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In the realm of knowledge's gate,
Where STEAM's wonders await,
Lies a tale of inequity's plight,
Where access to resources isn't equal, quite.

Marginalized communities, held afar,
From the treasures of STEAM, like a distant star,
Denied the tools, the guidance, the chance,
To explore, create, and truly advance.

But fear not, for a solution lies near,
When community comes together, bold and clear.
Leadership emerges, united in cause,
To bridge the gap, to right these flaws.

Funding flows, a lifeline of support,
To unlock doors, where dreams cavort.
Investments made, in minds young and bright,
To empower their futures, to ignite their light.

Connections formed, with real-life application,
Linking theory and practice, a revelation.
Hands-on experiences, where knowledge thrives,
As imaginations soar, like bees in hives.

With community buy-in, the tides do shift,
As STEAM education becomes a priceless gift.
Breaking down barriers, embracing diversity,
Creating a world of true equity.

Let us stand united, with passion ablaze,
To dismantle the walls that inequity lays.
For in STEAM's embrace, we find hope anew,
A future of possibilities, fair and true.

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Keith would make a proposal to form a partnership between his robotics program and their football team. Then work on partnerships.

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Khaos League Recon Team (Room 1) - Story or Poem

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Khaos League Recon Team (Room 1) - Story or Poem

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Why does the problem matter to you? First notice problem? (Group 3)

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Why does the problem matter to you? First notice problem? (Group 3)

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As females in STEAM, we identified our own personal experiences with STEAM and how we were often pushed towards reading/ELA arts as opposed to STEAM due to cultural bias. We recognize that this problem continues for many students and communities today, especially because we are not often provided with classes, opportunities, role models, etc.

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What are some things you need in order to solve it? (Group 3)

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What are some things you need in order to solve it? (Group 3)

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Team: Empowered STEAM Sisters

We need community buy-in to close this opportunity gap (mentorship, funding, realized opportunities). Further, we need funding, vision and leadership to see it develop optimally.

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Athletic Trainers, Football Coaches, PE Teachers, Physical Therapists in the community, STEAM Career people in Athletics, High School Athletes in the Med Pathways HS Programs, Parents who were athletes or work with athletes, College Athletes, and other programs like 49ers STEAM Program.

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Khaos League Recon Team (Room 1) - Who are some people that can help you solve it?

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Khaos League Recon Team (Room 1) - Who are some people that can help you solve it?

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To sustain a good STEAM program, it needs to a school funded, not grant funded.
Grant writers
Admin that are supportive
Business office
Non profit organizations
Teachers
Community members
Businesses
Families

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💡Question: What are some things you need in order to solve it?

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💡Question: What are some things you need in order to solve it?

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Team Name: Catalyst Crusaders 🔥

Ensuring equitable distribution of STEAM resources is crucial. This involves providing funding for schools in underserved communities to upgrade their infrastructure, acquire up-to-date technology and equipment, and offer quality STEAM programs.

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Problem matters because lots of kids who could really benefit and find a new passion if integrated into this community and not drawn away from their community. Not a either/or to diversify who get exposed to STEAM but don't have to choose one program over another community program.

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"Those closest to the pain should be closest to the power. " Ayanna Pressley
Beginning the 'solve' by hearing from those who are effected (the marginalized groups) by beginning the process with EQUITY in order to have Empathy

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Khaos League Recon Team (Room 1) - How do you feel about the problem?

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Khaos League Recon Team (Room 1) - How do you feel about the problem?

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Equal Access to resources is a problem that is concerning because all students no matter what their situation is should have a good education with all the needed and extra resources.

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Team Name: Empowered STEAM Sisters

This is a problem in STEAM education because students lack equal access to resources often required (e.g. unequal access to high speed internet, limited funding for science supplies, lack of funding for STEAM/specialized teachers)

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Question: Why does the problem matter to you?

We are teachers who believe in inclusion and equity 🎤

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💟Question: Why does the problem matter to us?

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💟Question: Why does the problem matter to us?

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Team Name: Catalyst Crusaders 🔥

Students from diverse backgrounds may possess untapped talent and potential in STEAM fields. By providing them with the necessary resources and support, educators can help uncover and nurture their abilities, contributing to a more diverse and innovative workforce in the future.

