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1. Introduction:

In today’s world, technology serves as a key facilitator in education, transforming not only the student experience but also the outcomes of the teaching-learning process. This shift makes it essential to establish solid evaluation criteria for educational technology projects like "Bits de Historia." By implementing this project, we aim to ensure that the technology used not only enriches the learning of history and computer science but also fosters active student participation in their educational journey.

2. Conceptual Framework:

The evaluation of projects like "Bits de Historia" is connected to several fundamental concepts. Effectiveness refers to the project’s ability to achieve established learning objectives, such as improving historical knowledge and computer skills. Efficiency assesses the application of resources, including computer labs and internet access, to maximize learning outcomes. Pedagogical impact relates to how technology enhances student engagement and understanding. Accessibility ensures that all students can benefit from the project, while sustainability pertains to the long-term viability of the educational initiatives implemented. Current trends in educational innovation, such as gamification and blended learning, are integrated into "Bits de Historia" to enhance the educational experience.

3. Evaluation Criteria:

To evaluate "Bits de Historia," it is essential to consider criteria such as alignment with educational objectives, usability, and student engagement. First, the project must align with the curricular goals of the educational institution, ensuring that the technology employed serves a clear purpose. Second, usability focuses on the ease of use of the chosen digital tools and platforms, ensuring they are accessible for both teachers and students. Finally, student engagement is crucial; the project should encourage active participation from students in content creation, which in turn improves their motivation and learning outcomes.

4. Evaluation Procedures:

The evaluation procedures for "Bits de Historia" will include a systematic approach to data collection, utilizing both quantitative and qualitative methods. Quantitative data will be gathered through participation metrics and academic results, while qualitative data will be obtained from surveys and interviews with students and teachers. Involving various stakeholders, including educators and administrators, will ensure a comprehensive assessment of the project's impact, enabling ongoing improvements and necessary adaptations to meet student needs.

5. Case Study or Practical Example:

A concrete example of applying the evaluation criteria in "Bits de Historia" would be analyzing how a digital content creation platform is implemented. We would assess its alignment with educational standards, collect feedback on its usability through user testing, and measure student engagement by observing participation in proposed activities and the results achieved in their projects.

6. Conclusions and Reflections:

In summary, establishing robust evaluation criteria for educational technology projects like "Bits de Historia" is crucial for their success and sustainability. Continuous evaluation will allow educators to adjust and enhance the project, ensuring it remains relevant and effective in addressing the diverse needs of students. As technology advances, our evaluation approaches must also evolve, fostering an innovative, inclusive educational environment that responds to the changing dynamics of learning.

REFERENCE

Bloom, B. S. (1956). Taxonomy of Educational Objectives: The Classification of Educational Goals. Handbook I: Cognitive Domain. New York: Longmans, Green.

This foundational work outlines educational goals and serves as a basis for assessment in education.

Patton, M. Q. (2008). Utilization-Focused Evaluation. Thousand Oaks, CA: Sage Publications.

This book focuses on how to make evaluation useful for stakeholders and how it contributes to continuous improvement.

Morrison, G. R., Ross, S. M., & Kemp, J. E. (2011). Designing Effective Instruction. Hoboken, NJ: John Wiley & Sons.

This text provides a framework for effective instructional design, which can help establish evaluation criteria in educational projects.

Hattie, J., & Timperley, H. (2007). The Power of Feedback. Review of Educational Research, 77(1), 81-112.

This article emphasizes the importance of feedback in the learning process and its relationship to assessment.

Garrison, D. R., & Vaughan, N. D. (2008). Blended Learning in Higher Education: Framework, Principles, and Guidelines. San Francisco, CA: Jossey-Bass.

This book offers a framework for blended learning and assessment in educational settings.

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PROJECT: ESTEFANI E ISELENE                                                                                   The project will be carried out at the Finca 41 Guabito educational center, provinces of Bocas del Toro, a place that is difficult to access. The school has a digital blackboard per classroom. Our project will be to teach the natural sciences course using the digital blackboard. 

