# data[].attributes.headline
The Daily Challenge - Maths Week Edition

# data[].attributes.subject
The Daily Challenge - Maths Week Edition

# data[].attributes.body
This PowerPoint offers a set of fun maths puzzles ideal for daily starters, group challenges, or Maths Week activities - designed to spark curiosity, discussion, and problem-solving. Notes are included with the slides with suggested target groups, sample solutions and ideas for scaffolding the activity.

# data[].attributes.body
Here are some suggested activities that could be rolled out at whole-school level to get everyone involved in Maths Week.

# data[].attributes.attachment_link.title
Maths Week 2025 Whole School Activity Ideas

# data[].attributes.body
This activity will create rich math discussions as students work with number, estimation and a sense of mystery.

# data[].attributes.attachment_link.description
This is based on the original Steve Wyborney Estimistery https://stevewyborney.com/wp-content/uploads/2021/11/Esti-Mystery-345-Multiple-Beads.pptx More can be found on his website: https://stevewyborney.com/ Video instructions on how to make your own can be found here https://youtu.be/vwGGwlD6cGo

# data[].attributes.body
In this activity, students build coordinate plane proficiency through a guess-the-location-style game.

# data[].attributes.body
In this activity, students use angles to adjust lasers and mirrors as they seek to hit all three targets in a series of challenges.

For younger students, this may serve as an excellent introduction to thinking about angle measure. For older students, this offers a chance to think critically about the properties of angles, lines, and reflections.

# data[].attributes.body
In this activity students practice graphing coordinates in a game of mini golf.

# data[].attributes.body
In this activity students use ordered pairs to represent locations on a coordinate grid in a game of bullseye.

# data[].attributes.body
In this activity, students practice adding integers in the context of a card game. The goal of the game is to create two groups of cards, each with the same sum. Whoever uses the most cards wins!

# data[].attributes.attachment_link.description
In this activity, students practice adding integers in the context of a card game. The goal of the game is to create two groups of cards, each with the same sum. Whoever uses the most cards wins!

# data[].attributes.body
This activity encourages students to learn about/revise transformation geometry while playing Tetris and could be run as an individual, class or whole school activity or competition during Maths Week.

# data[].attributes.attachment_link.readable_text
INSTRUCTIONS

Use the red buttons to the right to transform the falling blocks.

Completely fill a horizontal row with squares and earn 400 points. Those squares will then disappear, the blocks above will drop into the space leaving more room to complete more horizontal rows.

The game will end when there is no longer room for a block to drop in from the top of the screen.

You can also use the arrow keys on your computer keyboard.

Translate Left Translate Right Rotate 90 degrees Rotate − 90 degrees Rotate 180 degrees Drop

Suggested

Remainder Race

A game involving chance and choice requiring an ability to calculate the remainder when a two digit number is divided by a single digit number.

The short web address is:

Transum.org/go/?to=remainder

Transformation Tetris

Develop your skills translating and rotating shapes in this fast paced classic game.

Tetris is a classic tile-matching game created by a Russian software engineer in 1984.

It has been reported that moderate play of Tetris boosts general cognitive functions such as 'critical thinking, reasoning, language and processing' and increases cerebral cortex thickness.

Rotations and translations are just two of the types of transformations you will learn about on the Maths GCSE course. You can learn more about this topic by doing the online exercise called Transformations.

In addition you will find links to Lesson Starters, curriculum statements, activities, investigations and videos on the main Transformations Topic Page.

The code for Tetris was made available by aerolab, based on code by Peter Coles.

# data[].attributes.attachment_link.description
Develop your skills translating and rotating shapes in this fast paced classic game.

# data[].attributes.body
Tangrams bring maths to life, building students’ skills in spatial reasoning, symmetry, fractions, and problem-solving through creative, hands-on exploration.

# data[].attributes.attachment_caption
Available from Countdown Numbers and Letters Game - Educational Games For Kids

# data[].attributes.body
The Countdown Numbers Game is a great way to celebrate Maths Week, challenging students to use addition, subtraction, multiplication, and division to reach a target number. It promotes quick thinking, flexible problem solving, and a touch of competitive excitement—making maths engaging for learners of all strengths.

