# data[].attributes.body
Steps for Writing an Article Review

1. Step 1: Write the Title.

2. Step 2: Cite the Article.

3. Step 3: Article Identification.

4. Step 4: Introduction.

5. Step 5: Summarize the Article.

6. Step 6: Critique It.

7. Step 7: Craft a Conclusion.

# data[].attributes.body
1. What is the software reviewed by you?
2. What is the function?
3. What is the advantages?
4. What is the disadvantages?
5. Recommended or not?

# data[].attributes.body
1. What is the article title?
2. What is the objective/goal of this paper?
3. Summarize your review outcome (briefly).

# data[].attributes.headline
Lecture Note: How to review Glogster software

# data[].attributes.subject
Lecture Note: How to review Glogster software

# data[].attributes.attachment_link.readable_text
Designed by students in EDUC 390D, 592A, & 692D at the University of Massachusetts Amherst

Glogster is a Web 2.0 platform that allows users to create interactive online posters called glogs, by adding images, videos, audio and text. As a learner-centered tool, Glogster supports students’ building of knowledge by allowing them to construct their own meaning of the content.

Tool Snapshot

Price | 7-Day Trial (Free); Personal ($29.99); Elementary ($39); Secondary ($95); Faculty ($390)
Learning | Constructionism
Ease of Use | ★★★★✩
Privacy | ★★★✩✩
Accessibility | ★★★★✩
Class Size | Depends on type of account
ISTE*S | Knowledge Constructor, Creative Communicator

Glogster supports culturally responsive practices since students can use this tool to show what they know and can do, share their passions and interests, and reveal what they care about.

Students can use Glogster as a way to build upon their knowledge and present their learning. Learners enjoy making their own meaning and showcasing it to others in an interactive, online poster. Its format promotes the construction of new knowledge while balancing mastery of skills and the use of multimedia and web resources.

Glogster Overview Video

Glogster-Site Evaluation Video transcript

Glogster & the SAMR Model

Substitution: Teachers create a glog with text and images that has specific directions about a project or activity (as opposed to a worksheet with directions).

Augmentation: Teachers create an online poster with multimedia for students to review a subject, rather that providing them with a text-based handout.

Modification: Students use Glogster to display their learning about a specific subject, using text and images (as opposed to creating a paper poster). By incorporating interactive multimedia – audio, video, hyperlinks – in a glog, students build their media literacy skills.

Redefinition:  Instead of using a paper poster to share their learning, students are able to share their multimedia glogs via social media (Facebook, Twitter), networks such as Pinterest and Linkedin, or via email.

Learning Activities

Social Studies / ELA: After conducting a short research project about the different U.S. regions, students use Glogster to collect and display their knowledge. They will be able to use images, record audio, and add text explaining the features and characteristics of each region.

Timelines/Sequence or transition words. Students create personal timelines using Glogster. These timelines can be interactive with photos, videos, interviews, sound, and digital artifacts. They can use the multimodality of a glog to make graphic representations of the chronology of events of their lives.

Math: S tudents create a glog that uses photos, videos, audio, and writing as means to explain their thinking for how they solved a math problem.

Reading: Book Report. Glog that Book! After reading a fiction book, students share the fiction features (character, setting, problem, solution, etc…) They will create a glog to present and share their book report with peers.

Science: Students in 2nd grade make observations of plants and animals to compare the diversity of life in different habitats. With the use of the Glogster features, students can use images, videos, and text about a particular habitat to gather a deeper knowledge and understanding about a specific habitat and the animals and plants that live in it.

Resources

Glogster and the Creative Mind

https://twitter.com/glogster

https://www.pinterest.com/glogster/

https://www.facebook.com/Glogster/

http://blog.edu.glogster.com/

Glogster Inspiration and Ideas for How To Use

Using Glogster

What is Glogster? (Official Video from Glogster)

How to Use Glogster Edu – A Guide for Students

Log in on  https://edu.glogster.com/login and fill in the information needed to use Glogster as a student. To create a Glog follow these steps:

1. Click on “CREATE A NEW GLOG” or choose a premade template.

2. The background is called the “WALL.” The wall can be changed at any point.

3. To add text boxes, choose “TEXT” then click “USE IT.”

4.    Text boxes can be edited!  You can change the color, size, location or direction.

5. Graphics can enhance the appearance of your project. Graphics can also be edited!

6. Adding images to Glogster is quite easy. Use your own or provide an image link. You can also add FRAMES to your images.

7. Glogster also allows you to upload videos (even from YouTube) and music.

8. It is a good idea to save your work periodically. Click “SAVE AND PUBLISH.” Name your Glog, select a category, then click “SAVE & PUBLISH.”

9. Once you saved, you can “CONTINUE EDITING” to go back to work; if you are finished you can share your Glog in many ways such as email, social media or Pinterest.

10. Happy Glogging!

Research

Baker, C., & Wills, T. (2013). Have You Used a Glog Yet?. Teaching Children’s Mathematics, 19(5), 324-327.

Carroll, J., & Edwards, B. (2012). Boys, ballads and Glogster: techno-poetry in year 7. Literacy Learning: The Middle Years, 20(1), 16.

# data[].attributes.attachment_link.title
Glogster | Online Tools for Teaching & Learning

# data[].attributes.attachment_link.description
Designed by students in EDUC 390D, 592A, & 692D at the University of Massachusetts Amherst

# data[].attributes.body
1. What is the software reviewed by you?
2. What is the function?
3. What is the advantages?
4. What is the disadvantages?
5. Recommended or not?

# data[].attributes.body
1. What is the article title?
2. What is the objective/goal of this paper?
3. Summarize your review outcome (briefly).

# data[].attributes.body
1. How do you think about this activity?
2. What have you learned from this review?
3. Which software will you use in your coming class?

# data[].attributes.body
1. How do you think about this activity?
2. What have you learned from this review?
3. Which software will you use in your coming class?

