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My Techno-Clil Storyboard

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Extensive readind adventure

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CLIL STEP BY STEP

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Precious Learning tools

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My favourite webtools are many. I always use tools with my students because they help me to propose and reinforce contents. Last year I improved my digital competence during a course and I discovered Kahoot.It is a game based learning used to review students knowledge or for formative assessment or simply as a break from traditional classroom activities.I like it because Kahoot! is a free platform based on Gamification to create in a simple and fun questionnaires, tests, quizzes and tests to be offered to students both in presence with LIM and Tablet and online. Designed to be accessible to classrooms and any mobile device, it is a valid support in cases where there is not a computer lab available and you can make use of the mobile devices of the students. The quizzes with Kahoot! can be created by anyone, for any topic and for students of all ages and can be played using any device, desktop or laptop with a web browser. Kahoot can be used in training assessment, to monitor each student's progress, identify strengths and weaknesses. Kahoot! May be useful to introduce new topics and to learn new concepts, such as exercises before the exams, organize challenges with other classes, gather opinions of surveys, gather ideas, facilitate discussion, or just to make a fun activity in the classroom that breaks the routine and can involve everyone. The quizzes in Kahoot are created using a simple drag-and-drop interface, which allows teachers to build and customize multiple-choice quizzes, with images and videos accessible to the public or their educational materials. The creators also have the possibility to duplicate one of the 3 million Kahoot! Publics available for free online as they are or adapting them to their class.It is an engaging and simple tool a teacher can use at the end of a learning unity to verify comprehension or on any other occasion within the teaching activity.By creating a quiz you can choose the number of answers (multiple choice) and complete the question with images or short videos by uploading them with a simple drag and drop. The teacher can also decide the times for the answers according to the difficulty of the questions. The time is punctuated by different musics that change according to the seconds available (from 5 to 120). The presence of a "soundtrack" from the pressing rhythm serves to give the charge to the competitors because what is achieved is a real competition in which the involvement of the students is assured.My students have the possibility to work in groups and play games while learning. I propose a topic and settle questions. Then my students answer the questions on their own devices (we use Kahoot in our Technology hour in the school Lab). The answers can be seen on a shared screen. Students have fun while seeing their own answers and those of their mates.Kahoot is useful in the evaluation, to monitor each student's progress towards learning objectives, identify strengths and goals weakness, and identify the areas in which students could benefit from a deepening with the teacher and fill any gaps for that subject. Kahoot is also useful to introduce new topics and to learnnew concepts, like exercises before a test, organizing challenges with other classes and gather opinions of surveys, gather ideas, facilitate discussion, or just to make a fun activity in class that breaks the routine and can involve everyone.

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My favourite webtools are many. I always use tools with my students because they help me to propose and reinforce contents. Last year I improved my digital competence during a course and I discovered Kahoot.It is a game based learning used to review students knowledge or for formative assessment or simply as a break from traditional classroom activities.I like it because Kahoot! is a free platform based on Gamification to create in a simple and fun questionnaires, tests, quizzes and tests to be offered to students both in presence with LIM and Tablet and online. Designed to be accessible to classrooms and any mobile device, it is a valid support in cases where there is not a computer lab available and you can make use of the mobile devices of the students. The quizzes with Kahoot! can be created by anyone, for any topic and for students of all ages and can be played using any device, desktop or laptop with a web browser. Kahoot can be used in training assessment, to monitor each student's progress, identify strengths and weaknesses. Kahoot! May be useful to introduce new topics and to learn new concepts, such as exercises before the exams, organize challenges with other classes, gather opinions of surveys, gather ideas, facilitate discussion, or just to make a fun activity in the classroom that breaks the routine and can involve everyone. The quizzes in Kahoot are created using a simple drag-and-drop interface, which allows teachers to build and customize multiple-choice quizzes, with images and videos accessible to the public or their educational materials. The creators also have the possibility to duplicate one of the 3 million Kahoot! Publics available for free online as they are or adapting them to their class.It is an engaging and simple tool a teacher can use at the end of a learning unity to verify comprehension or on any other occasion within the teaching activity.By creating a quiz you can choose the number of answers (multiple choice) and complete the question with images or short videos by uploading them with a simple drag and drop. The teacher can also decide the times for the answers according to the difficulty of the questions. The time is punctuated by different musics that change according to the seconds available (from 5 to 120). The presence of a "soundtrack" from the pressing rhythm serves to give the charge to the competitors because what is achieved is a real competition in which the involvement of the students is assured.My students have the possibility to work in groups and play games while learning. I propose a topic and settle questions. Then my students answer the questions on their own devices (we use Kahoot in our Technology hour in the school Lab). The answers can be seen on a shared screen. Students have fun while seeing their own answers and those of their mates.Kahoot is useful in the evaluation, to monitor each student's progress towards learning objectives, identify strengths and goals weakness, and identify the areas in which students could benefit from a deepening with the teacher and fill any gaps for that subject. Kahoot is also useful to introduce new topics and to learnnew concepts, like exercises before a test, organizing challenges with other classes and gather opinions of surveys, gather ideas, facilitate discussion, or just to make a fun activity in class that breaks the routine and can involve everyone.

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SURFING THE NET

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Hi everyone!
My name is Rita Somma. I'm a primary school teacher. I teach in Gragnano where I live with my family.
This is my third experience in Techno-Clil. I'm very excited to start this adventure!