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Over 300,000 babies reached across 22 countries.

EMBRACE NEST

The Embrace Nest is an easy-to-use, portable infant warmer that does not need continuous power supply. A medical device, designed for hospitals and ambulances, it is used in NICUs and wards, and for transport, when skin-to-skin care (a part of Kangaroo Mother Care / KMC) is not possible.

EMBRACE CARE

The Embrace Care can be used in homes or hospitals. It works without electricity, and is intuitive enough to be used by a healthcare worker or a mother. Doctors prescribe it as a complement to skin-to-skin care (a part of Kangaroo Mother Care / KMC) to extend reliable thermal care for vulnerable babies.

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Over 300,000 babies reached across 22 countries. The Embrace Nest is an easy-to-use, portable infant warmer that does not need continuous power supply. A medical device, designed for hospitals and ambulances, it is used in NICUs and wards, and for transport, when skin-to-skin care (a part of Kangaroo Mother Care / KMC) is not possible.

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Jane Chen: A warm embrace that saves lives

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In the developing world, access to incubators is limited by cost and distance, and millions of premature babies die each year. TED Fellow Jane Chen shows an invention that could keep millions of these infants warm -- a design that's safe, portable, low-cost and life-saving.

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Website for Embrace baby products.

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Technology | Little Lotus baby swaddles and sleep sacks

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Little Lotus baby swaddles & sleeping bags use NASA inspired fabric to regulate temperature, help babies sleep longer and reduce SIDS risk. A great Baby Gift

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Changing Experiences through Empathy – The Adventure Series

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Changing Experiences through Empathy – The Adventure Series

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A case study into how GE Healthcare used the design thinking process to understand how children experience scanning procedures.

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Design thinking has often-times been described as an empathic approach. Leonards and Rayports classic "Empathic Design" is a close relative of this thought: How might we find out what people themselves do not know? At GE Healthcare empathy was needed to understand how children experience CT, X-Ray and MRI scanning procedures.
Background
Diagnostic imaging procedures are cutting-edge technology, but at the same time they are an unpleasant experience for patients - and even more for pediatric patients. Doug Dietz is an industrial designer, working for GE healthcare since more than 20 years. He remembered the first time when he saw a little girl who was crying on her way to a scanner that was designed by him. Doug suddenly saw the situation with the eyes of the girl. "The room itself is kind of dark and has those flickering fluorescent lights", he remembers in his TED talk. He adds "that machine that I had designed basically looked like a brick with a hole in it."
Challenge
A new challenge was born. How could one create a scanner experience that children would love?
Approach / Insight
In their book on Creative Confidence the brothers Tom and David Kelley recall how Doug Dietz tried to find new inspiration for this project by trying out design thinking. He went to Stanford's d.school for a workshop.

"The workshop offered Doug new tools that ignited his creative confidence: He learned about a human-centered approach to design and innovation. [...] Going through the human-centered design process with people in diverse industries and roles-from management to human resources to finance-struck a chord in him. " I started to imagine how powerful this tool could be if I brought it back and got cross-functional teams to work together. "

[...] He started by observing and gaining empathy for young children at a day care center. He talked to child life specialists to understand what pediatric patients went through. He reached out for help from people around him, including a small volunteer team from GE, experts from a local children's museum, and doctors and staff from two hospitals. Next, he created the first prototype of what would become the "Adventure Series" scanner and was able to get it installed as a pilot program in the children's hospital at the University of Pittsburgh Medical Center."
Implementation
This is what Doug Dietz invented after his user research:

"In the Pirate Adventure, a visual transformation of the equipment that was available before, patients are on a dock. There is a shipwreck and some sand castles in the corner. Children then work on the plank to be scanned. The Coral City Adventure in the emergency room gives children an underwater experience. It has a disco ball that makes light like bubbles around the room; children get into a yellow submarine and listen to the sound of harps whilst the procedure takes place. The Cozy Camp gives children the chance to be scanned in a specialized sleeping bag, under a starry sky in an impressive camp setting."

( Cited from the Newsroom of GE Healthcare)
Impact
Some positive impacts derive from Doug Dietz' Adventure Series. First of all, the patient satisfaction scores went up 90 percent. Children do not suffer of anxiety anymore. Instead some of them even ask their parents if they can come back tomorrow. It makes it easier for children to hold still during the procedure what in turn prevents the doctors from having to repeat the scan. This less need for anaesthesiologists meant more patients could get scanned each day, which heavily impacts the financial side of the equation.

