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This weekend was double Xp witch is were you level up your weapons and Master level faster. Its the games way of getting its fans to play more and more engaged.

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i recently played cod. i poop on people in online.

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In games like Dishonored, the player's choices can drastically affect the outcome of the game. If you kill rather than sedate while moving through levels, rats spreading a deadly plague can feast on the bodies and spread the affliction, causing the ending to become either bad or good judging on what you've done.

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Giving people one thing to add to, and level up base don things like attendance and performance. Everything counts toward this one system. XP in CoD gained toward leveling up

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the story can engage the player and make them want to continue to see what happens next. There are some games where you just choose how the story goes and you go through actions to change it to how you would react. This makes the player feel in control and keeps them interested

for example in The walking dead video game it is mostly story based and the art style is realistic. you choose the actions for your character and as a result it changes your story accordingly and you get a different ending.

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- "You need to be shown and to experience exactly how an action plays out, what it caused, whether your attempt worked or not."

For example, in Mario Kart when you choose a certain kart or character, you will know how they play in races. Also, if you practice hitting other players with items, you will know how to use them later.

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This is absolutely central to all forms of learning and engagement. With many of the most intractable problems in the world today, like global warming and pollution, it can be almost impossible to learn or understand something when consequences and feedback are distant from causes. Showing a clear link between things, and allowing people to experience this experimentally, allows learning to take place: you need to be shown and to experience exactly how an action plays out, what it caused, whether your attempt worked or not. When I'm playing any type of game. I like when there is frequent feedback with the game because if there isn't it gets really boring fast.

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You get a challenge of playing with other people, and get to experience playing the game in a different way

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i think it is better to play with other players because it makes it harder and You can play against or with your friend

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- When players are able to see a clear link between things, it helps them understand what they need to do.

For example when you beat a level in Super Mario Bros, you unlock a new level. This shows that in order to progress, you have to keep beating levels.

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Keeps the player engaged

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Using real money and having players buy in game enjoyment witch turns money into virtual entertainment. Example Buying supply drops and COD-points.

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The player needs to become attached to the characters to keep them playing and interested in what is going on.

A game that uses the importance of characters and the story is Super Mario Bros Wii. It has a clear story that m,any people enjoy because you have one main goal.

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Dopamine elevates when you get a little prize, but what really lights up the brain is the unexpected reward, the one that couldn't be predicted. Opening supply drops

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rewards keep the player wanting more

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rewards for tasks keep players interested. If they have to do too many things for each task they become uninterested. So they don''t make it to hard or too easy and they reward each task fairly.

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"the story is more important than games that have multiple types of game play, like multiplayer."

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dont play NHL play madden or gta

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Reward players equally

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the suspense of you not knowing what you are going to get is it going to be good or bad.

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When you play a game without rewards you get bored because you aren't getting anything back for playing the game. If you do get something back you keep playing. While I play a game Rocket League there is a chance that you get a drop from each game you play. So because this I keep trying to play the game to get the items.

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a lot of what i wanna say everyone already said, but being engaged if key to stayed interested in what your playing. gaming takes time and effort and to stay motivated to play your brain gets a sensation of eagerness to progress and get better.

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1. Interactive, Rewards and Punishment for certain behavior in game, keep the player engaged through updated tasks, allow play with friends.
2. multiplayer

GTA V. Money awards and other bonuses for good behavior. Have to pay if you destroy someones car/vehicle. Many missions to do with friends or solo. Heists, drug runs, supplies runs, etc.

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1.) Great Art Style, Doesn't punish Failure 

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1.) Great Art Style, Doesn't punish Failure 

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2.)The Multiplayer

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1. Good story line: A great story can keep the player immersed

2. Great art style: Graphics are extremely important for any video game; it’s what the player sees. Everything from the environments, the characters and even the lighting all play a role in the look and feel of the game, helps to emerge the player

3. Having to work for it/challenging: should be challenging enough for the player to be engaged, but not too hard that the player will lose interest

4. Rewards: measures progress, helps to gain interest of player

Example of game that uses great art style: The Last of Us

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Progress is key. showing off you high level keeps the players engaged

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Progressing with not only a small term goal, but also a long term goal is important keep engaged

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-other people motivate each other
-They collaborate with each other to progress throughout the game.
-They work together and make sure they are rewarded equally.

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Small goals and bigger goals will get people more interested to complete them. people will feel they are progressing and succeeding as well as targeting certain sets of skills. Leveling up in CoD

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making decisions gives gamers a sense of control over what happens in their game and if they do something wrong or right they are either awarded or are punished

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- Constant feedback keeps the player interested and engaged throughout game play.

Collecting coins and star coins in Super Mario Bros keeps players interested.

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It is important to have a good story because it keeps the player immersed and entertained.

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People get credited for everything they try to do. In NBA when you finish a game you depending on how good you did gives points to upgrade your player

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"This is something that Jesse Schell has talked about brilliantly in this last year, and that is actually being done in places like Indiana University. Don’t have grades, for example: give students an avatar or a profile that levels up steadily based on things like attendance and performance. Everything should count in some way towards this precisely-measured, steady individual progression: a far more intimate, involving and nuanced way of measuring progress over time than most conventional means." - Tom Chatfield

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Emotional
Individual
Collective
Rewards lead to...
Wanting
+
Liking
=
Engagement
Rewards are given...
For any and all effort!

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Uncertainty, rewards in game  , other people , rapid feed back

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Uncertainty, rewards in game  , other people , rapid feed back

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People should be credited for everything they try and do. Don’t punish failure. Instead, reward and reinforce, and make everything count towards a clear measure of progress. As I’ve said elsewhere, one of the most profound transformations we can learn from games is how to turn the sense that someone has “failed” into the sense that they “haven’t succeeded yet.”
This is absolutely central to all forms of learning and engagement. With many of the most intractable problems in the world today, like global warming and pollution, it can be almost impossible to learn or understand something when consequences and feedback are distant from causes. Showing a clear link between things, and allowing people to experience this experimentally, allows learning to take place: you need to be shown and to experience exactly how an action plays out, what it caused, whether your attempt worked or not.

This is the real neurological gold mine so far as gaming is concerned. Dopamine elevates when you get a little prize for doing something, but what really lights up the brain is the unexpected reward: the one that couldn’t be predicted. And so the right amount of well-calibrated uncertainty can create intense engagement in all manner of tasks.

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Excellent games have increasing levels of difficulty. They teach you new skills slowly and give you time to master them before moving on to the next level. They have the perfect balance between simplicity & frustration. Personally, I love the feeling of thinking you will NEVER make it past this level, and then the pure joy when you do.

~Tom Chatfield

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No matter the genre, gameplay is the most important aspect of any game.  The game must be both engaging and fun to play whilst offering a challenge to the player

- Mark Masters