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1. This game can be played by 2-5 players.

2. This game is divided into 56 Emoji cards and 36 function cards, of which 30 are question cards and 6 are skip cards.

3. First of all, each person will get 7 cards, players need to draw or eliminate the existing three emoji cards corresponding to the same picture.

4. To eliminate three emoji cards, you need to draw a function card, which is a question card, and answer it correctly to eliminate the card.

5. Players can also use skip cards to avoid answering questions.

6. The questions will be about SDG 2,4,13,1,3.

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We printed the card game and prototyped it. We got two groups in class to prototype test it internally and get feedback from them. In addition, we got two groups of Unimas students to play our game and get feedback from them. After that, we improved the card game based on the feedback we got.

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Group Discussion about the Design of Card Game

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Group Discussion about the Design of Card Game

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We shared our ideas for card and card box designs together. Although we have an idea, we are still discussing how to improve it and create the prototype.

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We presented our card game design and feedback findings based on prototype testing from internal and external testers. Then, we started to do the pre-test and post-test questionnaire form for players to fill up.

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Today we have conceptualised the content of our game and we will mainly play it in the following way:

Theme: are you hungry?

Mechanics: Card Elimination Games

- A total of XX cards are available for 2-6 players to play. Each player is dealt 7 cards to start with, in order to capture the cards, three identical cards can be eliminated, and the first player to eliminate the cards from their hand wins.

components: hardware card

target audience: university students in UNIMAS

If related to SDG 2 zero hunger, our group have think about that put some methods on the card to eliminate hunger, such as not wasting food, etc.

Example :https://youtu.be/hRpXLSMdve0?si=1vvM-ojp9Wj8gwuA

https://youtube.com/shorts/d2-XqIkxPhQ?si=DXGv9JKfFmBbzPEA

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We finalised the design of the card game and found a business to print our card game. In addition, we made changes to our questionnaire based on the professor's feedback.

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This is our first meeting, so we starting by conducting the ice-breaking. The ice-breaking activity is to try and enjoy the games created by our seniors, as well as analyze the pros and cons of the games.

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Name: Christy Ting Shi Ying

Age: 22

Faculty: Faculty of Economics and Business

Programme: Service Economics

Birthday: 29th January 2001

Email : christyting.sy@hotmail.com

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1. Theme color: Blue and White

2. Design of the card:

Back: Logo

Front: food

Size: 6.3*8.8 cm

3. Food on the food card:

Rice

Eggs

Bread

Water

Meat

Fruits

Vegetables

4. Questions of function card is related to:

SDG 4 Quality Education

SDG 13 Climate Action

SDG 3 Good health & Well-being

5. Questions card design

6. Skip card

7. Design of the box

8. Game indicator diagram

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Play and evaluate at least two games created by the seniors

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Play and evaluate at least two games created by the seniors

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In week 13, we presented our board game to Mr. Jonathan and our classmates.

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In week 11, Mr. Jonathan presented us with the sample report and inform us to present in week 12. Also, Mr. Jonathan gave us an extension to week 12 to submit the report. Today, our group is working on the tester report.

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We have presented our ideas to other groups and got comments from them. After that, we came out with an improvement idea and then presented it in front of the class.

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Name: Ting Shu Enn (81398)

Age: 23

Faculty: Faculty of Cognitive Sciences and Human Development

Programme: Human Resource Development

Birthday: 16th July 2000

Email: tingse16@gmail.com

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Pros
1. Attractive colours
2. Improve thinking skills
3.improve problem-solving skills

Cons
1. Boring
2. Rules unclear
3.Some of the questions on the card are a little hard to answer

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Pros
1. Rules is clear and easy to understand
2. The map and characters are fun

Cons
1. It’s a short play
2. The map play is very small

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Pros
1. Improve thinking skill
2. Attractive colours

Cons
1. Boring
2. Type of material use to build not enough

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Name: Lee Hui Shin (79837)
Age: 22
Faculty: Faculty of Economics and Business
Programme: Services Economics
Email: 79837@siswa.unimas.my
Birthday: 30th March 2001