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PROJECT: ESTEFANI E ISELENE                                                                                   The project will be carried out at the Finca 41 Guabito educational center, provinces of Bocas del Toro, a place that is difficult to access. The school has a digital blackboard per classroom. Our project will be to teach the natural sciences course using the digital blackboard. 

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Introduction

Traditional education is rapidly evolving thanks to technology. Classrooms are becoming more dynamic and connected spaces, where students are active protagonists of their own learning. Technology facilitates the personalization of content, continuous assessment, and communication between students and teachers.
Given this, it is important to establish appropriate evaluation criteria that allow us to assess the impact of the technological tools used to achieve the set objectives. In this way, we can improve strategies to provide meaningful learning experiences for students.

Conceptual Framework

Effectiveness of educational technology projects is an indicator of the achievement of the established objectives and the effectiveness of the strategies implemented in the classroom.

Pedagogical impact refers to the dynamic change in the ways of teaching and learning by both students and teachers.

Accessibility involves removing barriers to the use of technological tools to improve the teaching and learning process, regardless of individuals abilities.

On the other hand, sustainability is an indicator of the optimal use of resources over time to generate a positive impact on the teaching and learning process.

Evaluation Criteria

Alignment with Educational Objectives: Evaluating technological projects in the educational field is a fundamental process that not only measures the final outcome but also assesses the learning process and skill development in students. By establishing evaluation criteria aligned with educational objectives, a framework is created that guides both educators and students in achieving meaningful learning. This alignment ensures that learning is relevant and applicable to real-world contexts, preparing students for the challenges of the modern world.

Student Participation: By engaging in the planning, development, and presentation of their projects, students not only acquire technical knowledge but also develop interpersonal and teamwork skills. Evaluating this participation helps to highlight the importance of each role within the group and to value individual contributions.

Adaptability to Diverse Educational Environments: Technological projects often require students to work in different scenarios, which may include changes in available technology, resource availability, or even group dynamics. Establishing evaluation criteria that measure how students respond to these changes is essential.

Evaluation Procedures

Regarding data collection, it is essential to use a variety of evaluation methods to effectively capture student learning, always establishing criteria clearly and transparently. This diversity not only makes the process more inclusive but also offers students different ways to demonstrate their understanding and skills.

Evaluation procedures should be aligned with educational objectives, utilize appropriate methods and tools, include constructive feedback, be inclusive and equitable, and use the results to continuously improve the teaching-learning process. By implementing these principles, evaluation becomes a powerful tool that not only measures learning but also enriches the educational experience and supports the holistic development of students. Similarly, it allows teachers to assess and improve their teaching methods and strategies.

Practical Example

In a project for creating online educational games, criteria such as student participation can be applied, where each member must contribute their ideas to establish the game guidelines. Similarly, it can be assessed, according to educational objectives and the basic subject matter and technological knowledge acquired during the game's development.

Conclusions
Evaluation criteria should be inclusive and equitable, ensuring that all students have the same opportunities to demonstrate their learning. This involves considering the individual needs and contexts of students and adapting assessments accordingly. Similarly, we must consider teamwork to help them recognize and apply their skills for the benefit of a common goal.

It is important to acknowledge that evaluation criteria should be varied to provide a comprehensive view of the skills and competencies that students acquire when undertaking educational technology projects.

Bibliography

Administrar proyectos. (s.f). Cómo evaluar los proyectos educativos. URL: Cómo evaluar los proyectos educativos (administrarproyectos.com)

Cortés, A. (s.f). La accesibilidad digital, una oportunidad para construir una educación inclusiva. URL: ADC | La accesibilidad digital, una oportunidad para construir una educación inclusiva

Edu21. (s.f). Importancia de la tecnología en educación. URL: Importancia de la Tecnología en la educación: Ventajas y Principales Usos (edu21.cl)

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Technology can help us on reaching the students and learn in ways that were never though before, we should take advantage of this and implement it in Proyects that will make the school have a better way of learning.

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Evaluation Criteria for Innovative Educational Technology Projects.

