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Wagner, T., & Compton, R. A. (2015). STEM Innovators. In Creating innovators: The making of young people who will change the world (pp. 60–63).

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Born in 1982, Shanna Tellerman resided in Baltimore Maryland with her Mother Donna and father Kenneth. Even at a young age, Shanna had a vision for art as "she would sit in my office and make tissue paper people-action dolls" - Kenneth Tellerman (Wagner 60)

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Shanna attended a Jewish day school through eight grade. It inspired her to look for high schools to a higher standard, as the Baltimore school system had an extremely high drop out rate. "After being in a Jewish school, I cant go to a school with no values" (Wagner 61). Shanna eventually found Baltimore Friends, a Quaker school that intrigued her.

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Kenneth and Donnas Impact on Shannas Success

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Kenneth and Donnas Impact on Shannas Success

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Kenneth and Donna always supported Shannas passion for art, which really blossomed from high school. Due to Individualized teaching, Shanna was able to explore her art desires to the fullest extent at her own pace. Shanna found herself growing in specific areas of art that would later lead to her pursuit of 3D Graphic Design. Shannas mother Donna explained, "We basically let Shanna show us where she wanted to go. We had a sense of trust that she'd figure out what she wanted to do and would be happier for having made her own decisions" (62)

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Despite having aspirations to attend Yale and UPenn, Shanna found herself attending Carnegie Mellon which holds very high accolades for both art and technology development. Shanna decided to major in fine arts where her journey would begin to becoming a CEO

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Noone in Shannas family could have predicted the outcome from attending Carnegie Mellon and leaving with a fine art degree. During her graduate school,  Shanna found herself developing a program to better train and educate first responders post 9-11. Shanna never considered herself  a CEO, but rather a visual communicator.

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Hazmat Hot Zone - The First Big Breakthrough

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Hazmat Hot Zone - The First Big Breakthrough

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Hazmat Hot Zone was Tellermans first breakthrough as after 9-11, a lot of senior levels needed to be replaced by younger generations. Instead of wasting time money and effort in live drills, Tellerman decided that an immersive video game would be more cost effective while still solving the problem of training new leadership. Different scenes with different threats were chosen at random and players would have to use their knowledge in these virtual simulations to complete what was asked of them, ultimately preparing them for real life.

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in 2006, Shanna founded Sim Ops Studios' Wild Pockets. Wild Pockets is a hosted online 3D game development platform and surrounding marketplace.  The core technology is a powerful proprietary web-based 3D game engine that is extremely accessible and user friendly.  Wild Pockets brings together a community that spans from professional developers looking to deliver great 3D games via the web to players looking to customize and personalize 3D games and content. "Democratizing 3-D Design was my goal when I started Sim Ops Studios" - (Wagner 61)

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This Former Intern On 'The Sims' Raised $33 Million For Her 3D Furniture Platform | CNBC Make It.

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Sim Ops Studios was founded in 2006, however by the fall of 2010, Autodesk stepped in and acquired Shannas company, which had earned and spent around $3.5 in capital. Despite Shannas success with Hazmat Hot Zone, Shanna went deeper as to create a platform to which 3D design could be accessed, edited and expanded upon by anyone without egregious costs. Shannas vision for democratizing 3D modeling and art was starting to become a reality.

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Despite her already amazing journey, Shanna Tellerman still resides in San Francisco where she currently is working on her latest project: Modsy. Modsy allows new home owners to take photos of their home and allow Modsy to recreate the home using 3D Models. From there, furniture and other home essentials can be placed, viewed and even purchased.  Interior Design made easy!