# data[].attributes.attachment_caption
Augmented reality and virtual reality are reality technologies that either enhance or replace a real-life environment with a simulated one.

# data[].attributes.headline
1 - Information about Virtual Reality and Augmented Reality

# data[].attributes.subject
1 - Information about Virtual Reality and Augmented Reality

# data[].attributes.body
Virtual reality (VR) is a completely immersive experience that replaces a real-life environment with a simulated one.

Augmented reality (AR) augments your surroundings by adding digital elements to a live view, often by using the camera on a smartphone.

In AR, a virtual environment is designed to coexist with the real environment, with the goal of being informative and providing additional data about the real world, which a user can access without having to do a search.

# data[].attributes.body
VR and AR helps enhace learning by allowing students to intereract with their lessons and experience it in different ways

This methods are taking off in education with an increasing number of schools adopting the technology, because allows students to experience destinations from across the world without ever having to leave the classroom. Or imagine to be able to explore the pyramids of Giza whilst sat at their desk, or why not, ta view in 3D of what Dinasaurs were like.

This is what VR and AR in education allows.

# data[].attributes.body
Benefits of VR and AR in the education

Increase knowledge area

Active experience rather than just passive information

Helps to understand complex concepts, subjects, or theories

No distractions while the study
Boosts students creativity

Expands learners efficiency to gain knowledge

Increase Interest in boring subjects like science

Improve the understanding level of students

Improve teaching skills in teachers using VR by providing a deep level of knowledge.

Improving memory power by connecting feelings with education.

It takes very little time to understand very complex topics.

Get education as per the book syllabus with its connecting environment and practicals.

Fun, Virtual tour, and existing game-based education.

Improve a Student’s Imagination power.

# data[].attributes.body
Examples of VR
1- Car racing games are an example of immersive virtual reality that gives the user the sensation of speed and driving skills. Developed for gaming and other entertainment purposes, VR use in other sectors is increasing.

2-Toms, the shoes and apparel company, has installed virtual reality in hundreds of their stores across the world to give customers the ability to transport themselves to Peru.

Examples of AR
1- Warby Parker’s customers can use AR to try on glasses from the comfort of their homes, so they can pick out the perfect frames.

2- BMW’s augmented reality experiences allow car shoppers to go into showrooms and customize cars with different colors or styles using their tablets or phones.

# data[].attributes.headline
5- Are teachers using VR and AR in other countries?

# data[].attributes.subject
5- Are teachers using VR and AR in other countries?

# data[].attributes.body
Fujitsu - Japan
To improve learning skills at the primary level, the Japanese company Fujitsu has created a special augmented reality platform for the school environment. This platform is focused on learning another language (English) through the use of tablets, headphones, funny images and augmented reality markers.

ARiSE - Unión Europea
In addition to creating a content development platform for augmented reality, ARiSE also took on the task of designing an implementation that could be used in classrooms. This is how Spinnstube was born: a kind of "augmented desktop" that, through the use of different screens, allows users to access augmented reality simulations by looking through a translucent screen contained in an ordinary desk.

# data[].attributes.body
https://www.teamviewer.com/en-us/augmented-reality-ar-vs-virtual-reality-vr/#:~:text=VR%20creates%20an%20immersive%20virtual,contact%20with%20the%20real%20world

https://sopa.tulane.edu/blog/whats-difference-between-ar-and-vr

http://g2crowd-4099946.hs-sites.com/virtual-reality

# data[].attributes.attachment_link.readable_text
Virtual world: What is Virtual Reality (VR)?

The main difference between AR vs VR is that VR is a computer generated simulation. This means that reality or an alternative world is generated graphically.

By using appropriate hardware, it is possible for the user to be fully immersed in the digital world. Therefore, there are also important differences between AR headsets vs VR headsets. Hardware geared towards VR requires sensory devices that translate real-world movements into a modeled reality.

Here's how virtual reality (VR) works

The focus of VR is to simulate a new reality. By using a VR screen, the user can perceive and interact in the digital world. This requires two lenses between the user and the screen. They interpret the movement of the eyes and adapt the individual movement to the VR. Therefore, in this case, extensive hardware is necessary to isolate the user from the real world.

Virtual Reality (VS): Pros and Cons

Every new technology has its very own pros and cons. This is also true for VR.
Advantages

Immersive learning is possible in an interactive environment.

Users can explore the virtual world in all its facets.

The education sector benefits from these new possibilities.

Disadvantages

A genuine interaction in the virtual environment is not possible.

It is tempting to transfer one's life completely to the virtual world.

Even though training or learning in the VR environment is very beneficial, it cannot completely replace the real training experience.

Practical application of virtual reality (VR)

Virtual Reality enjoys great popularity especially in the field of video games. Nevertheless, VR offers many other possible applications:

In the military, this technology is used in flight simulators or battlefield simulations.

In sports, digital training devices help athletes improve their own performance and analyze their techniques

In medicine, VR can be used for post-traumatic stress or anxiety. At the same time, the technology allows trainee doctors to train surgical techniques.

Augmented or virtual reality? A direct comparison of the two technologies

AR and VR differ from each other in key aspects. However, this stark difference does not mean that one of the two technologies is better than the other. Instead, both technologies stand out in different application spheres:

VR creates an immersive virtual environment, while AR augments a real-world scene.

VR is 75 percent virtual, while AR is only 25 percent virtual.

VR requires a headset device, while AR does not.

VR users move in a completely fictional world, while AR users are in contact with the real world.

AR requires higher bandwidth than VR.

AR is intended to enhance the virtual world and the real world. VR replaces the real world with a fictional reality, which is primarily intended to enhance games.

AR and VR: A successful symbiosis

The combination of AR and VR results in a symbiosis of excellent systems. While they also work separately, when combined they offer users an enhanced and more engaging experience. The basis for this is to create a fictional world that still allows interaction with the real world. TeamViewer offers you great software solutions to implement both augmented and virtual reality.

# data[].attributes.attachment_link.title
Augmented Reality (AR) vs Virtual Reality (VR) | The difference explained

# data[].attributes.attachment_link.description
The main difference between AR vs VR is that VR is a computer generated simulation. This means that reality or an alternative world is generated graphically. By using appropriate hardware, it is possible for the user to be fully immersed in the digital world. Therefore, there are also important differences between AR headsets vs VR headsets.

# data[].attributes.body
Look at this interesting video to get a clearer idea about the topic ! 😉

# data[].attributes.attachment_link.title
Augmented reality vs. virtual reality: AR and VR made clear