# data[].attributes.body
Maryam Binti Haris Fadzilah
1161102294
https://drive.google.com/file/d/0B_dq1BuOL7cWZ3RBS0FuX1JZRkk/view?usp=sharing

# data[].attributes.body
Nur Zuhairda Jasanuar
1151100100

# data[].attributes.body
.
AMER FAIZ
1151101471

# data[].attributes.body
Muhd Afeef 1151105249

# data[].attributes.body
Maryam binti Haris Fadzilah
1161102294

# data[].attributes.body
Adnan Arif Bin Jazlan
1141226701
https://drive.google.com/open?id=0BxGGlfQ-kmhpWUlOUkhwMVZpaUU

# data[].attributes.body
Muhammad Ridhwan Bin Rosli
1161102646
https://drive.google.com/open?id=0B_N2Z2g7jkCRc3ZGZTc2a2w4VEU

# data[].attributes.body
Caleb Yong Ze Kang
1151102223
https://drive.google.com/open?id=0B1JdE4_hSb94b0tRZTYtdUpvOGs

# data[].attributes.body
Amirul Afiq bin Abdul Muzi
1161100133

# data[].attributes.body
Nur Zuhairda Jasanuar
1151100100
https://drive.google.com/open?id=0By7XyvTMO38qRDkwQk1fWjFDUGc
KL Sport City as an eco-friendly sport city and as a one stop sports center in the future.

# data[].attributes.body
Adnan Arif Bin Jazlan
1141226701
https://drive.google.com/open?id=0BxGGlfQ-kmhpOXFMaU9wTXFxVnM

# data[].attributes.headline
Previous Batch Example works of Photo-montage/digital painting.

# data[].attributes.subject
Previous Batch Example works of Photo-montage/digital painting.

# data[].attributes.headline
Previous Batch Example works of Photo-montage/digital painting.

# data[].attributes.subject
Previous Batch Example works of Photo-montage/digital painting.

# data[].attributes.headline
Previous Batch Example works of Photo-montage/digital painting.

# data[].attributes.subject
Previous Batch Example works of Photo-montage/digital painting.

# data[].attributes.headline
Last batch samples of 360 photo-montage/digital painting. 

# data[].attributes.subject
Last batch samples of 360 photo-montage/digital painting. 

# data[].attributes.body
Muhd Afeef - 1151105249

# data[].attributes.body
Amirul Afiq bin Abdul Muzi
11611001

# data[].attributes.body
NUR ZUHAIRDA JASANUAR
1151100100
Street view: https://goo.gl/maps/B2kmSJybdrq
Zip File: https://drive.google.com/open?id=0By7XyvTMO38qTjBNQkJhLUpkZ0k

Description (POTENTIAL FUTURE from TN50 website):

Advancement in biotechnology and farming techniques significantly increasing the world's food production capacity.

Majority of power generation driven by renewables such as solar, wind and biofuels.

Eco-friendly and sustainable building practices compulsory for all private and public organizations.

The reason why I chose Stadium Bukit Jalil is because I think in the future, there a lots of plants and more bicycle provided and maybe in the future they will use renewable power/energy such as solar power.

# data[].attributes.body
Amer Faiz Bin Ab Fatah
1151101471
https://drive.google.com/open?id=0B0ZW6pnnDhX8cWhGR2E3Y2ZaVVU

# data[].attributes.body
Caleb Yong Ze Kang
1151102223

Title: Cyberjaya in The Year 2050

https://drive.google.com/file/d/0B1JdE4_hSb94b2dZcEJDVURqN2M/view

# data[].attributes.body
AMER FAIZ BIN AB FATAH
1151101471
https://drive.google.com/open?id=0B0ZW6pnnDhX8Ukx6eWdOVE5URW8

# data[].attributes.body
Amirul Afiq bin Abdul Muzi
1161100133
https://drive.google.com/open?id=0B3grCPfuxew3NmtJcGlIcWxHNFk

# data[].attributes.body
@Caleb: in terms of technical for 3 grounds, you got it. I can see clearly your 3 grounds. But your idea, i haven't seen it clearly yet. What do you want to capture? The building? City development?

@Ridhwan: I can't see clearly your 3 grounds. You took it from above. I am afraid when you take it directly for the 3 grounds, it will fail. So, choose your grounds properly. But i can get your idea that is related to TN50. But you should manipulate more for emphasizing the theme.

@Adnan: I can't see your idea that is matched with TN50. But you got the 3 grounds. Please revise your idea by seeing the TN50 concept.

@AMer: Good definition for 3 grounds. Thank you for highlighting it. But i can't see your idea for TN50 yet. And the picture is so packed with buildings and it is not a good angle.

@Maryam: I like your idea. But, the 3 grounds are not clear. You have to take it from your place which is the foreground. I can see the picture was taken from above.

@Zu: The 3 grounds were not so clear. But i can see the foreground and background. And what is up with Bukit Jalil Stadium and TN50? You should be able to convey your message in the picture.

thank you for submitting your idea. Please refer to my comments and work on 360 image.  I will be waiting for your final picture on Tuesday, 12th of September at 5 PM.

