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For this board i was looking at fruit and veg of it sliced, cut, peeled, eaten and even rotten.

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-Project concept

For this project I have been asked to use fruit and veg as a starting point to then develop into characters. The aim is that I experiment with a range of digital art, different materials, certain techniques and processes to generate a pair of exciting characters to be made into life sized cut outs. I am careful to what art I produce to my audience and designers. I will keep my designs simple if its for children and push boundaries for an older audience and humanise my characters possibly adding comedy.

I will start my character designs by looking and drawing fruit or veg, I will correct and develop my thoughts through a series of creative media exploration. This project is designed to encourage me to think creatively and to push boundaries and work outside my comfort bubble within character designing.  My boundaries are pencil so id like to push myself out my comfort zone to marker or ink or even water colours if possible.

-Evaluation

I expect myself to record and evaluate my work on paper so I can keep track of my work to see what I have changed throughout the time I worked as I document my work its easy to change my documents and change of work in pencil than it is in pen but I also intend to record my work on my phone as that could be an easy way to update my work.  I will document my thought process and how I have made decisions so that I can continue to develop and progress.  I will also ask my tutor for feedback and take on board advice as a way of challenging myself and my use of media and processes.

-Proposed research sources & bibliography

This part provides me a chance to record my initial research sources, both primary and secondary, that I intend to use. My sources of research should be as large as possible and could include libraries, galleries, books, magazines, films, websites, social media, broadcast and archive materials. The bibliography should be continuously updated as the project continues

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I think this sketch isn’t so bad when i compare it to the actual fruit it’s based from but it’s not the best sketch I’ve accomplished. I got a little annoyed when i realised I didn’t add the shine patches on the sketch along with the colourless patches on the fruit.

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I think for this ink print it was quite unusual as it didn't print out on the paper properly but it caused a nice texture, i chose the pear due to it being a nice shape when cut in half. i properly could've developed this ink print with different colours instead of all just using black ink for the pears.

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I think for this ink print it was quite unusual as it did print out on the paper quite nicely but it caused a smooth texture, i chose the pear due to it being a nice curved shape when cut in half. i properly could've developed this ink print with different styles of ink instead of all just using black ink for the pears.

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I think for this ink print it was quite strange as it did print out on the paper properly but it caused a slight fading shade on the left hand side, i chose the pear due to it being a strange shape when cut in half. i probably could've developed this ink print with different colours instead of all just using black ink for the pears.

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i think with this shape it was quite good as it covered the whole fruit and left no blank spaces out between the middle or even the stalk, it left no underlying texture to the inked print either which gave it a flat look unlike the others.

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i think i chose the colour green for the mushroom due to me purely just disliking them? but i also used a mushroom for a print as it was small and didn't take up mushroom on the paper i was using. The drawing of the cowboy was purely for a theme of the YMCA for a task but i drew the cowboy on the mushroom as the smooth top of the mushroom resembled the top of a head.

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The colour for this mushroom was a mix of green and black by accident for the mushroom due to me mixing them up by accident. But i also used a mushroom for the same reason as it was small and didn't take up room on the paper i was using. The drawing of the plumber was also purely for a theme of the YMCA for a task but i drew the plumber on the mushroom as the smooth top of the mushroom resembled the top of a head.

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When i used the pepper it was the main reason of being the last person to use it but when i got onto the drawings, it made a good use for a head? mostly for a face. I could develop this print by maybe just using a different colour ink instead of black.

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When i used the pepper again it was the main reason of being the last person to use it but when i got onto the drawings, it made a good use for a head? mostly for a face. I could possibly of used a different fruit or vegetable for this print.

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My thought on this mono print is that when i was drawing it over the ink it was quite difficult to not lean on the ink to ruin the artwork so it took a little while but the most time spent on the mono print was the lines in the cup of the mushroom. i could maybe rework on the fading shadows on the mono print on the top cup of the mushroom but other then that it was pretty good.

