# data[].attributes.body
My name is Norliza Binti Mhd Rodzi, you can call me liza. I'm a part time student and my matric number is S-QM0005/16.

Big Data

Big datais a term for data sets that are so large or that cannot be processed effectively with the traditional applications that exist. The processing of Big Data begins with the raw data that isn’t aggregated and is most often impossible to store in the memory of a single computer. Big data describes the large volume of data – both structured and unstructured. Challenges include capture, storage, analysis, search, sharing, transfer, visualization, querying, and updating and information privacy.

Data Analytics
Data Analytics involves automating insights into a certain dataset as well as supposes the usage of queries and data aggregation procedures. It is as science of examining raw data with the purpose of drawing conclusions about that information. Data Analytics involves applying an algorithmic or mechanical process to derive insights.

Gamification

Gamification is the application of game-design elements and game principles in non-game contexts. Gamification is based off an idea called flow, that is mental state of operation in which the person performing the activity is completely immersed in a feeling of energized focus and enjoyment, in the process of doing that activity. Gamification commonly employs game design elements which are used in non-game contexts  to improve user engagement, organizational productivity, flow, learning, crowd sourcing, employee recruitment and evaluation,ease of use, usefulness of systems, physical exercise, traffic violations, voter apathy, and more.

Game-based Learning

Game based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game based learning is designed to balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world.

Game based learning describes an approach to teaching, where students explore relevant aspect of games in a learning context designed by teachers. Teachers and students collaborate in order to add depth and perspective to the experience of playing the game.

Serious Game

A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics. The idea shares aspects with simulation generally, including flight simulation and medical simulation, but explicitly emphasizes the added pedagogical value of fun and competition.

SCORM
SCORM stands for Sharable Content Object Reference Model (SCORM). It  is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (called "the run-time environment"), which is commonly supported by a learning management system. SCORM also defines how content may be packaged into a transferable ZIP file called "Package Interchange Format.

For example, the SCORM standard makes sure that all e-learning content and LMSs can work with each other, just like the DVD standard makes sure that all DVDs will play in all DVD players. If an LMS is SCORM conformant, it can play any content that is SCORM conformant, and any SCORM conformant content can play in any SCORM conformant LMS.

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My name is Muhammad Nurfitri bin Halimi, (P-QM0013/16)

a)    Big Data

Basically any data which we as normal human being cannot process is considered as big data. Based on Gartner (2012), big data refers to high-volume, high-velocity or high-variety of information assets which requires a new form of processing so that it can be used for decision making, insight discovery and process optimization.

For example:

Video streaming website Netflix, analyse the big data of their viewers. Data such as popular shows and watching patterns. The analysis will help them to produce a successful series with a perfect combination of actors, directors and story line.

b)    Data Analytics

Method of collecting both quantitative and qualitative information about a digital property and therefore allowing marketers/product manager in company to make informed decisions about their customers.

Examples of data analytics tool such as Google Analytics or Mixpanel which both allow company to track metrics such as the number of visitors visited the website or the number of visited website per visitor. Thus company can find the pattern which guided them to make decision

c)    Gamification

Taking a game-design elements an applied in a non-game contexts. Gamification can help people to engage and enjoy while doing the activity.

Example of web that uses gamification such as : Treehouse ( https://teamtreehouse.com/ ) The game aspect that they use are goal tracking and proof of achievement. You can use this website to learn coding , app development and biz skills for beginners.

d)    GAME-BASED LEARNING

Games which are created for you to learn something. For example Minecraft: Education Edition is an open-world game that promotes creativity, collaboration, and problem-solving in an immersive environment

e)    SERIOUS GAMES

Using games for a non-entertainment purpose such as for research, policy or even training.

