# data[].attributes.body
Books are a collection of written pages that allows knowledge, stories, and information to be stored and shared. In the begging of the creation of books the earliest forms of books were clay tablets, but the modern book happened because of the invention of the printing press in the 15th century.

Books have many tremendous impacts on education because they make it possible to preserve and distribute consistent information to students ensuring that they can share the same material as the teachers. Books made education more accessible for everyone, and the general public. With books teachers could assign readings, encourage independent study, and build circular based off books. Books fueled critical thinking and the widespread of the education movement as a whole.

# data[].attributes.body
Lesson plans if you didn't watch the video above, they are a structed guide created by teachers that outline the objectives, materials, and assessments for a specific class or unit of instruction.

The impact of lesson plans on education is to begin with; they gave teachers a roadmap to follow ensuring that instructional time was purposeful and aligned with learning goals. They also helped standardize teaching across classrooms, schools, and districts, which improved the quality and uniformity of education. In the end lesson plans help teachers anticipate the students' needs and incorporate diverse learning activities for all students.

# data[].attributes.body
The pencil was developed in the late 16th century, and it's a writing tool made from graphite encased in wood. it became widely available in the 19th century, making it a huge staple in schools.

Pencils had many impacts on education, one of them being that they provided students with cheap, reliable, and widely available tool for writing and problem solving. Since pencils have an eraser, this allowed students to correct mistakes which fostered a growth mindset and iterative learning. In the end we wouldn't be where we are right now in education without the creation of the pencil.

# data[].attributes.attachment_caption
Textbooks were created and put into use in the 1800s 

# data[].attributes.body
Textbooks are specialized books that are created to support structure in learning in a specific subject. Textbooks are different to regular books because they are designed with educational objectives, explanations, examples, and practice questions to guide both teaching and learning.

Textbooks had many different impacts on education for example, textbooks helped unify what was taught across classrooms, schools, and regions ensuring students received consistent instruction. For the teachers they also provided support that was ready made content for them to teach. Textbooks made it possible for students to study independently, review lessons outside of class, and learn at their own pace. There are so many great examples of the impact textbooks had on education!

# data[].attributes.body
Notebooks are bound collections of blank or lined paper used by students to record notes, complete assignments, and organize their work. They became widely used in the schools in the 19th century.

The notebook had many remarkable impacts on education because without them how could we take paper notes? Notebooks allowed students to keep a continuous record of their learning, making it easier to review, reflect, and track progress overtime. Notebooks encouraged students to take notes, but it also allows them to be creative with how they want to personalize their own learning. Because of notebooks teachers could review student notebooks to assess understanding, provide feedback, and identify areas that need reinforcing. These are a couple of the many impacts that notebooks had on education.

# data[].attributes.wish_content.attachment_props.question
When you are taking notes do you prefer using a notebook or computer? 

# data[].attributes.body
The overhead projector was introduced into the classrooms in the 20th century which used a bright light and mirrors to project images from transparent sheets.

The impact of overhead projectors on education allowed teachers to display text, diagrams, and images to the entire class at once. Because of the projector teachers could write or draw in real-time on transparences during instruction, making lesson more dynamic and interactive. This invention really impacted education especially in the classroom making classes more interactive and inviting participation.

# data[].attributes.body
Educational Television emerged into classrooms in the mid 20th century. Schools and public broadcasters began producing programs specifically designed to teach all core subjects. This became a very fun teaching tool in the classroom,

Educational Television had many impacts on education beginning with that it brought expert voices, global events, and cultural experiences into classrooms. Educational television made classrooms more engaging and helped capture students' attention especially younger learners. Educational Television paved the way for later innovations like instructional videos, YouTube lessons, and digital streaming in the classroom.

# data[].attributes.body
Calculators were first introduced into the classroom in the 1970s, they are portable electronic devices used to preform arithmetic and later, more complex mathematical functions.

The calculator had many impacts on education, to begin with at first it freed students from time-consuming arithmetic allowing them to focus on problem solving, higher-order reasoning, and applying mathematical concepts. The calculator enabled students to tackle more complex calculations in algebra, calculus, and statistics. The foundation of calculators set the stage for graphing calculators, computer-based math programs, and eventually math apps, reshaping how students engage with mathematics.

