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This project has used researching designers and artists that we are interested in or have an understanding of the creative world we live in.

We are interviewing three different people within the creative community to get a better understanding of what we could do and its struggles.

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My fascination with illustration, character designs, and the art of creating unique designs has led me to consider exploring options such as connecting with like-minded individuals or those who are on a path to careers that involve creative design. I'm eager to learn from others and expand my understanding in these areas.

Digital Illustrators

Character Designers

Book Designers

Another type of person I plan on talking with I want to talk to other Artists online, such as myself, to find out more about that world, as well as find some tips and advice that could help improve my presence online with my art and help with getting my work from it.

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Stellaura is an online artist from Serbia who I know personally. Her work is always stunning, and she is talented in different aspects of her craft, from character design to digital painting. She also creates assets for others to use, such as overlays and small emotes. Stell is one of my favourite artists and a kind one at that. She is, overall, one of my biggest Inspirations.

Her works always leave an impression on me, with her use of colours and her designs. She experiments with so many colours and methods, improving her craft.

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I tried to make sure all of my questions were targeted towards her, what she likes to create, and the space and area she works in.

1. Stellaura, could you tell us when your passion for art began and what or who inspired you? It could be anything, not just other artists.

2. Did you take a form of art through education? If so, how far did you take the course, and what type of courses did you take?

3. How was your journey? Have you ever been close to quitting, and how did you push through?

4. When you started your commission, how long did it take to get your first one?

5. When sorting your commission prices, how did you determine the price for each? Was it by how long they took, or was it based on the prices of others?

6. If you can recall, what was your biggest commission to date?

7. Has Art/Creative Block ever been an issue for you? How long did it affect you, and what methods did you use to get around it?

8. Do you have any tips on promoting yourself through social media and other platforms that might help get someone out there for their journey?

9. What advice have you heard that you believe stopped your/others’ journey that you wish to be changed?

10. Is there any advice you might of found to help you more if someone had told you earlier?

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Stell and I discussed this, and she agreed to Answer the questions. It would be easier to answer them through messages as we could both keep working on our projects as we are both Uni Students.

Answers

1. My passion for art has always existed. I’ve been drawing ever since I could hold a pencil. The process and the feeling of a finished drawing have most inspired me. But another vast and undeniable inspiration has always been the art of my favourite cartoons and video games!

2. I am pursuing an art education, specifically a program for game art, at the university I attend. Before this, I had no other art education and learned mainly by myself.

3. I don't think I was ever close to quitting art since it's been a constant. However, there was a long period when I was discouraged from pursuing art as a career and only wanted to do it as a hobby. I believed I couldn't make a living doing art based on what I heard from the adults around me.

4. When I just started doing commission work online, there was a really kind friend who commissioned me immediately! So I got pretty lucky in that regard.

5. When I just started doing commission work online, a really kind friend commissioned me immediately! So, I got lucky in that regard.

6. My biggest commission was for a friend a twitch streamer. They wanted me to design their entire character, do a whole character sheet and make an avatar they can use. I was very honored that someone was putting that level of trust in me and my work! Plus, they paid me very well :)

7. I don't struggle with art blocks that much. Sometimes, your hands and body need to take a break from creating to be able to create again. Other than resting, I usually get around an art block by doing technical practice of the fundamentals.

8. If I said all the tips I knew about social media promotion for artists, we'd be sitting here all day long, haha! If you want the optimal approach to promoting your art, there are too many algorithms and systems to cater to. You can iterate on different forms of sharing your art and try out different platforms until you find something that works for you. Even then, my main point is to do what you like and do it as well as possible. People recognise passion.

9. The worst advice I've heard has usually been the "well-intentioned" lecture about how art isn't a profitable career. Those statements make you depressed about your future and make you want to stop trying to fulfil your passion whatsoever. Especially to a younger artist who might be more insecure about their abilities, perpetuating this stigma can be devastating.

10. Everyone always says this, but draw or paint what you love. You need to practice, improve, and draw different things to hone your skills. But balance it out and keep getting inspired by your favourite shows, characters, artists, games and music to keep your flame going.

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Lewis Hancox is an internet star known for his comedy skits, in which he openly discusses his trans experience. He also created 'Welcome to St. Hell' and 'Escape from St. Hell', comics related to his journey, in hopes of showing others what his life was like during these stages.

Though it's not his main focus, art has been a passion of his as well with his comics, and I find the style to be very expressive with how simple they are; he can pull the expression more without it appearing odd.

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I didn't get a response; however, I still have questions for him if he saw my message/email.

1. What made you first interested in making your comic?

2. What was your inspiration when making your comic/Who made you like the idea of them?

3. Do you have any previous experience in art/comics?

4. Was it hard to find a publisher to make it a physical book?

5. Did you struggle with a creative block while you were going, and what is your best advice for dealing with/getting around it?

6. Anything that you think might be useful for a creator?

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Dreadlead is an artist whose work stands out from the crowd. He has a unique style in how he makes his work, how he uses colours, and how he can combine everything. You can look at his art and see all the passion and love they put into every little detail in each of their pieces.

Dread's art feels very professional, feeling like something you would find in concept art for games, stories and movies. I love how much it all works together.

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Dread never managed to get back to me, however. But I have all the questions I would have asked if they had the time.

1. How long have you been creating your art?

2. Did you learn and develop by yourself or attend school/College that helped you along the way?

3. Who inspired you the most within your art? What led you to want to draw art as you do now?

4. Do you plan on taking your skills and working within an industry?

5. How often do you get commissions? How did you come up with your prices?

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Since Stell was the only response I got, I designed to make up for it by working hard on my design.

Stell has a mascot/persona and an aesthetic to how she portrays herself, with many clouds and a big theme of blue. So, I plan on taking this and adding it to this page. Having a very cloudy feelings.

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I kept it mostly simple as I didn't want it to make the reading hard to see.

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After sorting all of my work, I came across three pages which I didn't want to add any more. So, I had to remove some questions but made sure to keep the ones I think are important.

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I wanted to gain a better understanding of the creative world around me, so I reached out to three people who have similar themes but have worked in different aspects. Sadly, I wasn't able to get a response. However, I am happy with the one I got. Stell's answers helped me see another's eyes. We both have similar experiences and learn how someone else promotes themselves. It would have been nice if I had more responses, however. I still believe I have a better understanding of what it is like to be an artist, as well as to see the goals of others.

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My talk with Mark, Though a lot of talk has been picked up poorly.