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Ms Zee’s Personality Number Exercise !

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Either written (like what our seniors did), or digitally. Not sure what personality tests we should do tho

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- Players will be given an event (example: sales, awareness campaign, marathon, festival, charities) that they will have to plan for
- They have to plan the activities, budget: food, deco and promotion (more details, the better!)

- Players will be divided into 3 groups according to their roles (maybe they can choose their roles). Ex: Activity planners, finances, marketers
- Each group will present their ideas and others will comment on how feasible, exciting etc the event is.

Takeaway: Students will know what is needed to plan events, as we PRRs have done numerous times. And that all groups actually needs to communicate and work together to make the event a success

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Participants: 20 to 100

Duration: 5 to 8 minutes

Difficulty: Medium...requires some physical activity!

Materials: 2 balloons per person of varying colours (one colour for each group) and 1 permanent marker per group

Instructions
1.Organise participants into groups of six to twenty and ask them to get into train formation

2.Distribute deflated balloons of varying colours around the room

3.Explain that each group is a passenger train and that they must pick up passengers (2 passengers per person)

4.The balloons become passengers when they are inflated and the employee creates a face on them with their permanent marker

5.The teams must move around the room in a train formation and gather the balloons - they must inflate the balloon and draw a face on it and they carry the balloon with them for the rest of the game. The train must stay still whilst being inflated

6.Essentially, the groups are competing to fill their trains with passengers (two passengers per person) - whichever train fills first, wins the race.

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Amazing Race

Same concept like what we did last year.

Activities that can be included in the race:

1. DIY Escape Room

2. Minefield

3. Scavenger hunt

4. Blanket switch

5. Translating hidden messages, riddles, etc

Takeaway: All games encourage teamwork and strategic thinking. Winners get bragging rights

the method google saja im lazy to type & explain

OR Capture the Flag (but harder to think of ways to incorporate activities)

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Method:

1. Four participants in a group (or more)

2. One participant act as a team member while the other three act as leaders with different traits

3. Give a hypothetical scenario of an adverse event by the team member. For instance, (the member) exceeds a deadline, has a history of being rude, miscommunication leading to argument between members

4. Then the three leaders will address the situation in different ways (and how they can come about to help solve the issue)

Materials needed: None

Takeaway: Train members to develop strategic and critical thinking for solving problems and how to solve negative situations.

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Method: Teams compete to construct tallest standing structure.

1. Divide into small groups

2. Decide what type of structure each team has to construct (skyscraper, bridge, towers, etc). Set time limit to make it more challenging

3. Team that successfully builds the tallest structure with the marshmallow sitting on top wins

Materials needed: Toothpicks/Chopsticks/Spaghetti/, Tape, String, Marshmallow

Takeaway: Allows the team members to collaborate, communicate, and learn how to interact with one another. Helps us PRRs analyse how well a member is in communicating and participating in collaborative work.

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Method:

The game involves a designated caller shouting out certain leadership traits.

1. List out qualities (for eg. trustworthy, self motivated, people oriented, great communicator, emotionally intelligent, confident)

2. Line players up shoulder to shoulder

3. A designated caller (gamemaster) will shout out the qualities. If a player believes the trait relates to them, then they will step forward and explain why they think the trait best describes them, (reason should be logical/acceptable)

4. Player with most steps wins (or if we are playing by groups, the group with most total steps wins)

Takeaway: Helps us analyse members that can potentially lead (effectively), allows them to express themselves, and build their confidence to speak up about what traits they believe they have.

Materials required: None

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make a big circle
1by1 introduce their name
repeat his or her next friend's name till the end of the circle

aim of this game : to remember each others name

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Have group divide in half, making 2 lines facing each other. The people facing each other will get to know each other for a minute or so. Then ONE PERSON from ONE LINE moves to the other end and all in that one line scoot down one so everyone has a new partner. Talk again, and repeat.

Explanation from google, can explain tmr if u guys interested~

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- completing the games wt the grup members
- can defeat othr team by take one of their member's name tag
-become the winner if mnge to cmpleting all games within the time given