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Who does the problem affect the most? (Group 3)

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Who does the problem affect the most? (Group 3)

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Team Name: Empowered STEAM Sisters.

Marginalized and underrepresented communities are affected the most by lack of access to STEAM resources.

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🤓Question: Who does the problem affect the most?

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🤓Question: Who does the problem affect the most?

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Team Name: Catalyst Crusaders 🔥

Students who are affected from this are individuals who face limited access to resources, opportunities, and support systems that hinder their ability to adequately prepare for future endeavors, resulting in disadvantages and barriers to success.

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1- Want to get more black boys involved with STEAM but don't want to pull them away from their preferred community of football. We don't want them to choose but add more experiences within their popular community
2. Some things that could integrate: Performance Analysis & Improvement,  Injury Prevention & Recovery, and Nutrition are areas to start
3. Resources https://www.49ers.com/community/49ersedu
4. Entering Prompt into Chat GPT on ways to get these two communities to collaborate and build a relationship together to build the prospect of working together.
RESPONSE
Integrating STEAM in Training: Invite members of the STEAM community to become a regular part of team training sessions. They can provide real-time feedback on performance, injury risk, and nutritional advice, thereby showing their immediate value to the team.

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San Francisco 49ers EDU: The official source of the latest 49ers EDU news, videos, photos and information

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Khaos League Recon Team (Room 1) - Who does the problem affect the most?

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Khaos League Recon Team (Room 1) - Who does the problem affect the most?

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The problem of limited access to resources in STEAM education affects marginalized and underserved communities the most. Students from low-income backgrounds, racial and ethnic minorities, girls, and students with disabilities often face significant barriers when it comes to accessing resources and opportunities in STEAM education.

1. Low-Income Students: Students from low-income backgrounds often attend schools with limited funding and fewer resources for STEAM education. These schools may lack up-to-date equipment, technology, and materials needed for hands-on learning experiences. Additionally, low-income students may not have access to extracurricular programs, summer camps, or enrichment activities that can further enhance their STEAM education.

2. Racial and Ethnic Minorities: Racial and ethnic minority students, especially those from historically marginalized communities, often face disparities in STEAM education. These disparities can be attributed to systemic inequities, including unequal distribution of resources, limited representation of minority educators and role models, and biases in educational systems. The lack of representation and cultural relevance in STEAM curricula can further discourage minority students from pursuing STEAM fields.

3. Girls: Girls are historically underrepresented in STEAM fields. Stereotypes and gender biases can limit their access to resources and opportunities in STEAM education. Girls may face societal expectations that discourage their interest in STEM subjects, resulting in lower enrollment and participation rates. The lack of female role models and mentors in STEAM fields further contributes to the gender gap in STEAM education.

4. Students with Disabilities: Students with disabilities often encounter barriers to accessing STEAM resources and opportunities. Physical accessibility can be a significant challenge, with limited accommodations in classrooms and labs. Moreover, there may be a lack of inclusive instructional materials and assistive technologies to support students with disabilities in fully participating in STEAM activities. These barriers can exclude students with disabilities from engaging in hands-on experiments, collaborative projects, and other essential aspects of STEAM education.
5. Rural and Remote Areas.

Addressing the problem of limited access to resources in STEAM education requires targeted efforts to eliminate systemic inequities and ensure that all students have equal opportunities to engage in STEAM learning. By addressing these disparities, we can work towards creating a more inclusive and diverse STEAM community that benefits all students.The problem of limited access to resources in STEAM education affects marginalized and underserved communities the most. Students from low-income backgrounds, racial and ethnic minorities, girls, and students with disabilities often face significant barriers when it comes to accessing resources and opportunities in STEAM education.
Certainly! Here are some statistics that further support the statement that limited access to resources in STEAM education disproportionately affects marginalized and underserved communities:

1. Low-Income Students:
- According to a report by the National Center for Education Statistics, 48% of high-poverty schools offer no algebra II classes, compared to only 15% of low-poverty schools.
- The Opportunity Index reveals that students from low-income communities are 7.4 times more likely to attend high-poverty schools with limited STEM resources compared to their higher-income counterparts.

