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See that beautiful green button in the bottom right corner? It adds a new post. You can also double click anywhere on a padlet, or copy/paste items directly onto a padlet.

You can also drag a file directly from your desktop onto the padlet.

Posts appear instantly and simultaneously, even when multiple people are working on the same padlet at once.

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AC9TDEFK01

explore how familiar products, services and environments are designed by people

AC9TDEFK01

explore how familiar products, services and environments are designed by people

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How do I add a comment with an idea or resources?

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How do I add a comment with an idea or resources?

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Type directly into the comment section of a post. Add your curriculum aligned ideas or links for resources that could be used for entrepreneurial education.

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Academy for Enterprising Girls

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Global Innovators - Student Preparation for a Trade Show & Pitch Event

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Global Innovators - Student Preparation for a Trade Show & Pitch Event

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Resources | The World's Largest Lesson (globalgoals.org)

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Step 5: Create a Prototype

Now is the time to get your digital toolkit ready to create your prototype.

Some suggestions for what you could use are below and there are some videos to watch to show you how to use some of these. If you already have a digital toolkit of skills to build prototypes, or if you want to build with makerspace materials then you can get started right away.

Engineering kits

LEGO

LEGO Digital Designer - https://www.lego.com/en-us/ldd#full-section-2

Robotics

CANVA - graphic design app or website (students will need third party consents to use) canva.com

Makerspace Materials

Tinkercad - a free, easy-to-use app for 3D design, electronics, and coding. It's used by teachers, kids, and designers to design and make anything!

code.org (app lab / web lab) - students will need third party website consents to use a teacher's account in code.org

Keynote App (app prototype)

Augmented Reality and Virtual Reality

Other ideas?

CANVA Design School Tutorials : https://designschool.canva.com/tutorials/

Welcome to Tinkercad

Teacher Professional Learning - Tinkercad Teachers Webinar Series
https://www.youtube.com/playlist?list=PLV6cmKvnKRs4l7FF0kieb84rl3C3L2sbS
Code.org - App Lab - How to make an app prototype

App Lab Tutorials - https://www.youtube.com/playlist?list=PLzdnOPI1iJNe1RFTghJhu1Zm7eB9O4UIo

Code.org - Web Lab (for more advanced students)

Web Lab is a programming environment where you can make simple web pages using HTML and CSS. Design your web pages and share your site in seconds.

Creating an app prototype with Keynote on iPad

LEGO Digital Designer - Introduction & Tutorial

LEGO Digital Designer has a robotics section where you can build 3D digital robotic models without the need for real robotics kits.

Augmented Reality or Virtual Reality Prototypes

You could use Reality Composer to add information to your prototype with augmented reality. Watch the video below to see how to do this.

AR Makr App - the video below shows how to create images in keynote and add them to AR Makr to show your design in Augmented Reality.

CoSpaces App - This tutorial introduces the key tools and techniques to create virtual worlds using CoSpaces Edu!

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Introduce students to inventing, innovating or campaigning for the global goals

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Introduce students to inventing, innovating or campaigning for the global goals

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The World's Largest Lesson part 2 - with thanks to Sir Ken Robinson and Emma Watson | Global Goals

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EntreComp is the European reference framework to support a shared, comprehensive understanding of entrepreneurship as a competence. EntreComp identifies the knowledge, skills and attitudes we all need to act upon opportunities and ideas, and transform them into social, cultural, or financial value for others.

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AC9HS5K07

how citizens (members of communities) with shared beliefs and values work together to achieve a civic goal

AC9HS6S07

present descriptions and explanations, drawing ideas, findings and viewpoints from sources, and using relevant terms and conventions

AC9HS6S05

develop evidence-based conclusions

AC9HS6S06

propose actions or responses to issues or challenges and use criteria to assess the possible effects

AC9HS6S01

develop questions to investigate people, events, developments, places and systems

AC9HS6S02

locate, collect and organise information and data from primary and secondary sources in a range of formats

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AC9TDE6P01

investigate needs or opportunities for designing, and the materials, components, tools, equipment and processes needed to create designed solutions

AC9TDE6P02

generate, iterate and communicate design ideas, decisions and processes using technical terms and graphical representation techniques, including using digital tools

AC9TDE6P03

select and use suitable materials, components, tools, equipment and techniques to safely make designed solutions

AC9TDE6P04

negotiate design criteria including sustainability to evaluate design ideas, processes and solutions

AC9TDE6P05

develop project plans that include consideration of resources to individually and collaboratively make designed solutions

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Academy for Enterprising Girls

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Academy for Enterprising Girls

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We promote use of the Sustainable Development Goals in learning so that children can contribute to a better future for all. From citizenship and justice to climate change and the environment, inspire children to make a difference!