Usually serious gaming use analogue techniques (pen and paper) and social interaction with state of the art game and simulation technology (immersive 3D Virtual game world)

f)     4th Industrial revolution

The Fourth Industrial Revolution builds on the Digital Revolution, representing new ways in which technology becomes embedded within societies and even the human body. The Fourth Industrial Revolution is marked by emerging technology breakthroughs in a number of fields, including robotics, artificial intelligence, nanotechnology, biotechnology, Internet of Things, 3D printing and autonomous vehicles.

Other buzzword in the technology world

Domain name:
It refers to the website address. It mostly ends in .com,.net or .org.

Dynamic web: This web can be updated every now and then.

FTP: An abbreviation for Transfers of Protocol. It is meant for transferring and managing files over a server on the internet.

Grid system: It refers to pages on the website consisting of rows and columns.

Hosting: It is a way of making one’s website available to the public. It can be “shared hosting”, “managed hosting” or “dedicated hosting”

Internet of things:
Internet of Things, the physical world will become one big information system. Everyday physical objects will be connected to Internet and to each other creating the ambient intelligence. The new task of designers will be facilitating of an ambient user experience that smoothly flows across and exploits different devices.

# data[].attributes.body
My name is Abdullahi Akibu Mahmoud, you can call me Akib (P-QM0023/16)
Below are the terminologies that I found as we were asked to:

Big Data: "Big Data are high-volume, high-velocity, and/or   high-variety information assets that require new forms of processing to enable enhanced decision making, insight discovery and process optimization” (Gartner 2012)

Data Analytics (DA) is the process of examining data sets in order to draw conclusions about the information they contain, increasingly with the aid of specialized systems and software. Data analytics technologies and techniques are widely used in commercial industries to enable organizations to make more-informed business decisions and by scientists and researchers to verify or disprove scientific models, theories and hypotheses.

4 th Internet Revolution sometimes called “industrial revolution” - "industry 4.0" or the "internet of things" describes the revolution already under way that is seeing a growing number of internet enabled devices that can network and communicate with each other and with other web-enabled gadgets. And it refers to a state where Things (e.g. objects, environments, vehicles and clothing) will have more and more information associated with them and may have the ability to sense, communicate, network and produce new information, becoming an integral part of the Internet.

Gamification is the process of using game mechanics and game thinking in non-gaming contexts to engage users and to solve problems. Gamification leverages game design, loyalty program design and behavioural economics to create the optimal context for behaviour change and successful outcomes.

Game-based learning (GBL) is an instructional method that incorporates educational content or learning principles into video games with the goal of engaging learners.

Spitz (2011): “Game based learning is about understanding your users and creating value for them by providing a memorable journey in the game environment. For example, role-playing games enable students to experience and visually understand the world from someone else’s eyes. Online social games present real world problems and raise the awareness about these issues inside the game. Game based learning is appealing to teachers as it provides students a safe place to learn from their failures.”

Serious Games or Applied Games are games designed for a purpose other than entertainment. Serious games use game environments and techniques to train or educate users or to promote a product or service in an engaging and entertaining way. The "serious" aspect comes from the fact that they are used by industries like defence, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics

# data[].attributes.body
My name is Rosmawati Binti Jaafar, matric number (P-QM0004/16).
The terminologies and the definition are as follows:-

1. BIG DATA  usually contains data sets with sizes beyond the ability of commonly used software tools to capture, manage, and process data within a tolerable elapsed time. Big data size is a constantly moving target, as of 2012 ranging from a few dozen terabytes to many petabytes of data.

2. DATA ANALYTICS is the process of examining data sets in order to draw conclusions about the information they contain, increasingly with the aid of specialized systems and software

3. 4TH INTERNET REVOLUTION is the current trend of automation and data exchange in manufacturing technologies. It includes cyber-physical systems, the Internet of things and cloud computing. Industry 4.0 creates what has been called a "smart factory". Within the modular structured smart factories, cyber-physical systems monitor physical processes, create a virtual copy of the physical world and make decentralized decisions

4.  GAMIFICATION  is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals. Gamification taps into the basic desires and needs of the user's impulses which revolve around the idea of status and achievement.

