# data[].attributes.body
A video of me in the Virtual Reality Backrooms
I have installed the mod from Half-Life Alyx to this
This is to show my teacher really what backrooms are like.
Liminality is...
Places that seem creepy un earthy and you find your self in this place that like an un earthy world
Nothing in there seems supernatural they just go on and on.
You can get trapped in them

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Rational

When I first came to the course I didn't make as much art as I wanted however now I'm creating lots of art the art I enjoyed the most is using in charcoal and pastels wanted the artist that I really work a lot from is Francis Bacon like creating all forms of sculpture we are very good at using mod rock and very good using clay I also like doing computer art I'm excellent at making digital art on a browser. I want to concentrate on using charcoal on creating art that looks as though it's in a space and I still want to create 3D art and animation possibly

Project Concept

I am interested in virtual reality not just the games even though I enjoy playing them but how it affects humankind sometimes I don't like society and I don't like people and it's much easier for me to interact online and be with people than it is to be in real life

I am interested in how you tell the difference between virtual and normal reality and when consequences becomes horror, where does escapism stop? When does virtual reality become total distraction and also is there any personal space. I like to meet people and make friends however it's difficult when you get rude people and also it can be dangerous.

I do like the use of an avatar it hides who you are you can look at yourself and others differently but other people can hide from you. When I turn it off I don't like it because I don't really like reality however I do want to have a look at this subject and see what I can create from looking at virtual reality

Evaluation

I have trouble discussing work due to my Autism however, I will try and discuss my work as I go and I will say what I am learning and what I need to improve I will do this at the end and discuss it with my peers.

Where you will research

I will use secondary research from the internet but also record yourself using virtual reality

I will then I will reference it

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I will research the following
The history of virtual reality
3 of my favourite games
Vr chat

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Hi

What is Virtual Reality to you tell me what you think it is, and how you feel about it.

History of Virtual reality

What is Metaverse

Examples of Virtual Reality

Can people be addicted to Virtual Reality please give examples

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FBT or (Full Body Tracking) is extra devices for virtual reality, they are strapped to parts of your body: Your hips and feet to bring them into VR. Being in Full Body Tracking allows your body to be in a completely different world.

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In 1935 Stanley Weinbaum released Pygmalion's Spectacles - a science fiction story. The story's main character wears a pair of goggles which transports him to a fictional world which stimulates his senses aptly and features holographic recordings. Some consider it to be the origin of the virtual reality (VR) concept as this story was a good prediction of the aims and achievements of the future.

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This is where you have a picture of left and right image and when you look at it through mirrors your brain makes it appear like it has depth. i am really surprised that this started in 1938, i thought that this was a recent invention.

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Look at the difference between the one from 1938 to the most recent.

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This headset the Valve Index has very futuristic controllers, they are designed so that it can track each finger on both of your hands.

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Recent article discusses about VR Metaverse

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Recent article discusses about VR Metaverse

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People don't care when they go into the VR, because you can't see them, people think they can do and say what they want, and not have to be responsible for it.

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A barrage of assault, racism and rape jokes: my nightmare trip into the metaverse

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A new documentary sees a reporter don a VR headset and head into the world that’s supposed to be our future. Within 10 minutes, she had witnessed the most disturbing sights of her life – in a space seven-year-olds can access

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The Guardian view on social media's metaverse.

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The Guardian view on social media's metaverse.

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n the 1992 sci-fi dystopia Snow Crash, the author Neal Stephenson imagined a bleak 21st century where the collapse of the global economy had seen governments fall and their power replaced by a few giant businesses. The book is notable for prescience, anticipating the adoption of what was then seen as outlandish technologies like the wireless internet, cryptocurrencies and smartphones, as well as the rise of the gig economy. But it is the book's prophetic vision of "the metaverse" that has revived interest in the work.

That is because Stephenson described the online virtual reality experience that almost every tech giant today wishes to commercially exploit. Last October, Microsoft announced that users of its Teams online meetings app would be able to turn themselves into avatars - the term Stephenson popularised in Snow Crash - to encourage users into virtual interaction. Days later Mark Zuckerberg, Facebook's founder, rebranded his company as Meta, with a focus on the potential for virtual worlds.

Mr Zuckerberg wants to convince the world that he has found new ways to make money - a quest that has become more urgent since last week it was revealed that the company's user base may not just have plateaued but is starting to decline. This is in part because many Apple iPhone owners choose to opt out of being tracked by applications like Facebook and younger people prefer to spend time on the Chinese-owned social media network TikTok. Facebook users' engagement provides the personal data used to target advertising. Mr Zuckerberg's Meta rebrand is meant to signal that he will improve his firm's targeting and measurement techniques - and extract more revenue from its users.