# data[].attributes.body
1. I think this activity is really helpful because I get to know other useful websites that I can use in my teaching in the future.
2. I have learned that there are many websites available that can be used in teaching process.
3. Quizziz because it is interactive, user-friendly, and also fun to use.

# data[].attributes.body
1. Busuu
2. To help language learning
3. Interactive and promotes language learning through multimedia
4. Have to pay to access the premium membership/features
5. We recommend it for beginners

# data[].attributes.body
1. Lingvist
2. To learn language of your choice in an easy way
3. Can direct-translate, a lot of hints/ clues, can retry
4. doesn't focus on grammar, no communicative feature
5. Would recommend for basic learning or first time language speaker

# data[].attributes.body
1. Memrise
2. To aid in learning different languages
3. Learn language in an interactive way , learn proper interaction from real-life conversation in the form of audio.
4. The app is only suitable for beginner level.
5. Recommended for beginners.

# data[].attributes.body
1. The Influence of CALL to Improve Speaking Skills (2019)

2. The aim of this study is to know how much the influence of Computer Assisted Language Learning (CALL) combined with the discussion and lecturing method on the students’ English speaking skill.
3. The article talks about problems that occurred during English learning and showed the difference in lecture method and discussion on English speaking skill when CALL media was utilised.

# data[].attributes.body
1. I reviewed Grammarly
2. To help people write better
3. It shows different sentences for different purposes, it helps people to write for their work instead of worrying about grammatical error
4. It lags A LOT and sometimes the suggestion words are incorrect
5. I would highly recommend it for people with low proficiency in English but for others, you can use it to fix little mistakes.

# data[].attributes.body
1. Grammarly
2. A technology education tool that could be utilised to enhance students' writing abilities.
3. Foster a positive learning atmosphere and boost students' interest in learning the language.
4. Students are less likely to be able to practice critical thinking skills due to their dependence on the tool.
5. Recommended especially for beginners.

# data[].attributes.body
1. The activity is good at helping us to recall what we did for our assignment.
2. We have learned that the Internet provides a lot of materials for teaching, we just have to know where to look at.
3. We would use Quizizz or Kahoot! for our upcoming class as they are interacting and helps promote healthy competition among students.

# data[].attributes.body
1. The title of the article is " The Case for using Duolingo as Part of the Language Classroom Experience" by Pilar Munday.
2.  The objectives of this article aims to determine whether Duolingo can be used effectively as part of a language course, with the expectation that learners will be able to practise wherever and whenever they want, in a way that is tailored to their skill level and requirements, in order to supplement and expand upon what is covered in class ideally.
3.  In conclusion, the article written by Pilar Munday entitled “The Case for Using Duolingo as Part of The Language Classroom Experience” provides a wide range of references from the previous research and appropriate recommendations for the reformation of technology-integrated education systems in the future. Thus, this article could benefit the education system in the context of technology-integrated language learning, making the article valuable for the education system.

# data[].attributes.body
1. Improving Indonesian EFL learners' motivation through Computer Assisted  Learning.
2. To identify the effects of integrating technology/ Computer Assisted Language Learning in enhancing students' motivation to learn language.
3. It can be concluded that integrating technology in learning language can enhance students' motivation and overall performance.

# data[].attributes.body
1.  The utilization of the TikTok application that helps improve students' English pronunciation
2. To discover whether TikTok application helps students to improve their English pronunciation
3. From the article, I found that the method of extracting data to gain information on this topic was launched in classes. Asking them to duet a video and post, the inclination of the self-development is there but it was quite low. I believe it could be because it is a homework so student might just record the video just for fun instead of practicing pronunciation

# data[].attributes.body
1. Cake Application
2. To help perfecting listening and speaking skills. Comes with different levels and categories.
3. Helps with pronunciation
4. Doesn't focus on grammar
5. Will recommend for learners who wants to speak fluently and for those who wants to correct their pronunciation.

# data[].attributes.headline
Ameera Irdena binti Suyansah & Aliah Najihah binti Samsudin

# data[].attributes.subject
Ameera Irdena binti Suyansah & Aliah Najihah binti Samsudin

# data[].attributes.body
1.  What is the article title?
Practical Evaluation of a Mobile Language Learning Tool in Higher Education.

2. What is the objective/goal of this paper?
The aim of this research was presented whereby the author would like to transform CALL (Computer Assisted Language Learning) into MALL (Mobile Assisted Language Learning) due to the prevalence of mobile phones in the current era.

3. Summarize your review outcome (briefly).

The article reached its aim using the application "Busuu". The experiment involved 94 students who were divided into two groups (control group and experimental group). The students were required to use Busuu over the span of eight weeks for 90 minutes twice a week. The students have to answer a motivation questionnaire before the measurement stage and after the motivation stage. The  experimental group had to answer an additional questionnaire related to Busuu. In the results, for the pre-test and post-test, it was discovered during the pre-test the experimental performed better than the control group and in the post test, the experimental group had an increase in their performance, meanwhile the control group showed a decrease in performance.  Female students were seen to perform better than male students in this research. There was no correlation between motivation and the results obtained by the students.

# data[].attributes.body
1. Verbling
2. Used for learning various languages
3. It has well experienced tutors and personalised learning plans
4. Slightly expensive when compared to other apps
5. I would highly recommend it

# data[].attributes.body
1. FluentU
2. Personalised language learning session.
3. Ease navigation.
4. Needs to pay to access the software.
5. Yes, we recommend it for intermediate level.

# data[].attributes.body
1. Learning English Network (LEN)
2. Provide input & support to help ESL learners learn English virtually.
3. Various input to choose from.  Such as basic English, grammar, spellings, as well as pronounciation.
4. Since the website is free, there are ads in ost pages.
5. Definitely recommended because it provides sufficient input for independent learners. Eventhough the advertisement can annoy the users sometimes, I believe the input given certainly can help learners to learn independently.

# data[].attributes.body
1. What is the article title?
Using Kahoot To Improve Reading Comprehension of English as a Foreign Language Learners by Korkmaz S. and Oz H.