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Name: Connie Yong Zi Yi (79133)
Age: 23
Faculty: Faculty of Economics and Business
Programme: Marketing
Birthday: 9th July 2000

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Name: Ong Xiao Qing (80930)
Age: 22
Faculty: Faculty Resource Science & Technology
Programme: Plant Resource Science & Management
Birthday: 18th July 2001
Contact no. : 01116269157
Email: oxq0718@gmail.com

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Name: Chin Sok Ling
Age: 22
Faculty: Faculty of Economics and Business
Programme: Marketing
Birthday: 1st May 2001

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Explore to Board Games Store (Terra Mystical B.G Cafe)

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Explore to Board Games Store (Terra Mystical B.G Cafe)

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For inspiration, we headed to a shop specializing in Board Games on Pending Road, Kuching. We learned from the owner that his shop has a collection of over 300 board games from all over the world. We had a chance to experience many kinds of games in his shop. Finally, we decided to make a card game.

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Name: Chai Ee Ling (79028)

Age: 22

Faculty: Faculty Resource Science & Technology Programme: Plant Resource Science & Management Birthday:  1 June 2001
Email: 79028@siswa.unimas.my

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Name: Chai Kian Chen (79032)
UNIMAS e-mail: 79032@siswa.unimas.my
Age: 22
Faculty: Faculty of Economic and Business
Programme: Marketing
Birthday: 11th November 2001

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Name: Alice Kiing Chee

Age: 22

Faculty: Faculty of Economics and Business

Programme: Service Economics

Birthday: 31 October 2001

Email: alicechee_6609@hotmail.com

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We have discussed and created the Group LOGO in the group. After a quick discussion, we decided to use LOGO Maker to design the logo. After that, there are 3 versions of LOGO that we come out with. Lastly, we decided to choose the latest version as our final LOGO and we presented it in front of the class.

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The presentation for the Meaning of LOGO

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The presentation for the Meaning of LOGO

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Prototype of Card Game: "Are you hungry?"

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Prototype of Card Game: "Are you hungry?"

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Design of the card: The back of the card

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Design of the card: The back of the card

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Name: Carman Lau Xiao Ling
Age: 22
Faculty: Faculty of Economics and Business
Programme: Marketing
Birthday: 17th September 2001

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Our team's philosophy is to bring colour and positive thoughts into people's peaceful lives, and to lead them into a world of colour that is full of magic and surprises.

About LOGO: The central element of our group name, the colorful burst, symbolizes an outpouring of creativity and energy. The burst of colors also represents the diversity of ideas, artistry, and innovation that we bring to everything we do.

Burst: We hope to leave a strong impression on them.

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We share our idea of the game with other groups and then listen to their comments.

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After we listened to the comments from the other groups. We try to improve our game's rule and present it in front of class.

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Introducing How To Play Our Card Game (Internal Tester 1)

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Introducing How To Play Our Card Game (Internal Tester 1)

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The front of the card is related to the food:

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The front of the card is related to the food:

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Related to：

SDG 4 Quality Education

SDG 13 Climate Action

SDG 3 Good health & Well-being

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During this week, our group engaged in prototype testing, exchanging board games with members of another group and the lecturer for valuable feedback. We appreciate the insights provided to improve our game, addressing potential loopholes and making it more interesting.

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Comment:

1)Takes a lot of time to end the game.

Suggestion:

1) Can add more function, such as reverse and draw the card from other players.

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The key improvements include:

1. Introducing new functional cards, like the shuffle card, which allows players to choose someone and exchange two emoji cards.

2. Renaming the "question card" to a more intriguing "mystery card," accompanied by an illustration of a cracked egg to enhance the element of mystery.

3. Advising a modification to the emoji card layout by replacing corner emojis with numbers. This change adds an extra strategy for eliminating cards, requiring three cards of the same number with different food in the middle.

4. Aligning the questions on the mystery cards with our card game's theme of "are you hungry," ensuring they specifically relate to food.

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Testing The Board Game Of The Other Group 

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Testing The Board Game Of The Other Group 

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Comment:

1. Some of the questions card too difficult to answer.

2. Not boring, a bit of a novelty game.

Suggestion:

1. Add more function card, if not will be boring.

2. Change some questions card.

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We searched for more than 6 Printing suppliers from Kuching. Finally, we selected this one as our card manufacturer. This is because they can perfectly fit our production needs.