5. GAME-BASED LEARNING  is one method among many that will enhance the classroom learning environment by increasing motivation, increasing opportunities to develop a decision-making process that forces analyzing and implementing solutions, and will allow these skills to transfer to other aspects of life.

6. SERIOUS GAMES is a game designed for a primary purpose other than pure entertainment. Is it to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics.

7.WEB HOSTING is a process by which server space is provided to store various web content so that it can be accessed by users on various networks.

8.  COOKIES is a data saved by your web browser that identifies you or your preferences. Cookies store your unique identification, like information saying you’re logged into your Facebook account.

9. HOST is a computer that is accessed by a user from a remote location, also any computer on a network.

10. DOMAIN NAME is a unique name that identifies a website. Each website has a domain name that is used to access the website.

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Greetings Prof and all classmates! My name is Jesscia Ang Gim Mei (S/QM0011/16).  You can just call me Jess.

Over the known items and terminologies
BIG DATA
The BIG DATA encompasses all range of information to assist people to get intended data. Usually some people would say is the master data. Over software like databases can help user to arrange them to make them into useful meaning.

DATA ANALYTICS
from a pool of data, user can use them to make into useful meaning and arranged it in a form report. For example data analytics on the current passing rate of a subject in September 2016 semester, needed all the information of the students' results during the September 2016 of the intended subject.

4TH INTERNET REVOLUTION
The latest revoultion of INTERNET where all the connection can be portable such as smartphones or cloud computing. Right now, the industrial 4.0 is getting more recognised where lots of automation changes were already seen. For example, education can be in the form of internet and in any places at anytime.

GAMIFICATION
Gamification is a programme designed in the form of game whenever there is an event to attract more customers. Example are like loyalty programmes to win some big attractive prizes.

GAME-BASED LEARNING
Lessons that were designed in the form of game for the purpose of learning. For example an adventure of game in a maze step by step and level by level to learn a subject such as mathematics or geography. If is geography, with the global map and travelling filled with information of capital city can gain awareness and also knowledge to the users. Another example were introduced in the last semester like KAHOOT

SERIOUS GAMES
Also known as applied games that design for the sake of entertainment purposes. Lately was too immense into a game of Marvel Tsum Tsum where the most colourful of all the superheroes to score highest points.

CLOUD COMPUTING
All the software and data were kept on the "cloud" or over a network platform. A simple example of cloud computing are the sharing of files between users where large files exceeded 10MB were shared with multiple users such as Google Drive or Drop Box or WeTransfer so that we do not need to travel to various destination to obtained the files.

# data[].attributes.body
My name is Halimatun Saadiah binti Saleh (P-QM0006/16).

Based on my previous knowledge and my reading, here some of terminologies related to web programming :

1. BIG DATA:  Big data usually includes data sets with sizes beyond the ability of commonly used software tools to capture, curate, manage and process data within a tolerable elapsed time. Big data size is rapidly moving target, as of 2012 ranging from a few dozen terabytes to many petabytes of data. Big data needs a set of technique and technologies that require new form of integration to uncover larger hidden values from large datasets that are diverse, complex, and of a massive scale.

2. DATA ANALYTICS: Thomas A.Runkler in his book, Data Analytics: Models and Algorithms for Intelligent Data Analysis state that data analytics defined as the application of computer systems to the analysis of large data sets for the support of decisions.

3. 4TH INTERNET REVOLUTION: 4th Internet Revolution also known as Industry 4.0. Industry 4.0 is referred to a number of automated systems with automatic data exchange and manufacturing technology capabilities. All the data are accessible and shared on Internet for operators as well as users. Industry 4.0 is based on cyber-physical system has become possible and various biological, physical and digital systems are combined together to achieve the same goal. The fourth industrial revolution contains various fields such as driverless cars, lighter and tougher materials, robotics, 3D printing and even biotechnology.

