# data[].attributes.body
Painting style, concepts, perspective
Their art is much softer and rougher, not as heavily rendered as most artists. It gives a very realistic feel to each drawing.

# data[].attributes.body
Painting style, conceptual backgrounds
They are able to create drawings with very harsh lighting
Each drawing tells a story without the artist saying anything themselves
The overall feel of each drawing is gorgeous

# data[].attributes.body
Slight painting technique, extremely detailed backgrounds- which I would like to do, but most likely wouldn't be able to make the details in the background correct in terms of perspective

# data[].attributes.body
An example of what I mean by painting + lighting that I did recently. This isn't fully a painting, as I did lineart and flat coloring + shading, but I ended up painting on the lighting afterwards, as cel shading didn't give me the look I was going for.

# data[].attributes.body
Create an art piece that has a very detailed background + a story behind it
Do experimental doodles or drawings with my characters that have dynamic lighting / harsh lighting
Maybe experiment with painting and try to see how my current technique with lighting works with it?

# data[].attributes.body
Artist Inspiration
-detailed backgrounds
-dynamic lighting
-character integration
__LM7__,  pix_bun, wlop and penporo still as inspos for lighting, background, and painting
----------------------------------
Project Summary:
Experiment with lighting in painting maybe?
Lighting in general, have a better understanding of how to do it
Try to create the backgrounds that I want, instead of them being simplified because I don't understand how to do it.

# data[].attributes.body
Character designs + story created, very interesting detail and background for each one
Draws characters in different settings & illustrations that correspond with the bits of information they've given about them, and if it doesn't they explain more of the story

# data[].attributes.body
Illustration I did last month (around the end of November)
What I'd like to try to do more of, as it has a high level of detail and connects to my story well.
Ex. Eyes - the character always thinks that people are watching his every move (social anxiety)

# data[].attributes.body
Create art pieces that have character designs that makes sense & contribute to the story.
Have dynamic poses + anatomy as well, tell a "story" in a piece

Side note: I'd like to try doing a small animation / gif of the characters, but it wouldn't be a final result type of thing.
Maybe animating a part of the drawing so it looks more interesting?

# data[].attributes.body
-Character design, making them interesting to look at and easy to draw
-Can be drawn consistently, in pieces that relate to a story
-Designs that don’t seem mainstream / common
Par0llel, Kawanocy, Kieran still artist inspirations when working on anatomy*
____________________
Project Summary:
Refining my own characters more, trying to draw them (even just doodles) more than I am now
Working on their stories a bit more in illustrations, connecting it to the character
Also working on my anatomy / lighting / concepts / perspective in drawings

# data[].attributes.body
Use of lighting , background, and details to create scenes for characters
Creates doodles of them a lot to draw them smoothly and easily— also develops their personalities

# data[].attributes.body
-Places characters in different settings, puts extra details that makes it more interesting to look at
-Creating two comics, one is a live one, one is going to be released much later
-Releases enough about each character to make you interested / want more

# data[].attributes.body
Anatomy that is mostly correct or as close as possible to something that doesn't look broken or unfinished.

Ex, hands that have smooth "Doll" fingers, joints that do not bend correctly, etc.

# data[].attributes.body
Creating an  illustration that demonstrates improvement- drawing a dynamic pose with interesting lighting (not front lit).

# data[].attributes.body
Concept sketch of current WIP that includes things that I would like to improve upon. (Perspective, anatomy, pose)

# data[].attributes.body
Less of a cel-shading style, works in a painting style that is slightly more realistic looking.

(In terms of body, they shade faces and muscles in a way that looks 3D and realistic, "fleshy" instead of flat)

Uses lighting from different angles (Above, below, backlit, front, etc...) Uses landscapes and perspective that contributes to these things.

# data[].attributes.body
Learned tactics from Kieran Lafferty, is able to draw poses and anatomy much better now.

Uses it to their advantage to create a story that involves this (fighting scenes, etc.)

# data[].attributes.body
Creating dynamic lighting, poses, and working in a 3D  enviroment / space with bodies. (Youtube Videos for study)

# data[].attributes.body
Learning anatomy, drawing dynamic poses and lighting

-Trying to understand how the body moves, creating better concept sketches and overall illustrations

-Learning anatomy allows me to create a piece that is more interesting to look at

-Anatomy that looks correct is pleasing, and adds to the illustration

-I'm able to learn quickly, so I should be able to improve fast if I practice it more

-My ability to tell the story of my characters will strengthen, since I will be able to easily draw them in positions that I imagine

-Creates a flow in characters that makes it more realistic, as apposed to stiff movements

-Using lighting to make the drawing stand out more

-Trying to work with perspective while also being aware of 3D space