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Prepare the Feedback Form- Questionnaires

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Prepare the Feedback Form- Questionnaires

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Before Game Feedback Form: https://docs.google.com/forms/d/e/1FAIpQLScNvb-Wsbt5ilIKGN4ZWxr0yaYnJhjH1l-S7kzuoU8ij9d6sA/viewform?amp;usp=embed_facebook

After Game Feedback Form: https://docs.google.com/forms/d/1w2Qz78pGSRsSe6QEaS4sb_pMPrQ-wGPDJffin6A7Z5g/viewform?edit_requested=true

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QUESTIONS CARD RELATED TO SDG 2- ZERO HUNGER

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After consultation with Sir, we have improved our questionnaires.

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After consultation with Sir, we have improved our questionnaires.

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BOARD GAME BOX

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We find the internal and external testers after our card game is finished and printed. Since our board game was at week 9 when the vendor was printing the deck, we didn't get to test it. In week 10, we received the board game before we started to give internal and external testers to test our board game. Next, we looked for 3 groups of internal testers in our multimedia technology course students to test our game. In addition, as external testers, we looked for 2 groups of Unimas students to test the game. Pre-test and post-test Google forms are also given to them to fill out.

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We use the finished card game product to play it once in our own group.

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Feedback :

1. Team cohesion. This game takes a long time to complete, so bonds can be strengthened and friendships fostered in a challenging game.

2. Victory and sense of achievement, the satisfaction of winning in a game through strategic planning, skilful operation or overcoming obstacles.

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Feedback:

1. Unexpected Twists. A thrilling and unforgettable gaming experience occurs when an unexpected strategy comes along such as MYSTERY CARD, and a player makes a surprising move to turn the tide.

2. First time playing an elimination board game.

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Feedback :

1. Increase knowledge about SDG 2 and SDG 4 which is Zero Hunger and Quality Education.

2. Interesting game.

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Feedback :

1. Multiplayer is more fun.

2. There are topics in the questions card to make people think and increase our knowledge.

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We are given 1 week time to work on the tester report, which we need to analyze and discuss the testing result. Therefore, we have no lecture this week.

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We are using MS Word Sharepoint to conduct the tester report. By using this method, our group members could work and help each other at the same time.

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Feedback :

1. Some numbers have asymmetrical fonts that need to be noted.

2. There are some topics that will have controversial moments that require attention.

3. The overall experience was quite interesting.

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https://www.canva.com/design/DAF5TSA-8YE/zFcgdAUmFyNOsMRHU7WBOw/edit

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Our board game name: Are You hungry?

Introduction: -Lee Hui Shin

To end hunger, achieve food security, improve nutrition, and promote sustainable agriculture.

Objectives:-Lee Hui Shin

To convey the principles of SDG 2: Zero Hunger.

To raise understanding about Malaysian cuisine.

To raise awareness about the importance of proper food combinations.

Game Design:-Chai Kian Chen, Chin Sok Ling,Carman Lau Xiao Ling & Christy Ting Shi Ying

Food Card

Board

Function Card

Question Card

Rules

Game Evaluation Method & Data Collection: -Lee Hui Shin & Alice Kiing Chee

Pre-Test:

Prototype

Internal & External testing

Post Test:

Formal

Internal & External testing

Data Collection:

Google Form

Result of the Pre-Test and Post-Test:-Ting Shu Enn

Enhancing Understanding of SDG 2: Zero Hunger

Raise Understanding of Malaysian Cuisine

Awareness of wrong food combinations

Positive feedback

Conclusion:-Chai Ee Ling

Creative application addressing Sustainable Development Goal 2 (Zero Hunger) ding a real-world impact to the educational initiative.

Board game's effectiveness in enhancing knowledge.

Positive feedback and fostering understanding.

Slide: Ong Xiao Qing

Photographer: Connie Yong Zi Yi

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Photograph Session with Mr.Jonathan Sidi

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Photograph Session with Mr.Jonathan Sidi