2. What is the objective/goal of this paper?
i)  To identify is there a statistically significant difference between EFL learners’ first span reading scores and third span reading scores?
ii) Is there a correlation between EFL learners’ attitude towards Kahoot game and their reading scores?
iii) Do EFL learners’ attitude towards Kahoot game differ with respect to gender?
iv) What are the students’ beliefs concerning the use of Kahoot game in enhancing their reading skills?

3. Summarize your review outcome (briefly).
This article is about the adaptation of gamification in an EFL classroom and how it effects the students. The writers explained on the use of technology in classroom which has been widely adapted into nowadays classroom to make the teaching and learning process in the classroom more engaging and fun. By using gamification into the classroom especially in this paper which is the Kahoot medium, the writers elaborate more on the advantages of using it to improve the student’s reading comprehension during lesson. Throughout this research paper, there are five sections which are the introduction of the topic, the methodology of the research, the result from the survey made, further discussion on the result, and lastly the writers also explained on the limitation that they faced during the research period. Gamification allows students to learn in an interactive way and able to enhance their reading comprehension. This method is familiar with nowadays era as the teacher and the learners and exposed to used gadgets in their daily life, thus implementing this method into the classroom might be a good starting for both, students and teachers.

# data[].attributes.attachment_link.title
USING KAHOOT TO IMPROVE READING COMPREHENSION OF ENGLISH AS A FOREIGN LANGUAGE LEARNERS

# data[].attributes.body
1. Integrating Computer-Assisted Language Learning in Saudi Schools: A Change Model

2. The goal of this paper is to explore the challenges of integration of CALL in English as a Second Language or English as a Foreign Language (ESL/EFL) classrooms in Saudi schools.

3. It was discovered that the study have established many factors are hampering the integration of CALL in Saudi secondary schools . Some factors found to influenced the failure of ICT integration was the lack of ICT training, computer skills and also the negative attitudes held by some teachers and lack of motivation at MOE.  It was suggested the way to overcome this challenges is to create a specific plan  to provide free computers and software to schools.

# data[].attributes.body
1. Software: YouTube
2. Function: One of the technology tools for language learning with quite a number of channels created for language learning purposes.  Provides various contents in the form of audio and video to help learners learn how to speak, read, and write in English.
3. User-friendly and free of cost.
4. Repetitive advertisement that could distract language learners' focus towards the lesson.
5. Recommended as the website offers a lot of useful information to the learners and has a lot of interesting features.

# data[].attributes.body
1. Drops
2. To increase students vocabulary
3. The interface of the software is interactive, students can learn vocabulary and speaking skills in themes
4. Lack of focus on other skills, payment is needed to download the software, the software does not provide feedback, or any two way communication.
5. Recommended for beginner user or lower form students of the language, but for advanced learner it would be boring.

# data[].attributes.body
1. What is the article title?
Non-English Majored Students' Use of English Vocabulary Learning Strategies with Technology-Enhanced Language Learning Tools.

2. What is the objective/goal of this paper?
The study aims at unravelling the employment of technology enhanced language learning (TELL) tool based English vocabulary learning strategies (VLS) among non-English majored students.

3.  Summarize your review outcome (briefly).
The technology enhanced language learning tools such as Android Games, Kahoot, video clips successfully enhanced both educators' vocabulary teaching and students' vocabulary learning.

# data[].attributes.body
1. Duolingo
2. To help in learning multiple languages, not only English.
3. (i)Interactive - it gives feedbacks whenever you answer the question right or wrong.
(ii) The application only provides general information; thus, the language activities and tasks are useful for general information.
(iii) It provides story-telling to help learners understand better how to use the phrases in real life.
4. In order to learn language in Duolingo, user needs to choose their mother togue/first language before proceed to choose the language they want to learn. However, there is no Malay language option as mother tongue in the application.
5. Not recommend for ESL learners. However, if you want to learn foreign language(s), we recommend it.

# data[].attributes.body
1. What is the software reviewed by you?
Busuu
2. What is the function?
The function of this software is for it to act as the complementary study tool for the students of the specific language to use during their free times and it creates the best lesson plan in accordance to the users’ time, schedule and also goals to achieve in the language that they will be learning.
3. What is the advantages?
There are notes and exercises that are equipped with spoken clips of the words with its terms, complete with the example sentences. It is also well organised and can be used easily.
4. What is the disadvantages?
The design can be too minimal especially for kids which might need more varieties of colours and design.
5. Recommended or not?
Yes, especially for those who want to experience the language with the help from natives.

# data[].attributes.body
1. Quizizz
2. It is a gamification based educational learning platform that allow teachers to create & design quizzes, presentations and flashcards for students to assist them in learning process.
3. Quizizz is so easy to use, has interactive multimedia, free and teachers can conduct either synchronous or asynchronous classes with the student.
4. Teacher and students need strong and stable internet connection to be able to use it.
5. I strongly recommended this application to all my friends as promotes learning effectiveness.

# data[].attributes.body
1. Memrise
2. Language learning software
3. Teach from basic to complex / Synced on its users’ account across all devices
4. Not for advanced learners / Poor navigation panel
5. Recommended because it gives instant feedback & there are variety of languages available for learning

# data[].attributes.body
1. The Impact of the Flipped
Classroom Model on Students' Academic Achievement.

2. This
article focuses on two primary goals; the first is to look at the effect of the Flipped Classroom (FC)
Model on students' academic performance. Second, to identify the students' perspectives on the
Flipped Classroom model.

3.This article focuses on Flipped Classroom model. The impact of this model on students’
academic achievements is discussed thoroughly. After consulting related research in a literature
review, an experiment is used to collect students’ perceptions of it. The investigation is made
reliable by conducting a pilot experiment, while the data was made reliable by running a reliability
test through SPSS. The data collected and discussed is connected and supported by prior research.
The outcome of the data is well researched and complete. Hence the article is famous among
researchers, with a total of 148 papers citing this article.

