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现在长得很normal。。
等地图卡牌啥的风格定下来了，再回来继续把棋子做得不正常一点

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现在长得很normal。。
等地图卡牌啥的风格定下来了，再回来继续把棋子做得不正常一点

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猫形体可以有趣些
花纹可以用

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画风太安静
偏扁平化，3D不大适合
可以在这个形体基础上添加3D实现方式

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一股上个年代的魔兽味，挺多都这感觉，不喜欢也画不出，厚涂工作量也大

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Casual but no most pepople like(this is a party game)

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Casual but no most pepople like(this is a party game)

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挺喜欢的复古味，但做大众了的通常都很土

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Target Audience: Players aged 16-34, casual gamers, party games.

Age Range: Young people tend to be more receptive to and fond of modern and trendy art styles. Consider using bright and striking colors, as well as character designs with distinct personalities, to attract players in this age bracket.

Interests: Gameplay that involves playful competition and sabotaging one another can be paired with a matching visual style. For example, character designs could be cartoonish or slightly comical, or even potentially exaggerated in expressions and actions to amplify the game's fun factor.

Skill Level: To ensure that the game is friendly to players of all skill levels, the art design should be clear and intuitive, allowing players to quickly understand the various elements and cues within the game.

Social Preferences: The game design should encourage social interaction. For example, game elements and character designs can facilitate discussions and interactions between players.

A suitable art style might be modern, fun, light-hearted, and one that encourages interactions among players. The specific art style can be tailored according to the game's theme and backdrop, such as sci-fi, fantasy, cartoonish, etc.

目标用户：16-34岁，休闲玩家，派对游戏

1. 年龄范围：年轻人一般比较接受和喜欢现代和流行的美术风格。可以考虑使用鲜明、醒目的颜色，以及具有个性的角色设计，以吸引这个年龄段的玩家。

2. 兴趣爱好：互相坑害竞争的玩法可以与游戏的视觉风格相匹配，例如，角色设计可以是漫画化或者有点滑稽，甚至可能有些夸张的表情和动作，以增加游戏的趣味性。

3. 技能水平：为了确保游戏对所有技能水平的玩家都友好，美术设计应当清晰明了，使玩家能够快速理解游戏中的各种元素和指示。

4. 社交偏好：游戏的设计应当鼓励社交互动。例如，游戏元素和角色设计可以促进玩家之间的讨论和交流。

可能适合的美术风格是现代的，有趣的，轻松愉快的，以及鼓励玩家之间互动的。具体的美术风格可以根据游戏的主题和背景来定制，比如科幻风格、奇幻风格、卡通风格等。

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色：一股夜店味，能接受，找点赛博朋克的图吸吸色得了
形：一股漫画味，扁平化，夸张化

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没暗色，一股幼稚园味