However, the metaverse may not be the future. The corporate version of social media has been blamed, with some justification, for rotting democracy from within. Because Facebook, Twitter and YouTube loom so large in the public imagination, there exists a "blind spot", suggests computer scientist Ethan Zuckerman, for alternative models. Yet they are here. Tim Berners-Lee, the web's inventor, wants to wrest power back from big tech and put people in control of their personal data.

Other decentralised platforms - such as Mastodon - make it possible to create online communities with different rules. Progressive Twitter users in India switched in 2019 to mstdn.social after a supporter was suspended. However, the biggest decentralised social network is Gab, which serves de-platformed rightwing extremists. There are also social media platforms built around cryptocurrency/blockchain capitalism, which currently has a prohibitively large carbon footprint.

Contributors to such sites are typically rewarded with tokens, theoretically enabling high-quality content to be rewarded. However, this model has its downsides: notably that voting power is proportional to currency holdings. When Steemit, one of the original crypto-sites, was bought out, its new owner used his market power to move it his own blockchain system - precipitating a walkout by users.

Mr Zuckerman's wish is for "lots more social networks" that are explicitly governed by the communities who are working with them and offer tools that give more control over what is seen and how it is seen. He thinks that a period of fertile creativity may produce a new, more cooperative form of social media. One hopes he is right.

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The Guardian view on social media's metaverse: it may remain science fiction | Editorial

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n the 1992 sci-fi dystopia Snow Crash, the author Neal Stephenson imagined a bleak 21st century where the collapse of the global economy had seen governments fall and their power replaced by a few giant businesses.

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Here is an example of a Virtual chat room, somebody has created an open mic night where people can sit and watch. The characters you see are peoples ‘Avatars’, avatars are how people identify them selves and want to be seen as in the virtual world.

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Digital Maker Collective, a Tate Exchange Associate.

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Digital Maker Collective, a Tate Exchange Associate.

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This is the HTC Vive headset, this is an older headset.

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This is a Youtube Video of someone playing Beat Saber. Beat Saber is a rhythm game where you hit the note blocks in the right direction in the beat of the music.

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MERCH:https://LSToast.StoreYou can find ALL my socials, links to discord and MORE here:https://flyr.pro/at/lstoastOUTRO MUSIC BY TANGER, GO CHECK OUT MORE BA...

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Digital Maker Collective, a Tate Exchange Associate. 

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Digital Maker Collective, a Tate Exchange Associate. 

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The program they are using is called Unity. Unity is how people design and create Avatars and worlds for VRChat and other VR Programs.

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This Game Looks Too Realistic, Part 2 Gameplay.

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This is a video of me playing a realistic VR Zombie game.

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This Game Looks Too Realistic, Part 2 Gameplay.

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Question from Alexia
Do you think any of your friends are addicted to VR
Damien:
The game most people are addicted to is called VR CHAT, it is a game where you can socially interact with others
Alexia:
Why?
Damien:
To explore and meet new people on line.
Alexia:
is this where they dress up in other characters?
Damien:
That is called an Avatar, people use them to hide their real identity and look like what ever they want.
AG: is there a limit to age?
DF: No note really, any one any age can do this.
Some people use voice changers to sound as a different genders.
some pretend to be women and dress in women avatars but they are men.
AG: What do they do in it?
DF: Hang out, There is different worlds like a bar or holiday
AG who makes the worlds?
DF: i don't know how to make the worlds.
On instagram instagram there is a deaf person she uses sign language. This is good.
AG: How do you know when something is not acceptable on VR?
DF: can block people or mute them, but they are still in that worlds.
You can multiple server different worlds but the same.
AG: so someone else makes this world what is it like?
DF: The PUG like a bar is like a bar real life one. but the head set on join home world your own space like a world choose what you want, does not cost but some people buy and trade avatars.
Going to record sound

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How did VR chat develop?
Who by?
How is it funded?

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V RChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey and operated by VRChat, Inc. that allows users to interact with others with user-created avatars and worlds. VRChat is primarily designed for use with virtual reality headsets, such as the Oculus Rift and Oculus Quest series, SteamVR headsets (such as HTC Vive), and Windows Mixed Reality, but is also usable without VR in a "desktop" mode designed for either a mouse and keyboard or gamepad.

VRChat makes money by offering a premium subscription service as well as by selling merchandise through its own online store.