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My thought on this mono print is that when i was smudging it over the already drawn ink it was quite easy but annoying to make sure i didn't use a lot of pressure to make some parts darker than the rest on the mushroom. this mono print was also an inverted version on the darker mushroom. i could've maybe not done the mistake of accidentally adding an extra line on top of the mushroom.

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I did the strawberry after the mushroom due to it being available and a easy one to start but i did rush it which caused me to dislike it a bit as you can see the scribble lines in the strawberry half but i also chose strawberry because i like them. for character development the stalk of the strawberry looks or can be some type of a hat.

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When drawing all these emotions, my thoughts on these were kind of neutral as they were cartoony and childish unlike serious or realistic. I could maybe improve each facial expression with extra details or not rushing through them and spending time on each set of eyes and mouth.

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When drawing all these emotions, my thoughts on these were kind of neutral as they were cartoony and childish unlike serious or realistic. I could maybe improve each facial expression with extra details or not rushing through them and spending time on each set of eyes and mouth. (copy)

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When drawing all these emotions, my thoughts on these were kind of neutral as they were cartoony and childish unlike serious or realistic. I could maybe improve each facial expression with extra details or not rushing through them and spending time on each set of eyes and mouth. (copy)

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When drawing all these emotions, my thoughts on these were kind of neutral as they were cartoony and childish unlike serious or realistic. I could maybe improve each facial expression with extra details or not rushing through them and spending time on each set of eyes and mouth. (copy)

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When i started the lino cutting i was quite happy with it but then when i started cutting away i got too annoyed with the time spending and started to hack out the lino and the cutting was messy inside the fruit so i didn't ant to use it anymore and went onto something else. but the best part of this was when i redrew the star fruit onto the lino as it was pretty interesting for me.

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When i started this drawing to prepare for lino, i was pretty interested in the shape as it was lumpy and uneven like most fruits, i could possibly develop this drawing by possibly adding more detail to the fruit.

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When i stated this drawing i sort of regretted it as tomato's were a pretty basic fruit and not very detailed but it was too late so i kept finishing the drawing but i don't think i need to improve as it looks okay but maybe add a little shine or shading towards the tomato

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When i started to cut the lino it was again, very annoying for me but while cutting it was pretty tough just to not hack away at it but i took my time on it and it ended up okay. i would probably never ever. do it again but it was an ok experience.

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When i started drawing the olives. i was proud of how smooth it came out but when looking back at it, it was basic with no details like the tomato but it was a decent drawing but i would redraw it with more detail to the olive pits and the scewer.

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i could improve these facial drawings by maybe attempting more facial expressions and needs to each character, but as well and just spending a little more time on them and maybe try different styles with the eyes and mouths.

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i could improve these facial drawings by maybe attempting more facial expressions and needs to each character, but as well and just spending a little more time on them and maybe try different styles with the eyes and mouths. (copy)

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I think I started on the drawing of grapes due to the grapes being a pretty easy fruit to draw because of the shape of circles, I used in this drawing two different shades of purple for the grapes so make each colour stand out instead of being a bunch of the same colours. I think i can develop this drawing even more, by adding more details to the bunch of grapes in different shapes like ovals instead of just circles to show the different shapes off.

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I think i started this drawing of a dragon fruit because it was something new and interesting for me to try out and the colours were vibrant to stand out, the shape was also unusual for me but it was a good go to try. I could develop different versions of this drawing to suit the different types of dragon fruit to yellow or have dark purple flesh instead of white.

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Unique design

A unique design can vary to a distinctive look or original creations that are unlike any other existing piece, somehow reflecting the sense of creativity. A specific designer's personal vision and a distinct approach to a problem or even a concept to the character or even taking an original piece and adjusting it into a piece that’s completely new.

Expressive features

Expressive features are basic elements that are used to communicate feelings, emotions, ideas, or even just basic intentions that are seen in common human behaviour like facial expressions and body language, artistic works like colour, music tempo, writing style or even just digital interfaces. These features allow for communication beyond literal meaning, conveying moods or evoking responses from a viewer or listener.