# data[].attributes.attachment_link.title
Calculators in the classroom | Research Starters | EBSCO Research

# data[].attributes.attachment_link.description
Calculators have become an integral part of educational settings, with a history that dates back to the invention of the abacus in the ninth century. Today, calculators range from simple arithmetic devices to advanced scientific and graphing calculators capable of handling complex mathematical operations. In primary classrooms, the use of calculators is a topic of debate; while some argue they may hinder the development of fundamental arithmetic skills, others believe they can enhance problem-solving abilities when used appropriately. Research indicates that calculators can support students in exploring number patterns and verifying their calculations, thereby fostering higher-order thinking and inquiry skills.

In secondary education, calculators are widely accepted, often being allowed in university entrance exams. The use of graphing calculators, in particular, facilitates independent learning and allows students to visualize mathematical concepts, such as quadratic functions, rapidly. However, concerns persist about over-reliance on calculators potentially undermining students' grasp of basic mathematical principles. Thus, a balanced approach is essential, emphasizing the importance of knowing when and how to use calculators to enrich mathematical understanding rather than replace it. Ultimately, the effectiveness of calculators in the classroom hinges on thoughtful implementation and guidance from educators.

# data[].attributes.body
Computers started to enter the classroom in the 1980s initially as shared machines for basic programming, typing, and educational games.

Computers entering the classroom has many big impacts on education and changed the way we could learn in the classroom. Computers enabled adaptive learning programs, allowing students to work at their own pace and it would allow them to receive immediate feedback. With the use of computers, students were able to dig deeper in their research beyond just the textbook allowing them to access digital encyclopedias and many other research tools.

# data[].attributes.body
Whiteboards introduced widely in classrooms during the 1990s are smooth glossy boards that can be written on with dry-erase markers and easily wiped clean.

Whiteboards had a big impact on education because they eliminated the use of chalk boards, which eliminated the use of chalk dust. The whiteboard increased student participation where students could come answer questions on the board and brainstorm, and present ideas. Whiteboards set the stage for interactive whiteboards by familiarizing classrooms with front-of-class visuals tools that supported collaboration.

# data[].attributes.body
The Web (internet) entered classrooms in the 1990s transforming computers from standalone tools into gateways to vast amounts of information and interactive resources.

The Web (internet) had an impact on education for many different reasons. One of them being that students and teachers could go beyond textbooks exploring up to date research. The web created new teaching methods that enabled blended learning, flipped classrooms, and project-based assignments. These are many reasons on how the web had positive impacts in education.

# data[].attributes.attachment_link.description
At CERN, we probe the fundamental structure of particles that make up everything around us. We do so using the world's largest and most complex scientific instruments.

# data[].attributes.body
Canvas launched in 2011 as a digital learning management platform that allows teachers to create, organize, and deliver course content online.

Canvas had many impacts on the modern-day education. Canvas gave students and teachers a single pace to manage coursework, assignments, resources, and communication. The program allowed learning to extend beyond the classroom walls, so students could access materials from home or on mobile devices. Canvas is a great educational resource for modern day classrooms, and it's used all across the country!

# data[].attributes.body
Kahoot is a modern-day game-based learning platform where teachers create quizzes, surveys, and polls that students answer in real time using their devices.

Kahoot has had a big impact on modern day classroom learning. Kahoot has increased engagement with gamified quizzes that motivate students to participate actively, making learning feel fun and competitive. Kahoot gives students immediate feedback where teachers can instantly see student responses. Kahoot popularized game-based learning, influencing the design of many other educational apps and tools.

# data[].attributes.body
Quizziz is a game-based learning and assessment platform that allows teachers to create or use pre-made quizzes, polls, and lessons. Students participate using their own devices, answering questions at their own pace while still competing in a gamified environment with points, leaderboards, and memes.

Quizziz has impacted modern day education in the classroom multiple ways. It Brought fun and competition into classrooms, motivating students to participate more actively in practice and review. It helps teachers because they can run live sessions in class or assign quizzes as homework, making it useful in both in-person and remote learning environments.

# data[].attributes.attachment_link.title
Quizizz | Free Online Quizzes, Lessons, Activities and Homework

# data[].attributes.attachment_link.description
Motivate every student to mastery with easy-to-customize content combined with tools for inclusive assessment, instruction, and practice.