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https://youtu.be/Nd3Li_UkX8U

SHPP3303-3

Electromagnetism: The Force Behind Motors | SHPP3303 Creative Multimedia Technology

Application: Canva & Animaker

Name: Muhammad Hazim bin MD Yusaini

No Matric: A21HP0088

Program: 4SHPFH

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Electromagnetism: The Force Behind Motors | SHPP3303 Creative Multimedia Technology

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NUR ALYA QISTINA BINTI ZAINUDDIN A21HP0129 

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NUR ALYA QISTINA BINTI ZAINUDDIN A21HP0129 

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https://youtu.be/0qk7L05-Epc?si=P_AGrsducmGNIYlN

SHPP3303-03

Title: Gravity (Form 4)

Application: Animaker, Capcut and Canva

Name: Nur Alya Qistina binti Zainuddin

No matric: A21HP0129

4 SHPFH

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SHPP3303-03

Title: Prinsip Bernoulli (Fizik tingkatan 5)

Application: Canva & Animaker

Nama: Muhammad Razif bin Hussin

No Matrik: A21HP0096

4 SHPFH

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SHPP 3303 (03) CREATIVE MULTIMEDIA TECHNOLOGY

TOPIC: BUOYANCY (FORM 5)

APPLICATION USED:

1. CANVA

NAME: ROOSMALIA HAFSAH BINTI MOHD ROOSLI

MATRIC NO.: A21HP0187

PROGRAMME: 4 SHPFH

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SHPP3303-03

Title : Changes of Matter State

Application Used :

1.Animaker

2.Canva

3.Capcut

Name : Muhammad Shahrull Iman Md Shukri

Id : A21HP0100

Course : 4 SHPFH

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MUHAMMAD SHAHRULL IMAN MD SHUKRI A21HP0100

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SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA

ASSIGNMENT 2 : DIGITAL ANIMATION

TITLE : FUNDAMENTAL OF WAVES

APPLICATION:

1. ANIMAKER

2. CANVA

3. CAPCUT

MUHAMMAD SHAKIRIN BIN MOHD FAZARIN

A21HP0101

4 SHPFH

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NURUL IMAN HANISAH BINTI AZMI (UPDATED.LATEST ONE)

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NURUL IMAN HANISAH BINTI AZMI (UPDATED.LATEST ONE)

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SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA

ASSIGNMENT 2 : DIGITAL ANIMATION

TITLE : FUNDAMENTAL OF WAVES

APPLICATION:

1. ANIMAKER

2. CANVA

NURUL IMAN HANISAH BINTI AZMI

A21HP0174

4 SHPFH

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SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA: FUNDAMENTAL OF WAVES

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SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA

ASSIGMENT 2: DIGITAL ANIMATION

TITLE: SOUND WAVE

APPLICATION: ANIMAKER,CAPCUT

NUR AMANI BASIRON

A21HP0130

4 SHPFH

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SHPP 3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA

ASSIGMENT 2: Digital Animation

TITTLE: Fizik Tingkatan 4, Bab 4.1 Keseimbangan Terma

APPLICATION:

1. Animaker

2. Canva

3. Capcut

NAMA: Nurfareeha Adriana Binti Hasing

NO. MATRIK: A21HP0163

PROGRAM: 4 SHPFH

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SHPP 3303-03 | TEKNOLOGI KREATIF DAN MULTIMEDIA | ANIMATION DIGITAL | KESEIMBANGAN TERMA

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SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA

Assignment 2: Digital Animation

Tajuk: Transformer

Applications

1. Animaker

2. Canva

3. Capcut

Nama: Nurul Nabila bt A Razak

No matrik: A21HP0177

Program: 4SHPFH

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SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA

Assignment 2: Digital Animation

Tajuk: Muatan Haba

Aplikasi

1. Canva

2. Capcut

3. Animaker

Nama: Nur Amira Rosmaslia Binti Sohaimi

No Matrik: A21HP0131

Program: 4SHPFH

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ASSIGNMENT 2_SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA_MUATAN HABA

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SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA

Assignment 2: Digital Animation

Tajuk: Hukum Newton Kedua

Aplikasi

1. Canva

2. Capcut

3. Animaker

Nama: Nurul Hidayah Binti Hishamuddin

No Matrik: A21HP0173

Program: 4SHPFH

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ASSIGNMENT 2_SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA_ HUKUM NEWTON KEDUA

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SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA

Assignment 2: Digital Animation

tajuk: RADIOACTIVE DECAY

aplikasi:

1. Canva

Nama: GEORGYNA CHIONG

No. matrik: A20EA0034

Program: 4 SHPFH

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SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA

Assignment 2: digital animation

tajuk: newton's first law

aplikasi:

1. canva

2. capcut

nama: Wen Nolan Zinor

No. matrik: A21HP0226

program: 4 SHPFH

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KRISANTINI A/P VINAYAGAN

SHPP3303 - Section 03

Teknologi Kreatif dan Multimedia

Individual Assignment 2 - Digital Animation

Tajuk: Tingkatan 5 | Bab 6 Fizik Nuklear | 6.2 Tenaga Nuklear

Aplikasi:

1. Powtoon

2. Capcut

3. Canva

Nama: Krisantini A/P Vinayagan

No Matrik: A21PHP0047

Program: 4/SHPFH

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Tingkatan 5 | Bab 6 Fizik Nuklear | 6.2 Tenaga Nuklear

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SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA

Assignment 2 - Digital Animation

Tajuk: Momentum (Tingkatan 4)