Strong silhouette

A strong silhouette is recognizable and even an impactful outline of a subject, essential in art, design, and photography for instant recognition, conveying personality, and simplifying complex forms without relying on intricate details. It features a balanced, stable and clear shape that is easily readable, even in black and white... allowing viewers to understand the subject's form, personality, and role immediately.

Constant style

A constant style refers to some sort of consistent characteristics, habits, or even just elements that remain unchanged and reliably present over time, often in a personal or programming context. For example, in personal style, it's wearing the same types of clothing or even just accessories.

personality in design

In design, personality refers to the human qualities, traits, and emotions that a product, brand, or character embodies, allowing it to connect with an audience on a deeper, more relatable level. It goes beyond simple aesthetics to define how something looks, feels, and acts, creating a distinct identity that fosters emotional connections and builds loyalty with users.

colour scheme

A colour scheme is a planned combination of colours, often derived from the colour wheel, used together in a design or artwork to create a specific mood, feeling, or visual appeal. Common types of colour schemes include monochromatic, which uses varying shades of a single colour; analogous, using colours next to each other on the wheel; and complementary, which uses colours opposite each other for high contrast.

back story / motivation

A character's backstory is their history and formative experiences, while motivation is the driving force behind their actions in the present story. Backstory provides the "why" for a character's goals and behaviours, creating a logical connection between past events and present motivations, thus adding depth, realism, and emotional resonance to the character and the overall narrative

proportions and anatomy

Anatomy refers to the study of the structure of the human body, while proportions are the mathematical relationships and ratios between different parts of the body. In art and design, understanding both anatomy and proportions is essential for creating realistic and accurate depictions of the human form, allowing artists to capture harmonious and believable figures by applying established "head-to-body" ratios and understanding fundamental body structures.

dynamic poses

Dynamic poses represent a figure in motion, showing energy, action, and fluidity, rather than a static, still position. These poses capture a moment of movement, such as running, jumping, or dancing, making artwork more engaging and expressive by giving the viewer a sense of anticipation for the next movement.

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When i started to print these linos out i wasn't too happy with how they might turn out as i was stressing over on how the carving would leave extra marks out on the print but when i saw how it turned out i wasn't too bothered about it now

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When i went to print this lino out i wasn't too confident with how it might turn out as i was stressing over on how the carving would leave extra marks out on the print but when i saw how it turned out i wasn't too bothered about it now

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annotation is all the same for the rest 

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annotation is all the same for the rest 

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sunglasses

Sunglasses can really shape how we see a character! They hide the eyes, making someone mysterious or like they're hiding something. They can also give off confidence, like you see with cops in movies. Plus, the type of sunglasses—aviators versus something designer—can hint at a character's style or even their wealth. Basically, they're a quick way to add personality.

Umbrellas

An umbrella visually shapes a character, showing their personality through its size, which indicates caution or fragility, and its design, which reflects traditional or playful traits. Using an umbrella when it's not raining suggests withdrawal, while using it as a weapon shows resourcefulness. Its quality implies affluence or hardship. Filmmakers use these elements to add character depth.

Gloves/Hats

Gloves show formality with dress gloves, practicality with work gloves, and mystery if always worn. Their material hints at style and status, like leather for ruggedness or silk for wealth. Hats signal authority (crowns), conceal identity (wide brims), express personality (flamboyant styles), and indicate roles (chef's hat). They also offer practicality like warmth.

roller skates and ice skates

Roller skates can visually communicate playfulness and nostalgia, portraying a fun-loving, youthful character, or symbolize freedom and independence, highlighting an adventurous spirit. They might also suggest rebellion, challenging norms, or, through skilled use, project confidence and grace. Ice skates, on the other hand, often convey elegance, suggesting a poised and refined character. They can also represent discipline and hard work, vulnerability and risk-taking, or a penchant for solitude and introspection. Furthermore, ice skating can be associated with performance, indicating someone who enjoys the spotlight.