Por: Militza Degracia

Introduction

The incorporation of technology in education has revolutionized teaching and learning processes. However, evaluating the effectiveness and impact of these innovative projects requires a solid conceptual framework and specific criteria. This essay seeks to establish a set of criteria and procedures for evaluating the quality and success of these projects, considering both conceptual and procedural aspects.

Conceptual Framework

The evaluation of innovative educational technology projects must consider a comprehensive approach that encompasses everything from the stated objectives to the results obtained. It is essential to analyze whether the project has managed to transform pedagogical practices, improve student learning, and promote educational equity. Additionally, the degree of innovation of the project, its sustainability over time, and its impact on the specific educational context must be evaluated.

Evaluation Criteria

The following criteria are proposed to evaluate these projects:

Relevance: Does the project address a real need in the educational context? Does it contribute to improving learning outcomes?

Innovation: Does the project introduce novel elements in terms of pedagogy, technology, or design? Does it imply a significant change in habitual practices?

Feasibility: Is the project sustainable over time? Does it have the necessary resources for its implementation and maintenance?

Impact: Has the project generated significant changes in student learning, teaching practices, or school organization?

Equity: Does the project contribute to reducing digital and educational gaps? Is it designed to meet the needs of all students?

Evaluation Procedure

The evaluation process must be systematic and rigorous. The following steps are suggested:

Definition of indicators: Clear and measurable indicators must be established for each evaluation criterion.

Data collection: Information can be obtained through various sources, such as surveys, interviews, observations, document analysis, and quantitative data.

Data analysis: The collected data will be analyzed to determine the extent to which the project's objectives have been achieved and to identify strengths and weaknesses.

Interpretation of results: The evaluation results will be interpreted in the context of the project and compared to the initial objectives.

Preparation of a report: A final report will be prepared presenting the findings of the evaluation, conclusions, and recommendations.

Case Study or Practical Example

Case Study: Personalized Learning Platform

A school implemented a personalized learning platform to adapt content to the individual needs of each student. The project was evaluated by analyzing students' academic progress, teacher and student satisfaction, and platform usage time. The results showed a significant improvement in students' academic performance, especially in those with special educational needs. However, the need for greater teacher training to make the most of the platform's functionalities was identified.

Other examples you could consider:

Gamification in the classroom: A project that uses game elements to motivate students to learn mathematics. The increase in participation, improvement in problem-solving, and student satisfaction could be evaluated.

Virtual reality in history: An immersive learning experience that transports students to historical events. The level of student engagement, retention of information, and development of critical thinking skills could be evaluated.

Educational robotics: A program that teaches students to build and program robots. The development of STEM skills, creativity, and teamwork could be evaluated.

Conclusion and Reflection

The evaluation of innovative educational technology projects is a complex process that requires a multidimensional approach. The criteria and procedures proposed in this essay can serve as a guide for evaluating the quality and impact of these projects. However, it is important to recognize that each project is unique and that the evaluation must be adapted to the specific context.

Expansion and Additional Considerations:

Perspective of different actors: Involving students, teachers, parents, and administrators in the evaluation process to obtain a more comprehensive view.

Formative and summative evaluation: Combining both types of evaluation to improve the project during its implementation and assess the final results.

Use of technological tools: Using digital tools to facilitate data collection and analysis.

Consideration of the cultural context: Adapting the evaluation criteria to the cultural and social context in which the project is developed.

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By Militza Degracia

Essay: Evaluation Criteria for Innovative Educational Technology Projects

Introduction

The incorporation of technology in education has revolutionized teaching and learning processes. However, evaluating the effectiveness and impact of these innovative projects requires a solid conceptual framework and specific criteria. This essay seeks to establish a set of criteria and procedures for evaluating the quality and success of these projects, considering both conceptual and procedural aspects.

Conceptual Framework

The evaluation of innovative educational technology projects must consider a comprehensive approach that encompasses everything from the stated objectives to the results obtained. It is essential to analyze whether the project has managed to transform pedagogical practices, improve student learning, and promote educational equity. Additionally, the degree of innovation of the project, its sustainability over time, and its impact on the specific educational context must be evaluated.

