# data[].attributes.body
smash!bang

# data[].attributes.body
Crash bash

# data[].attributes.body
Flickering lights

# data[].attributes.body
It hadn't been the first big shake.

# data[].attributes.body
Buildings could've colla

# data[].attributes.body
It should've stopped

# data[].attributes.body
Destructive effects

# data[].attributes.body
Lights flickering

# data[].attributes.body
It didn't stop

# data[].attributes.body
Wave

# data[].attributes.body
Tsunami

# data[].attributes.body
Objects broken

# data[].attributes.body
Smash!Squeak!

# data[].attributes.body
Buildings shaking

# data[].attributes.body
Crash!bang!

# data[].attributes.body
Shake! rumble!banging

# data[].attributes.body
Rattle!Rattle!

# data[].attributes.body
Crack crash

# data[].attributes.body
Boom!Bang!