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Welcome to the Resource Hub! | Global Goals

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This is a growing database of information, activities and educational resources to help us create a fairer, green future for all. The hub is an ever-evolving resource for educators, students, businesses and individuals to support action and learning. If you have any material to add please submit ...

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World's Largest Lesson promotes use of the Sustainable Development Goals in learning so that children can contribute to a better future for all. We are a programme from Project Everyone.

What we do

We produce creative tools for educators and action focussed learning experiences for children and young people that build skills and motivation to take action for the SDGs.

Each year we create campaigns and challenges to keep student learning engaging and relevant. We support these with local activations to make sure no one is left behind.

Our mission

We believe that education is key to delivering the promise of the Goals, so our resources are free, open source and translated into over 30 languages.

We stand alongside partners including UNICEF and UNESCO to advocate for Education for Sustainable Development and encourage the widespread use of the Goals through formal education systems.

Our Impact

We work with a diverse, global network that ranges from United Nations agencies to local youth networks so that everyone can take part.

Since 2015 we have brought the Global Goals to children all over the world. In 2019 we reached 17.9 million children located in over 160 countries.

Find out more

If you're an educator or a parent that's new to World's Largest Lesson check out our Getting Started page.

If you know already about what we do and are looking for something new, try the Campaigns page to see what we're doing.

If you work for an education organisation check out the Partners page to see who we work with, or the Impact page to see some of our past projects.

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World's Largest Lesson promotes use of the Sustainable Development Goals in learning so that children can contribute to a better future for all. We are a programme from Project Everyone. We produce creative tools for educators and action focussed learning experiences for children and young people that build skills and motivation to take action for the SDGs.

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AC9EFLE02

respond to stories and share feelings and thoughts about their events and characters

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$20 Boss by Young Change Agents.

$20 Boss is a funded program from Young Change Agents that supports young people to create a product or service using $20.

Teachers get access to toolkits and resources to facilitate $20 Boss in their school and students receive $20* to invest in their ideas and bring them to life.

Since first launching in 2015, the $20 Boss program has positively influenced thousands of young people and has equipped them with the skills, tools, and mindset necessary to succeed in a rapidly changing world.

*Funding is by application for schools with an ICSEA score below 1,100.

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$20 BossSign up hereRequest the resources$20 Boss by Young Change Agents. $20 Boss is a funded program from Young Change Agents that supports young people to create a product or service using $20. Teachers get access to toolkits and resources to facilitate $20 Boss in their school and students receive $20* to invest in their ideas and bring them to ... Read More

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TRIO Model for Entrepreneurship Education

The Trio Model shows how we define entrepreneurship.

It encompasses three areas:

“Core Entrepreneurial Education” comprises basic qualifications for entrepreneurial thinking and acting, more precisely the competence to develop and implement ideas.

“Entrepreneurial Culture” refers to the promotion of personal competences in a social context. We speak of a culture of open-mindedness, empathy, teamwork and creativity as well as risk-taking and awareness of risks.

“Entrepreneurial Civic Education” aims at enhancing social competences and empowering students in their role as citizens. After all, democratic thinking and self-reflection help young people express their opinions and assume responsibility for themselves, others and the environment.

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Challenges - YouthStart - Entrepreneurial Challenges

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Challenges - YouthStart - Entrepreneurial Challenges

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AC9HE7K03

characteristics of entrepreneurs and how these influence the success of a business

AC9HE7K02

the reasons businesses exist and how different types of businesses provide goods and services

AC9HE7S01 & AC9HE8S01

develop questions to investigate a contemporary economic and business issue

AC9HE7S05 & AC9HE8S05

create descriptions and explanations, using economic and business knowledge, concepts and terms, and referencing information and data from sources

AC9HE8S04 & AC9HE8S04

develop a response to an economic and business issue, identifying potential costs and benefits

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$20 Boss by Young Change Agents.

$20 Boss is a funded program from Young Change Agents that supports young people to create a product or service using $20.

Teachers get access to toolkits and resources to facilitate $20 Boss in their school and students receive $20* to invest in their ideas and bring them to life.

Since first launching in 2015, the $20 Boss program has positively influenced thousands of young people and has equipped them with the skills, tools, and mindset necessary to succeed in a rapidly changing world.

*Funding is by application for schools with an ICSEA score below 1,100.

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$20 BossSign up hereRequest the resources$20 Boss by Young Change Agents. $20 Boss is a funded program from Young Change Agents that supports young people to create a product or service using $20. Teachers get access to toolkits and resources to facilitate $20 Boss in their school and students receive $20* to invest in their ideas and bring them to ... Read More

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This playbook, crafted by experts in entrepreneurial education, serves as a comprehensive guide for education leaders,educators, policy makers, and Industry/ startup eco-system.