Evaluation Criteria

The following criteria are proposed to evaluate these projects:

Relevance: Does the project address a real need in the educational context? Does it contribute to improving learning outcomes?

Innovation: Does the project introduce novel elements in terms of pedagogy, technology, or design? Does it imply a significant change in habitual practices?

Feasibility: Is the project sustainable over time? Does it have the necessary resources for its implementation and maintenance?

Impact: Has the project generated significant changes in student learning, teaching practices, or school organization?

Equity: Does the project contribute to reducing digital and educational gaps? Is it designed to meet the needs of all students?

Evaluation Procedure

The evaluation process must be systematic and rigorous. The following steps are suggested:

Definition of indicators: Clear and measurable indicators must be established for each evaluation criterion.

Data collection: Information can be obtained through various sources, such as surveys, interviews, observations, document analysis, and quantitative data.

Data analysis: The collected data will be analyzed to determine the extent to which the project's objectives have been achieved and to identify strengths and weaknesses.

Interpretation of results: The evaluation results will be interpreted in the context of the project and compared to the initial objectives.

Preparation of a report: A final report will be prepared presenting the findings of the evaluation, conclusions, and recommendations.

Case Study or Practical Example

Case Study: Personalized Learning Platform

A school implemented a personalized learning platform to adapt content to the individual needs of each student. The project was evaluated by analyzing students' academic progress, teacher and student satisfaction, and platform usage time. The results showed a significant improvement in students' academic performance, especially in those with special educational needs. However, the need for greater teacher training to make the most of the platform's functionalities was identified.

Other examples you could consider:

Gamification in the classroom: A project that uses game elements to motivate students to learn mathematics. The increase in participation, improvement in problem-solving, and student satisfaction could be evaluated.

Virtual reality in history: An immersive learning experience that transports students to historical events. The level of student engagement, retention of information, and development of critical thinking skills could be evaluated.

Educational robotics: A program that teaches students to build and program robots. The development of STEM skills, creativity, and teamwork could be evaluated.

Conclusion and Reflection

The evaluation of innovative educational technology projects is a complex process that requires a multidimensional approach. The criteria and procedures proposed in this essay can serve as a guide for evaluating the quality and impact of these projects. However, it is important to recognize that each project is unique and that the evaluation must be adapted to the specific context.

Expansion and Additional Considerations:

Perspective of different actors: Involving students, teachers, parents, and administrators in the evaluation process to obtain a more comprehensive view.

Formative and summative evaluation: Combining both types of evaluation to improve the project during its implementation and assess the final results.

Use of technological tools: Using digital tools to facilitate data collection and analysis.

Consideration of the cultural context: Adapting the evaluation criteria to the cultural and social context in which the project is developed.

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Introduction

The integration of technology in education has revolutionized the teaching and learning process, providing tools that enhance engagement, accessibility, and personalized learning experiences. As educational technology projects grow in scope and complexity, it is crucial to establish robust evaluation criteria. These criteria ensure that technological innovations not only align with pedagogical goals but also effectively contribute to the improvement of learning outcomes. A structured evaluation framework is essential for measuring the impact, usability, and long-term success of educational technology initiatives.

Conceptual Framework

In the evaluation of educational technology projects, several key concepts guide the assessment process. Efficacy refers to the extent to which the technology achieves its intended educational goals, ensuring improvements in student learning outcomes. Efficiency involves the optimal use of resources - time, cost, and effort required to implement and maintain the technology, ensuring it is both manageable and cost-effective. Pedagogical impact measures how well the technology aligns with and enhances educational strategies, improving engagement, collaboration, and comprehension. Accessibility emphasizes the technology's ability to reach all learners, including those with disabilities or limited access to digital resources, promoting inclusivity. Finally, sustainability assesses the long-term viability of the project, ensuring it remains effective and relevant over time without excessive ongoing costs.

