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Strengths:
Throughout making this brief I have known what I have wanted to make. The two brands were always something I wanted to do as I knew a decent amount about them.

Weaknesses:
Time wise I did not tend to it very well as I could of done a lot more experimentation throughout this brief, also I could of looked into different brands more. Another is I could of got more people to do the questionnaire but I also did not have enough time to do that.

If I could do this again:
I would look into other brands a little more and also take more time to do some note ideas for my design.

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The main result I got back from the questionnaire is that the character sheets should be empty, with a couple of people saying they do not mind whether it was filled in or not.

Everyone I asked said they would play the game if the character sheet was associated with it, though one said there should be less colour, though I guess they can print the sheet out in black and white or download a grayscale PDF.

As for quotes about the character sheet, I gained stuff like "Marvelous" "very complex" and "Pretty and full of information." Some answers unfortunately I could not read their handwriting.

From all this I gather that I should keep the sheets free from writing so that people can customise them themselves, maybe if they wanna start their characters off at another level and make the sheets available in grayscale.

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Working with my tutor I had help devising a small questionnaire for my finished products. The major question is would people want to play this or not and why. Using the template of Mutants and Masterminds seemed a good idea as the whole sub genre of DnD was about heroes and villains so it worked with what I wanted to use it for.

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The black Widow dice were slightly different as I had to switch the font colours from black to white so they would show up on the dice better. as the background of the black widow pattern was black instead of red.

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The Thor dice are practically the same as the Iron Man with the background being the same as the character sheet so they match.

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To go with the character sheets I wanted to make dice also. This was so that anyone could take a character sheet and a dice and get straight into the game. I plan on using the pattern from behind the character sheets to help identify which dice go with them.

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Adding the background onto the template, I also found a comic version of Black Widow for the illustration of the character so that it would be easier to identify the sheet.

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This is the same as the other two designs where I make a paterned background to add to the already made character sheet. Each pattern has been something popular with each hero/heroine, like Thor with his hammer, or Iron Man's arc reactor. Black Widow's design is her special hourglass symbol she has.

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Adding the background onto the template, I also found a comic version of Thor for the illustration of the character so that it would be easier to identify the sheet.

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From using the template from the Iron man character sheet, I decided to go with Thor's weapon of choice as the pattern background.. The hammer Mjolnir. Using the same sort of minimal design for the hammer, I cropped it out and also replicated it into a pattern on a separate document before adding it to the template.

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The logo was a little tricky as I had to incorporate the two logos together of DnD and Marvel Studios. In the end I made the Studios and the DnD logo in white so they flowed together and then spent a few minutes seeing how I wanted them placed together. In the end, I opted for the DnD logo sitting on top of the Marvel Studios logo

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Finishing the logo at the top, I wanted to add a photo of Iron man so that it would make it easier for the audience to identify who the character sheet is. Luckily for me, there was a place where you could put the drawing of the character for imagination purposes. I placed a comic illustration of Iron Man on a separate layer but on the area where you would have a drawing of your hero/villain.

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cropping the minimal poster down so that only the arc reactor remained, I started to make a pattern from the remains of the cropping on another file before transferring it over the the background removed character sheet.

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I wanted to make a pattern effect behind the stats so it would be obvious to anyone who looks at the sheet who the hero or villain is they were holding. For Ironman, I wanted to even use this helmet, which is a staple of his suit, or the battery in the middle of his chest that he is basically built on to power said suit and stop himself from dying.

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I added the page to a fresh layer of a4 and adjusted the side so it fit the a4, then erased the background so I could add my own.

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Adjusting the sheet is something I wanted to do so that I could keep the stats the same while also adapting it to my own version of the campaign genre I wanted. Going online, I found a basic version of the character sheet below and started to fix it up so that it fit the Marvel theme and also the three characters I have chosen to showcase for this prototype: Iron Man, Captain America and Black Widow.

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I want to edit this character sheet into something a little more for a stand alone campaign. I want to add the Marvel logo and also have maybe the hero or villain in the background so that people can easily identify who the character sheet is for without having to read it.