PS: Attached is the good example for 3 grounds on picture

Good luck x)

# data[].attributes.body
Caleb Yong Ze Kang
1151102223
https://drive.google.com/file/d/0B1JdE4_hSb94NHFJY2M3UXNZNFU/view?usp=sharing

# data[].attributes.body
Adnan Arif Bin Jazlan
1141226701
https://drive.google.com/open?id=0BxGGlfQ-kmhpNXBOczZiYmdDMm8

# data[].attributes.body
Muhammad Ridhwan Bin Rosli
1161102646

# data[].attributes.body
Muhammad Ridhwan Bin Rosli
1161102646
https://drive.google.com/drive/folders/0B_N2Z2g7jkCROUxTRVZVaThLd0k?usp=sharing

# data[].attributes.body
Adnan Arif Bin Jazlan
1141226701

# data[].attributes.body
AMER FAIZ BIN AB FATAH
1151101471

# data[].attributes.body
AMER FAIZ BIN AB FATAH
1151101471

# data[].attributes.body
Muhd Afeef
1151105249

https://drive.google.com/a/student.mmu.edu.my/file/d/0B3HegKUDqViOR3JTcWxETkNsamM/view?usp=sharing

# data[].attributes.body
Caleb Yong Ze Kang
1151102223

# data[].attributes.body
Nur Zuhairda Binti Jasanuar
115100100

# data[].attributes.body
Maryam binti Haris Fadzilah
1161102294
Other photos:
https://drive.google.com/open?id=0B_dq1BuOL7cWX1ZGMWpsRW1hSjA

# data[].attributes.body
Maryam binti Haris Fadzilah
1161102294

https://drive.google.com/open?id=0B_dq1BuOL7cWVUk5NGNNVndQZXM

# data[].attributes.body
Nur Zuhairda Binti Jasanuar
1151100100

# data[].attributes.body
Amirul Afiq bin Abdul Muzi
1161100133
https://drive.google.com/file/d/0B3grCPfuxew3bS1vXy1UenQzQm8/view?usp=sharing

# data[].attributes.body
Adnan Arif Bin Jazlan
1141226701

# data[].attributes.body
Maryam binti Haris Fadzilah
1161102294
https://drive.google.com/open?id=0B_dq1BuOL7cWN3p1Ynh2NTZldms

# data[].attributes.body
Nur Zuhairda Binti Jasanuar
1151100100
https://drive.google.com/open?id=0By7XyvTMO38qa2dlb3NnX0pPNVU

# data[].attributes.body
Muhammad Afeef Bin Mazlan
1151105249

# data[].attributes.body
Muhammad Ridhwan Bin Rosli
1161102646

# data[].attributes.attachment_link.title
Muhammad Ridhwan BIn Rosli 116110264 360 image

# data[].attributes.headline
360 IMAGE - MALAYSIA INDEPENDENCE DAY (MERDEKA)

# data[].attributes.subject
360 IMAGE - MALAYSIA INDEPENDENCE DAY (MERDEKA)

# data[].attributes.body
Amer Faiz Bin Ab Fatah
1151101471

# data[].attributes.body
Muhammad Ridhwan Bin Rosli
1161102646

# data[].attributes.body
Muhd Afeef Bin Mazlan
1151105249

# data[].attributes.body
Name: Caleb Yong Ze Kang
ID: 1151102223

# data[].attributes.body
Name: Nur Zuhairda Binti Jasanuar
ID: 1151100100

# data[].attributes.body
Name: Maryam binti Haris Fadzilah
ID: 1161102294

# data[].attributes.body
Name : Adnan Arif Bin Jazlan
ID        : 1141226701

# data[].attributes.headline
1) What is the difference between 360 and 360 video? 2) Why people can immerse in 360?

# data[].attributes.subject
1) What is the difference between 360 and 360 video? 2) Why people can immerse in 360?

# data[].attributes.body
Name: Amirul Afiq b. Abdul Muzi
ID : 1161100133

Link : https://youtu.be/TmSJpICDkwA

1) A 360 degree photo is a controllable panoramic image that  surrounds the original point from which the shot was taken. It is the ability to turn around and look at a surrounding environment such as panoramic photos.

The example is The Street View app. It is a lot like the photo sphere mode. Facebook also can process Iphone panorama pictures as 360-degree pictures.

For  360 video, it is more like live action. It is 360 degree view from camera's perspective, but limited filmmake's camera movements. 360 video is created by the filmmakers camera movement and we cant change it. It available on 360 compatible players such as youtube.

2) Why people can immerse in 360? it is because 360 photo are effective for showing off vistas, internal architecture in a dramatic fashion that replicates the experience of being there. It also easy to create using digital cameras and smartphones.

# data[].attributes.body
Muhammad Afeef Bin Mazlan
1151105249

1)      Difference between 360 and 360 video.

-          First of all, both are essentially the same, in my opinion. 360 is in general, a term to describe degrees of rotation. Also, it could be 360 degrees of revolution, which is a sphere.

-          360 video is however, the extension of it. 360 video is a combination of the term video, and 360. 360 video is where video is captured in 360 degrees, using either a spherical camera or multiple normal cameras. The images from the cameras are stitched and combined to create a seamless wrap over 360 degrees. The stitching could be done in two ways, either during the capture itself, by the hardware, or the stitching can be made on a separate device like a computer or a image processor. The final output of the videos are usually on a high resolution, for example 4K, and the stitched images are edited so that they look the same. Sometimes, to view these 360 videos, you can use either a device such as a pc, or use a mobile phone. 360 videos can also be viewed in vr mode, most commonly using the Google Cardboard.

2)      Can people immerse in 360?

-          To answer this question, from my personal opinion, is a yes and a no.

-          Why? Firstly, yes because by using 360, the viewer can not only see what the creator sees, but also his or her environment surrounding them. This creates the illusion that the viewer is also there, in the action.

-          No, because from a creator’s perspective, the purpose of a camera is to tell the story in the creators eyes. But by removing the fixed angle view of the camera, the process of telling a story and directing the viewers eyes becomes somewhat difficult. This is because in 360, things could happen behind the viewers head and they sometimes miss it.

# data[].attributes.headline
1) What is the difference between 360 and 360 video? 2) Why people can immerse in 360?

# data[].attributes.subject
1) What is the difference between 360 and 360 video? 2) Why people can immerse in 360?

# data[].attributes.body
Name: Maryam binti Haris Fadzilah
ID: 1161102294

1) 360 is most commonly referred to 360 degree, which means a full rotation. Thus applying 360 to current technology would mean being able to see and experience things fully. Its a much advanced version than experiencing 3D, 4D or any number of Ds for cinematic experience. This is because you can experience everything from any angle you want, be it from behind, from the ground, or up from air. So that leads to the question, what is 360 video? According to Wikipedia, 360-degree videos, also known as immersive videos or spherical videos, are video recordings where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras. During playback the viewer has control of the viewing direction like a panorama. And yes, 360 videos are considered as VR technology. Thus by adding the 360 feature in a video, you can not only watch the video from its specific angle, but you can watch it from any angle you like. Even as the video is playing you can adjust the angle to where you want it to be, or you can just adjust it around and around so that you can see all things at once. So whats the difference then. Not much difference obviously, except maybe for the fact that 360 is a real experience that we as human beings can do freely while 360 videos incorporate that idea into regular videos to turn it into an immersive experience for all.