Current trends in educational innovation include the integration of artificial intelligence, gamification, and adaptive learning platforms, which personalize education to meet diverse student needs. Technology enhances learning by providing dynamic, interactive content, fostering collaboration, and supporting data-driven decision-making for teachers. These trends highlight the necessity of establishing clear evaluation criteria to ensure that technological tools not only foster innovation but also effectively contribute to the overall educational experience.

Evaluation Criteria

Evaluating educational technology projects requires a comprehensive approach, focusing on essential criteria that ensure the project's effectiveness and relevance.

Alignment with Educational Objectives: This criterion assesses how well the technology supports specific learning goals and curriculum standards. For instance, a digital platform designed for language learning should enhance vocabulary acquisition and reading comprehension, directly correlating with the educational objectives of the language curriculum.

Usability: The usability of the technology is crucial for both educators and students. An effective educational tool should be intuitive, with a user-friendly interface that minimizes barriers to use. For example, a learning management system that allows easy navigation and straightforward access to resources fosters a better user experience, leading to increased engagement.

Student Engagement: The level of student participation and interaction with the technology is a vital indicator of its effectiveness. Tools that incorporate gamification elements, such as rewards and challenges, often promote higher levels of engagement.

Evaluation Procedures

Effective evaluation processes should incorporate both quantitative and qualitative data collection to provide a comprehensive understanding of the educational technology project's impact. Quantitative data, such as test scores and usage statistics, offer measurable insights into effectiveness, while qualitative data, gathered through surveys and interviews, capture user experiences and perceptions. Teachers can provide insights on curriculum alignment and usability, students can share their engagement levels and challenges, and administrators can evaluate resource allocation and overall outcomes. This collaborative approach ensures a well-rounded evaluation that addresses diverse perspectives and needs.

Case Study: STEAMBOT Project

The STEAMBOT project aims to enhance STEAM competencies among students at La Salle School in Panama through interactive learning with robots. To evaluate this project, we apply the established criteria:

Alignment with Educational Objectives: We assess how well the project meets the school's STEAM curriculum standards, ensuring it fosters critical thinking and problem-solving skills.

Usability: Student feedback will be collected on the platform's interface and accessibility, identifying areas for improvement.

Student Engagement: We measure participation levels through usage statistics and surveys, evaluating how effectively the robots inspire curiosity and collaboration among students.

Conclusions and Reflections

In summary, robust evaluation criteria and procedures are essential for the success of educational technology projects like STEAMBOT. Continuous assessment ensures that these projects remain aligned with educational goals and responsive to stakeholder needs, highlighting the importance of adaptability in fostering effective learning environments that evolve over time.

Bibliographic references

Puentedura, R. R. (2014). The SAMR Model: A framework for evaluating technology integration in education. Retrieved from http://www.hippasus.com/resources/mis/Mis_The_SAMR_Model.pdf

Tondeur, J., Pareja Roblin, N., van Braak, J., & Erstad, O. (2017). Exploring the relationship between teachers’ educational beliefs and technology integration in the classroom. Computers & Education, 111, 48-56. https://doi.org/10.1016/j.compedu.2017.04.007

Means, B., Toyama, Y., Murphy, R., & Baki, M. (2013). Evaluation of evidence-based practices in online learning: A meta-analysis and review of online learning studies. U.S. Department of Education. https://files.eric.ed.gov/fulltext/ED543229.pdf

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DALL·E 2024-09-25 19.30.55 - A vibrant and engaging digital poster design for 'Innovative Educational Technology Projects' theme. The background features elements representing tec

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TITLE:
PROPOSAL FOR AN INTERACTIVE CLASSROOM FOR THE INTEGRATION OF CURRICULAR CONTENT FOR STUDENTS IN TENTH TO TWELFTH GRADE AT DR. HARMODIO ARIAS SCHOOL, MADRID CHAME, 2024.

Objectives

Design an interactive classroom that develops technological and digital competencies through the use of interactive technological tools, allowing teachers to adapt content and activities to the needs and learning styles of students.

