# data[].attributes.body
Mental Health, Cognitive, and Social Skills

Kovess-Masfety, Viviane, et al. “Is Time Spent Playing Video Games Associated with Mental Health, Cognitive and Social Skills in Young Children?” Social Psychiatry and Psychiatric Epidemiology, vol. 51, no. 3, Mar. 2016, pp. 349–57. EBSCOhost, https://doi.org/10.1007/s00127-016-1179-6.

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Effects of Video Games on Children's Behaviors

Saleem, Muniba, et al. “Effects of Prosocial, Neutral, and Violent Video Games on Children’s Helpful and Hurtful Behaviors.” Aggressive Behavior, vol. 38, no. 4, July 2012, pp. 281–87. EBSCOhost, https://doi.org/10.1002/ab.21428.

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Impact of Recreational Games on Children's and Adult's Cognition

Blumberg, Fran C., et al. “The Impact of Recreational Video Game Play on Children’s and Adolescents’ Cognition.” New Directions for Child and Adolescent Development, no. 139, Mar. 2013, pp. 41–50. EBSCOhost, research.ebsco.com/linkprocessor/plink?id=1e38afe7-c55e-325e-b5e0-2e7fa8b46dda.

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Video Games Myths and Benefits

Markey, Patrick M., et al. “Video Game Play: Myths and Benefits.” American Journal of Play, vol. 13, no. 1, Sept. 2020, pp. 87–106. EBSCOhost, research.ebsco.com/linkprocessor/plink?id=6222947d-5745-3470-abc2-4dd68f47c9ed.

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Not Worth the Fuss

Ferguson, Christopher J., et al. “Not Worth the Fuss after All? Cross-Sectional and Prospective Data on Violent Video Game Influences on Aggression, Visuospatial Cognition and Mathematics Ability in a Sample of Youth.” Journal of Youth and Adolescence, vol. 42, no. 1, Jan. 2013, pp. 109–22. EBSCOhost, research.ebsco.com/linkprocessor/plink?id=2d8632ee-f239-389b-8640-ebf792782e12.

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Gamers are much more social than they are stereotyped to be, having a flourishing social network

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Prosocial games increase helpful behavior in children in the short term.

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Spacial games improve awareness

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Video games have no correlation to obesity

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positively affected reading, math, and spelling

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Some nonviolent games can decrease aggression, despite having no prosocial content

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Active subculture beyond the digital world

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more active mind

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High game usage was associated with good intellectual functioning and academic achievement

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repeated exposure to these can lead to long-term behavior increase.

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Increased problem-solving skills

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the skilled players of mario games were more likely to show evidence of planning, metacognition, awareness of how to circumvent obstacles, and opportunities to advance in game

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Interactive nature of games is more enjoyable than passive media, like movies or tv

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increased hand-eye coordination

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better social skills with games becoming more and more social

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General game use promotes and improves overall strategy and reasoning skills

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Online anonymity can cause people to be more outgoing and social

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video games are just as effective as formal training courses at improving spatial thinking

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Gamers tend to be more satisfied with their lives

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improved complex thinking

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tetris helped children score higher in the mental rotation task

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playing video games was associated with a lower prevalence of self-reported internalizing disorders and fewer reports of thoughts of death.

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Active video games benefit cognitive skills

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may be able to have adverse effects of various neurodegenerative diseases

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improve autonomy