2) Why people can immerse in 360? Like I've mentioned before in the previous question, In real life you are free to see things at any angle you want. So by utilizing this freedom in 360 technology, it gives people a sense of reality and thus, making it more immersive.

# data[].attributes.headline
1) What is the difference between 360 and 360 video? 2) Why people can immerse in 360?

# data[].attributes.subject
1) What is the difference between 360 and 360 video? 2) Why people can immerse in 360?

# data[].attributes.body
Name : Adnan Arif Bin Jazlan
ID       : 1141226701

Link to VR app review : https://youtu.be/TCQrXJIUGSQ

1) First of all from what I understand, 360 video is a live action video recorded in 360 degree using an omnidirectional camera that consist of many lenses. It is also know that it is being recorded from a person’s or a camera’s perspective of a real life event or environment which exist in real places around us. Also in 360 video the timeline is created by the filmmaker therefore making the timeline and camera movement limited. On the other hand 360 or 360 Degree Virtual Reality, users experience Digital Environment instead of the live action or live environment. Users can also walk and move around the virtual environment instead of being fixed in one position in 360 degree VR. Not only that, users can also interact with the object and environment within the 360 degree VR.

On platform wise, the 360 video is available on most platforms such as desktop and even mobile phones. User can also find many 360 video in platform such as youtube. While for the 360 degree VR, it can also be used in mobile phones but in order to achieve the full experience, it requires a VR headset (tethered or mobile).

2) As to why 360 degree VR is more immersive, it is because in 360 VR users are given the freedom of movement. Such as, users can move freely in the environment and make own decisions, this makes it as if they are controlling the story therefore making it feels as if the users are really there. Users are also given the physical interaction in 360 VR, where user can interact with objects and content within it similarly to the way they do in real life. Finally, user can experience narrative engagement in 360 VR. This should make the users have the ability to decide the flow of the narrative.

# data[].attributes.headline
1) what is the difference between 360 and 360 video?2) Why people can immerse in 360?

# data[].attributes.subject
1) what is the difference between 360 and 360 video?2) Why people can immerse in 360?

# data[].attributes.body
Name: Muhammad Ridhwan Bin Rosli
ID: 1161102646
Link to my Video :https://www.youtube.com/watch?v=IopmTe0laVs

1) 360 videos is basically recorded using multiple cameras that uses dedicated camera that contains multiple camera lenses fixed into a device that films overlapping angles simultaneously.  Furthermore, 360 videos captures in the real world with live action and are limited to the camera movements and perspectives. In addition, in 360 videos, you have to control the physical location of the camera and also the story. Moreover, 360 videos have different looks in directions but it has no depth of field and you can’t interact with it.

On another hand, 360 takes place in a digital environment. It is an immerse virtual world to walk around if you are not tethered or connected to a computer. The user controls the virtual world, not the other way around. It also lets you navigate and also interact the environment around you.

2) People can immerse better in 360 because instead of just watching g 360 video, they can fully experience the environment and interact with it. In addition, 360 environment are made to feel like the user were to be in that specific environment, because of this, people would be fully immerse into it.

# data[].attributes.headline
1) What is the difference between 360 and 360 video? 2) Why people can immerse in 360?

# data[].attributes.subject
1) What is the difference between 360 and 360 video? 2) Why people can immerse in 360?

# data[].attributes.body
Name: Caleb Yong Ze Kang
ID: 1151102223

Link to VR App Review: https://www.youtube.com/watch?v=cno6-TWiuLs

1) 360 is basically the degrees that the content that can be viewed. There are photos and videos. There are two types of 360 photos and videos.
360 cameras can take two broad categories of 360 photos and videos.  One type is an interactive 360-degree view where the viewer can change the view, either on a smartphone, or while using a VR headset. This is the spherical view. The other type presents the 360 photo or video in a non-interactive view.   This is the flat view.  It’s often called a “cropped” view because it is almost always only a portion of the entire 360 image, but because this type encompasses 360 photos presented as 360 equirectangular images.

360 videos on the other hand is basically spherical videos that are recording using an omnidirectional camera that is normally made up of many lenses and sensors in an array. During playback the viewer has control of the viewing direction like a panorama.

2) To answer this question, we have to look at what is immersion first. Immersion into 360 content is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the 360 content in images, sound or other stimuli that provide an engrossing total environment. All the elements are programmed to give the best immersion. There are three things that can point to why 360 is more immersive. Firstly a creative concept that sparks the imagination. Then fully developed graphics and rendering that are executed with finesse. Lastly, powerful storytelling that leaves the participant wanting more.

# data[].attributes.headline
1) what is the difference between 360 and 360 video?2) Why people can immerse in 360?

# data[].attributes.subject
1) what is the difference between 360 and 360 video?2) Why people can immerse in 360?

# data[].attributes.body
Name: Amer Faiz Bin Ab Fatah
ID : 1151101471
link to my vid: https://www.youtube.com/watch?v=gi6E8cOXQWs

1) 360 videos can also be called as “spherical videos” where videos are recorded from all the angles of recordings simultaneously by using an omnidirectional camera which gives you a complete 360-degree video experience. There will be no limitations to your viewing directions and angles as you can view in a complete sphere for example looking up, down, left, right and even behind the camera. It can be felt as immersive but users are restricted to what the camera can record because what you see is most live action videos where the progress is controlled by the director who shot that video.

