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Games are a productive engagement tool to use in classrooms in support of literacy development. When planned according to curriculum, they act as a motivator for student to stay engaged through play while learning reading skills. They are flexible in the way they can be used and adaptable depending on student's needs and the content in which they are used for. In my classroom, I will use games in a way that draws upon prior literacy skills for practice and fluency. I will use them as a formative assessment device to understand what students are able to do and where they may need additional support. I will also use games to introduce new ideas in a less intimidating way. Students will be exposed to new learning and get to explore its contents through play to experiment with the new concepts that build on their prior knowledge.

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Games are a great and engaging way for students to have fun while learning literacy. For example, the games (such as splat) have the children work on literacy skills such as spelling, HFW, decoding, etc while making it fun. A couple ways I will use games is at literacy stations or groups in which kids can play together independently. I will also use games for children who are early finishers or periodically to switch it up and have some fun!

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Games can be a great tool for literacy because they mix learning with play, which in turn can increase motivation and engagement. Certain games while fun can also be building on vocabulary. Many literacy games show children new words. Games also can promote reading fluency. Sight word games encourage repeated exposure in a low pressure fun way. A lot of games can be adapted in many ways for every student.

In my classroom, I would use games for a center time activity. I would also have certain games for fast finishers.

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I really enjoyed the games we played in class; I think that games are a great way to engage students, and get them excited about concepts that may seem boring to them. In my placement, we are using game centers to practice multiplication facts, which is helping to engage students in something they are not motivated to practice. I will definitely use games in my classroom, especially with things like sight words and multiplication facts, which must be memorized through repetition. 

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I really enjoyed the games we played in class; I think that games are a great way to engage students, and get them excited about concepts that may seem boring to them. In my placement, we are using game centers to practice multiplication facts, which is helping to engage students in something they are not motivated to practice. I will definitely use games in my classroom, especially with things like sight words and multiplication facts, which must be memorized through repetition. 

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The games we played in class were a really great an engaging way to get us to think about vocabulary and other parts of literacy. My group really enjoyed word a round it was a fun and engaging activity. We also got to play the spellagator (?) wich was another fun game but was more challenging which can be great to teach students patience as they have to wait for words to come up to be spells with different diagraphs and letters/beginning, ends. These would be great literacy activity games for filler days or early finisher games for groups or even indoor recess games.

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I thought the games that we played in class today were a great tool and resource when children are learning phonics and phonological awareness. Not only do these games motivate and engage children because they are playing a game which makes it fun but it also is hands on and is interactive for the students keeping them engaged. This supports literacy learning by providing vocabulary, Blends, phonics, sight words, and many more allowing children to experiment and practice their spelling and word knowledge. I would use these games in my classroom during stations or center times for those who are more advanced and want to practice their learning or if there was one on one time or a small group that I needed to work on specifics with I could use this as well. This can also be a great game for any sort of free time for the kids like indoor recess.

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Games are a good way to get students engaged in the classroom. Whether it's on the computer or physical the students will be engaged. The game splat focuses on high frequency words that students may see everyday but can struggle with when trying to break apart to sound out. I liked how the game requires the person who drew the calling card to say the word because if students have the cards in front of them and don't know how to pronounce the word, they all could say it together and then find the word that matches. Students could play this independently and go through the whole deck to get more practice. Students could also play this game in small groups. Games can be incorporated anywhere for any subject. It changes things up in class and allows students to interact and have fun.

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Games are a great way to keep students enagaged and motivated. I enjoyed the two games my group was able to play. A lot of games can be easily adaptable to the class and circumstances. Literacy is a great subject to use games in because there are so many areas it can cover. It can be used for fluency, writing, sight words, ad building vocabulary. In my classroom, I would use to help with sight words or as centers to review a topic or words they need to know for a word study assessment.

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Games can do more than just help children recognize letters; they can turn reading and writing into a social, creative experience. In my classroom, I’d use storytelling or role-play games where students act out parts of a story or “read” clues to solve a mystery together. Even simple scavenger hunts with picture cards or sound clues help them connect language to movement and imagination.