# data[].attributes.body
1. Web 2.0 in Computer-Assisted Language Learning
2. Research development pertaining to the use of Web 2.0 technologies in the field of Computer-Assisted Language Learning (CALL).
3. The so-called interactive media, such as Web 2.0 and social media, are among the technologies that are transforming the classroom. In addition to that, Web 2.0 tools can facilitate a vast array of competencies, including collaborative learning, independent learning, and intercultural awareness.

# data[].attributes.body
1. Padlet
2. An online collaboration platform where users can post/organize/publish materials to be shared instantaneously
3. The website is user-friendly with its intuitive interface which users can customize according to their preferences. Moreover, the website does not require users to have an account to post, which could save time for logging in. It is also free to use.
4. Teachers have no control of what students post on the bulletin boards on the website. Other than that, users have to pay to be able to access the advanced features on the website.
5. This website is recommended for teachers to use as a platform for students to share their contents.

# data[].attributes.body
1. Learn English Free - English Learning Online

2. The website provides useful information where the language activities and tasks are   very useful. This is because, it is easily divided into several user options on the main page of this website such as vocabulary, grammar, live chat, and so on.

3. The user can easily have access to the input and the information available throughout the website

4. The information prepared is quite basic and the website is hard to navigate and confusing.

5. This website is not recommended to be use because the layout and the design is not user friendly and boring to be use to as an interactive learning tool.

# data[].attributes.body
1. What is the software reviewed by you?
-Duolingo

2. What is the function?
- Duolingo’s function is to provide a convenient platform for individuals who want to learn a second language but do not have the time or financial means to commit to a formal language course.

3. What are the advantages?
- The advantages of Duolingo are:

It is free.

Attractive graphics and appropriate colour schemes to attract users’ attention.

Duolingo’s learning material can be integrated into a curriculum as it follows the CEFR level.

Duolingo is very user-friendly; the app is easy to navigate and the on-screen instructions are easy to follow.

Gives instant feedback to learners for every exercise they had completed.

4. What are the disadvantages?
-The disadvantages of Duolingo are:

The loading speed depends on the users’ internet.

It is not inclusive of all languages. For instance, Duolingo does not have the "Bahasa Malaysia" option.

The exercises are repetitive.

5. Recommended or not?
Yes, because it is free and convenient for users. It was also nominated as  “iPhone App of the Year” in 2013 by Apple.

# data[].attributes.body
1. What is the article title?

Using Computer-Assisted Language Learning In Classrooms: What Does Research Say About Teachers' Beliefs And Practices?

2. What is the objective/goal of this paper?

It discussed teachers' opinions regarding CALL implementation in the classroom, how it helped improve the learner's experience, and how it is implemented.

3. Summarize your review outcome (briefly).

The belief of teachers greatly influences the way they integrate cutting-edge technology into their instructional planning. However, those who have positive beliefs about technological education do not mean that they would implement it in their classroom due to several reasons that need to be dealt with such as lack of infrastructure and training.

# data[].attributes.body
1. Busuu: A Social Network Application to
Learn Languages
2. To introduce users to the website
3. The application is very user-friendly. However, the reason to choose Busuu over other language learning coursewares would be for social networking and interactive aspects. Interactions with native speakers of the target language can be interesting and motivating for users since they provide
real feedback about how language is being used. As a well-designed courseware, Busuu benefits from unique features, but at $9.99 when paid per month, it might be a bit expensive for the casual language learner.

# data[].attributes.body
1. It was good to expand knowledge regarding webstites and articles that are related to CALL.
2. We have learnt that there are a lot of different softwares that can be used to improve language learning.
3. We would definitely use software like Quizizz or Wordwall as they could be very helpful to the users.

# data[].attributes.body
1. I love it, it is a nice way to see and understand others work as well as mine
2. I have learned that there are tons of ways to make lesson interactive especially in English lessons
3. I will use duolingo and lingodeer, my two favourite language learning application

# data[].attributes.body
1. We think that this activity is extremely beneficial to us as we had the opportunity to discover various language learning application and software in the process of picking one for our review. Additionally, we also find this activity useful because we had the chance to read and understand the article , especially regarding the effect of CALL in enhancing students' motivation to learn language.

2. We discovered a ew application that is useful for our career as future teachers. It was fascinating to learn that students' motivation can be alleviated via the integration of CALL. Lastly, the article can be used as a future reference as it will be beneficial for us as future English teachers.

3. Which software will you use in the coming class
We think that we will use Memrise because it will be beneficial for our future students to learn language in depth, especially on pronunciation.

# data[].attributes.headline
Ameera Irdena binti Suyansah & Aliah Najihah binti Samsudin

# data[].attributes.subject
Ameera Irdena binti Suyansah & Aliah Najihah binti Samsudin

# data[].attributes.body
1.  How do you think about this activity?

This activity proves to be beneficial for students who would like to find the best app to learn a foreign language. Multiple apps have been suggested along with the advantages and disadvantages of the app. This gives prospect for the user to see which app will benefit them most.

2. What have you learned from this review?

There are multiple apps out there that can aid your learning process of a foreign language.  As learners, applications that have been introduced in this activity can scaffold them in their language learning as the apps have come up with interactive and real life scenario to apply the language. Not only that but it facilitates independent learning.

3. Which software will you use in your coming class?

In the classroom, I will use applications like kahoot which still needs the active role of a teacher to guide the students in knowledge creation.

# data[].attributes.body
1.  Grammarly As a Tool to Improve Students’ Writing Quality (Free Online Proofreader across the Boundaries)

2. This paper aims at finding out whether the use of Grammarly could improve the students' writing quality related to writing descriptive.

3.  The researchers concluded that Grammarly can be used as an appropriate tool to minimize errors and improve students’ writing quality. The conclusion was achieved after  the researchers collaborated with the lecturer and conducted an action research which involved 40 students. Then, the findings show that when Grammarly is used in teaching descriptive, there are 32 (82%) out of 40 students passed the passing grade.