The experience of joy and play during the scan also took away the fear from parents. As Doug Dietz puts it: " If you got the child you got the parent, and if you got the parent, you got the child. " He now trains other GE employees to use design thinking and innovation methods in their teams.
Check out this video for "GE Healthcare > Adenture Series"

If you liked "GE Healthcare > Adenture Series", these stories might also be of interest to you:

Image Sources

GE-Adventure Series - The Pirate Room: GE Healthcare | © Traditional Copyright

GE's MRI Adventure Series: Courtesy of General Electric | © Traditional Copyright

References

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Changing Experiences through Empathy - The Adventure Series

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Design thinking has often-times been described as an empathic approach. Leonards and Rayports classic "Empathic Design" is a close relative of this thought: How might we find out what people themselves do not know? At GE Healthcare empathy was needed to understand how children experience CT, X-Ray and MRI scanning procedures.

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An annual design event. The website has lots of great design challenges ready to run, lots of fun!

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Includes practical examples from schools and a toolkit to help you get started.

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Design thinking is a mindset. It is the confidence that everyone can be part of creating a more desirable future, and a process to take action when faced with a difficult challenge. That kind of optimism is well needed in education.

Classrooms and schools across the world are facing design challenges every single day, from teacher feedback systems to daily schedules. Wherever they fall on the spectrum of scale - the challenges educators are confronted with are real, complex, and varied. And as such, they require new perspectives, new tools, and new approaches. Design thinking is one of them.

We have a new resource- The Co-Designing Schools Toolkit, which supports educators to collaboratively create equitable change in schools through a community-led, equity-centered, and design-driven process.

You can still download the classic Design Thinking for Educators toolkits + workbook here.

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Design thinking is a mindset. It is the confidence that everyone can be part of creating a more desirable future, and a process to take action when faced with a difficult challenge. That kind of optimism is well needed in education.

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From Stanford d.School, tons of resources to get started.

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Have you found yourself asking, "what is design?" Sometimes the best way to understand design is to just dive in and experience it! We've pulled together this collection to help you get started on your design journey. Scroll down to see our NEW introductory online workshop, a library of FAQs about how design works, and some goto tools.

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Have you found yourself asking, "what is design?" Sometimes the best way to understand design is to just dive in and experience it! We've pulled together this collection to help you get started on your design journey. Scroll down to see our NEW introductory online workshop, a library of FAQs about how design works, and some goto tools.

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Design thinking resources in a K-12 setting.

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The LAUNCH Cycle provides a creative process that can be incorporated into every class at every grade level ... even if you don't consider yourself a "creative teacher." And if you dare to innovate and view creativity as an essential skill, you will empower your students to change the world-starting right now

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The Launch Cycle - Bring Out the Maker in Every Student

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The LAUNCH Cycle provides a creative process that can be incorporated into every class at every grade level ... even if you don't consider yourself a "creative teacher."

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We are a global design company committed to creating positive impact.

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For over 40 years, we have helped organizations design breakthrough products, services, brands, and experiences. Through that process, your organization will build new capabilities, and develop and implement strategies that drive value.

Whatever challenge your organization might face, you don't have to solve it alone. Let's talk about the future you're here to make-and then let's make it.

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IDEO | Global Design & Innovation Company

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Leading Global Design & Innovation Firm Transforming Businesses. IDEO's Mission: to Create a Sustainable, Equitable & Prosperous Future.

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Promotes the I CAM MINDSET with lots of great resources.

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This step starts with asking you to slow down and 'understand' the situation before jumping to 'solve' it. Why is it Important? It develops EMPATHY. When you want to design a better solution, you need to move from'assumptions' to 'insights' - this happens when you engage with the user and design solutions 'WITH', instead of 'FOR' them.

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REDlab’s mission is to conduct research to inform our understanding of design thinking in K-12, undergraduate and graduate educational settings.

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Research in Design and Education: The impact of design thinking on learning on K-12 education. Design thinking in the classroom and other settings for learning.

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Agency by design, a research initiative at Project Zero investigating the promises, practices, and pedagogies of maker-centered learning experiences.

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Educational initiatives that emphasize making, design, engineering, and tinkering are gaining traction in schools and organizations across the country. While making-centered learning is not a new concept, recent and emerging trends suggest a new kind of hands-on pedagogy-a pedagogy that encourages community and collaboration (a do-it-together mentality), distributed teaching, boundary crossing, and a responsive...

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An interactive website about a school using design thinking to redesign their school cafeteria experience.

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How IDEO Helped the San Francisco Unified School District Redesign its Food System

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In September 2013, the San Francisco Board of Education expressed unanimous enthusiasm for the redesign proposed by IDEO and the school district, clearing the path for the new vision of student-centered lunch to take root.

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Resources and links provided by Harvard University.

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Design thinking resources and teacher case studies.

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At the Business Innovation Factory, we help leaders design and test transformational business models. We do this in complex social systems like healthcare, education, and government, where the potential and impact for making people's lives better is the highest.

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One of the leaders in design thinking. Lots of great resources

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We are a hub for innovation, collaboration and creativity at Stanford. Our mission is to help people become everyday innovators, everywhere.