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Trick or trash (Environmental awareness) 

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Trick or trash (Environmental awareness) 

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In this project, we made posters to promote trick or trash. It is basically where kids can throw their wrappers in a more sustainable place. We went classroom to classroom to tell kids where to throw it. There are boxes we made so they can throw them in. We put a unique design to the posters and boxes so kids can like them more. We think that kids like things that pop out more in terms of color. I think I did a great job on it because there were candy wrappers in the box. I am proud of our hard work and the dedication we put into it.

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We had to create a barbie with rubber bands so that it can reach the ground the furthest without hitting it. We had to use measurements so that it can be elevated perfectly. We worked in groups of 3 and we did a tournament. I enjoyed the tournament even though we lost. Overall I enjoyed this project and I hope we do more stuff like this in the future. Math is more fun with more projects like these.

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In this test, we had to run as many laps as possible. It shows us how much stamina and speed there is. The test gets faster and faster which also means we have to get faster the more we go in. I got 30 laps which I think is a pretty decent score because of how nonathletic I am. This test also increases our speed and now I think I will practice more. We went in small groups with limited people. We also get 2 errors so if we get 2 mistakes then we are out of the test.

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In science we had to make Bohr atom models out of cereal. We were assigned different types of elements and we had to make a model out of the. But the catch was that we used coral instead of atoms. We learned how much atoms were in each ring and we just used our knowledge to make it.

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In this assignment we tested different substances on the Bunsen burner. There were different types of substances which would become a different flame. We inserted in different substances and most of them were orange and red. It was pretty cool and we had to do it in partners. We wore safety gear like goggles, coat and gloves. We also had to stay a certain distance away from the Bunsen burner so we don't get burnt.

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Overall I thought this book was unique and the stuff we did. Every chapter we had to answer questions about it inside of a packet. We also had projects we had to do. Like the map of may comb, the twitter trial, and the connecting themes project.

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In math we had to learn about exponents. If I am being honest this is my favorite lesson in algebra. It felt super fresh and new to learn. In exponents there is a base and then the power which is the number above it. The power determines how much times you have to multiply the base by.

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In this unit we learned the basics to volleyball. We also learned how to play it and tips. Sometimes we would practice and bounce it to each other. We also learned the right grip to use for when you hit a volleyball.

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This is my first every game I ever coded. I thought the process was challenging at first. But once you get the hang of it the coding becomes easier. Even thought I do not like coding I thought it was interesting to learn and go through the process.

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{Introduction }

In this tutorial you will create a game with 2 sprites, a ||sprites:Player|| sprite and a ||sprites:Food|| sprite. The goal of the game is to eat as much pizza as you can before the time runs out! Each time your player catches the pizza, you gain points and the countdown is restarted.

{Step 1}

Open the ||scene:Scene|| Toolbox drawer and drag the ||scene:set background color|| block into the ||loops:on start|| block on your Workspace. Click Next to go to the next step in the Tutorial.

// @highlight scene.setBackgroundColor(0)

{Step 2}

In the ||scene:set background color|| block, click on the grey color oval to open the color palette and select a background color. To see what this looks like in your game, look at the Game Simulator on the left side of the screen.

{Step 3}

Open the ||sprites:Sprites|| Toolbox drawer and drag the first block, ||variables:set mySprite|| into the ||loops:on start|| block on your Workspace. This will create a new ||sprites:Player|| character for your game.

let mySprite: Sprite = null scene.setBackgroundColor(7) // @highlight mySprite = sprites.create(img` . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . `, SpriteKind.Player)

{Step 4}

Draw your ||sprites:Player|| character by clicking on the grey square in the ||variables:set mySprite|| block to open the Sprite Editor. Use the color palette and design tools to draw an image on the canvas. Click Done when you are finished.