# data[].attributes.attachment_link.readable_text
Home

About

Editorial Team

Issue

Current

Archives

Submissions

Contact

Announcements

Login

Publisher Home

Login

Register

Forgot your password?

Advanced search

1. Home

2. JSSH (Jurnal Sains Sosial dan Humaniora) Vol. 2 No. 1 Maret 2018

3. Karyuatry

Download this PDF file

This work is licensed under a Creative Commons Attribution 4.0 International License.

ISSN: 2549-9505

Author Guideline
Focus & Scope
Visitor Statistics
Publication Ethics
Peer-Reviewers

JSSH: Jurnal Sains Sosial dan Humaniora - Lembaga Publikasi Ilmiah dan Penerbitan

JSSH has beeen indexed by :

| |

This work is licensed under a Creative Commons Attribution 4.0 International License.

User

Username |
Password |
Remember me

Journal Content

Search

Search Scope

Browse

By Issue

By Author

By Title

Other Journals

Flag Counter

About The Author

Laksnoria Karyuatry
Sebelas Maret University
Indonesia

Article Tools

Abstract

Print this article

Indexing metadata

How to cite item

Email this article (Login required)

Email the author (Login required)

JSSH: Jurnal Sains Sosial dan Humaniora - Lembaga Publikasi Ilmiah dan Penerbitan

JSSH has beeen indexed by :

| |

This work is licensed under a Creative Commons Attribution 4.0 International License.

# data[].attributes.attachment_link.authors[].name
Laksnoria Karyuatry Sebelas Maret University Indonesia

# data[].attributes.attachment_link.title
Grammarly as a Tool to Improve Students’ Writing Quality: Free Online-Proofreader across the Boundaries | Karyuatry | JSSH (Jurnal Sains Sosial dan Humaniora)

# data[].attributes.attachment_link.description
Grammarly as a Tool to Improve Students’ Writing Quality: Free Online-Proofreader across the Boundaries

# data[].attributes.attachment_caption
Tafazoli, Gómez Parra & Huertas Abril (2018)

# data[].attributes.body
1. A Cross-Cultural Study on The Attitudes of English Language Students Towards Computer-Assisted Language Learning

2. This paper aimed to study how students' backgrounds/culture affect their performance in learning CALL.

3. Summary of Review Outcome:

i.      It can be seen in the differences between Iranian and non-Iranian learners, that there are no significant influences between students’ backgrounds and cultural heritage in their learning achievement in CALL.

ii.      Also, the learners preferred the skill-based computer software the most while course-book-based software and corpus-based software were reported to be their least favorite software of CALL.

iii.      Mostly, male students performed better than female students because according to Su and Rounds (2015), women, in general, are more interested in people-oriented working fields while men are more interested in things-oriented working fields. These authors also reported that women are the minority in science, technology, engineering, and mathematics (STEM).

# data[].attributes.body
1. This activity is beneficial for us as future students to acknowledge a lot of technological tools to support the language teaching classroom in fulfilling learners' learning needs.
2. From this activity, we discovered that there are a lot of interesting websites and technological applications that can be used to make language learning effectively delivered to the students.
3.  We would like to use Padlet because it requires low bandwidth of the Internet and is easy to use.

# data[].attributes.attachment_caption
Hello Dr. Kew Si Na, this is a picture of us, thank you for your lesson we enjoy it very much especially the motivational videos at the start!

# data[].attributes.body
1. Personally, we both think that this activity could educate individuals, particularly in the context of trainee teachers or future teachers, in acknowledging the softwares available for language learning, in the context of English language learning as the target language.
2. From this review, we found that Duolingo could provide guidance and support for educators in language teaching and learning process such as source of the materials of the lesson and feedback making mechanism.
3. The software that we found the most useful for language learning in the context of English language teaching and learning are the software that are familiar to the learners, for instance Duolingo or Grammarly. Prior knowledge upon the targeted software would eliminate any challenges that may surfaces in the lesson.

# data[].attributes.body
1. Memrise: Promoting Students’ Autonomous Learning Skill through Language Learning Application

2. This study is aimed to explore the use of a language learning application named Memrise to enhance students’ autonomous learning skills outside the class, especially in studying English.

3. The article managed to give an adequate overview of how self-learning can be implemented effectively by language learners with the aid of a language application named Memrise. The findings prove that CALL contributes to the development of more efficient English learners due to its ability to enhance understanding of the contents studied. Overall, the research was conducted with clear and direct aims to ensure the validity of the findings obtained. This article is beneficial to not only ESL learners but ESL teachers as well because it gives significant reasoning and feedback on the usage of Memrise in independent learning of the learners

# data[].attributes.body
1. Nearpod
2. Nearpod helps educators make any lesson interactive whether in the classroom or virtual.
3. Nearpod increases hands-on, minds-on engagement and simplifies classroom management.
4. It'll take more time to adapt than other softwares
5. Recommended. This is a great tool with a vast content library, and the teacher- or student-paced learning can unlock the potential of 1-to-1 environments

# data[].attributes.headline
Lily Norlina Azfar binti Norli & Nadhrah binti Yahya

# data[].attributes.subject
Lily Norlina Azfar binti Norli & Nadhrah binti Yahya

# data[].attributes.body
1. What is the article title?

The effect of CALL towards the students’ achievement and attitude.

2. What is the objective/goal of this paper?

There are two objectives of the research which are to identify the effect of CALL towards students’ achievement in learning English by using CALL.

to find out its impact towards students’  attitude in learning English by using CALL.

3. Summarize your review outcome (briefly)

The article gave insight into how the usage of CALL impacts the students’ achievement and attitude. From the finding, it can be seen that the students’ achievement using CALL (experimental group) in learning English was better compared to the controlled group. This is because the differences between the performance between the experimental group and the controlled group are huge as the experimental group is better than the controlled group. In addition, the students’ attitudes after experienced found that they were significantly motivated in learning the language. This is because none of the students opposed the use of CALL in English classrooms as most of the students highly support its use. In addition, most students agree with the use of CALL because it helped in building their confidence in learning English and it makes learning English more enjoyable.