As for 360, the whole content is not filmed, it is done digitally or in a computer generated way. Not only you have a view of spherical perspective, but it also allows you to move around within that virtual world and to interact with it for example; using a device. The director does not control the physical location of the users , it is all in to the hands of the viewers what to do during the experience.

2) Why people can immerse in 360? It is because everything is programmed to give results to whatever interactions you make with the content, thus creating events where the user leads everything in that particular scene where user participation can be considered as the backbone of the experience or else the content will not progress as if you are experiencing real-life events that makes it totally immersive.

# data[].attributes.headline
1) What is the difference between 360 and 360 video? 2) Why people can immerse in 360?

# data[].attributes.subject
1) What is the difference between 360 and 360 video? 2) Why people can immerse in 360?

# data[].attributes.body
Name: Nur Zuhairda binti Jasanuar
ID: 1151100100

1)360 is Virtual reality video that given the ability to immerse in a specific scene that have been created by an animator. It allow us to explore virtual environment in a real-time. While 360 video is a video that have been recorded in our daily live with 360degree view. It can be found on YouTube which the video can control on a device left and right even behind the camera. In 360, the photography is created digitally as it in virtual environment. This need a team of professional to create a characters, landscape etc. with the help of computer software program. While 360 video, it is captured in a real life landscape.  These live action videos are not reconstructions of things that you would see in your everyday life, they are real videos in real places that everyone has access to. 360 is more immersive than 360 video as it need VR headset. With VR the viewer can walk around and explore further the landscape. It is tethered to a computer or any device so that it can prevent us from venturing too far. A 360 video give a certain amount of viewing. Since the filmmaker will have full control over the content that we can see, viewers will only have the ability to get a full view of what the filmmaker has filmed. 360 is popular amongst video game studios is because it can intergrate a vast timeline to keep their players entertained whereas the 360 video, the timeline progresses based on what the filmmaker has filmed. As we all know, 360  need a VR headset to get immerse in the virtual world while 360 video, the user can access the video from any device that compatible 360 videos. For the content of 360, filmmaker does not control what we(viewers) see. As for 360 videos, filmmaker control physical location of camera, but must get attention of viewer to direct the story.

2) People can immerse in 360 because people have to pay attention to enticing themselves to immerse in the environment. 360 also have the power to interact with us with the help of sound. Unlike 360 videos, it need no VR headset but only can be seen on compatible device. This mean it is not immersive like 360.

# data[].attributes.headline
Assignment 1 (corrected) - The History of VR (2001-PRESENT

# data[].attributes.subject
Assignment 1 (corrected) - The History of VR (2001-PRESENT

# data[].attributes.body
Name: Nur Zuhairda Binti Jasanuar
ID: 1151100100

Link URL for video of VR Apps: https://drive.google.com/open?id=0By7XyvTMO38qTlRYU1FsOG0yb00