4. GAMIFICATION: The uses of game mechanics and experience design to digitally engage and motivate people to accomplish their goals. Gamification is a method to digitally engage rather than personally engage, meaning that players interact with computers, smartphone, wearable monitor, or others digital devices.

5. GAME-BASED LEARNING: Game-based learning uses competitive exercises, either pitting the students against each other or getting them to challenge themselves in order to motivate them to learn better. Games often have a fantasy element that engages players in a learning activity through a storyline.

6. SERIOUS GAMES: Serious Games are games used for purposes other than mere entertainment. The use of serious games also can provide an additional mean to increase interest in training, education and evaluation of user performance.

7. BREADCRUMB : Breadcrumbs are the bit of navigation elements that generally appear near the top of a give web page that show you the pages and subpages the appear before the page you’re on.

8. CASCADING STYLE SHEETS(CSS) : Cascading Style Sheets are used to define the look and feel of a website outside of the actual HTML file(s) of the site.

9. DOCTYPE : The doctype declaration specifies which version of HTML is used in a document.

10. GRAPHICAL USER INTERFACE (GUI) : A graphical user interface uses an input device (like the mouse) and visual representations of how the user is able to interact with a web application.

11. SCRIPT : Generally refers to a portion of code on an HTML page that makes the page more dynamic and interactive.

12. PACKET SWITCHING : One of the primary goals for ARPANET was to allow multiple users to send and receive information simultaneously over the same communication path.

13. AJAX : Asynchronous JavaScript and XML is typically used for creating dynamic web applications and allows for asynchronous data retrieval without having to reload the page a visitor is on. The JavaScript on a given page handles most of the basic functions of the application, making it perform more like a desktop program instead of a web-based one.

# data[].attributes.body
My name is Noor Hanim Ismail, matric number (P-QM0002/16). I have read the terminologies and the definition are as follows:

1. BIG DATA - Big data is a collection of data from traditional and digital sources inside and outside your company that represents a source for ongoing discovery and analysis.

2.  DATA ANALYTICS - Data analytics is the science of collecting, organizing, and analyzing very large sets of data in order to identify patterns and draw conclusions.

3. 4TH INTERNET REVOLUTION - the current trend of automation and data exchange in manufacturing technologies. It includes cyber-physical systems, the Internet of things and cloud computing.Industry 4.0 creates what has been called a "smart factory". Within the modular structured smart factories, cyber-physical systems monitor physical processes, create a virtual copy of the physical world and make decentralized decisions.

4.  GAMIFICATION - Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals. Gamification taps into the basic desires and needs of the users impulses which revolve around the idea of Status and Achievement. It takes game elements (such as points, badges, leaderboards, competition, achievements) and applies them to a non-game setting. It has the potential to turn routine, mundane tasks into refreshing, motivating experiences.

5. GAME-BASED LEARNING - Game based learning describes an approach to teaching, where students explore relevant aspect of games in a learning context designed by teachers. Teachers and students collaborate in order to add depth and perspective to the experience of playing the game.

6.  SERIOUS GAMES - An umbrella term referring to any game developed for a non-entertainment based purpose. It referred to video games used by industries like defence, education, scientific exploration, health care, emergency management, city planning, engineering, and politics. The primary “serious” purposes can be to teach or train in areas such as education, health care, advertising, politics, etc.

7. HYBRID APP - Application that will work on different platforms and is a combination of a native app and a web app.

8.  CACHING - When a web browser stores assets, like images and styles, so that the website will load faster on the next visit from the same user.

9. CLOUD COMPUTING - Storing and accessing information and services via the Internet.

10. WEB APP - Website that looks and feels like an app. Also called “HTML5 app”. A web application or web app is a client–server software application in which the client (or user interface) runs in a web browser. Common web applications include webmail, online retail sales, online auctions, wikis, instant messaging services and many other functions.

Below is the 4TH INTERNET REVOLUTION image: