# data[].attributes.body
Achievable

# data[].attributes.body
How long will each task take?
2 Hours each player function
3 hours for level
3 Hours for sprite and level asset set up
2 Hours for Unity Implementation

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Player Movement

Do I know how to do it?

Yes

Do I know where to get it?

Yes

Do I need to create it?

Yes

Player Jump

Do I know how to do it?

Yes

Do I know where to get it?

Yes

Do I need to create it?

Yes

Player Attack

Do I know how to do it?

Yes

Do I know where to get it?

Yes

Do I need to create it?

Yes

Assets and Unity implementation

Do I know how to do it?

Yes

Do I know where to get it?

Yes

Do I need to create it?

Yes

# data[].attributes.headline
Identify all the Tasks that need to be done

# data[].attributes.subject
Identify all the Tasks that need to be done

# data[].attributes.body
Player Movement
Player Jump
Player Attack

Create assets:
Art: Sprite sheet, animations, level
Asset creation

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Core Mechanic: Moving left to right.
Secondary Mechanic: Jumping and Attacking.
Progression: Find Laurie in the house and catch her before the cops save the day.
Narrative: You are put into the shoes of Michael Myers and do what he does best.

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What is the player goal? What does the player need to do? What is the driving question? "Is x and y fun?"

# data[].attributes.subject
What is the player goal? What does the player need to do? What is the driving question? "Is x and y fun?"

# data[].attributes.body
Find and catch Laurie Strode before the cops come for help.

# data[].attributes.body
Catch Laurie Strode before cops show up