# data[].attributes.attachment_link.readable_text
Info About Countdown Numbers and Letters Game

You know that head-scratching moment when you're handed six random letters and told to make the longest word you can in just 30 seconds? That's the letters part of Countdown, a classic game that spices up any gathering or TV break. You get any mix of vowels and consonants your opponents (or your computer) choose, and then you let your brain run wild trying to spot plurals, prefixes, or sneaky compound words. It's equal parts word hunt and mental gymnastics-most likely you'll settle somewhere between "possible" and "impossible" once the buzzer sounds.

Then there's the numbers challenge, which flips the script from letters to arithmetic. You pick a handful of numbered tiles-some big numbers like 75 or 100, and small ones from 1 to 10-and are given a random three-digit target. Suddenly you're juggling addition, subtraction, multiplication, and division, racing against the clock to hit that exact number or get as close as you can. It's all about spotting shortcuts: maybe you multiply 25 by 4, then add 9, and finally divide by 3 to nail the target. If you can pull it off under time pressure, you'll feel like a bona fide math ninja.

Between friends, this game turns into a riot of cheers, groans, and "Why didn't I see that?" moments. People find themselves muttering half-formed words or scribbling down sums on a napkin as the seconds tick away. Whether you're a language lover or a numbers whiz, Countdown has a little something for everyone-and it's surprisingly addictive once you get the hang of it. By the end, you've either sharpened your vocabulary or discovered mental math talents you never knew you had, and you'll definitely be itching to play another round.

# data[].attributes.attachment_link.title
Countdown Numbers and Letters Game - Educational Games For Kids

# data[].attributes.attachment_link.description
The game has a combination of number and letter game. You need to set a target and reach that. It can be used as Teaching or quiz Tool as well

# data[].attributes.body
Add a maths-focused crossword to your Maths Week plans to boost mathematical literacy. This resource includes a word bank to support access and challenge. Solution included.

# data[].attributes.attachment_link.title
Maths Week Crossword 2025 with Solutions

# data[].attributes.headline
The Great Maths Week Challenge Crossword (Digital Version)

# data[].attributes.subject
The Great Maths Week Challenge Crossword (Digital Version)

# data[].attributes.body
This Escape room includes questions and problems linked directly to the Junior Cycle Specification. It is geared predominantly at second and third year students but could be used to challenge with TY or ordinary level Senior Cycle classes. Students can do this activity alone or work in pairs. Students will need a digital device. Students should be encouraged to do rough work for all questions.

To successfully escape all the rooms for students will need some understanding of Number, Algebra, Probability, Statistics and Geometry

Students should be encouraged to use previous class notes.

This resource was adopted and edited from an Escape room created by Pearson Maths, UK. The link to the original is: Year 7 Term 1 Intervention Escape Room • Activity by Amplify Classroom

# data[].attributes.body
This is a quiz containing 5 rounds testing students' ability to recall, define, associate and explain mathematical concepts. It is likely suitable for 3rd Year Higher Level students or Senior Cycle students.

# data[].attributes.body
This PowerPoint presentation includes a number of mathematical activities exploring codes, ciphers, and problem-solving that could be used with a TY group after/while watching The Imitation Game. These build on their Junior Cycle learning while encouraging engagement across the TY student dimensions — fostering personal growth, developing as learners, exploring career links in mathematics, and working collaboratively.

# data[].attributes.headline
Ideas for the Level 2 Learning Programme (L2LP)

# data[].attributes.subject
Ideas for the Level 2 Learning Programme (L2LP)

# data[].attributes.body
Check out the following ideas for celebrating Maths Week. They link directly to elements of the L2LP Numeracy PLU and promote hands-on learning.