Description

This project focuses on proposing an interactive classroom that supports the use of technological tools across different subjects in the high school programs at Dr. Harmodio Arias School. It also aims to enhance significant technological skills.

PHASE I: Needs Analysis and Diagnosis

Description of the Educational and Technological Context

The educational innovation project arises from the teachers' need to integrate and improve the use of various technological tools at Dr. Harmodio Arias School, located in the Chame district of Chame City.

At Dr. Harmodio Arias School, it has been observed that multimedia technologies (audio and video) lack a specialized space within the facilities. Teachers are forced to move these devices from one classroom to another, increasing the risk of improper handling and deterioration. This situation has led to damage to technological tools due to mishandling by users, as well as a lack of protection against electrical fluctuations and the use of inappropriate cables. Additionally, the equipment is exposed to bumps and scratches that compromise its functionality in the medium and long term.

It is essential to take measures to ensure the protection and proper use of this equipment, such as creating a specialized storage area and using appropriate electrical protection devices. Only in this way can the lifespan of these technological tools, which are essential for modern education, be maximized.

All these factors have led to frequent damage to the available equipment, forcing the school to constantly renew them and invest repeatedly in the same devices. This limits the possibility of allocating resources to new technologies, restricting investment and generating recurring expenses that hinder the educational experience of students.

Target Audience

This project is aimed at students aged 15 to 18 in various high school programs, such as sciences, humanities, commerce, tourism, and business management. Through this initiative, teachers of different subjects, such as physics, computer science, and others, will have access to this technological tool, enabling them to integrate various technological resources into their curricular content.

Strategic Institutional Planning

The school has basic technological tools such as multimedia players and electronic boards, with the latter only available in computer and exact sciences laboratories.

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Ensayo Antonio Medina Inglés  1-718-1750

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Elaborar un ensayo en idioma inglés que demuestre un dominio conceptual y procedimental en el establecimiento de criterios de evaluación para proyectos y sistemas educativos tecnológicos e innovadores.

Instrucciones:

1. Introducción (50-100 palabras):

Presenta brevemente la importancia de la tecnología en la educación y su impacto en la mejora del proceso de enseñanza-aprendizaje.

Plantea la relevancia de establecer criterios de evaluación sólidos para proyectos tecnológicos educativos.

2. Marco Conceptual (150-200 palabras):

Define los conceptos clave relacionados con la evaluación de proyectos tecnológicos educativos, como eficacia, eficiencia, impacto pedagógico, accesibilidad y sostenibilidad.

Explora las tendencias actuales en innovación educativa y cómo la tecnología se integra para potenciar el aprendizaje.

3. Criterios de Evaluación (150-200 palabras):

Proporciona un análisis detallado de al menos tres criterios esenciales para evaluar proyectos tecnológicos educativos.

Ejemplos de criterios pueden incluir la alineación con objetivos educativos, usabilidad, participación estudiantil y adaptabilidad a diversos entornos educativos.

4. Procedimientos de Evaluación (100-150 palabras):

Describe cómo se deben llevar a cabo los procesos de evaluación, destacando la importancia de la recopilación de datos cuantitativos y cualitativos.

Considera la implicación de múltiples partes interesadas, como docentes, estudiantes y administradores, en el proceso de evaluación.

5. Estudio de Caso o Ejemplo Práctico (50-100 palabras):

Proporciona un ejemplo concreto de un proyecto tecnológico educativo e innovador, describiendo cómo aplicarías los criterios de evaluación establecidos.

6. Conclusiones y Reflexiones (50-100 palabras):

Resuma las ideas principales presentadas en el ensayo.

Reflexiona sobre la importancia de la evaluación continua y la adaptabilidad de los proyectos tecnológicos educativos.

Requisitos Técnicos:

Extensión: 400 a 600 palabras.

Formato: Arial, tamaño 12, espacio 1.5.

Referencias: Utiliza al menos tres fuentes académicas confiables para respaldar tus argumentos.

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Hello!!!

