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Key Events:

Interaction with the Hag

Saving Shontron from himself

Magic Grows: Vigil uses a new type of magic, from the school of illusion, which allows him to gather more information and see more than he would have ever been allowed previously.

Worldview Shift: He sees that sometimes speaking with others is not the most straightforward way forward, as people lie. Sometimes you have to watch people to see who they really are.

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Key Events:

Born as the youngest triplet (Valen, Varen, Vigil)

Raised by loving, wise parents (Vaelric and Viona)

Learns storytelling, cooking, and minor magic

Worldview: Trusts deeply in Fate and family; believes life unfolds as it should

Personality Traits Developed: Gentle, introspective, creative, deferential to brothers

Magic Emergence: First signs of magic while storytelling with his mother (telepathy, light, warmth)

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Discovery of the Grove (Circular, Ancient, Untouched)

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Discovery of the Grove (Circular, Ancient, Untouched)

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Key Events:

Discovers an eerie grove with his brothers

Begins to feel watched; haunted by the presence of a raven

Worldview Shift: Begins to feel tension between the beauty of nature and a growing sense of danger

Emotional State: Uneasy but curious; still trusts Fate to protect them

Symbol Introduced: The raven—omen of mystery and transformation

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Key Events:

Varen vanishes after following the raven

Only his bloodied cloak is found

Worldview Shattered: For the first time, Vigil questions Fate's benevolence

Emotional State: Grief, guilt, dread; sense of helplessness

New Motivation: Uncover the truth; find Varen or his fate

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Key Events:

Parents decide to move on

Vigil and Valen refuse; choose to stay and search

Final farewell to parents

Worldview Reforged: Still believes in Fate, but now understands it may require personal sacrifice and confrontation. Understands that the world may work maliciously.

Emotional State: Sorrow and resolve; embraces brotherhood over comfort

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Key Events:

The raven returns, perches on Vigil’s shoulder

Leads Vigil and Valen into the Mists

Worldview Evolution: Accepts that destiny is no longer passive—it must be chased, even through darkness

Emotional State: Steeled determination, relies on his one brother left

Core Theme Introduced: Vigil is no longer simply reacting to fate—he is beginning to shape it.

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Key Events:

Meeting the party

Introducing his worldview

Worldview: deeply trusts fate and believes most results are predetermined

Personality Traits Shown: Depends heavily on his brother when speaking with others, shows introvertedness

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Key Events:

Entrance to Barovia, healing his hurt brother in the crash

Losing Loretta

Worldview: Unshaken trust on fate, even when action must be taken to stave off death

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Key Events:

Travelling through the village

Introduction to Ireena and the quest

Hearing the legend of Strahd von Zarovich

Main Characters:

Ireena Kolyana

Ismark Kolyanovich

Father Donavich

Personality Traits Shown: Interacts more with the world and place than characters. Introversion rules his interactions: follows Valen's lead heavily.

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Key Events:

Picked up by a ghoul coach driver

Exploration of the castle

Dinner with Strahd - The Game

Anxiety Unfolds: Paralyzed with fear at the sight of the undead. He cannot rationalize and bear their presence, at least when he knows it.

Deeper Character Shown: Plays to win Strahd's Game. He calculates his answers at the dinner to impress Strahd and gain favor. He angles his answers to give himself the best chance to indeed find his brother. Vigil is willing to abide evil if he can save his brother.

Thought Process: Strahd is a powerful player, but not an enemy. He may be an obstacle now, but if Vigil can win his game, he could be a help later.

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Key Events:

Combat against the Father's son, a vampirespawn

Conversation with Father Donavich

Beliefs Shown: The dead have no further purpose, and those with no purpose are as good as dead

Magic Used: Uses magic to heal himself and his brother, and to coerce the Father to tell the truth

Worldview: He believes there is nothing after death, and has great fear when the dead prove they can be something. He shows animalistic, noir morality, believing people should either live or die. He commits a horrific act.

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Key Events:

Fortunes read by Madam Eva

Varen appears to Valen and Vigil

Vigil's Fortune:

"This card sheds light on one who will help you greatly in the battle against darkness. A Vistana wanders this land alone, searching for her mentor. She does not stay in one place for long. Seek her out at Saint Markovia’s Abbey, near the mist."

A New Understanding: Something possibly not terrible occurred to Varen, but he is still shrouded in mystery. It is certain, though, that Vigil can occasionally hear his voice and the voices of the dead.

Perspective on Vistani: Vigil finds them quite pleasant company; he often does not have anyone else to trade stories with around a campfire. He wants to be in Vistani company more often.

Worldview Change: He is shaken about what to think of the dead. His prior understanding of oblivion has been rattled.

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Key Events:

Entrance to the city and getting disguises

Meeting Rictavo, Izek, and the hunters

Visiting the Baronmaster's Palace

Ireena is replaced with Strahd's wife, Popofsky

New Experiences: Discrimination due to heritage and Strahd's favor. City sights and smells: life in civilization.

Cheeky Conversations: Vigil had detailed discussions with both the Baronmaster of Vallaki behind closed doors and the disguised Count Strahd at dinner.

Personality Shown: Vigil is very much willing to play Strahd's games to win his favor. He sees Strahd as his best-case chance to find his lost brother.

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Key Events:

The Baronmaster was revealed to be Popofsky

Vampirespawn flooded the streets, and many villagers died

Vigil was directly responsible for the deaths of the Baronmaster and his family

A New Responsibility: Vigil found that by dispelling the magic of Popofsky's disguise, it prodded her to kill the Baronmaster and his wife, who witnessed her proper form, so that she could impersonate him. He now lives with that guilt.

Worldview Shift: Fate is shaped by the surprise actions of the living, and he can change it, but must live with the consequences.

Personality Changes: Due to separation from his brother at major moments of conversation, particularly with the Baronmaster of Vallaki and Count Strahd, Vigil leans on his own character and brains, showing he is no longer a shy kid in the woods.

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Key Events:

Speaking with Davian and discovering the Wereravens

Encountering the forest druids and their plant pets

Mystery Thicks: Varen was led into The Grove by a seemingly very intelligent raven. Perhaps this was a Wereraven with a particular plot.

Challenge to Trust: Varen told Vigil to trust the Wereravens, so he wants to, even if he has intial hesitations.

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Key Events:

Druid fight and them poisoning all the casks

Finding the last wine reserves

Hearing that the druids have the last of the magical seeds to grow the wine

Allies Solidified: Vigil fights alongside the Order of the Feather and shows he can trust them moving forward

Worldview change: Not everyone who lives off on their own is good: some wanderers are evil and need to be stopped.

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Key Events:

Discovering the wagon and the Letter of Saint Markovia

Vanquishing a horde of zombies outside the city

New Character Shown: Vigil does not approach the bodies of the clerics; instead, he turns away out of respect. He also no longer shuts down at the sight of shambling undead.

Worldview Shift: Vigil begins to trust in his own capabilities. He has grown in strength and maturity. He has more fortitude than he originally thought, and doesn't have to rely on others, even his brother.

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Key Events:

Conversation with Otto as The Wind

Vigil's arrest

Vigil's Job: Chime Watch

Patrol beneath the Abbey wall and ring a cracked iron bell on the hour.

Ignore weather, danger, and local superstition. Do not ask what the bell is for.

Character shown: Vigil again relies on his invisibility to gather information. He is also intentionally misleading to the deranged guard of the abbey, Otto. He also tries to protect Shon, as he perceives that Gravril is attacking him. He also does not resist his arrest, but that was primarily due to feeling uselessly alone in the face of a small army.