# data[].attributes.headline
Assignment 1 - History of virtual reality (1968-1977)

# data[].attributes.subject
Assignment 1 - History of virtual reality (1968-1977)

# data[].attributes.body
Name: Amirul Afiq b. Abdul Muzi
ID : 1161100133
(corrected)

# data[].attributes.headline
Assigment 1 Fix - History of VR (1991-1995)

# data[].attributes.subject
Assigment 1 Fix - History of VR (1991-1995)

# data[].attributes.body
Muhammad Afeef
1151105249
(corrections)

# data[].attributes.headline
Assignment 1 - The History of Virtual Reality (1984-1990)

# data[].attributes.subject
Assignment 1 - The History of Virtual Reality (1984-1990)

# data[].attributes.body
Name: Maryam binti Haris Fadzilah
ID: 1161102294
(CORRECTED

# data[].attributes.headline
Assignment 1 - The History of Virtual Reality (1916 - 1960)

# data[].attributes.subject
Assignment 1 - The History of Virtual Reality (1916 - 1960)

# data[].attributes.body
Name : Adnan Arif Bin Jazlan
ID        : 1141226701
(CORRECTED)

# data[].attributes.headline
Assignment 1 - The History of Virtual Reality (1996 - 2000)

# data[].attributes.subject
Assignment 1 - The History of Virtual Reality (1996 - 2000)

# data[].attributes.body
Name: Muhammad Ridhwan Bin Rosli
ID: 1161102646
1996 - 2000
(CORRECTED)

# data[].attributes.headline
Assignment 1 - The History of Virtual Reality (1977-1983 

# data[].attributes.subject
Assignment 1 - The History of Virtual Reality (1977-1983 

# data[].attributes.body
Name: Caleb Yong Ze Kang
ID:1151102223
(CORRECTED)

# data[].attributes.headline
Assignment 1 - The History of Virtual Reality (2001-Present)

# data[].attributes.subject
Assignment 1 - The History of Virtual Reality (2001-Present)

# data[].attributes.body
Name: Nur Zuhairda Binti Jasanuar
ID:1151100100

# data[].attributes.headline
Assignment 1 - The History of Virtual Reality (1984-1990)

# data[].attributes.subject
Assignment 1 - The History of Virtual Reality (1984-1990)

# data[].attributes.body
Name: Maryam binti Haris Fadzilah
ID: 1161102294
1984-1990

# data[].attributes.headline
Assignment 1 - The History of Virtual Reality (1977-1983 

# data[].attributes.subject
Assignment 1 - The History of Virtual Reality (1977-1983 

# data[].attributes.body
Name: Caleb Yong Ze Kang
ID:1151102223
1977-1983

# data[].attributes.headline
Assignment 1 - The History of Virtual Reality

# data[].attributes.subject
Assignment 1 - The History of Virtual Reality

# data[].attributes.body
Name : Amirul Afiq bin Abdul Muzi
ID : 1161100133
1968-1977

# data[].attributes.headline
Assignment 1 - The History of Virtual Reality (1996 - 2000)

# data[].attributes.subject
Assignment 1 - The History of Virtual Reality (1996 - 2000)

# data[].attributes.body
Name: Muhammad Ridhwan Bin Rosli
ID: 1161102646
1996 - 2000

# data[].attributes.headline
Poster Assignment 1 - The History of VR (1991-1995)

# data[].attributes.subject
Poster Assignment 1 - The History of VR (1991-1995)

# data[].attributes.body
Muhammad Afeef Bin Mazlan
1151105249
1991-1995

# data[].attributes.headline
Assignment 1 - The History of VR  (2001-PRESENT)

# data[].attributes.subject
Assignment 1 - The History of VR  (2001-PRESENT)

# data[].attributes.body
Nur Zuhairda Binti Jasanuar
ID: 1151100100

# data[].attributes.headline
Assignment 1 - The History of Virtual Reality

# data[].attributes.subject
Assignment 1 - The History of Virtual Reality

# data[].attributes.body
Name : Adnan Arif Bin Jazlan
ID        : 1141226701
1916 - 1960

# data[].attributes.body
1151101471
Amer Faiz Bin Ab Fatah
1961-1967

# data[].attributes.headline
Conference Session C (Virtual Reality and Augmented Reality) of MITA 2017

# data[].attributes.subject
Conference Session C (Virtual Reality and Augmented Reality) of MITA 2017

# data[].attributes.body
Name : Amirul Afiq bin AbdulMuzi
ID : 1161100133

Assalamualaikum and hello to Dr Dini and also to my vr classmates. Before that, I want apologize to Dr Dini for this late submission. Actually I came in late for the conference and didn’t get much info about it. But from this two session which is Malaysia’s Heritage and Pokemon VR, I gained a lot of info and knowledge about Virtual Reality.

I begin with Virtual Reality User Interface for Malaysia’s Heritage. It was presented by Lee Ming Xiang from Donseo University, Korea. He started it with show us prototype based on Rumah Kampung. For me, the idea is quite cool because it can show tourist from other country about Malaysia’s culture. It also can show young people if they want to learn more about Malaysia’s culture. He stated that he using Unity 3D and explained how he can used certain actions in the VR.

For the next presentation, it is Pokemon VR System using HTC Vive with Cloud Network. It was presented by Goh Wen Shyan from Dongseo University, Korea. The idea is to catch some pokemons using pokeball. For me, it is an interesting application. But, it more like trend which is hard to maintain the popularity. If he make it more realistic such as the pokemon movement, and the pokemon such as dragonair more big it will be really great. He also using Unity 3D. They also planning to make it multiplayer which is in progress.

In conclusion, if I came early for this conferences, I can gain more and more knowledge about VR and AR. Its interesting to know how VR will be in the next 4 to 5 years.  Thank you Dr Dini for giving the opportunity to attend the conference session. Thank you.

# data[].attributes.headline
MITA 2017 Conference: Virtual Reality and Augmented Reality

# data[].attributes.subject
MITA 2017 Conference: Virtual Reality and Augmented Reality

# data[].attributes.body
By : Muhammad Afeef Bin Mazlan (1151105249)

Hello everyone. On the 10th of July, on a Monday, Multimedia University with the collaboration of Korean Multimedia Society hosted an event called MITA 2017 which is the 13th International Conference on Multimedia Information Technology and Applications. The event is where students, graduates and researchers show and present their work to a crowd and can discuss with people about their projects. The universities involved among them include, Multimedia University, Universiti Tunku Abdul Rahman, Sunway University, and Soongsil University, Korea.

The session I went to is about Virtual Reality and Augmented Reality. This session was chaired by Prof. Hyeyoung Ko from Seoul Women’s University, Korea and started around 1:30 p.m. until 3:30 p.m. There were six different presentations by six different people.

The first presentation that I attended is entitled; Enhanced Metafont Program for Modern Computing System. The presentation was presented by Sungmin Kim, which was from Soongsil University, Korea. At first, I had never known about the subject, specifically Metafont. Then, after explanation, a metafont is a description language used to define vector fonts, mathematically.

This metafont was created by a person named Donald Knuth as a counterpart for TEX, another typesetting system also created by Donald. The presentation also touches on improvements to the metafont system, suggestions to further simplify the system so that it can be used in modern applications and in virtual reality and augmented reality.

The next presentation is called A Simple Interactive 3D Interior Design Application for Living Room.

This presentation was by Chin Winnie, a student from Universiti Tunku Abdul Rahman, Malaysia.

In her presentation, she showed an application created using Visual Studio where in the application, users can calculate and input costs using the database while designing the living room for clients. This in turn simplifies the usual interior design costing flow where usually the costing is created after edits and construction.

Then, there is An Augmented Reality Pet Games Design for Elderly Cognitive Training. The app was created in Unity 3D for elderly people. My observation on the subject at first glance is that the UI and concept is not quite fitting for elderly people but that is only a prototype and can be improved in the future. Among the concepts used in the application is the no-error system, where the pet cannot die even if it is not fed. Another concept is using augmented reality to interact with the pet.

The fourth presentation is about Detecting "Person X Holding Gun" Action in Video. The presentation was created by a student from Hung-Khoon Tan from Universiti Tunku Abdul Rahman, Malaysia. This topic was heavily technical in subject as it involves computer vision.  In this presentation, computer vision is used to detect a person holding a gun in security cams and videos using what is called a multi part matching system. This in turn could help in many things such as surveillance, image capture, and even online censorship. At the point of presentation, the sample was only a 30 sec clip, and the prototype was still in early beta, and as a result the matching was partially correct.

Next, the presentation is Virtual Reality User Interface for Malaysia's Ancient Kingdom Conservation and Restoration. It was presented by a Korean student, Lee Ming Xiang from Dongseo University, Korea. He was originally from Malaysia, and in history, Malaysia has a diverse culture and kingdom. As a initiative, he used this concept to conserve ancient Malaysian history by using Virtual Reality, specifically using the HTC Vive. The first prototype that he made was a “Rumah Terengganu” which was a traditional house in a conservatory village, the Terrapuri Heritage Village, Penarik, Terengganu, Malaysia. His concept was similar to a concept created in MMU a long time ago, called e-Warisan, but the project has already ended. Lee’s approach was rather interesting as he used virtual reality.