These types of games build early literacy by encouraging listening, speaking, and comprehension in playful ways. When students laugh, guess, and collaborate, they’re not just learning words; they’re learning that language is something to explore and enjoy.

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During the word games, my group played "SPLAT!" and a letter game similar to Scrabble. While playing, I noticed they focused on decoding, spelling, and related skills. These games are great for engaging children, encouraging collaboration, and practicing literacy-related skills. In addition, these games are highly adaptable, and the materials can be used in different ways. Games are a great resource to have in the classroom. I would use games for small groups, or when children finish their work, they can use the games in the classroom.

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Games are engaging, inclusive, and support domains of development oftentimes without the students even realizing. Most children have the intrinsic desire to complete things or to win a game, and games allow the children to lean into this, fostering motivation. Games played in small groups also maximize participation since each group member has a designated turn. Most games also involve some form of repetition. This can be beneficial when it comes to literacy development because students get the chance to practice skills more than once. I hope to include games regularly in my classroom to give students that literacy practice but to also build classroom community and engagement with one another.

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The literacy games give students a choice. This increases their motivation and engagement. They get to pick a literacy game they are motivated by and love. Alongside getting the chance to develop their skills without even realizing it, because all they see is fun within it. I would use games in my classroom to increase motivation and engagement as well. This would be a chance for my students to get away from the paper and pencil work. While still allowing them to get the practice they need in all subject areas.

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Game support literacy development as a way to make learning more fun and engaging for students. We want to make sure we are keeping students motivated throughout literacy development. Games allow students to practice literacy such as drilling skills, repetition, and frequency. Students, especially young ones, aren't going to be the most fond of being lectured to or doing worksheets. So, games are a fun and interactive way to practice literacy for students. I might use games in my classroom as a practicing tool. This could look like stations, or small group or whole group activities. I would use games as a way to review previous skills we learned and to build with new knowledge.

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I liked the game that we looked at in class. I feel like they were engaging and got us all involved. The games supported literacy by helping students quickly recognize common words and other literacy skills. I feel like using games keeps students motivated through play. In my classroom, I feel like i’d use games regularly to help keep student engaged in their learning and to have a different approach to how they learn.

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Games support literacy development by turning reading and spelling into active, playful experiences that build confidence and curiosity. Many literacy games like Spelagator reinforce phonics by encouraging students to sound out words and apply decoding strategies in real time. Because games often include repetition they help students internalize word structures while staying engaged. The competitive or collaborative elements also boost motivation, especially for reluctant readers who might shy away from traditional worksheets.

In my classroom, I would use games like Spelagator to target specific spelling patterns or sight words. I would try to differentiate for students at different levels. I’d introduce it during small group rotations or as a literacy center, giving students a chance to practice spelling while having fun.

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Playing Spelligator and Word A Round in class made me realize just how fun and effective games can be while supporting literacy skills. Both games got everyone thinking quickly about spelling patterns, word recognition, and vocabulary without it feeling like traditional work. Games like these boost motivation because students are having fun and don’t typically realize how much they’re learning in the process. They also build confidence since kids can take risks and learn from each other in a low-pressure way. In my future classroom, I’d definitely use word games during literacy centers or small groups to keep students engaged while still strengthening important reading and spelling skills.

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I feel like the hames that we played in class made these ideas in literacy development come much easier. They got the engagement of us college studnets so im sure it will work very well with the children in the classroom as well. They get the engagement of the students very well as they are fun and it feels like you are just being competitive with your peers. I would use these types of games during free time so they are still learning but it feels like a reward at the same time.

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I think that the games we played are a great source for keeping students engaged but also learning the literacy behind it. Games can be a good and important way for children to build letter and vocab knowledge better. Literacy in games can be used for writing, vocabulary, and fluency. I would use games in my classroom to increase engagement for students and change up the typical material moostly used in class. Still will allow them to gain knowledge as well.