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Virtual Reality: The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.

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VR for Education - The Future of Education | Immersion VR

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Virtual reality, or VR, is taking off in education with an increasing number of schools adopting the technology. VR allows students to experience destinations from across the world without ever having to leave the classroom. Imagine students being able to explore the pyramids of giza whilst sat at their desks.

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Students can put their knowledge of how molecules' atoms bond into practice. Utilize the VSEPR model to forecast the geometry of a molecule. Ascertain the polarity of the molecule as a whole as well as the polarity of the intermolecular links. Determine the direction and force of the vector that connects each atom.

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Pupils have the opportunity to investigate a vibrant underwater ecosystem that is home to dolphins, sharks, turtles, sea snakes, rays, whales, manatees, sea lions, and ancient creatures. You can swim around all fourteen of the habitats with students.

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First Grade: Arts Education. Visual Arts: 2. Explore and experiment with a range of art materials. a. Create two-dimensional art.

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Second Grade Science: Changes over time. 10. Use a variety of sources to provide evidence that Earth’s events can occur slowly or rapidly. Examples: erosion, melting of glaciers; earthquakes, volcanic eruptions

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First Grade Math: Operations and Algebraic Thinking. 6. Add and subtract within 20.

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Kindergarten: Science: Weather: 9. Observe, record, and communicate local weather patterns over a period of time.

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Third Grade: Social Studies: Geographical and Historical Studies: People, Places, and Regions: 4. Relate population dispersion to geographic, economic, and historic changes in    Alabama and the world

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New Activity: Real-time multiplayer gaming.

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New Activity: Real-time multiplayer gaming.

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The Kurio XR app needs to support a real-time multiplayer interactions where multiple students can collaborate and complete an activity at the same time within the app.

Third Grade: Arts Education: Dance: 10. Replicate body shapes, movements, qualities, and movement patterns in a dance sequence with awareness of body alignment.