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lozking14

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During the heroes journey they may find aid in the form of allies.  An ally is anyone who helps the hero on his quest. An ally can be a variety of things: faithful friend, wise mentor, bodyguard.An ally can also be a test, in the form of finding an ally or trusting them.

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It’s when the hero finally accepts their fate and chooses to take action. This is usually encouraged by a strenuous situation or inspiring event. A lot of times it is something that the hero takes personally that forces them into action.

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The gift the hero receives for surviving an ordeal. the reward can be an item like a key, knowledge like a secret, or a love interest.

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The Ordinary World is the hero's life before any problem arises. It is where you get to know the hero's drives, urges and problems while showing flaws and unique characteristics that make the hero three-dimensional. It contrasts with the special world

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Full of magic or power, the elixir usually comes at the end of the hero's quest. The hero has survived and been gratified by the story's world and has been given the elixir as a reward for their hardships, and the hero uses this to help whatever (person, land, object) is in need of it. The elixir is the reward for both the hero and the author, putting a sense of closure or achievement on the story.

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This is where the hero meets a mentor to gain confidence, insight, advice and training. The hero seeks this mentor because they may not wish to rush into this new world blindly and therefore seeks from someone who has experience in this world. The mentor may be a physical person or an object such as a hieroglyphic.

(Neebing & Brock)

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The Call to Adventure
The beginning of the story where the hero is presented a challenge or quest; establishing the consequences if the challenge is not accepted. 
i.e. Bilbo in The Hobbit is presented with the quest to help the dwarves.

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The Call to Adventure
The beginning of the story where the hero is presented a challenge or quest; establishing the consequences if the challenge is not accepted. 
i.e. Bilbo in The Hobbit is presented with the quest to help the dwarves.

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A central transformative point in the hero's journey involving a tragedy that adds drive, abilities, key information, or another central element to the journey. Includes extreme tension due to stakes, and often results in some sort of death that pushes the hero forward.

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The approach to the inmost cave refers to the final series of events leading up to the hero's goal, often presenting the hardest challenges the hero must face.

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The enemy does not welcome the hero into his domain. It is easy for the hero to make enemies in this domain, whether it is the main antagonist or their minions. This is the ground used for many conflicts. The conflict against enemies are tests for the hero, allowing them to gain the skills they need for oncoming trials

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This is when the hero refuses the offer for adventure due to fear or enjoying their current lifestyle. This usually precedes a tragic event that pushes said hero into the adventure.
eg. Luke, Bilbo, Neo, etc. (Peter Parker refuses to help catch the criminal which later kills his uncle )

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after a fall or tragedy,the main character expiriances. the hero recovers and in a sence is greater or stronger because of it.
ex:gandalf the grey to Gandalf the white.

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An important event that will push the hero from the special world, into the ordinary world once again, therefore putting the hero back on the road to finish the journey.