Finally, it was Immersive User Interface for Pokemon VR System using HTC Vive with Cloud Network.

This in general was another, yes another, Pokemon game, but this time, using virtual reality as a platform. The project showcase shows a game where users is teleported into a world and can walk around using the HTC Vive’s controllers. My comment on this is that by using the trackpad to move, in can induce dizziness in new users as this is an inefficient locomotion system in VR. But another concept in this game is that the Pokemon is in real size and users can throw poke’ balls to them.

All in all, its interesting how users nowadays are using VR to experience and create new things. I hope by being VR students here in MMU, we can create things like that, even try to surpass them in the future. Thank you.

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Conference Session C ( Virtual Reality and Augmented Reality) of MITA 2017

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Conference Session C ( Virtual Reality and Augmented Reality) of MITA 2017

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Name: Nur Zuhairda binti Jasanuar
ID:1151100100

Assalamualaikum and hello everyone. On 10th of July(Monday), I attended MITA conference on VR and AR. Before that, I would like to thanked Dr Dini for giving us opportunity to attend this international conference. Actually I didn't know about that I should attend this conference because I'm not in the Fb group that time but one of my classmates tell me about this. From this conference, I found that the AR and VR are now widely used even though it already been introduced a long time ago.

On the first presentation, I can't really get what he said because I sit at the back as I came in late. So, I don't really get the informations.

Next, a student from UTAR presented her application which is about a simple interactive 3D interior design for living room. She introduced her application which can calculate the costing of a living room we want. But at this moment, her application is only have furnitures from IKEA. So, it's limited if we want to use this application besides furnitures from IKEA. I hope her application getting more better in future.

Futhermore, an AR pet games design for elderly cognitive training was presented by a Sunway University student. This application was created for those who have dementia and alzheimer. This application is to help to train the brain with a simple instructions. This application is simple and what I have been told, the pet cannot die even though we did not feed the pet.

In addition, this presentation was presented by UTAR student too. His presentation is about detecting " Person X holding gun" action in video. His application is about the detection of a gun in a video. This application is successful but also failed to detect the gun properly. Anyway, it is a good application to prevent the crime to rise in future.

The second last presentation haave caught my attention. The presenter is a Malaysian but currently study in South Korea. His presentation is about Virtual Reality user interface for Malaysia's Ancient Kingdom Conservation and Restoration. His main objective is about to introduce the world about traditional and modern buildings in Malaysia. I think this is a good idea to conserve the heritage of Malaysia through VR. In the same time, people especially non Malaysian will know more about Malaysia and it also will automatically clear their misconception of Malaysia's buildings. Not only that, he still work on creating a shapes/hand gesture as to replace the action of clicking button on controller.

Last presentation is about immersive user interface for Pokemon VR system using HTC vive with cloud network is also by a student from Dongseo University, South Korea. This applications is inspired from Pokemon GO but his application is to give a chance to us to immersed in the Pokemon world. He still currently work on the movement of the characters. I think this is an interesting application.

In conclusion, I gained a lots of informations on VR and AR after this conference since I am new in this course. I am truly amazed with their presentation even though not 100% successful and I am sure all of them will succes in future. Thank you.

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Conference Session C (Virtual Reality and Augmented Reality) of MITA 2017

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Conference Session C (Virtual Reality and Augmented Reality) of MITA 2017

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Name: Maryam binti Haris Fadzilah
ID: 1161102294

So on Monday July 10th all of us went to a conference on the usage of Virtual Reality and Augmented Reality. From each presentation we can infer that the future of VR is greatly diverse, and can be implemented on almost anything. As shown from the presentation, this technology is being used for typography, interior design, care of the elderly, crime awareness and prevention, history, architecture and also the most common ground for VR and AR, gaming.

I can’t really comment on what the flaws of each program and software are since I just started out as a VR student and I’m not an expert in that field yet. Thus, I will just give out my personal opinions on them which might be or might not be true and valid.

Continuing on to the first presentation that I could actually hear properly, A Simple Interactive 3D Interior Design Application for Living Room by a student from UTAR. Her main goal was to calculate the costs at an earlier stage of designing a room to prevent the addition of costs should there be any modifications to the latest design.

The next one was An Augmented Reality Pet Games Design for Elderly Cognitive Training. The motive of this application is to help people with dementia and alzheimer, primarily the elderly. The app helps them to use their brain more, encouraging their brain cells to connect more and thus preventing dementia and alzheimer. The game also gives motive for the targeted to keep playing because it involves the care of a pet, at the same time it doesn’t pressure the player as it is a no lose game, meaning if they did neglect the pet, they would still have a chance to continue on taking care of them as the pet will still be ‘alive’.

Furthermore, was a very interesting but quite complicated presentation for me, detecting ‘Person X holding Gun’ Action in Video. Basically the program detects the gun and the user, and they tested the detection using several action movies. Though the program has still quite some flaws, like detecting the wrong person with the gun, and taking a long time to detect the gun it is still an amazing program that can greatly contribute in our crime prevention system.

Next, a presentation by a Malaysian student who goes to a university in South Korea, Lee Ming Xiang from Dongseo University. His talk was about Virtual Reality User Interface for Malaysia’s Ancient Kingdom Conservation and Restoration. Being a Malaysian, he wanted to conserve the traditional buildings in Malaysia that is becoming less and less through the years. I personally liked this talk, being a daughter of an architect. By exposing our traditional buildings through virtual reality can people actually see the beauty of traditional buildings and give more insight on why they are built this way. Besides that he also implied by using hand gestures, creating shapes or writing alphabets or numbers users can open doors, switch on lights and more.

