# data[].attributes.body
Stardew Valley is a farm life simulation game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm in a place known as Stardew Valley. Stardew Valley is open-ended, allowing players to grow crops, raise livestock, fish, cook, mine, forage, and socialize with the townspeople, including the ability to marry and have children.

# data[].attributes.body
I have been playing Stardew Valley a lot last semester and during the holidays. During the process of playing this game, I realized: To some extent, console games are a kind of utopia.Console games are more "controlled" than handheld games, or online games (the genre more familiar to the Chinese).When we are playing mobile games, daily login rewards, daily tasks, HP, and a series of settings will force us to go online every day to operate, otherwise we will miss out on many resources in the game.But when playing console games, at the moment you log out, the time in the game comes to a standstill and only starts flowing again when you log in again.This represents that this is a world that operates entirely around you, and you can even control the time here.I think "a world built for you" can be called a utopia.

# data[].attributes.body
The film is set in 2045, where much of humanity uses the OASIS, a virtual reality simulation, to escape the real world. A teenage orphan finds clues to a contest that promises ownership of the OASIS to the winner, and he and his allies try to complete it before an evil corporation can do so.

# data[].attributes.body
Standing Man is one of Pistoletto's 'mirror paintings'. They often depict figures turned away from the viewer, installed on reflective surfaces using techniques common in 1960s advertising. In these works, the artist highlights how a mediated image can reflect reality (through the realistic depiction of the man) and how reality can be abstracted into a mediated image (through our reflections in the mirror). The mirror allows each viewer to momentarily become part of the artwork, uniting time that passes for us with time that stands still for the man.

# data[].attributes.body
The Giver is a 1993 American young adult dystopian novel written by Lois Lowry, set in a society which at first appears to be utopian but is revealed to be dystopian as the story progresses.

In the novel, the society has taken away pain and strife by converting to "Sameness", a plan that has also eradicated emotional depth from their lives. In an effort to preserve order, the society also lacks any color, climate, terrain, and a true sense of equality. The protagonist of the story, a 12-year-old boy named Jonas, is selected to inherit the position of Receiver of Memory, the person who stores all the memories of the time before Sameness. Jonas struggles with concepts of the new emotions and things introduced to him, and whether they are inherently good, evil, or in between, and whether it is possible to have one without the other.

# data[].attributes.body
When I read that AI will replace 300 million jobs in the world and that AI can draw hundreds of illustrations a minute, I can't help but wonder if I will be replaced too. I learned that at the end of the 19th century, when the camera was invented and Impressionism became accepted, the way painters expressed themselves changed. So I might want to use this film as inspiration to create my project to express the phenomenon of artificial intelligence replacing humans.

# data[].attributes.attachment_link.title
温情催泪动画短片，老奶奶把怪物当儿子养，怪物却想吃掉她

# data[].attributes.headline
This is an exhibition about traditional Chinese culture shadow play that I saw last year. I think this technique is very interesting and traditional.

# data[].attributes.subject
This is an exhibition about traditional Chinese culture shadow play that I saw last year. I think this technique is very interesting and traditional.

# data[].attributes.body
Neuralink aims to help people with paralysis communicate by allowing them to remotely control devices using brain activity. In the future, Neuralink may help enhance user memory and cognitive abilities, restore a user's motor, sensory and visual functions as well as treat neurological disorders.

# data[].attributes.body
Ai will not be as creative and groundbreaking as it is now. But he was ordinary, stable, efficient and perfectly suited to this commercial, exchangeable society. Since artificial intelligence enters the society as "artificial consciousness", its control of the society is not at the system level or the logical level, but through the text level generated by its collaboration, it has a profound impact on the whole society at the text level and the consciousness level. I also read a book called Darkness, where two authors discuss the situation of the people behind the new economy of "artificial intelligence." The authors also offer suggestions for the future of the digital gig economy. First, respect and promote human cooperation; The second is to treat "people" as people and protect the well-being of odd jobs.

I think this is indeed a very hot and worrying issue at the moment, so I want to use shadow puppet to make a story to show the impact of artificial intelligence on us, hoping that more people can pay attention to this.