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This is the title screen that I created as you can see i have updated it from my other title screen to represent more of the theme of young teens and social media

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the second room is a long corridor consisting of hands holding up the phone this represents the long and exstensive use of young teens going through social media on a day to day basis

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This is the 3rd room which represents validation and the feeling of being watched this room represents the player having the feeling of being "watched" through social media

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This is the 4th room the last room the player enters before they have to make a choice to end the cycle or break the cycle where it will restart the whole experience for them until they enter through the door straight ahead which will end it

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This will be my ending scene for my experience this is the ending credit where the player will be making a choice the ending or the loop, this scene wasn't too bad to make however i did have to create the image for the ending credits

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Today i am creating my room 1 on unity this will be the first room players will be entering. This room represents self validation and perception

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Today I will be creating the second scene for my unity project this room or void space will act as the main hub area for my project. the void space that I have created is an empty corridor and one by one each door will open which will be a new room

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To make my title sequence a bit better and fit to my theme, I added a dark background made a font for my main title and then added a smoke effect to create this. I still need to add some effects to the font such as a glowing effect

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Today I made the exit of the first scene that i have created, with this players will be able to move onto the next scene of my vr experience this will be the starting point to my actual experience

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Before i created the actual envrioment for my first scene. I decided first that I will start with the UI element for my introduction then add some effects later that will spruce up the title sequence. For this i also wanted to make it so when the player presses the start button the title screen will fade away

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To create this scene there were a few things I had to first before i was able to implement my enviroment and do all my techincal work. to first build everything I had to download the meta quest package from the unity store so this can act as my main camera instead o the default main one.

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i've finally decided what i want to do with my VR experience so i've decided to today that I will work on my first scene of my experience which will be the introduction scene which will be set inside a bedroom which I believe will symbolise a teenager being trapped inside their room for hours.