{Step 5}

Open the ||controller:Controller|| Toolbox drawer and drag the ||controller:move mySprite with buttons|| block after the ||variables:set mySprite|| block. This will allow you to move your ||sprites:Player|| sprite around the screen with the arrow keys. Try it out in the Game Simulator

let mySprite: Sprite = null scene.setBackgroundColor(7) mySprite = sprites.create(img` . . . . . 5 5 5 5 5 5 . . . . . . . . 5 5 5 5 5 5 5 5 5 5 . . . . . 5 5 5 5 5 5 5 5 5 5 5 5 . . . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 . . 5 5 5 f f 5 5 5 5 f f 5 5 5 . 5 5 5 5 f f 5 5 5 5 f f 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 f 5 5 5 5 5 5 5 5 5 5 f 5 5 5 5 5 f 5 5 5 5 5 5 5 5 f 5 5 5 . 5 5 5 f 5 5 5 5 5 5 f 5 5 5 . . 5 5 5 5 f f f f f f 5 5 5 5 . . . 5 5 5 5 5 5 5 5 5 5 5 5 . . . . . 5 5 5 5 5 5 5 5 5 5 . . . . . . . . 5 5 5 5 5 5 . . . . . `, SpriteKind.Player) // @highlight controller.moveSprite(mySprite)

{Step 6}

Open the ||sprites:Sprites|| Toolbox drawer and drag another ||variables:set mySprite2|| block into the ||loops:on start|| block on your Workspace. This will be the pizza sprite in our game.

let mySprite: Sprite = null let mySprite2: Sprite = null scene.setBackgroundColor(7) mySprite = sprites.create(img` . . . . . 5 5 5 5 5 5 . . . . . . . . 5 5 5 5 5 5 5 5 5 5 . . . . . 5 5 5 5 5 5 5 5 5 5 5 5 . . . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 . . 5 5 5 f f 5 5 5 5 f f 5 5 5 . 5 5 5 5 f f 5 5 5 5 f f 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 f 5 5 5 5 5 5 5 5 5 5 f 5 5 5 5 5 f 5 5 5 5 5 5 5 5 f 5 5 5 . 5 5 5 f 5 5 5 5 5 5 f 5 5 5 . . 5 5 5 5 f f f f f f 5 5 5 5 . . . 5 5 5 5 5 5 5 5 5 5 5 5 . . . . . 5 5 5 5 5 5 5 5 5 5 . . . . . . . . 5 5 5 5 5 5 . . . . . `, SpriteKind.Player) controller.moveSprite(mySprite) // @highlight mySprite2 = sprites.create(img` . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . `, SpriteKind.Player)

{Step 7}

In the ||variables:set mySprite2|| block, click on ||variables:mySprite2|| to open the menu, and select Rename variable... Type in pizza as the new sprite name and click Ok.

{Step 8}

In the ||variables:set pizza|| block, click on the ||sprites:Player|| kind to open the menu of different Sprite kinds. Select ||sprites:Food|| as your ||variables:pizza|| sprite kind.

{Step 9}

Click on the grey box for ||variables:set pizza|| and then select the Gallery view. Scroll to find the image of a small pizza (or any other image you like!) and select it to load into the image editor.

{Step 10}

Open the ||sprites:Sprites|| Toolbox drawer and drag the ||sprites:on sprite overlaps otherSprite|| block onto your Workspace (you can place this anywhere).

// @highlight sprites.onOverlap(SpriteKind.Player, SpriteKind.Player, function (sprite, otherSprite) { })

{Step 11}

In the ||sprites:on sprite overlaps otherSprite|| block, click on the second ||sprites:Player|| kind after ||variables:otherSprite|| to open the menu. Select ||sprites:Food|| as its kind.

{Step 12}

When our ||sprites:Player|| overlaps with the ||variables:pizza|| sprite, let's add a point to our game score. Open the ||info:Info|| Toolbox drawer and drag the ||info:change score|| block into the ||sprites:on sprite overlaps otherSprite|| block.

sprites.onOverlap(SpriteKind.Player, SpriteKind.Food, function (sprite, otherSprite) { // @highlight info.changeScoreBy(1) })

{Step 13}

Let's set the position for ||variables:pizza|| to random locations around the screen. Open the ||sprites:Sprites|| Toolbox drawer and drag the ||sprites:set mySprite position|| block into the ||sprites:on sprite overlaps otherSprite|| block on your Workspace.

let mySprite: Sprite = null sprites.onOverlap(SpriteKind.Player, SpriteKind.Food, function (sprite, otherSprite) { info.changeScoreBy(1) // @highlight mySprite.setPosition(0, 0) })

{Step 14}

In the ||sprites:set mySprite position|| block, click on the ||variables:mySprite|| variable to open the menu, and select your ||variables:pizza|| sprite.