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For this board i was looking at misshapen fruit and veg of it mouldy, rotten, peeled, textured and even unique.

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When autocomplete results are available use up and down arrows to review and enter to select. Touch device users, explore by touch or with swipe gestures.

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For this board i was looking at how faces express themselves, different eye shapes and styles along with uniqueness.

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When autocomplete results are available use up and down arrows to review and enter to select. Touch device users, explore by touch or with swipe gestures.

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For this board i was checking out different styles and ways humanised fruit and veg was created and developed into a final piece for ideas and styles.

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As i checked this board i scrolled through different styles of clothes such as childish, grunge, old fashioned, Y2K. Accessories were just the same to see what would fit for a final design.

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The design cycle is an important theme to artists because it gives structure to the creative process while still allowing freedom and experimentation. The cycle organizes ideas as it turns vague inspiration into clear directions for artists, Experimenting and exploring different materials, styles, or even concepts before committing. Reflecting and improving the evaluation whether the artwork expresses the intended moon, message or story. To avoid creative blocks you can provide steps to return to if something isn't working, And finally to achieve stronger results is ensuring the final piece is more thoughtful, refined and impactful.

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Theme:

-Read the brief.

-Understand the theme - fruit and vegetables.

-Understand the outcome - character design.

-Understand the timeframe - 9 weeks.

-Understand the audience - can be decided within design work.

Research:

-Helps understand specifics of the product.

-helps clarify the clients needs.

-It helps gather information.

-Brain storming.

-helps refine your final design.

Artist research:

-Gives you inspiration

-it helps you gather new material and design ideas.

-Helps with the creative process.

-Prevents art block.

Design:

-problem solving

-designs solution's

-testing

-you can create proto types

- it helps from idea to concept

Design development:

-Apart of the assembly process

-Can visually explain processes

-explain concepts

-Development phase

-idea thinking

Experimentation:

-Helps you explore your ideas

-helps you work out techniques

-helps you with creative process

-gives you the conceptual framework

-challenging the norms

Make the final piece:

-refining

-Culmination of your research

-document the process

-avoid last minute major changes

-focus on detail and polish

Evaluate:

-evaluate your work

-what did you learn

-reflection feeds back into future experimentation

- artistic growth

- did it meet your intentions

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An audience is a group of people who are listening to a speech or watching a performance. To address an audience, you should speak clearly, maintain eye contact, and use language appropriate for the audience's knowledge level and background. Understanding the audience's interests and expectations is crucial for effective communication. But my chosen audience is children aged to 4-10 years old, a group that responds positively to bright bold colours which is why I've chosen colours such as bright bold red and blue, as i wanted to evoke a feeling of playfulness and energy.

To address my chosen audience, which is a class of children, to appeal to any gender with non specific features with no stereotypical gender colours. But have used this to depict an all round character for everyone to enjoy. I wanted to incorporate relatable examples, and encourage participation through questions and discussions. I would also use visual aids and multimedia elements to keep them engaged. This approach helps in making the content more accessible and interesting for them.

When addressing an audience, it's essential to consider their age, background knowledge, interests, and expectations. Additionally, you must think about the purpose of the communication, the setting, and the potential biases of the audience. These considerations help in tailoring the message to resonate effectively with the audience.

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After identifying and researching multiple fruits, I provided studies of multiple different fruits and vegetables and different mixed media and styles. I experimented with the use of colour and texture providing me with my initial basic designs to develop into characters. As i applied this technique again to study facial features and characteristics that i would like to use on my final piece.

My strongest character was the apples but after time I moved onto cherries for my final design, I moved onto cherries as i found it added more detail to my final character and it would be a more fun idea to give a character two heads. To give the look that could talk to each other while just sharing one body.

I thought this would be playful idea for my audience of primary school children in the age group 4-10 years old. It meets the needs to encourage conversation and teaches young children to appreciate differences , diversity in an inclusive environment where everyone can feel valued and equal.