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Closer Research ~ Mutants and Masterminds

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Closer Research ~ Mutants and Masterminds

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Who hasn’t wanted to be a superhero at one time or another? Who hasn’t wanted amazing powers of super-strength, invulnerability, or—most of all—the power to fly? Superheroes have been a part of our culture for generations. They have become a kind of modern mythology — tales of champions and villains with powers and abilities beyond those of ordinary mortals, locked in a never-ending battle of good versus evil. Superheroes have been a part of the world of roleplaying for quite some time, too. It’s been decades since the release of the first superhero roleplaying games, which allowed players to create their own heroes and tell stories of their battles against the forces of evil. Mutants & Masterminds joined their ranks with its first edition in 2002, expanding the frontiers of d20-based roleplaying under the Open Game License. It was successful enough that a second edition of the game was released in 2005 and Green Ronin published over 25 support books for it over the ensuing five years. Now this newest edition takes the game a step further. Whether you’re a long-time fan or this is your introduction to the world of Mutants & Masterminds, you hold in your hands the key to limitless worlds of super-heroic adventure. All you need now are some dice, some friends, and your imagination to join the never-ending battle for justice! - From the M&M Handbook 3rd Edition

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I have chosen this type of rule book for the use of making the characters for my campaign because it is around heroes and villains and it will help me determine how to make each character almost a like as thier movie counterpart.

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Through the research I have done thus far I have come to some conclusions about what it is I wish to do and why.

Firstly, the main reason I want to do this is so that people can just get into DnD with no problems. The characters are set up ready to play and you can just jump straight into the campagin.

Secondly, One brand is popular (Marvel) and second brand (Dungeons and dragons) is not so popular, thusly, combining both brands would mean that people who are not familiar with the second brand, can use a brand they know, to introduce them to the second brand.

Thirdly, Doing a campaign that is so easy to get into will help socially awkward encounters or if people are just sat on their phones being antisocial.

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Location

Most of Marvel's superheroes and super villains usually operate or were born in cities or countries (whether they be real or fictional) these locations are:

New York City: The home of the Avengers, the Fantastic Four, the Defenders, Spider-Man, Daredevil, Punisher, Moon Knight, Luke Cage, Jessica Jones, Iron Fist, Doctor Strange, the Morlocks, Venom, Kingpin, Sandman, Lizard, Electro, Green Goblin, Black Cat, Vulture, Scorpion, Doctor Octopus and many other superheroes and super villains as well as regular citizens. Some heroes such as Spider-Man, Luke Cage, Daredevil, Jessica Jones, Black Cat operate in a specific area of NYC while others like Moon Knight and Punisher are based throughout the city regardless of borough/area.

Westchester County: The home of the X-Men.

Wakanda: The home country of the Black Panther (the ruler of the country) and his female royal bodyguards the Dora Milaje as well as T'Challa's enemies M'Baku, Erik Killmonger, and White Wolf.

Russia: The home country of Black Widow, Colossus, Magik, Winter Guard, Kraven the Hunter, the Chameleon, and Yelena Belova.

Latveria: The home country of Doctor Doom.

Attilan: The home city and capital of the Inhuman Royal Family.

Asgard: One of the Ten Realms in the universe. Home to the Asgardians, Thor, Loki, Odin, the Enchantress, Hela, and Valkyrie.

London, United Kingdom: The home of Captain Britain, Blade, Excalibur, and the Black Knight.

Canada: The home country of Alpha Flight, Wolverine, Deadpool, Sabretooth and the Weapon X program.

Germany: The home country of the Red Skull, Nightcrawler, and Mystique.

Los Angeles: The home city of the Runaways, Robbie Reyes, Jubilee, and one-time home of Moon Knight.

New Orleans: The home city of Gambit.

Caldecott County, Mississippi: The birthplace of Rogue.

Kenya: The home country of Storm.

Japan: The home country of the Silver Samurai, Sunfire, and Big Hero 6.

Symkaria: The home country of Silver Sable

Australia: The home country of Bishop.

Knowhere: The occasional home of the Guardians of the Galaxy.

Hala: The home planet of the Kree Empire and Ronan the Accuser.

Skrullos: The home planet of the Skrull Empire.