# data[].attributes.body
1. Games to Learn English

2. To provide a resource for all proficiency learners to practice English in an edutainment manner.

3. Learn English interactively and engagingly via free-to-use and free-to-download online games that encompasses grammar, all four macro language skills and cross curricular elements.

4. A few games cannot be downloaded, and contain significant number of questions or tasks.

5. Overall, the software is greatly recommended due to its advantages, as well as other factors such as its relatively all-encompassing lessons in regards to teaching grammar, the four macro language skills and cross curricular elements, and its use of interesting, visually-pleasing, and engaging multimedia elements that are able to attract and maintain the attention of the users while also allowing them to be immersed in the lesson due to the excellent interactivity, features and content of each game.

# data[].attributes.body
1. It is a great way to know the insight of our classmates regarding the article and website they have reviewed. It enables me to gain more knowledge with the contents shared here.
2. Each website have its own purpose as well as its advantages and disadvantages. Therefore, teachers have to choose websites wisely to be used as a language learning tool in the classroom.
3. We would use Learning English Network (LEN)  for my coming class as it provides input for students to learn English independently.

# data[].attributes.body
1. It is convenient as it helps us to learn about a lot of software in a short period as the summary given by the other pairs are simple yet informative.
2. There are many useful language learning tools that can be used during teaching.
3. Padlet and Kahoot as the software can help us to make our teaching more fun and interesting

# data[].attributes.body
1. Duolingo
2. A gamified learning that aims to develop multiple skills, including reading, writing, speaking and listening.
3.  Duolingo lets you learn languages in a very practical way, it has several modules and lessons where you can see images, listen to words and write to improve your learning.
4. Its speech recognition software has a long way to go.
5. NO. As its accuracy is sometimes rather inaccurate when it comes to translations and can be linguistically incorrect.

# data[].attributes.body
1. Kahoot
2. A platform for teachers and student to design their quizzes to strengthen their teaching and learning process.
3. Activates students' participation during the learning session.
4. The comprehension of the learning is low as students chasing in answering the question fast.
5. Recommended. Kahoot is a gamification method as it will increase the participation of the students, hence the students are more engaging throughout the learning and it is a practical medium for learning. Thus, teacher able to compile the quizzes in one place for easier reference in the future.

# data[].attributes.body
1. YouTube Videos on EFL College Students’ Listening Comprehension

2. This article aimed to explore the effect of using YouTube as a supplementary material in enhancing learners' listening comprehension.

3. The article provided insights on the effects of YouTube, on EFL students’ listening comprehension as well as their perceptions on using this tool in the language classroom. Additionally, this research is beneficial for teachers to explore various teaching aids in enhancing students’ listening skills. Some of the recommendations for this article are regarding the sampling and the discussion part for the betterment of the research to be more reliable and valid for future research related to the use of YouTube in assisting CALL in the language classroom.

# data[].attributes.body
1. Integrating Computer -Assisted Language Learning in Saudi School
2. There are two objectives for the pilot study to be carried out towards a small sample size (24) of Saudi teachers and MOE (Ministry of education) inspectors in region Q which are to explore the extent to which CALL has been adopted and to identify barriers to its integration into secondary school language classes.
3. The article talks about the importance of providing specific plans to the schools such as providing computers and software to the school. Teachers should be trained by the government, especially in regards of reducing their fears of using CALL in classroom.

# data[].attributes.body
1. What is the article title?
'Students’ Perceptions of Using Padlet as a Learning Tool for English Writing' by Mohd Zaidi Mahmud.

2. What is the objective/goal of this paper?
- Exploring students' perceptions of using Padlet as a learning tool in general as well as studying students' perceptions as a learning tool for English writing in ESL tertiary classroom.

3. Summarize your review outcome (briefly)
In the lens of critical evaluation reviewed throughout the article are as follows;
- Biased employment; the usage of longitudinal study as the application of primary research methodology has highly influenced students' perceptions towards the usage of Padlet as an effective learning tool, either in general or in the context of language learning classrooms. Students' familiarity are navigated towards its constant usage without interference from other applications (i.e., within the periods of study conducted). Thus, leading to train students' cognitive activity and perceptions into a single stream of result.

- Lack of coherence between proposed theoretical frameworks in the earlier section with the result. Hence, questioning the relevance of introducing the theoretical framework to the proposed study.

# data[].attributes.body
1. This activity is very strengthen our understanding towards the articles and software chosen. It also easier for us to share our opinions and learn about others as well.

2. We have learned is CALL is very helpful to the user to improve their learning experience towards the language. We also learned that, there are many useful softwares that we can choose from and use it in the future.

3. The software that we will use in our coming class is Duolingo because it provides the students the input and instant feedback and the student can also access it at their own home and time as well as Quizziz to test their understanding towards the language.

# data[].attributes.body
1. We think this activity is really helpful for us to review other software without really experience it first.
2. We have learned that CALL is one of the subjects that can be standardized easily on a global scale. This is because the population’s background is proven to have only a minor influence on the students’ performance in learning CALL. It can be concluded that any local learning institute should have faced only small problems from cultural differences during the implementation of CALL.
3. We will use Grammarly and Cake. Grammarly will focus on student's writing while Cake application will focus on student's speaking and listening.

# data[].attributes.body
1. Busuu : Learn English
2.  helping the users to improve English language through many skills
3. The audio helped acquire the pronounciation and writing tasks were quickly corrected by other busuu users
4. Fee for permium membership too high
5. Highly recommended as it it will helpful who doesn't acquire the language at all.

# data[].attributes.body
1. How do you think about this activity?

It is a great opportunity to discover new software and issues about teaching and learning. As a future educator, we think the website review activity exposes us to a new variety of language software that we can incorporate in our teaching and learning. Also, the article review activity opens our eyes to the issues that we were not aware of and will benefit us in the aspect that we were lacking.

