types of recording media, such as analog tape, digital multi-track recorders and workstations, plug-ins and computer knowledge. With the advent of the digital age, it is increasingly important for the audio engineer to understand software and hardware integration, from synchronization to analog to digital transfers. In their daily work, audio engineers use many tools, including:

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1. ^ The difference between a producer and an audio engineer, archived from the original on 2021-12-15

2. ^ Rosenberg McKay, Dawn. "Audio Engineer Job Description: Salary, Skills, & More". About.com Careers. Archived from the original on 23 July 2018.

3. Daley, Dan, ^ "The Engineers Who Changed Recording: Fathers Of Invention", Sound on Sound magazine, October 2004

4. National Careers Service. "Job profiles: Acoustics consultant".

5. Pohlmann, Ken (2010). Principles of Digital Audio, Sixth Edition. McGraw Hill Professional. p. 336. ISBN 978-0-07-166347-2.

6. ^ Templeton, Duncan (1993). Acoustics in the Built Environment: Advice for the Design Team. Architectural Press. ISBN 978-0-7506-0538-0.

7. ^ Bader, Rolf (2018). "Musical Acoustics and Signal Processing". In Bader, Rolf (ed.). Springer Handbook of Systematic Musicology. Springer Handbooks. Berlin, Heidelberg: Springer. pp. 25-28. doi:10.1007/978-3-662-55004-5. ISBN 978-3-662-55004-5.

8. Huber, D.M. (1995). Modern Recording Techniques. (5th ed.). Burlington, MA: Focal Press

9. ^ Savage, Mark (2012-08-29). "Why are female record producers so rare?". BBC News.

10. ^ Mathew, Marlene; Grossman, Jennifer; Andreopoulou, Areti (2016-09-20). "Women in Audio: Contributions and Challenges in Music Technology and Production". Audio Engineering Society.

11. ^ "Women account for less than 5 percent of producers and engineers - but maybe not for long - Cover Story - Nashville Scene". Nashville Scene.

12. Davis, G., Jones R. (1990). ^ Yamaha Sound Reinforcement Handbook. (2nd ed.) Milwaukee, WI: Hal Leonard Corp.

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An audio engineer (also known as a sound engineer or recording engineer) helps to produce a recording or a live performance, balancing and adjusting sound sources using equalization, dynamics processing and audio effects, mixing, reproduction, and reinforcement of sound. Audio engineers work on the "technical aspect of recording-the placing of microphones, pre-amp knobs, the setting of levels.

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Health and safety is very important in the workplace as if it is not taken seriously people can end up seriously injured or even killed. Ensuring you work to the proper safety standards such as the health and safety at work act, COSHH, ECT.

Working as a formal on stage has inherent risks such as falling off the stage tripping over wires and more. If they're not seen to properly the performer or techies mid performance could get injured.

However, there is a greater risk of injury when setting up and taking down the stage or equipment. For example, putting Lighting or sound systems high up is dangerous as you'll be working at greater heights so to ensure safety using harnesses hard hats to make sure you can't fall off our essential.

In recording Studios dangers are different but not gone generally in recording few days lots of wires connected to multiple bits of equipment could overheat and catch fire and present a trip hazard. Effective cable management and cleaning of the facilities is essential.

There are multiple risks in theatres. highlighting high sound systems all required to be taken up and put down for maintenance and switching out old with new. There is also a risk with seating as poorly maintain seats could injure spectators. I'm making sure that the balconies the seats are laid on are in excellent shape as if rotting was to take place they theoretically could fall Other spectators mid performance.

During festivals Keeping space for fans to get out of the big crown is important as during multiple festivals people have died due to overcrowding and getting trampled. People Can get very hot in mosh pits and pushed . around making sure there is spare space at the back so not over booking the venue is pivotal.

I've only highlighted a handful of issues with safety not just for the workers but for the spectators as well there are many more such as keeping stairwell maintained and facilities in good shape and this goes for everything.

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What are the Key Elements of Mixing? Define each one.

Levels/balance. How lowed they are.

Panning. Creating death in music.

EQ. Keeping different sound the same volume.

Anelia FX (reverb, delay, ECT) changing the sounds and how they are outputted.

with this beaning some of the things we looked at.

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finding out more about a topic and explaining it.

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this term is used to name music as a collective putting them under one umbrella.

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this is the name for the people who make a living from there work. Like The Weekend, Talerswift and more.

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this is where you make new music that is original and not using other peoples ideas.

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this is where you look bake at you work and see what you did and how you can do better.

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after I staled in my ideas for my track original track staled. After a long think i decided to make a new track which i completed. My second track is much better then my first. Improving on the sound and flow which felt better. we also looked at microphone placement.

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WWW

The most notable tasks that went well in my opinion was my logic production song and most of my Padlet work. After the reproducing a new song, I was much happier with the result given the shorter timeframe. Most of my Padlet work was good.

EBI

If I could improve on my creativity when working on songs in logic and also my sentence structure in the Padlet work, my projects and coursework would be greatly improved. I also could do with remembering to post more frequently on my blog which will take a bit of adjusting to however I will fix this quite quickly.

What I learned.

Learning more about the music industry was fascinating as even though I was surrounded by it growing up I never properly immerse myself in what it was like behind-the-scenes. The opening couple of weeks on this courses opened my eyes to Some of the nuances of the industry.

What I enjoyed.

I Thoroughly enjoyed working in logic as being able to be creative was enjoyable comparatively to sitting in a classroom and listening to the teacher spew information at me is something I find quite dull. I also enjoyed being able to research my own songs and artists, instead of being told who and what to research it gave a new bit of freedom into Learning that I haven't experienced before.

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Overall, I didn't change too much about the tones of the sounds that I used. The only part I changed is my kick drum which I made more punchy. I chose this genre as it's a new one. I haven't done much with and I wanted a challenge.

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this is what you will work on when producing you tracks. E.G. logic, abelten and more

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we looked at the structure of music and the different components that make it up.