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How old are you
15-20   20-25    25-30  35-40  40-45  45-50. 50 onwards

How often do you play VR in a week
1 hour
2 hours
3 hours
4 hours
5 hours plus

Is VR good or bad in your opinion and why?

What software do you use?

Do you think VR can distort your sense of reality? Please give your opinion below

Is VR socially positive?

Do you think VR is addictive?

Do you think VR can cause mental health problems?

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https://forms.office.com/Pages/DesignPageV2.aspx?origin=OfficeDotCom&lang=en-GB

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Microsoft Forms - Easily create surveys, quizzes, and polls.

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Easily create surveys and polls to collect customer feedback, measure employee satisfaction, and organize team events. Quickly create quizzes to measure student knowledge, evaluate class progress, and focus on subjects that need improvement. Microsoft Forms automatically provides charts to visualize your data as you collect responses in real time.

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I want to try and show people what being in VR and stuck in it feels like. I am showing you a list of images that are based on VR backrooms they have mazes in them. i am thinking how i can show you my feelings in pictures but i am still thinking about them.

i need to think about the artist i like Bacon and Munch are they however I need a few more
here is my list for today

take picture of my idea on wall
artist research
Maze images from VR

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This is how i feel in a room

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I feel about these rooms that i go in is
isolated alone depressed vulnerable

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Experimenting with different colour themes to create an eerie feel, an example of this is the colour Blue that most Japanese horror movies liked to use.

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People can use different characters (avatars) in VRChat to represent themselves, a user can present them self as whoever they want to be.
People pretend to be people all the time.

Some avatars have abilities, content creators have made certain avatars for the enjoyment of the audience and other users.

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Making friends in the VR setting has had a huge impact on my life, you can meet people all over the world who you may share some similar interests with.
Allot of people i have met have has quirks and strange personalities which i can relate to.

Virtual Reality helps people to be more themselves then they can offline.
You can meet someone in VR and share activities like watching movies, playing games and hanging out even though they might live on the other side of the world.

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Allot of players come to this VR game if they are finding reality difficult, some think it is easier to socialise in the online setting.
Avatars can function as a kind of mask, which makes it easier to present themselves to others.

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How I feel in a VR room

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This avatar has allot of cool features. It can change colour, you can put on and take off the mask and the hair and jacket move like real life.

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A drawing by Magritte remade with Charcoal

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My Maze Development of a journey through a backroom

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My Maze Development of a journey through a backroom

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I have tried to create my VR room as a maze I have used foam board

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My VRChat friend challenged me to draw one of their Avatars

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This is the drawing

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I have made experimental marks using oil pastel, i like the effect but i do not like how i can not see the background. I will try and experiment scratching some of the oil pastel off to see what the marks look like.

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I scratched into the Oil pastel to give it this Texture, it shows the background more and i like this effect. I will practice more i want to learn more about this effect.

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My project proposal was to look at The Impact of Virtual Reality on myself. I decided to draw my feelings and thoughts and put these on paper, some of these were my dreams.
I have decided to create a virtual space of my art and my reality.

I have researched artists such as Francis Bacon, Magrette and the history of Virtual Reality. I did primary research in the form of interviews with my tutors and class mates to question my interpretation of what Virtual Reality is. It was difficult to explain the concept to people who did not live in my world. I did voice interviews and collected live videos of my interaction in The Backrooms. The work of the artists has become a way of me expressing my feelings in The Backrooms.
I wanted to express how it feels in a Backroom, which is like a maze. I have made a physical maze as well as my digital one which I have experimented with foam board, the images I have created have been glued on the maze oposite mirrors so people can see them selves reflected in my world. The images i have created respond to the feelings of anger and frustration of Francis Bacon.

I have to created a video of my work which i think will show the fast visions of my reality. I want it to show the emotion of a maze. I created the artwork using Oil pastels and paint with extensive use of Charcoal, the software i have used for the gallery (Maze) is called Artspaces.
If i could do this differently i would create a maze in VR Using a software called Unity, however i am not at that standard yet but i will work on it. I should have researched more artists however i got attached to Bacon Magrette and a little Dali.
The biggest mistake i have made in my project was my time and planning, if i had listened to my Tutor and created smart targets i would have got further in my project. However i have learned from this and will develop in the future. I would like to create further artwork and create my own VR World, but i have learned that VR is addictive and can be dangerous. I have learned that i spend more time in it that i should and this had stopped me being comfortable in reality.
I now realise i have been happier in the world of VR.