Lastly, a presentation on PokemonVR, and alternate version of PokemonGo, which uses Augmented Reality. This game allows users to be more immersed in the game and at the same time interact with other players using the cloud network. I have to agree if there were to be any accidents it will just involve the player in their own space and not be extremely dangerous like car accidents.

So in conclusion VR and AR can be used in so many different ways, and we need to push our limits and experiment more so that we can fully make us of the rapidly growing technology. Thank you.

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Conference Session C (Virtual Reality and Augmented Reality) of MITA 2017

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Conference Session C (Virtual Reality and Augmented Reality) of MITA 2017

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Name : Adnan Arif Bin Jazlan
ID        : 1141226701

Assalamualaikum and greetings to Dr. Dini and also to my VR classmates. I would like to thank the lecturers for giving me the opportunity to attend the MITA Conference in Multimedia University, Cyberjaya. Though I had trouble understanding the first session as I was a little late on attending the conference, but the other sessions really showed me the potential on what VR and AR can do in the future.

To begin with, a student from UTAR presents her application called A Simple Interactive 3D Interior Design. She built the application using Visual Basic programming language. From what I understand, her application can help the designers and clients during the design stage of the interior design that could save a lot of time, and at the same time shows the clients the cost of the interior design before proceeding. This application can help designers to draft a design of a room using 3D model objects, also this way clients can see visually the room designed for them. Although this is a good application there is a downside I’ve noticed. This application does not support 3D files, thus making it a bit harder for the designer to upload their 3d models.

Next presentation was about An Augmented Reality Pet Games Design for Elderly Cognitive Training, which was presented by Hoo Chun Hoong from Sunway University. The purpose of the application is to prevent dementia and Alzheimer and also to help the elderly who are already having it. They use Unity 3D to design game. The application is very basic and easy to understand, this makes it easy for the elderly people to play it. This app is also designed so that the user or client will never lose. For example if the user forget to feed their pet, the pet will still remain alive throughout the game.

The fourth session was about Detecting “Person X Holding Gun” Action in Video. I found this very interesting as this can be really helpful to prevent crime in the future. The application relies on computer to detect the gun from a video. How it works is the computer detects the gun by splitting the image into smaller bits/pixels and try to get the shape of the gun. Though it has trouble to detect the gun sometimes, I believe this application can be really helpful in the future when it has reached its full potential.

And last session was about PokemonVR, presented by Goh Wen Shyan from Dongseo University, Korea. It has the same idea as PokemonGo, which let players to hunt and catch the pokemons. Only this time it is using Vr gear such as the HTC Vive to play the game. I find this idea interesting as it makes the game more immersive for the players and giving players a new way of experiencing Pokemon world. They are also planning to make it a multiplayer game using cloud network where players can catch pokemons together.

Thanks to the lecturers and also the presenters to help me understand more about VR, as this conference has help me broaden my knowledge on what VR and AR are capable of. MITA 2017 was an eye opener experience.

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Conference Session C (Virtual Reality and Augmented Reality) of MITA 2017

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Conference Session C (Virtual Reality and Augmented Reality) of MITA 2017

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Name : Amer Faiz Bin Ab Fatah

ID : 1151101471

Assalamualaikum and it was definitely a pleasure for having the opportunity to attend the MITA Conference which was held at Multimedia University Cyberjaya. Not to forget to thank our lecturer, Dr dini and my fellow VR classmates who assisted me in comprehending every single content and info presented during the conference. To be frank, it was actually my very first experience in a conference which I had acquired lots of information on VR and AR related projects which hopefully will be able to broaden my knowledge and brush up the skills that would be needed to meet future demands.

It seems that VR and AR are putting their efforts to get wider potential customers, not only teenagers and kids but also the elderly as their targeted users. You might be thinking, "why them"? It is because majority of them are dealing and struggling with problems such as brain failures as they age. One of the presentations during MITA Conference was about the Pet Simulator which uses the same purpose as what I mentioned just now; to help elderly in brain training like grasping simple instructions and message. Plus, the simplicity in the GUI design could also help them interact with the game with ease since complexity will only slow their learning process.

Another wonderful presentation presented by Malaysian student who graduated from a university in Korea, was about Malaysia's Ancient Kingdom Conservation and Restoration. He has come up with absolutely fresh ideas which is to conserve our famous historical and ancient buildings as our country modernize day by day. So, This is where VR can be used to its maximum potential by applying all the architectural design into 3D softwares. Once the the design phase is done, VR is used to immerse into the models of historical buildings you have created and from there you could experience the space as though you are wandering around the actual building in real life.

Another thing that caught my attention was the presentation titled " Person X holding a gun". Basically, it is like a crime prevention program since the total numbers of crimes in Malaysia is shockingly getting out of hand. Our security departments need to take immediate actions by stepping their games up in every way possible in order to make a decrease in the rates of crimes in Malaysia. This program's objective is to detect any imminent and possible danger by detecting objects (like guns) and human interactions/ movements (the gun being hold by a guy) with the aid of computer vision. Hence, patters of any attacks or crimes could be expected and ultimately could help in the prevention of robberies, assasinations and whatnot.

The last one is PokemonVR which is like the opposite of PokemonGo. It allows us to go into the Pokemon world virtually instead of those pokemon existing in our world. So the concept of virtual reality is used where the use of HTC Vive is the perfect step to make it a success. First, you will be teleported from your room to into the Pokemon World. If you feel like catching some pokemon, pokeballs can be thrown using the HTC vive's controllers.

That is all for my discussion from I have learned from the MITA Conference. It was fun and informative and I cannot deny that I have gained a lot of knowledge and insights about what VR is actually about which has been explained in a detailed manner. Hopefully, I get to experience more conferences like this in the future which can give me opportunities too expand my knowledge on my field of study.

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Conference Session C (Virtual Reality and Augmented Reality) of MITA 2017

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Conference Session C (Virtual Reality and Augmented Reality) of MITA 2017

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Name: Caleb Yong Ze Kang
ID: 1151102223

Good day and to Dr. Dini and to my fellow classmates. I was really surprised that we had to go to a conference that was held in our university instead of of the usual class and its all part of the blended learning that our university is trying to push towards. The conference was chaired by Prof. Hyeyoung Ko of Seoul's Women University, Korea.