2. What have you learned from this review?

We learned a lot of new information regarding teachers’ beliefs and practices in using CALL. For instance, how teachers’ beliefs influence the implementation of CALL in the classroom, their experiences in using CALL in the classroom and how they implemented CALL tools in their classroom. From the article, we learned that some CALL tools are not as effective. Therefore, they often resort to other methods to make up for it.

3. Which software will you use in your coming class?

Bamboozled, Duolingo, BookWidget, Quizizz

# data[].attributes.body
1. This activity is quite engaging as we are able to share our thoughts and comprehensible to a lesson after learning from online class
2. We have learned that learning language is not hard as long if there are useful application or website to improve one's language. This is beneficial for our future teaching lesson
3. We would probably use Padlet and Kahoot. It is an easy way to learn and accessible to the students . These platform can be used to test students' prior knolwdege and it will more interactive. Ps; students would not easily have issue accessing these platform.

# data[].attributes.body
1. Knudge.me

2. It is an English learning platform that teaches users new vocabularies, idioms, and a lot of aspects of English through notes, games, and quizzes.

3. This app is very interesting as it has a lot of interesting games and the notes are very clear to make users understand

4. The feedback given are very straight forward, it has no interesting compliments to users when users answer correctly.

5. I would recommend this app to users because it can be used for users from all sorts of background.

# data[].attributes.body
1. Whatsapp : An Online Platform for University - Level English Language Education
2. Emphasizing the efficacy and prospective role of Whatsapp in improving the capability of students with regard to learning a language at university level.
3. Among university level students, Whatsapp at present is getting into the frontline as one of the widespread online social networking platforms concerning to language learning.

# data[].attributes.body
1. How do you think about this activity?
This activity provides a platform for all learners to share their group findings on article and software that might be beneficial for other's future endeavors. It also enhances the  researchers' understanding in both article and software reviews that they have chosen. In addition, this activity is a good way for future teachers to gain insight on how to teach English creatively with the integration of technology.

2. What have you learned from this review?
We learned that the area of application of vocabular learning strategies (VLS) in relation to Technology Enhanced Language Learning (TELL) tools is limited as it has not been conducted a lot in terms of research context. Besides that, we also learned that non-English major students employ English VLS with TELL tools at an average level. Additionally, we also learned the huge disparity in the implementation of TELL tools for English vocabulary learning between first and second-year students due to the older students possessing greater experience in using TELL tools to learn vocabulary.

3. Which software will you use in your coming class?
We will utilize the technology enhanced language learning (TELL) fusing with the English vocabulary strategies (VLS) as we believe that vocabulary is among the fundamental concepts in language learning.

# data[].attributes.body
1. The article title is The Effect Of Computer Assisted Language Learning (CALL) On Listening Skills by Dr. N.V.S.N. Lakshmi and D. Sunder Reddy

2. The objectives of this article are to identify  the effectiveness of using CALL in developing the listening skills of school students. and to discover whether the use of CALL applications could help students’ to improve their listening skills.

3. In conclusion, we agree that using CALL software as a teaching tool enhances students' listening skills. The CALL software is also used today as a result of technological advancements and at the same time the internet has emerged as a crucial medium for informing students especially when it comes to online classes. In order to create an interactive and successful teaching and learning process, it is advised that ESL teachers to use CALL software for ESL learning as well as look for alternative options online.

# data[].attributes.body
1. How do you think about this activity?
Both of us think by doing this activity we have more exposure to a lot of software which some of it we haven't heard before. It also will be useful for us to use in the future.

2. What have you learned from this review?
From this review, we learned that each one of us have different point of view during the review and a lot of advantages that we could get by sharing it with other classmates. Besides that, we can discover more website/ application that we never use/ heard before.

3. Which software will you use in your coming class?
Batrisyia's personal favourite to use for her upcoming class is "Cake Application" because its suitable for listening and speaking skills. Most of the application she use before this as a teaching aid focuses on reading and writing skills, thus this might be new for her. As for Azmiena, her favourite is Blooket  because of it is designed for various types of games/quizz and some of the game can be set as homework. Students indirectly gaining cooperative skill as they need to answer fast and correct in order to make their team win when using a group mode game/ quiz.

# data[].attributes.body
1. The title of the article is "The Impact of Mobile Game-Based Language Learning Apps on EFL Learners' Motivation" by Nada Gamlo.
2. The objectives of this paper are to examine the types and level of motivation among the Saudi EFL students when they are using mobile game-based language learning apps as well as to explore the perception of the EFL learners on the impact of mobile game-based language learning apps on the learners' motivation.
3. The outcomes of this study showed that the EFL learners had a high level of instrumental motivation compared to integrative motivation when learning English using mobile game-based language learning apps. Other than that, the findings also proved that the students perceived the mobile game-based language learning apps beneficial and impact their learning motivation positively.

# data[].attributes.body
1. The activity is helpful especially in recalling what we have done at the start of the semester.
2. We know and learned the proper way of searching materials for the students. We just have to find it in a correct manner.
3. We would like to use Kahoot or Quizziz to make the class fun and interactive. We also would like to use YouTube to give the students an overview of what is happening around the world.

# data[].attributes.body
1. This activity has introduced us to various software and article other than the one we had reviewed.

2. We are now aware that there are various applications that can help English teachers in providing sufficient input for ESL learners.
3. We would choose Kahoot & Quizizz to famlliarize the students with game-based applications first before introdcing the students to Learning English Network for autonomous learning

# data[].attributes.body
1. I think this activity is useful and informative. This activity exposes various kinds of software that can be use as teaching materials for the lesson
2. I learned about the quirks and features on every software that has been reviewed by my classmates. I also learned on how to use them all.
3. Kahoot, Quizziz and Nearpod

# data[].attributes.body
1.  The Future of Technology-based Classroom

2. The objectives of this article is to highlight how Iraq as a country is considered advanced in areas such as structure and economics despite the war and other issues but in terms of application of technology in classroom especially in universities, it is considered lacking and it has been affecting the students' development. The researcher has been doing a survey in major cities in Iraq and has found out at that most class is large in size which resulting in the teacher using teacher-centred classroom. This has been affecting the students' progress especially technologically as they are not using any technology such as computer.