-Taken from (http://marvel.wikia.com/wiki/Marvel_Comics )

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Marvel Comics, American media and entertainment company that was widely regarded as one of the “big two” publishers in the comic industry. Its parent company, Marvel Entertainment, is a wholly owned subsidiary of the Disney Company. Its headquarters are in New York City.

The precursor to Marvel Comics was founded in 1939 by pulp magazine publisher Martin Goodman. In order to capitalize on the growing popularity of comic books—especially those starring superheroes—Goodman created Timely Comics. Timely’s first comic book was Marvel Comics no. 1 (cover dated October 1939), which featured several superhero characters, most notably the Human Torch and the Sub-Mariner. Timely Comics introduced many superhero characters during comics’ “Golden Age” in the 1940s, most importantly Captain America, who first appeared in Captain America Comics no. 1 (March 1941). Timely characters were often portrayed as fighting against the Nazis and the Japanese even before the United States entered World War II. As the 1940s came to a close, superheroes fell out of vogue with comic book readers, and Timely canceled the last of its books in this genre in 1950. In 1951 Goodman formed his own distribution company, and Timely Comics became Atlas Magazines. Though there was a brief experiment in bringing back superheroes such as Captain America in 1953, Atlas’s output was mostly in other genres such as humour, westerns, horror, war, and science fiction.

In 1956 rival company DC Comics ushered in the so-called Silver Age of comics by reintroducing superhero titles with significant commercial success. In the early 1960s Atlas changed its name to Marvel Comics. For several decades Marvel and DC were the top companies in the industry. Throughout the 1980s and ’90s Marvel changed hands numerous times, becoming a publicly held company in 1991. Questionable management decisions and a general slump in sales in the comic book industry drove Marvel Comics into bankruptcy in 1996. The company emerged from bankruptcy in 1998 and began to diversify its output, launching imprints aimed at a variety of demographics and expanding its cinematic offerings under the Marvel Studios banner. In 2007 Marvel began publishing digital comics. In 2009 the Walt Disney Company purchased the parent company of Marvel Comics.

The Marvel Universe

The shared storytelling palette known as the Marvel universe was unveiled in 1961, when Goodman responded to the growing interest in superhero books by commissioning writer Stan Lee and artist Jack Kirby to create the Fantastic Four. With the release of Fantastic Four no. 1 (November 1961), readers were introduced to a superheroic setting that was, nevertheless, rooted in the real world. Lee and Kirby attempted to make their comic book characters more original by allowing them to interact with each other in a realistic fashion, including heroes often fighting or arguing with each other. This trend continued with a flood of other superhero characters introduced by Marvel Comics during the early 1960s, including Spider-Man, the Incredible Hulk, and the X-Men. Lee wrote the majority of Marvel’s books during that time, and Jack Kirby and Steve Ditko were the most important and influential artists.

-Taken from ( https://www.britannica.com/topic/Marvel-Comics )

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The first Dungeons & Dragons game was played back when Gary Gygax and Dave Arneson chose to personalize the massive battles of their fantasy wargames with the exploits of individual heroes. This inspiration became the first fantasy roleplaying game, in which players are characters in an ongoing fantasy story. This new kind of game has become immensely popular over the years, and D&D has grown to include many new ways to vividly experience worlds of heroic fantasy.

The core of D&D is storytelling. You and your friends tell a story together, guiding your heroes through quests for treasure, battles with deadly foes, daring rescues, courtly intrigue, and much more. You can also explore the world of Dungeons & Dragons through any of the novels written by its fantasy authors, as well as engaging board games and immersive video games. All of these stories are part of D&D.

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This is the logo of the board games. While the design is considered simplistic, the & sign has a wonderful little dragon design and helps to emphasise the Dragons part of the game name. I love this as it does not make the logo busy, merely lets it be known there are A LOT of dragons in this game.

