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Based on the accuracy of testing. Students will use that information to develop size of hole.

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Have students calculate the success rate.

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have the assignment steps get the board made and tested before the final step of making it look pretty

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have the assignment steps get the board made and tested before the final step of making it look pretty

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the design brief template is essential.  The decision matrix could be a check off item rather than a formal grade 

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the design brief template is essential.  The decision matrix could be a check off item rather than a formal grade 

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Help the students make a radius of a hole that allows only a certain percentage of players win (this would make a great connection to statistics class)

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Help the students make a radius of a hole that allows only a certain percentage of players win (this would make a great connection to statistics class)

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I might consider bringing in a brief example of the game cornhole....discuss why the boards are the dimensions they are (likely a distribution of bulls eyes, on the board and off the board...

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I might consider bringing in a brief example of the game cornhole....discuss why the boards are the dimensions they are (likely a distribution of bulls eyes, on the board and off the board...

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I imagine I'd have to tell them it's a matter of how large each ring of the target is (ie: diameters). otherwise they would build something crazy.

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I imagine I'd have to tell them it's a matter of how large each ring of the target is (ie: diameters). otherwise they would build something crazy.

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Calculate the percentage of wins to the number of trails.

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Calculate the percentage of wins to the number of trails.

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Provide an example of a "pretty game" that doesn't function well and so they should focus on making sure it works well.

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Provide an example of a "pretty game" that doesn't function well and so they should focus on making sure it works well.

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Have students concentrate on testing and improving, instead of aesthetics 

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Have students concentrate on testing and improving, instead of aesthetics 

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help them find an optimal location for the placement of the hole

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help them find an optimal location for the placement of the hole

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Help students determine percentages to meet winning grand prize limitation guidelines.

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Help students determine percentages to meet winning grand prize limitation guidelines.

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Give them time for both functional creation time and then time to dress the launcher up. First time for functionality and then time for cosmetic work after.

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Give them time for both functional creation time and then time to dress the launcher up. First time for functionality and then time for cosmetic work after.

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Teach them to rig it to make more profit. 

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Teach them to rig it to make more profit. 

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This will allow students with higher math skills to put them to the test in predicting the results of the game for the day. This would allow them to predicat the numbrer of grand prizes needed for the day comepared to the number of players.

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This will allow students with higher math skills to put them to the test in predicting the results of the game for the day. This would allow them to predicat the numbrer of grand prizes needed for the day comepared to the number of players.

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Help to determine the location of the hole in the game.

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I would use this as a time to teach spreadsheets in either excel or google sheets to the students.  have each student create their own for practice 

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I would use this as a time to teach spreadsheets in either excel or google sheets to the students.  have each student create their own for practice 

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In projects, my students always focus on function first, and then make things look cool.  So, a simple reminder should work, I think.

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In projects, my students always focus on function first, and then make things look cool.  So, a simple reminder should work, I think.

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Review and practice on the distance formula.

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Help students keep track of data and emphasize its importance. Introduce spreadsheets as a means not only of data recording but also assessment.

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Have them test the prototype to make sure it works before dressing it up

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Guide the students in to making a functional prototype by having them focus on the inner workings of the game, not the decorations.

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Guide the students in to making a functional prototype by having them focus on the inner workings of the game, not the decorations.

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It seems like a teacher model of some sort would be a good idea... either in front of the students or on a video that can be reviewed.

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This part could be used for advanced students or those that are really good at math.