# data[].attributes.headline
Escape Room With 3 Different Levels (On Paper)

# data[].attributes.subject
Escape Room With 3 Different Levels (On Paper)

# data[].attributes.body
A fun escape room designed by the Scottish Mathematics Council, which promotes problem solving skills and collaboration. It has three levels so students can choose which level of difficulty they wish to pursue. Solutions are attached also.

# data[].attributes.body
Destination STEM is a UK based website that provides support, advice, and opportunities to help students explore pathways into careers in science, technology, engineering, and mathematics, develop their skills, and connect them with employers

# data[].attributes.attachment_link.description
Our placements give you the chance to gain real-life workplace experience in the STEM sector while you develop your research skills and industry knowledge. Choose from either a five-day experience or two-week placement, depending on your needs.

# data[].attributes.body
Lots of digital puzzles catering to various levels of ability

# data[].attributes.attachment_link.readable_text
There is a great amount of satisfaction that can be obtained from solving a mathematical puzzle. There are many puzzles on this page, all with a mathematical connection, that are just waiting to be solved. You can earn Transum Trophies for the puzzles you solve.

The following puzzles are from the Transum monthly newsletters and podcasts.

The following puzzles are the Transum Advanced Starters.

Same Three Digits

Find ex pressions which contain indices and evaluate to numbers containing the same digits.

Advanced Starter

# data[].attributes.attachment_link.description
An ever-growing collection of interactive mathematical and logic puzzles designed for anyone interested in school-level Maths.

# data[].attributes.body
Lots of fun digital puzzles catering to different abilities.

# data[].attributes.attachment_link.readable_text
How good are you at getting an exact quantity in a jug? Drag and drop the jugs left or right to fill, ...

Lots of mazes to try out! Can print a maze to do later.

Block Levels. Use the telescopes to push and pull the ball.

# data[].attributes.attachment_link.description
How good are you at getting an exact quantity in a jug? Drag and drop the jugs left or right to fill, ... Lots of mazes to try out! Can print a maze to do later. Block Levels. Use the telescopes to push and pull the ball.

# data[].attributes.body
The UK-based Advanced Mathematics Support Programme 'showcases maths in different careers. Each video is also linked to one or more activities, so students can get a real taste of what the career may entail and where maths is used daily in these careers.'

# data[].attributes.attachment_link.readable_text
The AMSP is creating an exciting set of high-quality videos which showcase the maths in different careers. Each video is also linked to one or more activities, so your students can get a real taste of what the career may entail.

The videos are suitable for all students aged 11+. Each person that features tells their story from childhood right through to the present day. We have aimed to use a diverse set of role models and careers in the videos so that the collection hopefully contains something that every student can relate to, whether that is the persons background, their interests or their aspirations. Each video is around 5 minutes long and has a few questions asked throughout, which make perfect places to pause and think about maths and careers with your class.

"I was very impressed with the video. Susie strikes a nice balance between her background and honest thoughts about maths with how important they are for what she's doing now. It was good to see genuine examples of her work and to hear how she gets to feel good about the work (maths) that she's doing."
Dave Gale Lead Practitioner and member of the TES Maths panel

Focusing on Core Maths

Focusing on A level Mathematics

Focusing on A level Further Mathematics

Skip to content

# data[].attributes.attachment_link.title
Where maths meets... the world of work! - AMSP

# data[].attributes.attachment_link.description
The AMSP is creating an exciting set of high-quality videos which showcase the maths in different careers. Each video is also linked to one or more activities, so your students can get a real taste of what the career may entail. The videos are suitable for all students aged 11+.

# data[].attributes.body
This treasure hunt, brings students around the school, it is easily adaptable to suit any size school. It could also be used as a quiz or relay race.

# data[].attributes.body
Math Express

When entering this room, you will be stuck with calculations to solve and will definitely have to think a bit in order to escape.

You have 30 minutes to escape!

You need to click your way around to find clues to escape the room.

(suitable from 1st year onwards)

Publicly available from roomescapemaker.com

# data[].attributes.attachment_link.description
When entering this room, you will be stuck with calculations to solve and will definitely have to think a bit in order to escape. Are you up to the challenge?