3. The article's outcome is that it will affect how countries view regarding using technology to create a teacher-centred classroom. It is important for countries to endorse having basic technological tool so that students can develop themselves. It is also important to have a student-centred classroom.

# data[].attributes.headline
Lily Norlina Azfar binti Norli & Nadhrah binti Yahya

# data[].attributes.subject
Lily Norlina Azfar binti Norli & Nadhrah binti Yahya

# data[].attributes.body
1. What is the software reviewed by you?

British Council Learn English (https://learnenglish.britishcouncil.org/)

2. What is the function?

British Council - Learn English is an English learning website that helps English learners to improve their English as they provide courses and resources to learn English cater to adult English learners

3. What is the advantages?

The websites contain various resources for all English language skills which is reading, writing, speaking, listening, vocabulary and grammar that is aligned with the CEFR content. It also provides students with live webinar made by expert teachers with many years' experience which created for learners at different levels that will help you improve your English.

4. What is the disadvantages?

In terms of resources and activities that they offered in the websites, students did not receive enough feedback for their works as they only received the scores that they got after completing the task in the websites. Not only that, but the online courses that they provided also are not free. Moreover, to see and join the contents from their community, the user need to become a member of the websites. Furthermore, some of the topics discussed in the ‘General English’ tab is not suitable for students in school (LGBTQ).

5. Recommended or not?

Recommended but as a teacher, one should review the website before applying it in the classroom.

# data[].attributes.body
1. What is the article title?
Quizizz Website as An Online Assessment for English Teaching and Learning: Students’ Perspectives by Dinda Firly Amalia (2020)

2. What is the objective/goal of this paper?
The objective is to investigate Dynamic’s English Course students’ perspectives on whether Quizizz is an effective online assessment tool for English teaching and learning, especially in the formative one.

3. Summarize your review outcome (briefly).
The study revealed that students in the Dynamic English Course had positive opinions of Quizizz as a formative online evaluation tool for English teaching and learning. The students agreed that Quizizz is better than the conventional formative test because it has an appealing display that is entertaining and fun, students cannot cheat during the test and also promotes competition in the classroom.

# data[].attributes.body
1. The application we reviewed is Rosetta Stone.
2. The purpose of this application is to allow learners to immerse themselves in language learning.
3. Advantages is the learning approach which is immersion  based learning.
4. Disadvantages of this application is that it is not free.
5. Recommended if you are a casual learner as a lot of content are not available for free.

# data[].attributes.body
1. This activity is indeed beneficial especially for students and future teacher like us.

2. This review taught us that in every software/website, there will always be disadvantages to it. However, that does not mean that we have to ignore the software/website and avoid using it, we just have to find ones that suit the intention of our activity.

3. We would love to try the ones we never heard like Buusu and LEN.

# data[].attributes.body
1. How do you think about this activity?
- I think that this activity is interesting and beneficial because we get to learn more about issues in a call-based classroom. Other than that, we also get to read extensively about software through this assignment.

2. What have you learned from this review?
- We have learned about the importance of the usage of technology in a student-centred classroom. Then, we also gained more knowledge regarding Duolingo and how beneficial it is to be used inside a 21st-century classroom.

3. Which software will you use in your coming class?
- We will definitely use Kahoot!, Duolingo, Padlet, and Quizziz.

# data[].attributes.body
1. We think this activity is good as it allows us to revisit our assignment and allowed to review the application as well. Besides that it is interesting to read on other websites which our friends have reviewed.
2. We learned that there are a lot of application that can aid our classrooms online thus it is good for us to explore the internet when looking for content and applications in the future.
3. The application that we would use in our class is definitely padlet, quizziz and also Kahoot.

# data[].attributes.body
1.      Cambridge Online Dictionary (+plus)

2.      Providing a medium for language skills mastery

3.      It offers autonomous learning.

4.      Requires internet access

5.      It is highly recommended for all levels of learners

# data[].attributes.body
1. Computer-Assisted Language Learning (CALL) in the EFL Classroom and its Impact on Effective Teaching-learning Process in Saudi Arabia.
2. The goal of this paper is to study the necessity of CALL in EFL classroom and how the students in Arab Saudi accept it.
3. Computers have played a major role in education in Saudi schools since many students are more attracted to CALL.

# data[].attributes.body
1.      We’ve got to see some new apps to be used for teaching and learning even for myself. It’s a simple yet beneficial activity that allows everyone to share their opinion and work.

2.      There’s helpful information from other friends concerning language software for language mastery and the article review has shown how different perspectives correlate to each other about CALL.

3.      The most interesting application is from Kmilasheni and Peggy which is Cake application. The app put emphasis on listening and speaking skills with different levels and categories. Moreover, it highlights pronunciation instead of grammar, thus it is mainly focusing on those mentioned skills.

# data[].attributes.body
1. How do you think about this activity?
We found that this activity is informative and interesting. We love to learn about new software.

2. What have you learned from this review?
This activity introduces us with many interesting software such as Duolingo, LEN and Busuu.  We can use these software in language teaching and learning.

3. Which software will you use in your coming class?
Based on the sharing in the Padlet, we would love to try LTE since it is a new learning software for us.

# data[].attributes.body
1. The Effect of CALL (Computer Assisted Language Learning) Towards The Students’ English Achievement And Attitude

2. The objective of this paper is to find out if CALL has any effect on the students’ achievement and to discover the students’ attitude in learning English by using CALL.

3. Technology implemented in the learning does improve the learning experiences as it elevates the learners’ interest and abilities to learn by making the learning more collaborative and promoting new skills. As a result, the learners’ attitude toward CALL has shifted to a more positive connotation.