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John's mother is older than this mansion it looks like. Maybe she knows something?

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There is a note on the side of the safe with a riddle on how to open the safe. Inspect the safe to try to open it.

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Instead of mourning with his colleagues, he is standing to the side looking outside as the rain clashes onto the windows.

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Onto the left wall there are a ton of pictures.

Inspect the pictures if you want more information

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Burger man is just eating some delicious burgers, he only cares about food.

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He was here delivering burgers, he just needs his money..

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Stephen is an aspiring writer with an undying love for the murder-mystery genre. During the dinner he was constantly looking for an excuse to bring up the fact that he's a writer, even though he has never officially published a book.

He is currently standing next to Jenna Johnson, asking her questions about how she is feeling and taking notes of everything she says.

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You find John's nightstand in it is his diary, but it's all written in code, an old police trick not known to current officers. There is a decoding key though, but it requires some puzzling.

Inspect this area to receive information.

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Jenna is crying on her bed and she doesn't notice anything around her. When you speak to her she does reply but starts to cry even more.

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Less was trying to apply first aid at the moment, but it was already too late. Less was also a guest, but because he is a firefighter he is well taught in first aid.

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Butler Barry is looking around defeated and anxious. He also looks like he isn't all that familiar with his surroundings.

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The abstract painting hangs opposite of the front door and is massive!

Inspect this area to receive some information.

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The coat rack is filled with coats and bags from the attendees of the party.

Inspect this area to get information on what you can find here.

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A tall woman with short long hair is leaning against the wall, looking outside anxiously as if she wants nothing else than be out of here.

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There is no one here but once you have a small look around you find a small safe with some blood on it. You get the feeling something is in there, but you need to crack the safe.

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A room for eating. And you can certainly hear some of that going on here.

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This hallway leads up to the front door and is mostly empty except for a woman leaning against the wall.

Opposite of the front door is an abstract painting and next to the door is a coat rack with multiple coats and bags.

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The master bedroom, Jenna, John's wife, is here crying her eyes out. Stephen is also here tring to find inspiration for his book...

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This livingroom mostly exists of some officers stepping away from the situation to mourn the death of their retired boss.

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You come into the study once again, this is where it happened. Around the body you find two people, the butler and the firefighter that is trying to apply first aid.

In the room it is nice and warm, with the fire place making a pleasant sound and warm glow.

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Once you think you have every thing your boss asked for or the time has run out you can leave through the front door.

While you are leaving you should hand in your report to your boss. Write down all the information and hand that in to your teacher when you think you have all the information.

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Here is the main hall, this is reserved for your group of detectives. You are the only people here and there is nothing else of interest.

From the main hall you can go to every room in the house.

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This game is all about attending a party and solving the mystery of commissioner John Johnson's death!

Goals:
- Find specific information in discussions.
- Ask questions using question words.
- Make conclusions based on the information.
- Summarize the gathered information.
- Discuss together with classmates.

How to play:
(4 - 6 players)

Your actions are turn-based. During your turn you can talk to one person or inspect one specific area of the room.

Inspecting an area: You can inspect an area to receive information

Talking to a person: You can ask a person in the room 2 questions, they (the teacher) will answer them.

Movement: You can move to any room

Turns: Each group gets one turn at a time, you have to wait for the other groups to finish their turn before the order starts again. In the meantime you should discuss what to do with your group.

Take notes on a piece of paper.

At the end of each round, when everybody had a turn, discuss your notes and what you found. Who is a suspect? What did you find?

Read the instructions carefully.

The black boxes are meant for rules and instructions. Make sure that everybody knows how the game works.
The red boxes are narration. Read these together.
The blue boxes are locations.
The green boxes are specific areas or persons you can interact with.

Finish the game before the time is up!

| 5 minutes before the end of the lesson you need to find all the information that is required!

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While you and your colleagues were getting the cake in the kitchen the power cuts out and you hear a lot of screams coming from the study. You and your party rush to the study and find John Johnson dead, with multiple stab wounds.

A moment later your boss from the detective team comes in and hires you to investigate this murder and solve it within an 45 minutes. Because the best way to catch the murderer is to do it tonight. You gather your party in the main hall to start your investegation.

The things you should find before the night ends:
- The murder weapon.
- The murderer.
- The reason why the commissioner was killed.

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Welcome to the mansion! You have been invited to join a party retirement party for the commissioner John Johnson!