It provides practical strategies to integrate entrepreneurial education. This document is based on the collective years of research and practice.

Young Change Agents recommends this document is used as a guide or “playbook” for schools developing their entrepreneurial learning vision, approach and pathways to inform their ‘why’, “how” and “what” based on the reasons relevant for their school, teacher and student population, and community context to subsequently inform their change and communication plans.

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This playbook, crafted by experts in entrepreneurial education, serves as a comprehensive guide for

It provides practical strategies to integrate entrepreneurial education. This document is based on the collective years of research and practice.

We recommend this document is used as a guide or "playbook" for schools developing their entrepreneurial learning vision, approach and pathways to inform their 'why', "how" and "what" based on the reasons relevant for their school, teacher and student population, and community context to subsequently inform their change and communication plans.

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The Playbook for Entrepreneurial Education in Schools is now available!Access your copy here today!"We believe that good entrepreneurial education benefits students, teachers, and schools. It also positively impacts our economy, communities, and the planet. A true win-win!" Margaret O'Brien Co-founder and CEO ofYoung Change Agents'We wish we had something like this when we first started...'

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$20 Boss by Young Change Agents.

$20 Boss is a funded program from Young Change Agents that supports young people to create a product or service using $20.

Teachers get access to toolkits and resources to facilitate $20 Boss in their school and students receive $20* to invest in their ideas and bring them to life.

Since first launching in 2015, the $20 Boss program has positively influenced thousands of young people and has equipped them with the skills, tools, and mindset necessary to succeed in a rapidly changing world.

*Funding is by application for schools with an ICSEA score below 1,100.

# data[].attributes.attachment_link.description
$20 BossSign up hereRequest the resources$20 Boss by Young Change Agents. $20 Boss is a funded program from Young Change Agents that supports young people to create a product or service using $20. Teachers get access to toolkits and resources to facilitate $20 Boss in their school and students receive $20* to invest in their ideas and bring them to ... Read More

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Young Change Agents runs design thinking challenges for young people that focus on a specific theme and take students through empathy, ideation, validation and prototyping. In these programs we work with partners or schools to select a challenge that we share with students. Students then explore the problem, conduct empathy interviews and develop, validate, prototype and pitch a solution.

We also run nation-wide design challenges that young people can enter as individuals or with a team.

We can also work with organisations to design challenge themes that align with areas where they'd like to get student perspectives and ideas. If you have an opportunity you want young people's perspectives on please reach out!

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Design Challenges.Current Challenge.OpenThe Future Of Our Regions Youth Design Challenge will be available for delivery from January to October 2025. Sign up now to receive the resources.View ChallengePast Challenges.These national challenges are now closed, but as an educator you can still access the resources and run it in your classroom.Access ResourcesFINISHEDThe Mental Health and Wellbeing Youth Design Challenege was run ...

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Young Change Agents runs design thinking challenges for young people that focus on a specific theme and take students through empathy, ideation, validation and prototyping. In these programs we work with partners or schools to select a challenge that we share with students. Students then explore the problem, conduct empathy interviews and develop, validate, prototype and pitch a solution.

We also run nation-wide design challenges that young people can enter as individuals or with a team.

We can also work with organisations to design challenge themes that align with areas where they'd like to get student perspectives and ideas. If you have an opportunity you want young people's perspectives on please reach out!

# data[].attributes.attachment_link.description
Design Challenges.Current Challenge.OpenThe Future Of Our Regions Youth Design Challenge will be available for delivery from January to October 2025. Sign up now to receive the resources.View ChallengePast Challenges.These national challenges are now closed, but as an educator you can still access the resources and run it in your classroom.Access ResourcesFINISHEDThe Mental Health and Wellbeing Youth Design Challenege was run ...

# data[].attributes.attachment_link.readable_text
Young Change Agents runs design thinking challenges for young people that focus on a specific theme and take students through empathy, ideation, validation and prototyping. In these programs we work with partners or schools to select a challenge that we share with students. Students then explore the problem, conduct empathy interviews and develop, validate, prototype and pitch a solution.

We also run nation-wide design challenges that young people can enter as individuals or with a team.

We can also work with organisations to design challenge themes that align with areas where they'd like to get student perspectives and ideas. If you have an opportunity you want young people's perspectives on please reach out!

# data[].attributes.attachment_link.description
Design Challenges.Current Challenge.OpenThe Future Of Our Regions Youth Design Challenge will be available for delivery from January to October 2025. Sign up now to receive the resources.View ChallengePast Challenges.These national challenges are now closed, but as an educator you can still access the resources and run it in your classroom.Access ResourcesFINISHEDThe Mental Health and Wellbeing Youth Design Challenege was run ...