2. Racial and Ethnic Minorities:
- The National Science Foundation's report on "Women, Minorities, and Persons with Disabilities in Science and Engineering" states that underrepresented minorities (African American, Hispanic, and Native American) received only 20.7% of bachelor's degrees in STEM fields in 2019, despite comprising 33% of the college-aged population.
- The National Assessment of Educational Progress (NAEP) shows that Hispanic and African American students are less likely to take advanced math and science courses in high school compared to their White and Asian peers.

3. Girls:
- The UNESCO Institute for Statistics reports that, in many countries, less than 30% of researchers in STEM fields are women. In some regions, the percentage is even lower.
- The National Girls Collaborative Project states that only 18% of undergraduate engineering degrees are awarded to women.

4. Students with Disabilities:
- The National Center for Education Statistics reports that students with disabilities are underrepresented in STEM programs, with only 15% of students with disabilities taking advanced science courses in high school, compared to 48% of students without disabilities.
- A study published in the Journal of Science Education and Technology found that students with disabilities are less likely to pursue STEM majors in college compared to their peers without disabilities.

5. Rural and Remote Areas

These statistics provide clear evidence that limited access to resources in STEAM education disproportionately affects marginalized and underserved communities, including low-income students, racial and ethnic minorities, girls, and students with disabilities. Closing these gaps in access and opportunity is vital to fostering equity and ensuring that all students have equal opportunities to succeed in STEAM fields.

1. Low-Income Students: Students from low-income backgrounds often attend schools with limited funding and fewer resources for STEAM education. These schools may lack up-to-date equipment, technology, and materials needed for hands-on learning experiences. Additionally, low-income students may not have access to extracurricular programs, summer camps, or enrichment activities that can further enhance their STEAM education.

2. Racial and Ethnic Minorities: Racial and ethnic minority students, especially those from historically marginalized communities, often face disparities in STEAM education. These disparities can be attributed to systemic inequities, including unequal distribution of resources, limited representation of minority educators and role models, and biases in educational systems. The lack of representation and cultural relevance in STEAM curricula can further discourage minority students from pursuing STEAM fields.

3. Girls: Girls are historically underrepresented in STEAM fields. Stereotypes and gender biases can limit their access to resources and opportunities in STEAM education. Girls may face societal expectations that discourage their interest in STEM subjects, resulting in lower enrollment and participation rates. The lack of female role models and mentors in STEAM fields further contributes to the gender gap in STEAM education.

4. Students with Disabilities: Students with disabilities often encounter barriers to accessing STEAM resources and opportunities. Physical accessibility can be a significant challenge, with limited accommodations in classrooms and labs. Moreover, there may be a lack of inclusive instructional materials and assistive technologies to support students with disabilities in fully participating in STEAM activities. These barriers can exclude students with disabilities from engaging in hands-on experiments, collaborative projects, and other essential aspects of STEAM education.

Addressing the problem of limited access to resources in STEAM education requires targeted efforts to eliminate systemic inequities and ensure that all students have equal opportunities to engage in STEAM learning. By addressing these disparities, we can work towards creating a more inclusive and diverse STEAM community that benefits all students.

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1. By throwing $$ at the problem
2. Reallocating $$
3. Special Education Services
4. No Child Left Behind
5. Gathering information
6. Mesa Program
7. Tech Equity Initiative
8. Girls Who Code
9. Techbridge Girls
10. Oakland STEM Network

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Harder Than Boiling Water: Breakout Room 5- How do we integrate STEAM into a football community group so we don't take them away. 

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Harder Than Boiling Water: Breakout Room 5- How do we integrate STEAM into a football community group so we don't take them away. 

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Team Name: Catalyst Crusaders 🔥

Not all students have access to various types of resources (wi-fi, technology, Instructional Aides, TOSA, "prepatory privilege")

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Khaos League Recon Team - Access to Resources (Room 1)

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Khaos League Recon Team - Access to Resources (Room 1)

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The problem that we will try to solve is how students do not have equal access to resources.  Lack of funding, etc

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Providing Steam curriculum to marginalized communities

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