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Dungeons & Dragons (abbreviated as D&D[2] or DnD) is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. (TSR). The game has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. It was derived from miniature wargames with a variation of the Chainmail game serving as the initial rule system.[3] D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry.[4]

D&D departs from traditional wargaming and assigns each player a specific character to play instead of a military formation. These characters embark upon imaginary adventures within a fantasy setting. A Dungeon Master serves as the game's referee and storyteller, while maintaining the setting in which the adventures occur and playing the role of the inhabitants. The characters form a party that interacts with the setting's inhabitants (and each other). Together they solve dilemmas, engage in battles and gather treasure and knowledge.[4] In the process the characters earn experience points to become increasingly powerful over a series of sessions.

The early success of Dungeons & Dragons led to a proliferation of similar game systems. Despite this competition, D&D remains the market leader in the role-playing game industry.[5] In 1977, the game was split into two branches: the relatively rules-light game system of Dungeons & Dragons and the more structured, rules-heavy game system of Advanced Dungeons & Dragons (abbreviated as AD&D or ADnD).[1][2][6] AD&D 2nd Edition was published in 1989. In 2000, the original line of the game was discontinued and the AD&D version was renamed Dungeons & Dragons with the release of its 3rd edition with a new system. These rules formed the basis of the d20 System which is available under the Open Game License (OGL) for use by other publishers. Dungeons & Dragons version 3.5 was released in June 2003, with a (non-OGL) 4th edition in June 2008.[7][8] A 5th edition was released during the second half of 2014.[9]

As of 2004, Dungeons & Dragons remained the best-known[10] and best-selling[11] role-playing game, with an estimated 20 million people having played the game and more than US$1 billion in book and equipment sales.[12] The game has been supplemented by many pre-made adventures as well as commercial campaign settings suitable for use by regular gaming groups. Dungeons & Dragons is known beyond the game for other D&D-branded products, references in popular culture, and some of the controversies that have surrounded it, particularly a moral panic in the 1980s falsely linking it to Satanism and suicide.[13] The game has won multiple awards and has been translated into many languages beyond the original English.
- Taken from (https://en.wikipedia.org/wiki/Dungeons_%26_Dragons)

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In regards to what I am interested in I have narrowed my ideas down to the Marvel comic book franchise and also the Dungeons and Dragons franchise.

I have wanted to combine these as there is a lot of interest for the Marvel universe, especially in terms of the movies and the comic books.

Dungeons and Dragons however, is not so popular, with the stigma of it being super "nerdy" and consists of the sterotype that you sit in a "darkened basement and live with your mother".

Combining the two may open the pathway for people who are not considered so "nerdy" to find something that they can play and at least know a bit about, due to the Marvel comics or the movies that have been out in the last few years.

My idea to combine the two brands is for a Marvel Movie Universe inspired DnD campaign where the Villain from the movies (Loki) transports the Avengers to a new universe because he has the Infinity Gauntlet and it was the power to do so.. And he wants to rule over Earth.

I want to make character sheets of the heroes/villain and also potentially make prototypes of the Marvel inspired dice that could go with the characters people choose to portray.

The second part of this would be a poster about the combining of the two brands and showcasing the story-line and the various characters involved.

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The David Ford brief is seemingly very open in the fact that it allows you to pick two companies to mix and showcase what you decide to combine from both companies.

This openness also has it cons as I am unsure what it is truly asking for. While I would opt for more combining companies that I am truly interested in, would the brief be fitting for those choices?

This is a brief that allows a lot of freedom but I wonder if I can make sure my idea is not too off topic and confusing for people.

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The audience I see wanting to be playing this campaign is nerds and geeks who are already in the market for a new genre of storyline to take advantage of. I hope that friends of said nerds and geeks will also want to partake due to them being encouraged to by the nerds and geeks who are already into this sort of thing.

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Mc Donalds and animals

-Making burgers/meals/new food item where an amount is donated to a specific animal charity.

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Animals and Subway

-Some kind of campaign involving animal charities and Subway sandwiches

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Macdonalds
Marvel
DC
Dungeons and Dragons
Games
Dominos
Pizza Hut
Papa Johns
Subway
Terrys
Aether Angels
Game Knight
Cats
Pandas

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DC and Dungeons and Dragons

- Make a DnD campaign involving DC heroes/Villains

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Marvel and Dungeons and Dragons

- Make a DnD campaign about Marvel characters