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My characters appeal creatively by my use of bold colours, simple lines and my use of using pencil crayon in block colour. This appeals visually to young children, i used bold primary colours because these are visual choices that are both engaging and developmentally appealing. Strong lines keep things simple and are easier to recognise shapes and styles, and are easier for children to understand.

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This was me starting to merge ideas of my fruit and facial characteristics to create my final piece and I've experimented with different fruits and shapes, i also played about with different facial features to see what works best.

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This was me starting to again, merge ideas of my fruit and facial characteristics to create my final piece and I've experimented with different fruits and shapes, i also played about with different facial features to see what works best on cherries for my final piece.

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This was my final design, but when I re-looked over the cherry designs I made, I changed and messed around with the head as cherries mostly came in pairs, so I thought it was a good idea to preferably turn my final design differently, I loved this sketch, it was quite fun but it Wasn’t the best, either way I was glad I changed up the last few ideas.

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This was my final character design, I changed a little but kept it mostly the same as my first sketch, I was glad I applied two heads as the conjoined twins for the feeling as cherries come in pairs, it was quite fun to do. I tried out pens, water colours and even colour pastels but nothing felt right, so I stuck with colouring pencils, it was worth it in the end as it gave out bright bold colours. I do wish I’d redo the skirt back into shorts though.

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This was refining fruit to plan for my final ideas of fruit character planning. I was experimenting with colours and different uses of the apples and how there cut.

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This was experimenting with fruit to plan for my final ideas of colouring with pens or water colours.

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I think I responded well to the brief as I have reflected the visual brief of combining fruits and facial characteristics together. I have included my visual research and ideal designs together to create an original design in the making for my final piece. In my proposal I explained my importance for research and artistic experimentation, which helped in my methodical approach in completing my design to its full potential. Although it was not helpful for going back to during my time on the project because it was mostly just not helpful for me because I mostly knew what I needed to do during my time on the project. My research was useful at some points throughout the process of my designs, but it limited me at certain aspects of my design as I felt restricted on introducing new ideas. My research allowed me to identify my specific target audience which helped me to create a final design that is relatable to my audience of 4–10-year-olds.

I began this project by researching different fruits and vegetables, paying special attention to their shapes and textural details which provided me with a strong foundation for my creative character design. I found the process particularly easy as having strong research and detailed studies of fruit and vegetables, so it was easy to generate and further my ideas. On reflection at the initial stage, I should’ve researched furthermore in-depth into facial expressions to give me a lot more choices in my creativity and refinement. At the initial stages my intention was to create a childish character piece of work for my audience, I experimented with different variety of fruits and vegetables. I used different methods and media but always intended to develop my design for a young audience. This method has successfully communicated my visual concept for my final creative piece.

On reflection my time management was awful, I was late on half my written work for my final analysis, my motivational factors and the pressure to meet deadlines was increasing the difficulty in focusing on my time on each section and added a lot of pressure to myself. When I started designing, I added visual language to communicate along with my ideas which was key to making my designs and effective and accessible to all. My main success was character developing cherries into cartoonish characters as a plan for my final piece. I spent some time on developing and refining my cherry characters especially the innovative idea of creating a two-cherry figure. This approach demonstrates an ability to push an initial concept into a more engaging and distinctive design. Looking back on my work I could've done better with experimenting furthering my exploration of different media. One of my main problems was annotating my work and with practice I hope to achieve a more detailed study to communicate this better.

I’ve learned to manage time more effectively during this project and to use structured planning and to introduce more intense research-based work at the beginning. I presented my final piece on paper with bold colourful pencil crayons; this was hand drawn but then moved onto digital to refine my presentation. I was very happy with the outcome and would not change a thing to cause any more problems. This is very appealing to my audience and i am happy with the final concept. I enjoyed the project but the thought of drawing anymore fruit or vegetables would drive me crazy.