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Description: The systematic process of planning and developing instructional experiences to help learners achieve specific learning outcomes.

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The use of technology to design, implement, and evaluate learning experiences.

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A software application used to plan, deliver, and manage educational courses and training programs.

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A widely used framework for instructional design, consisting of five phases: Analysis, Design, Development, Implementation, and Evaluation.

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Description: A hierarchical model used to classify educational goals and objectives into levels of complexity, from lower-order thinking to higher-order thinking.

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Description: Learning that is delivered via electronic media, typically the internet, and can be synchronous or asynchronous.

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Description: A teaching method that combines traditional classroom instruction with online learning activities.

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Description: A learning theory that emphasizes learners' active role in constructing their own understanding and knowledge.

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Constructivism as a Philosophy of Research

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Synchronous vs Asynchronous Learning: A Quick Guide

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Description: A teaching technique where learners are provided with temporary support to help them achieve higher levels of understanding.

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Formative vs Summative Assessment: Key Differences Every Teacher Should Know

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Description: The use of game design elements (points, badges, leaderboards) in non-game contexts to increase engagement and motivation.

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Description: A framework that aims to provide all students with equal opportunities to learn by offering multiple means of engagement, representation, and expression.

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Description: The collection and analysis of data on learners' activities and behaviors to improve learning outcomes.

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Description: A theory suggesting that learning is most effective when instructional materials are designed to manage the cognitive load placed on learners.

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Teaching Strategies: Cognitive Load Theory

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Description: A model of learning where students advance upon demonstrating mastery of a specific skill or competency.

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Description: A simulated experience that can be similar to or completely different from the real world, often used in education for immersive learning.

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Description: Clear statements that define what learners will be able to do after completing a lesson or course.

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Description: A technology that overlays digital content onto the real world, enhancing the learning experience.

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What is Augmented Reality (AR) In 60 Seconds

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Description: A process where learners take initiative in planning, executing, and evaluating their learning experiences.

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Description: A learning approach where learners work together to achieve a common goal, promoting interaction and knowledge sharing.

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Collaborative Learning (Explained in 2 Minutes)

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Description: Materials used to deliver instructional content, such as videos, slideshows, and interactive simulations.

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Description: A visual planning tool used to outline the structure and flow of a learning experience or multimedia project.

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Description: A user-centered approach to problem-solving that emphasizes empathy, ideation, prototyping, and testing to develop innovative learning solutions.

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Description: Short, focused educational programs or certifications that demonstrate mastery of specific skills or competencies.

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Description: Learning that takes place via mobile devices, allowing students to access content, engage with materials, and participate in educational activities anytime and anywhere