Next time i do a project i will try and believe in myself more and i am going to try and listen to people who tell me i am creative clever and funny.

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I created this with Charcoal, it is based on confusion.

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This piece was made digitally on a program called Mr.Doob.

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This was created with Charcoal, the missing face gives a concept of Virtual reality. This is because you would never see a faceless person in Reality.

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This was Mono printed, the Misshapen smile is used to give the viewer a disturbing feeling.

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The Eagle in the suit also bends that concept of reality, it is a strange and misleading art piece.

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This is yet another thing that you wouldn't see in reality, a normal human like torso with the head of an apple.

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This drawing show that not allot of features e.g: Mouth, nose ears and hair can yet still create the image of a person or creature.

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In this drawing we see a person about to enter a whole different dark dimension, the other side could be good or bad.

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The person in this drawing has an expressionless and almost unnerving face. This art piece was made with Charcoal and Oil Pastel.

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This art piece showed a bunch of curved lines and shading that make out the image of human faces. But in reality they are just curvy lines and smudges on a white piece of paper. This was made with an Ink Pen and Charcoal.

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The image shows a person, but the facial features are imperfect.

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The chair in this drawing is unlike any other you would see in reality. This art piece was made with Charcoal, Oil Pastel and Crayons.

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The face in this drawing shows an uncomfortable feeling towards the viewer.

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This art piece shows an unrealistic and almost unnerving entity. You can hardly make out what it is supposed to show, and yet it seems almost human like. This was made with Charcoal, Oil Pastel and Paint.

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This is another unrealistic art piece, for this one i have used more colour and blending.

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For this art piece i have tried to add more human like features such as an eye, mouth, ears and hands just to make it that one bit more unsettling.

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This is one of my first attempts to create a portrait using Charcoal and Pastel.

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For this portrait i decided to try and use acrylic paint.

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This image is supposed to show the lower part of a persons face made with charcoal.

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This art piece shows too people, a man and a woman. They have no facial features and yet still choose to love each other.
This relates to the virtual world showing that you can have no idea who and what people truly look like.

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This image shows an unrealistic reality of a landscape, it is also showing that Virtual Reality can distort you Out Of Time from the Real Reality.

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René Magritte was a Belgian surrealist artist best known for his witty and thought-provoking images and his use of simple graphics and everyday imagery.

René Magritte was a Belgian-born artist who was known for his work with surrealism as well as his thought-provoking images. After attending art school in Brussels, he worked in commercial advertising to support himself while he experimented with his painting. In the 1920s, he began to paint in the surrealist style and became known for his witty images and his use of simple graphics and everyday objects, giving new meanings to familiar things.

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I chose Magritte, because when i was searching for inspiration i sas a picture of 2 people kissing they are under sheets.
this is like VR you cant really see one another and you cant really touch them.
the picture i created was with charcoal, i like the moodiness and quickness i can draw with.
If i did this again i will create a modern day version of my own building the link between Avatars now and an essence of Magritte.

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Three Studies for Figures at the Base of a Crucifixion (1944)

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Francis Bacon (28 October 1909 – 28 April 1992) was an Irish-born British figurative painter known for his raw, unsettling imagery. Focusing on the human form, his subjects included Crucifixions, portraits of popes, self-portraits, and portraits of close friends, with abstracted figures sometimes isolated in geometrical structures. Rejecting various classifications of his work, Bacon said he strove to render "the brutality of fact." He built up a reputation as one of the giants of contemporary art with his unique style.

Francis Bacon's traumatic experiences growing up in an abusive household at a violent moment in European history and his life later as a gay man in more prejudiced times and an abusive relationship contributed, in my opinion to the violence in his paintings. This is reflected in the distorted images and blood-like reds and cold blues of his pallet.

how do i feel when i paint?
When painting Francis Bacons work i understand the different techniques and materials he used to make his art.
In some of his other Triptych arts he uses a variety of different shades of Orange.

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Salvador Dalí, born May 11 1904, died January 23 1989, was a Spanish surrealist painter and print maker.
He was influential for his explorations of subconscious imagery, and was influenced himself by Sigmund Freud and his writing on the unconscious as well as his connections with the French surrealist movement.
The aim of the Paris surrealists were to establish the "greater reality" of the human subconscious over reason.

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Video of my final Virtual Reality experience 

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Video of my final Virtual Reality experience 

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This is my nightmare, my final walk through VR

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Screen Recording 2022 05 25 at 14 48 16 2

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This is the space on the website that i uploaded my images onto.