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I learned that even though quests were created for students to complete the autonomously, students still need one-to-one teacher help. Videos are great in explaining, but sometimes nothing beats having that in person, live support for students to explain topics.

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I learned that badging and earning achievements is only beneficial if the teacher and student put worth into the badges. As a teacher you have to find value in them earning the badges so they believe so as well.

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I learned that gamification didn't increase student test scores, but did help with engagement. Although it was a short intervention of three weeks, it seemed that students who did better where the ones who already high levels of math.

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I learned that students are more eager to learn when they get have they can give input into how they are learning. Students like participating in different types of activities and will let you know if something is not working. I learned to appreciate student feedback.

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I learned that gamification to completely revamp a course takes a lot of work and planning on the the teacher. I underestimated the amount of time it would take to create quests.

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I learned that students are eager to learn in new ways. Direct instruction is something they've done most of their academic careers, and continuing to try new approaches increases engagement.

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I learned that students like to have choice when they are learning. They want options in how they learn (videos, activities, games).

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Although my I wonder's did not directly related to my case study, I was able to expand on the math software question in regards to gamification.

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Students create a digital portfolio for their senior project using weebly, but should we introduce them to eportfolios each year?

Would the eportfolios give them a better understanding of themselves or just allow them to feel comfortable building a website?

Should students create a website on other topics before they get to their senior project?

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Would students prefer to create their own educreations creation to explain a topic or would they rather give a speech?

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What's the best way for students to become proficient in basic computer skills such as word and ppt? Does learning by doing or do students need modeling?

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Do students benefit from animation tools such as bitstrips or are they more frustrated at how long it takes to master the tools?

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How can students learn to be better writers using technology? Is there software that allows them to check their work?

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How can students use math software to develop a better understanding of geometry?