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Over the course of several weeks of discussion, the single-player game Future: Water-world had an initial framework, namely the setting of the game world, the specific course of action of the game, and the different outcomes resulting from different courses of action. In this we have discussed and constructed the game through several aspects, such as game flow chart, worldview structure, positive ending, negative ending; and we have used tables, mind maps, collages, videos and other means to deepen and refine our water world game idea.

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Every choice the player makes changes the game world irrevocably.
Players need to maintain a balance between environment and economy.
If money becomes negative or the environment becomes inhospitable to human life, the game is over.

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Players can choose different actions in the game

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Players can choose different actions in the game

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-10

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-10

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The above actions will destroy the water world, but reap the money.

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The above behaviours reduce monetary income, but protect the water world.

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Fog net collection

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-10

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Water with low salt content

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-10

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+10

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-10

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-10

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+10

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+10

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+10

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(A sudden cataclysmic event, a meteor falling from the sky, a massive earthquake, a volcanic eruption, the aging of the sun, the Big Bang.)

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The price is customized and can be sold to the system.

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Natural water

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Purified water

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Pollution from human production and life

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Pollution of the natural environment