{Step 15}

Open the ||math:Math|| Toolbox drawer and drag two ||math:pick random|| blocks onto the Workspace. Drop one into the x coordinate of the ||sprites:set pizza position|| block, and the other into the y coordinate replacing the 0 values.

let pizza: Sprite = null sprites.onOverlap(SpriteKind.Player, SpriteKind.Food, function (sprite, otherSprite) { info.changeScoreBy(1) pizza.setPosition(randint(0, 10), randint(0, 10)) })

{Step 16}

The Arcade game screen is 160 pixels wide, and 120 pixels high. In the first ||math:pick random|| block in the x coordinate of the ||sprites:set pizza position|| block, change the maximum value from 10 to 160. In the second ||math:pick random|| block in the y coordinate, change the maximum value from 10 to 120.

let pizza: Sprite = null sprites.onOverlap(SpriteKind.Player, SpriteKind.Food, function (sprite, otherSprite) { info.changeScoreBy(1) pizza.setPosition(randint(0, 160), randint(0, 120)) })

{Step 17}

Let's restart our countdown each time. Open the ||info:Info|| Toolbox drawer and drag a ||info:start countdown|| block into the ||sprites:on sprite overlaps otherSprite|| block on your Workspace.

let pizza: Sprite = null sprites.onOverlap(SpriteKind.Player, SpriteKind.Food, function (sprite, otherSprite) { info.changeScoreBy(1) pizza.setPosition(randint(0, 160), randint(0, 120)) // @highlight info.startCountdown(10) })

{Complete}

Congratulations, you have completed your game! Use the Game Simulator to play by moving your ||sprites:Player|| around the screen to try and eat as much pizza as possible before the time runs out. What's your high score?

let pizza: Sprite = null let mySprite: Sprite = null scene.setBackgroundColor(7) mySprite = sprites.create(img` . . . . . 5 5 5 5 5 5 . . . . . . . . 5 5 5 5 5 5 5 5 5 5 . . . . . 5 5 5 5 5 5 5 5 5 5 5 5 . . . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 . . 5 5 5 f f 5 5 5 5 f f 5 5 5 . 5 5 5 5 f f 5 5 5 5 f f 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 f 5 5 5 5 5 5 5 5 5 5 f 5 5 5 5 5 f 5 5 5 5 5 5 5 5 f 5 5 5 . 5 5 5 f 5 5 5 5 5 5 f 5 5 5 . . 5 5 5 5 f f f f f f 5 5 5 5 . . . 5 5 5 5 5 5 5 5 5 5 5 5 . . . . . 5 5 5 5 5 5 5 5 5 5 . . . . . . . . 5 5 5 5 5 5 . . . . . `, SpriteKind.Player) controller.moveSprite(mySprite) pizza = sprites.create(img` . . . . . . b b b b . . . . . . . . . . . . b 4 4 4 b . . . . . . . . . . . b b 4 4 4 b . . . . . . . . . b 4 b b b 4 4 b . . . . . . . b d 5 5 5 4 b 4 4 b . . . . . . b 3 2 3 5 5 4 e 4 4 b . . . . b d 2 2 2 5 7 5 4 e 4 4 e . . . b 5 3 2 3 5 5 5 5 e e e e . . b d 7 5 5 5 3 2 3 5 5 e e e . . b 5 5 5 5 5 2 2 2 5 5 d e e . b 3 2 3 5 7 5 3 2 3 5 d d e 4 . b 2 2 2 5 5 5 5 5 5 d d e 4 . b d 3 2 d 5 5 5 d d d 4 4 . . . b 5 5 5 5 d d 4 4 4 4 . . . . . 4 d d d 4 4 4 . . . . . . . . . 4 4 4 4 . . . . . . . . . . . . `, SpriteKind.Food) sprites.onOverlap(SpriteKind.Player, SpriteKind.Food, function (sprite, otherSprite) { info.changeScoreBy(1) pizza.setPosition(randint(0, 160), randint(0, 120)) // @highlight info.startCountdown(10) })

# data[].attributes.attachment_link.description
In this tutorial you will create a game with 2 sprites, a ||sprites:Player|| sprite and a ||sprites:Food|| sprite. The goal of the game is to eat as much pizza as you can before the time runs out! Each time your player catches the pizza, you gain points and the countdown is restarted.

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In this project we had to use different amendments to see which one would defend Johnny Q. We learn different types of amendments and what they do. We also learn how they protect the people in society.

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Create a new document and edit with others at the same time -- from your computer, phone or tablet. Get stuff done with or without an internet connection. Use Docs to edit Word files. Free from Google.