The first session was about the Enhanced Metafont Program for Modern Computing System. It was presented by a Korean researcher by the name of Sungmin Kim from Soongsil University, Korea. His research is based on the Metafont Description Language. It is a description language used to define vector fonts. It is also the name of the interpreter that executes Metafont code, generating the bitmap fonts that can be embedded into e.g. PostScript. Metafontwas devised by Donald Knuth as a counterpart to his TeX typesetting system.

His research was to further make font designs more simpler and more suitable for modern applications such as Virtual Reality and Augmented Reality. Metafont has been around since 1979 and it hasn't seen much improvements for support for other languages that are outside the ASCII code. His goal is to further expand on the UNICODE platform and make the language simpler to use for font designers.

The next presentation was called A Simple Interactive 3D Interior Design Application for Living Room. The presenter was a student from UTAR, by the name of Chin Winnie. Her application was built from the Visual Basic programming language from Microsoft. Her approach is actually quite similar to current market offerings and her goal was to allow home planners or interior designers to know the cost of the interior design during the design stage instead of going through all the many steps in the traditional method.

Her implementation still needs improvement as 3D models are not easily inserted by the user of the program as it doesn't support 3D files from the user. Thus, this makes the application not so user friendly it requires further work from student.

The third presentation was on An Augmented Reality Pet Games Design for Elderly Cognitive Training. It was presented by Hoo Chun Hoong from Sunway University. The idea for this application is good and the student used Unity 3D to produce the 3D animation of a pet. The app's interface wasn't exactly elderly friendly at the stage he presented and he told the audience that in the latest version, more intuitive GUI was added.

The emphasis of the application is to motivate elderly people to play this app and prevent dementia and Alzheimer's disease. The main design of the app is be friendly to elderly people, be motivating for the elderly to play by being not able to lose the game to allow them to not think so hard and just focus on the cognitive training. For example, if the player doesn't feed the pet, the pet will still be alive no matter what.

The forth session is the most technical presentation and the topic is Detecting "Person X Holding Gun" Action in Video. It was presented by Hung-Khoon Tan from UTAR. This is a very groundbreaking research that can save lives and prevent crime. There is an average of 2 robberies in Malaysia every hour.

The technology that is being researched has the ability to detect the person who is holding the gun. This technology is based on computer vision and how it works is that the computer detects the patterns of a gun by splitting the image into several frames and then using a model it will try to detect the gun in the image. At the current rate, it takes around 5-6 seconds for one frame to be processed, thus it is very slow. To bring it up to real time will require further development. The accuracy of the detector is also based on the training footage that it can learn from. Furthermore, with the help of machine learning and AI this technology can be further be developed to one day be a true prevention of crime and help save lives.

The fifth session was Virtual Reality User Interface for Malaysia's Ancient Kingdom Conservation and Restoration. It was presented by Lee Ming Xiang from Dongseo University, Korea. He being a Malaysian he tried to focus on the history of the ancient architecture in Malaysia. He used the HTC Vive Headset and also the lighthouse to have motion tracking for the controllers. He developed a prototype based on a "Rumah Terengganu". He made it using Unity 3D and it was quite realistic and he also explained how he allowed his users to try out their hand gestures to do certain actions like opening a water tap or turning on a light.

The final presentation was on Immersive User Interface for Pokemon VR System using HTC Vive with Cloud Network. It was presented by Goh Wen Shyan from Dongseo University, Korea.

The game was build also using Unity 3D it was a VR conversion of the popular game Pokemon GO. It had good features like using cloud technology for multiplayer support and using the HTC Vive controller with the lighthouse to allow players to throw a Poké Ball with a throwing action.

There some issues with intellectual property and copyright issues as the presenter wasn't fully aware that you can't use the copyrighted characters owned by Nintendo and the Pokémon Company.

Overall it was an eye opener and it was great to be able to attend a international conference such as MITA.
To also witness the community trying to engage in VR and its also nice to learn more about computer vision technology and hopefully I can learn more about it and maybe apply it to VR also.

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Conference Session C (Virtual Reality and Augmented Reality) of MITA 2017

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Conference Session C (Virtual Reality and Augmented Reality) of MITA 2017

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Name: Muhammad Ridhwan Bin Rosli
ID: 1161102646

Assalammualaikum and greetings to Miss Dini and to the rest of my classmates :D So about the conference session, i didn't get to participate in the beginning as i came abit late and missed out a few bits and pieces of the talk but i gained alot of knowledge and also widen my thoughts about Virtual Reality.

Firstly, i find it amazing how an Augmented Reality game can help with the elderly cognitive training. One of the talk was about a pet simulation that has a simple design and a clear objective. These types of games can actually help the elderly who have difficulty of processing information due to brain injuries. Even thou the simulation is still unfinished and still in its prototype stage. Alot has to be done and corrected if its to run smoothly and to carry out its purpose which is help the elderly cognitive training.

Secondly, the next talk was about "Detecting person X holding gun action video". The idea itself was amazing. To create a program that could detect someone who is holding a gun would be much help to the security department and also could help prevent alot of bad things from happening before it could even happen. If this program is successful, it could help save alot of people from getting shot and injured. For example, it could prevent shoplifting and bank robbery's. For now the program still have ways to go and still undergoing research but i can see its potential.

Other than that, there was another talk about using the Virtual Reality user interface for Malaysia's Ancient kingdom Conservation and Restoration. I think that is a good idea as to use virtual reality to conserve and restore our historical places as we can model it in 3D and also design it without actually having to damage the real thing. Once the design and planning have been done then only we can proceed with the restoration process.

I think that is all i can say for now, the rest of the presentation was amazing and extraordinary with good ideas and i have gained alot from attending the conference. Thank you Miss Dini for giving the opportunity to attend the conference session :D .