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1-    INTRODUCTION

There seems to be universal agreement that a major criterion of technological implementation in the schools should be whether such applications actually do improve teaching and learning and increase student achievement. However, there also seems to be consensus about the complexity and challenge of reliably evaluating the effectiveness of technology.

2- CONCEPTUAL FRAMEWORK

·         Efficacy:

• Definition: Measures the degree to which the project achieves its pedagogical objectives. Answers the question: Are learning outcomes being achieved?

• Indicators:

o Improvement in the academic performance of students.

·          Efficiency:

• Definition: Measures the relationship between the resources used and the results obtained. Answers the question: Are resources being used optimally to achieve objectives?

•Indicators:

o Cost per benefited student.

o Time invested in project development and implementation.

·         Pedagogical impact:

• Definition: Measures the significant change in the teaching and learning process. Answers the question: Is the project transforming the way we teach and learn?

•Indicators:

o New pedagogical approaches implemented.

·         Accessibility:

• Definition: Measures the degree to which all students, regardless of their characteristics or needs, benefit from the project.

•Indicators:

o Availability of resources and materials in different formats (text, audio, video).

·         Sustainability:

• Definition: Measures the project's ability to maintain itself in the long term. Answers the question: Can the project be viable and sustainable over time?

•Indicators:

o Adequate financing and diversified sources of income.

3-    EVALUATION CRITERIA

·         Usability:

Definition: Usability refers to the ease with which students, teachers and other users.

Key components of usability:

• Ease of learning: How easy is it for users to become familiar with the tool or platform?

• Efficiency: Can users perform tasks quickly?

Usability indicators:

• Error rate: Number of errors made by users when performing tasks.

• Task time: Time it takes for users to complete tasks.

·         Student participation:

Definition: Student participation refers to the level of engagement and active involvement.

Strategies to encourage student participation:

• Personalized learning: Adapt activities and content to needs.

• Gamification: Integrate game elements, such as points, rewards and challenges.

·         Adaptability:

Definition: Adaptability refers to the capacity of the educational technological project.

Key aspects of adaptability:

• Accessibility: Universal design that considers the needs of students with disabilities.

4-    EVALUATION PROCEDURES

Stages of the evaluation process:

·         Definition of objectives and evaluation questions:

o Clearly establish the objectives of the project and the key questions

that you want to answer through evaluation.

·         Selection of evaluation methods:

o Quantitative methods: surveys, questionnaires, analysis of platform usage data, etc.

o Qualitative methods: interviews, focus groups, classroom observation, document analysis.

·          Data collection:

o Implement the selected evaluation methods in a rigorous and ethical manner.

·         Analysis and interpretation of data:

o Organize and analyze quantitative and qualitative data      systematically.

Importance of stakeholder participation:

• Teachers:

o They provide valuable information about the implementation of the project.

•Students:

o They offer feedback on their learning experience with technology.

• Administrators:

o They provide information about the institutional context.

5-    CASE STUDY OR PRACTICAL EXAMPLE

A concrete example of a technological project would be to implement the use of Virtualbox on laptops in a classroom, so that students can through the teaching-learning process how to install an Operating System from the beginning.

Project objectives:

• Provide students with a memorable and meaningful learning experience on how an Operating System is installed on a computer.

6-    CONCLUSIONS AND REFLECTIONS

In this essay I have been able to observe the many concepts that must be taken into account when carrying out a technological project, one must know that it must be efficient, effective, its usability, among others that the objectives are for the project to reach the most optimally to the population to which it is directed.

For this reason, there must be a continuous evaluation of all processes and ensure their good implementation when they are used.

REFERENCES

-       Evaluating the Effectiveness of Technology in our Schools – Richard J. Noeth & Boris B. Volkov

-       Evaluation of Educational Technology Unit 15 --  platform Reading in pdf format.

-       Technologies-for-Education-Basic-Guidelines-for-Project-Evaluation– Eugenio Saverin, Claudia Peirano & Denise Falck (INTER- AMERICAN DEVELOPMENT BANK)