Aplikasi

1. Animaker

2. Canva

3. Capcut

Nama: Nur Syazwana Binti Mohd Salehudin

No. Matrik: A21HP0155

Program: 4 SHPFH

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SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA (CREATIVE MULTIMEDIA TECHNOLOGY)

Assignment 2 (Digital Animation)

Tajuk: Tekanan Atmosfera (Bab 2 Fizik Tingkatan 5)

Aplikasi

1. Animaker

2. Canva

3. CapCut

Nama: Isaac Ramon Anak Bennet

No Matrik: A21HP0042

Program: 4 SHPFH

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TEKANAN ATMOSFERA - Kesan Tekanan Atmosfera

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SHPP3302-03 Creative Multimedia and Technology

Tittle: Inertia - Chapter 1 Form 4

Application:

1. Canva

2. Animaker

3. Capcut

Name: Pang Jia Ying

Matric No: A21HP0223

Course: 4 SHPFH

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SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA (CREATIVE MULTIMEDIA TECHNOLOGY)

Tajuk: Hukum Gas Gay-Lussac (Fizik Tingkatan 4)

Aplikasi:

1. Animaker

2. Canva

Nama: Ahmad Akhmal Bin A.H. Ahmad Daud

Nombor matrik: A21HP0005

Pelajar Tahun 4 SHPFH

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AHMAD AKHMAL BIN A.H. AHMAD DAUD A21HP0005

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ASSIGNMENT 2 - ANIMASI DIGITAL - AHMAD AKHMAL BIN A H  AHMAD DAUD

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SHPP 3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA (CREATIVE MULTIMEDIA AND TECHNOLOGY)

TOPIC: PHOTOELECTRIC EFFECT (SOLAR PANEL AS A SOURCE OF ELECTRICITY)- FORM 5

APPLICATION:

1. Canva

2. Adobe Anime CC

3. E Draw Max

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Creative Multimedia Individual Assignment- Solar Panel as A Source of Electricity

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SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA

Individual Assignment 2 - Digital Animation

Tajuk : Impuls & Daya Impuls (Tingkatan 4)

Aplikasi:

1. Animaker

2. Canva

3. Capcut

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ASSIGNMENT 2_ SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA _IMPULS & DAYA IMPULS

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SHPP3303-SECTION 03

Teknologi Kreatif dan Multimedia

Individual Assignment 2 - Digital Animation

Tajuk : Haba Tingkatan 4

Aplikasi

1. Animaker

2. Canva

Nama : Irene Petrus

No Matriks : A21HP0041

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Assignment 2 SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA By Irene Petrus A21HP0041

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SHPP3303 - 03 Creative Multimedia and Technology

Tittle : Lens - Chapter 6 Form 4

Application :

1. Animaker

2. Canva

3. Adobe Animate

4. Capcut

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SHPP3303-03 Teknologi Kreatif Dan Multimedia

Assignment 2 (Digital Animation)

Tajuk : Bab 1 - Daya Paduan (Fizik Tingkatan 5)

Nama : Aulia Aqila binti Saparuddin | A21HP0018 | 4SHPFH

Aplikasi : Animaker dan Canva

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SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA (CREATIVE MULTIMEDIA AND TECHNOLOGY)

TAJUK: TEKANAN CECAIR TINGKATAN 5

APLIKASI:

1. Animaker

2. Canva

3. Capcut

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NUR AIN FARHANA BINTI ABD RAHMAN (A21HP0122)

# data[].attributes.subject
NUR AIN FARHANA BINTI ABD RAHMAN (A21HP0122)

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SHPP3303-03 TEKNOLOGI KREATIF DAN MULTIMEDIA (CREATIVE MULTIMEDIA TECHNOLOGY)

TOPIC : ELECTRICITY - SERIES AND PARALLEL CIRCUITS

FORM : 4

APPLICATION USED:

1. ANIMAKER

2. CANVA

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ELECTRICITY - SERIES AND PARALLEL CIRCUIT

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This assignment challenges you to demonstrate your understanding of digital animation, along

with relevant design elements

Task:

Create an animation that incorporates:

1. Introduction Scene: Begin your animation with an animated scene or montage (not more than 30 seconds) that includes the course name: SHPP3303 – Creative Multimedia Technology, followed by the title or topic of your animation.

2. Content: 2-3 minutes animation covering the content of the topic.

3. Ending Scene: End your animation with an animated scene or montage (not more than 30 seconds) displaying your name, programme, and the UTM logo.

4. Visual Elements: Use visual elements such as graphics, illustrations, photos or videos to convey your story, minimizing the use of text as much as possible.

5. Audio: Incorporate sound effects (SFX), music, or voice-over where appropriate to enhance the viewing experience.

Your final project should be between 3‐4 minutes in total length.

Topic Selection:

Choose a small concept or subtopic from any Form 4 or Form 5 subject related to your discipline (e.g., Chemistry, Physics Mathematics, Language Learning etc.) as the foundation for your digital animation project. The purpose of this animation is to enhance the information delivery process, ensuring that the animation conveys the content more effectively than using text or static graphics alone.

You are free to mix and use any suitable software or application that can produce digital animations (e.g., Powtoon, Animaker, Canva, Renderforest, etc.). Select the tool that best meets the needs of the assignment and your creative vision.

Submissions:

● Upload your video to YouTube (create your own YouTube channel or use your existing one).

● Ensure you set the video to Public or Unlisted (NOT Private).

● Post your YouTube link in this Padlet.

● Add your name, program, and description of the assignment - topic/content (including the tools/software that you used).

The following criteria will be used to evaluate the project:

● Content

● Media Quality

● Creativity

● Originality

● Effort